/* map cycling script sample - select with g_mapCycle the script is purged and reloaded at each map restart which happens on map change, but also when hitting GAMEON for persistance, you need to use the {get,set}Persistant functions files with .scriptcfg extension can be loaded outside of pure paks */ namespace mapcycle { void cycle() { // config float cycle_maps = 1; // 1 = cycle through maps in the current game type, 0 = keep the same map float cycle_gametypes = 0; // 1 = cycle through game types, 0 = keep the same game type // cycle maps and game types float replay_count = sys.getPersistantFloat( "replay_count" ); string si_gameType = sys.getcvar( "si_gameType" ); string si_map = sys.getcvar( "si_map" ); sys.println( "cycle: replay_count = " + replay_count ); if ( replay_count <= 0 ) { // restart n times before next map replay_count = 1; // add in custom replay counts here for current game type if ( si_gameType == "DM" ) { ; } else if ( si_gameType == "Freezetag" ) { ; } else if ( si_gameType == "Team DM" ) { ; } else if ( si_gameType == "CTF" ) { ; } } replay_count--; sys.setPersistantArg( "replay_count", replay_count ); if ( replay_count <= 0 ) { // restart n times before next map if ( cycle_gametypes > 0 ) { cycle_maps = 1; // we want to make sure that we transition to a proper map for the new gametype if ( si_gameType == "DM" ) { sys.setcvar( "si_gameType", "Freezetag" ); } else if ( si_gameType == "Freezetag" ) { sys.setcvar( "si_gameType", "Team DM" ); } else if ( si_gameType == "Team DM" ) { sys.setcvar( "si_gameType", "CTF" ); } else if ( si_gameType == "CTF" ) { sys.setcvar( "si_gameType", "DM" ); } else { sys.setcvar( "si_gameType", "DM" ); } } } if ( cycle_maps > 0 ) { if ( si_gameType == "DM" || si_gameType == "Team DM" || si_gameType == "Freezetag" ) { if ( si_map == "mp/drachq4dm2" ) { //Sandstorm sys.setcvar( "si_map", "mp/drachq4dm7" ); //Edge } else if ( si_map == "mp/drachq4dm7" ) { sys.setcvar( "si_map", "mp/q4dm9" ); //Campgrounds } else if ( si_map == "mp/q4dm9" ) { sys.setcvar( "si_map", "mp/drachq4dm1" ); //Fragging Yard } else if ( si_map == "mp/drachq4dm1" ) { sys.setcvar( "si_map", "mp/drachq4dm8" ); //Longest Day } else if ( si_map == "mp/drachq4dm8" ) { sys.setcvar( "si_map", "mp/drachq4dm3" ); //The Lost Fleet } else if ( si_map == "mp/drachq4dm3" ) { sys.setcvar( "si_map", "mp/drachq4dm4" ); //Bloodwork } else if ( si_map == "mp/drachq4dm4" ) { sys.setcvar( "si_map", "mp/drachq4dm6" ); //No Doctors } else if ( si_map == "mp/drachq4dm6" ) { sys.setcvar( "si_map", "mp/q4dm11" ); //Skeleton Crew } else if ( si_map == "mp/q4dm11" ) { sys.setcvar( "si_map", "mp/q4xdm10" ); //Central Industrial } else if ( si_map == "mp/q4xdm10" ) { sys.setcvar( "si_map", "mp/q4xdm15" ); //Firewall } else if ( si_map == "mp/q4xdm15" ) { sys.setcvar( "si_map", "mp/q4xdm11" ); //Warforged } else if ( si_map == "mp/q4xdm11" ) { sys.setcvar( "si_map", "mp/q4xdm14" ); //Retrophobopolis } else if ( si_map == "mp/q4xdm14" ) { sys.setcvar( "si_map", "mp/gdlk4tourney1final" ); //Grinder } else { sys.setcvar( "si_map", "mp/drachq4dm2" ); //Sandstorm } } else if ( si_gameType == "CTF" ) { if ( si_map == "mp/q4w2b" ) { sys.setcvar( "si_map", "mp/q4wcp9e" ); } else if ( si_map == "mp/q4wcp9e" ) { sys.setcvar( "si_map", "mp/fpsq4ctf3" ); } else if ( si_map == "mp/fpsq4ctf3" ) { sys.setcvar( "si_map", "mp/fpsq4ctf8" ); } else if ( si_map == "mp/fpsq4ctf8" ) { sys.setcvar( "si_map", "mp/fpsq4ctf1" ); } else if ( si_map == "mp/fpsq4ctf1" ) { sys.setcvar( "si_map", "mp/fpsq4ctf2" ); } else { sys.setcvar( "si_map", "mp/q4w2b" ); } } } } else { sys.say( "map cycle: restarting current map " + replay_count + " more time(s)" ); } } }