ON *:TEXT:?dm:#:{ if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) { notice $nick 12Your already in the game. halt } if ($readini(dm.ini,$chan,Status) == ON2) { notice $nick 12There is already a DM. halt } if ($readini(dm.ini,$chan,Status) == ON) { writeini pdm.ini $chan Player2 $nick writeini dm.ini $chan Status ON2 writeini hp.ini $chan Player2 99 writeini turn.ini $chan Turn $rand(1,2) writeini shark.ini $chan Player2 20 writeini anti.ini $chan Player2 8 writeini spec.ini $chan Player2 100 writeini spec.ini $chan Player1 100 writeini dh.ini $chan Player2 2 writeini dh.ini $chan Player1 2 writeini poison.ini $chan Player2 1 writeini poison.ini $chan Player1 1 writeini froze.ini $chan Player2 1 writeini froze.ini $chan Player1 1 writeini ice.ini $chan Player1 100 writeini ice.ini $chan Player2 100 writeini mage.ini $chan Player1 1 writeini mage.ini $chan Player2 1 writeini ppoints.ini $chan Player1 25 writeini ppoints.ini $chan Player2 25 writeini pstatus.ini $chan Player1 off writeini pstatus.ini $chan Player2 off msg $chan 12The Fight is4 $readini(pdm.ini,$chan,Player1) 12(3 $readini(win.ini,$readini(pdm.ini,$chan,player1),win) 12wins,3 $readini(lose.ini,$nick,lose) 12loses) 12Vs.4 $readini(pdm.ini,$chan,Player2) 12(3 $readini(win.ini,$nick,win) 12wins,3 $readini(lose.ini,$nick,lose) 12loses). msg $chan 12?dmcommands For DM4 Commands12. if ($readini(turn.ini,$chan,turn) == 1 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,player1) Starts the Deathmatch. } if ($readini(turn.ini,$chan,turn) == 2 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,player2) Starts the Deathmatch. } notice supamagier 12 Dm on $chan notice $readini(pdm.ini,$chan,Player2) 12You have4 99 12Hit Points and4 20 12Shark that heal4 20 12Health each. halt } if ($readini(dm.ini,$chan,Status) == $null) { writeini pdm.ini $chan Player1 $nick writeini dm.ini $chan Status ON writeini hp.ini $chan Player1 99 writeini shark.ini $chan Player1 20 writeini anti.ini $chan Player1 8 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12(3 $readini(win.ini,$nick,win) 12wins,3 $readini(lose.ini,$nick,lose) 12loses) has initiated the DM Command. Type 4?dm12 to fight $readini(pdm.ini,$chan,Player1) $+ . notice $readini(pdm.ini,$chan,Player1) 12You have4 99 12Hit Points and4 20 12Shark that heal4 20 12Health each. halt } } ON *:TEXT:?whip*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 12You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 12You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan PLayer1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 612 damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan Hit $rand(0,20) } else { writeini hit.ini $chan Hit $rand(0,35) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12swings at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?dh*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) { notice $nick 12You cant use the4 !dh12 attack when your Opponent has less than 30 Hit Points. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) { notice $nick 12You cant use the4 !dh12 attack when your Opponent has less than 30 Hit Points. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(dh.ini,$chan,Player1) <= 0 ) { notice $nick 12Your Great Axe is broken. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(dh.ini,$chan,Player2) <= 0 ) { notice $nick 12Your Great Axe is broken. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 12You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 12You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,30) } else { writeini hit.ini $chan Hit $rand(0,75) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini dh.ini $chan Player1 $calc( $readini(dh.ini,$chan,Player1) - $rand(0,2) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan hit $rand(0,30) } else { writeini hit.ini $chan Hit $rand(0,75) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini dh.ini $chan Player2 $calc( $readini(dh.ini,$chan,Player2) - $rand(0,2) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini ice.ini $chan Player1 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini ice.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?eat*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) { Notice $nick 12You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) { Notice $nick 12You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You can't eat yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($calc($readini(hp.ini,$chan,Player1) + 20 ) > 99 ) { writeini hp.ini $chan Player1 99 writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 9912 Hitpoints. notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(shark.ini,$chan,Player1) 12Shark left. writeini turn.ini $chan Turn 2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 ) writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) } notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(shark.ini,$chan,Player1) 12Shark left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4 $readini(hp.ini,$chan,Player1) 12Hit Points. writeini turn.ini $chan Turn 2 halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($calc($readini(hp.ini,$chan,Player2) + 20 ) > 99 ) { writeini hp.ini $chan Player2 99 writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player2) - 1) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 9912 Hitpoints. notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(shark.ini,$chan,Player2) 12Shark left. writeini turn.ini $chan Turn 1 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 ) writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) } notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(shark.ini,$chan,Player2) 12Shark left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4 $readini(hp.ini,$chan,Player2) 12Hit Points. writeini turn.ini $chan Turn 1 halt } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?anti*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(anti.ini,$chan,Player2) <= 0 ) { Notice $nick 12You dont have any antipots left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(anti.ini,$chan,Player1) <= 0 ) { Notice $nick 12You dont have any antipots left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You can't drink yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini poison.ini $chan Player1 1 writeini anti.ini $chan Player1 $calc( $readini(anti.ini,$chan,Player1) - 1 ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } notice $readini(pdm.ini,$chan,Player1) 12You can drink antipoison4 $readini(anti.ini,$chan,Player1) 12more times now. