function Player_OnWarpItem(user, itemid, target) if (itemid == 81) then -- Burrow -- Change the alien into his burrowing form -- Get him, and his vehicle id, and store in an array local burrowArray = { } burrowArray[0] = user burrowArray[1] = user:getVehicle():vehicletypeid() -- Change him to the burrow vehicle user:setVehicle(170) -- Give him an item to show how long he's got left user:inventory_modify("Burrowing", 1) -- And start an event to change him back in 5 seconds event_createarg(ChangeBackToOldVehicle, 5000, g_arena, burrowArray) end return true end function ChangeBackToOldVehicle(playerArray) local player = playerArray[0] local oldVehicleID = playerArray[1] if (player:valid()) then player:setVehicle(oldVehicleID) end return true end