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) drinks an anti releasing him from the poison. writeini turn.ini $chan Turn 2 halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini poison.ini $chan Player2 1 writeini anti.ini $chan Player2 $calc( $readini(anti.ini,$chan,Player2) - 1) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini froze.ini $chan Player 2 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } notice $readini(pdm.ini,$chan,Player2) 12You can drink antipoison4 $readini(anti.ini,$chan,Player2) 12more times now. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) drinks an anti releasing him from the poison. writeini turn.ini $chan Turn 1 halt } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?dds*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 25 ) < 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) -25 ) < 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(froze.ini,$chan,Player1) <= 0 ) { notice $nick 12You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(froze.ini,$chan,Player2) <= 0 ) { notice $nick 12You cant use melee attackes while frozen. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 0 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 20 ) writeini poison.ini $chan Player2 0 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc($readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 halt } else { notice $nick 12You have4 $readini(spec.ini,$chan,Player1) $+ 12% of your Special Bar left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) is poisoned! writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 0 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 20 ) writeini poison.ini $chan Player1 0 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(dds.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { notice $nick 12You have4 $readini(spec.ini,$chan,Player2) $+ 12% of your Special Bar left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) is poisoned! writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?dart*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,8) writeini hit.ini $chan hit2 $rand(0,8) writeini hit.ini $chan hit3 $rand(0,8) } else { writeini hit.ini $chan Hit $rand(0,15) writeini hit.ini $chan Hit2 $rand(0,15) writeini hit.ini $chan Hit3 $rand(0,15) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) +5 ) writeini mage.ini $chan Player1 1 writeini froze.ini $chan player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) - 1 ) $+ ,a 0 and an 1. Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) fast throws 3 darts at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 1 ) { writeini hit.ini $chan hit $rand(0,8) writeini hit.ini $chan hit2 $rand(0,8) writeini hit.ini $chan hit3 $rand(0,8) } else { writeini hit.ini $chan Hit $rand(0,15) writeini hit.ini $chan Hit2 $rand(0,15) writeini hit.ini $chan Hit3 $rand(0,15) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) + $readini(hit.ini,$chan,Hit3) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini mage.ini $chan Player2 1 writeini froze.ini $chan player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini ice.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) - 1 ) a 0 and an 1. Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) fast throws 3 darts $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) and $readini(hit.ini,$chan,Hit3)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?range*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $calc( $readini(spec.ini,$chan,Player1) - 50 ) < 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $calc( $readini(spec.ini,$chan,Player2) - 50 ) < 0 ) { notice $nick 12You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,20) writeini hit.ini $chan Hit2 $rand(0,20) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 45 ) writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(range.ini,$chan,total) ) and a 0 $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 halt } else { notice $nick 12You have4 $readini(spec.ini,$chan,Player1) $+ 12% of your Special Bar left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player1) == 1 ) { writeini hit.ini $chan hit $rand(0,10) writeini hit.ini $chan hit2 $rand(0,10) } else { writeini hit.ini $chan Hit $rand(0,25) writeini hit.ini $chan Hit2 $rand(0,25) } writeini range.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(range.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 45 ) writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ 12 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(range.ini,$chan,total) ) and 0 $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ 12 $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 remini pray.ini $chan Player2 halt } else { notice $nick 12You have4 $readini(spec.ini,$chan,Player2) $+ 12% of your Special Bar left. msg $chan 12 $+ 12 $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?stopDM*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 13There is no DM for this channel halt } if ($nick isop $chan || $nick ishop $chan || $address($nick,2) == $address($me,2) ) { msg $chan 12DM Halted by $nick $+ . writeini dm.ini $chan STatus off remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 } else { notice $nick 12You need halfop+ } } on *:text:?barrage*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ice.ini,$chan,Player1) == 0 ) { notice $nick 12Your outa runes. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ice.ini,$chan,Player2) = 0 ) { notice $nick 12Your outa runes. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) { notice $nick 12Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) { notice $nick 12Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) <= 0 ) { notice $nick 12You can't use ancient spells this round, you chose for modern. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) <= 0 ) { notice $nick 12You can't use ancient spells this round, you chose for modern. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) { notice $nick 12Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(mage.ini,$chan,Player2) <= 0 ) { notice $nick 12Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini ice.ini $chan Player1 $calc($readini(ice.ini,$chan,$Player1) - 10 ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini froze.ini $chan Player2 0 writeini froze.ini $chan Player1 1 writeini spell.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini ice.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts an ice barrage at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) is frozen! writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini ice.ini $chan Player2 $calc($readini(ice.ini,$chan,Player2) - 10 ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini froze.ini $chan Player1 0 writeini froze.ini $chan player2 1 writeini spell.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts an ice barrage at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) is frozen! writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } on *:text:?flames*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(mage.ini,$chan,Player1) <= 0 ) { notice $nick 12Your mage lvl is too low for this spell. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spell.ini,$chan,Player2) == 1 ) { notice $nick 12You can't use modern spells this round, you chose for ancient. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spell.ini,$chan,Player1) == 1 ) { notice $nick 12You can't use modern spells this round, you chose for ancient. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { if ($readini(pray.ini,$chan,player1) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) + 5 ) writeini spell.ini $chan Player1 0 writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player2 0 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts Zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $calc( $readini(hp.ini,$chan,Player2) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini dds.ini $chan Total remini pdm.ini $chan Player2 remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) casts zammy flames at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) $+ 's mage is lowered! writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { if ($readini(pray.ini,$chan,player2) == 2 ) { writeini hit.ini $chan hit $rand(0,15) } else { writeini hit.ini $chan Hit $rand(0,30) } writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) + 5 ) writeini spell.ini $chan Player2 0 writeini mage.ini $chan Player1 0 writeini froze.ini $chan player2 1 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player2) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } } if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $calc( $readini(hp.ini,$chan,Player1) + $readini(hit.ini,$chan,hit) ) $+ . Leaving him with4 0 12Hitpoints. timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) casts zammy flames at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) $+ 's mage is lowered! writeini turn.ini $chan Turn 1 halt } } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?dmcommands*:#:{ msg $nick 4---supamagier Script--- msg $nick 12?StopDM msg $nick 12?DM msg $nick 12?Whip msg $nick 12?DDS msg $nick 12?DH msg $nick 12?Range msg $nick 12?Eat msg $nick 12?Anti msg $nick 12?tele msg $nick 12?barrage msg $nick 12?flames msg $nick 12?dart msg $nick 12?pray melee/range/mage msg $nick 12?offpray msg $nick 4---supamagier Script--- msg $nick 14With special thanks to Jdawg140 msg $nick 4This script is protected supamagier All rights reserved } ON *:TEXT:?teleblock*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You can't teleblock yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini froze.ini $chan Player1 1 writeini mage.ini $chan Player1 1 writeini block.ini $chan Player2 0 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if ($readini(poison.ini,$chan,Player1) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 $readini(hp.ini,$chan,Player1) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } else { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player1) 12Hitpoints. } else { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) succesfully teleblocks $readini(pdm.ini,$chan,Player2) $+ . writeini turn.ini $chan turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini froze.ini $chan Player2 1 writeini mage.ini $chan Player2 1 writeini block.ini $chan Player1 0 if ($readini(pstatus.ini,$chan,Player2) == on ) { if ($calc($readini(ppoints.ini,$chan,Player2) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player2 off } else { writeini ppoints.ini $chan Player2 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if ($readini(poison.ini,$chan,Player2) <= 0 ) { if ($calc($readini(hp.ini,$chan,Player1) - 6 ) <= 0 ) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 $readini(hp.ini,$chan,Player2) 12damage because of poison which leaves him with4 0 12Hitpoints. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) dies because of poison! timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 halt } } else { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - 6 ) msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) 12gets9 6 12damage because of poison which leaves him with4 $readini(hp.ini,$chan,Player2) 12Hitpoints. } msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) succesfully teleblocks $readini(pdm.ini,$chan,Player1) $+ . writeini turn.ini $chan Turn 1 halt } else { notice $nick 12Its not your turn or your not in this round. } } } ON *:TEXT:?pray*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(ppoints.ini,$chan,Player2) <= 0 ) { Notice $nick 12You dont have any prayer points left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(ppoints.ini,$chan,Player1) <= 0 ) { Notice $nick 12You dont have any prayer points left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You can't pray yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini mage.ini $chan Player1 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player1) - 5 ) } } if $2 == melee || $2 == range || $2 == mage || $2 == $null ) { if ($2 == melee) { if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player2 0 writeini pstatus.ini $chan Player1 on } if ($2 == range) { if ($readini(pray.ini,$chan,Player2) == 2 || $readini(pray.ini,$chan,Player2) == 0 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player2 1 writeini pstatus.ini $chan Player1 on } if ($2 == mage) { if ($readini(pray.ini,$chan,Player2) == 0 || $readini(pray.ini,$chan,Player2) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player2 2 writeini pstatus.ini $chan Player1 on } if ($2 == $null) { notice $nick 12 You have to choose pray; melee, range or mage } } else { notice $nick 12 You have to choose pray melee, range or mage, not $2 $+ ... -.- } notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(ppoints.ini,$chan,Player1) 12Prayer Points left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) puts $2 pray on, protecting him from $2 attackes. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini mage.ini $chan Player2 1 if ($readini(pstatus.ini,$chan,Player1) == on ) { if ($calc($readini(ppoints.ini,$chan,Player1) - 5 ) <= 0 ) { /notice $nick 12 You ran outa prayer points. writeini pstatus.ini $chan Player1 off } else { writeini ppoints.ini $chan Player1 $calc($readini(ppoints.ini,$chan,Player2) - 5 ) } } if $2 == melee || $2 == range || $2 == mage || $2 == $null ) { if ($2 == melee) { if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player1 0 writeini pstatus.ini $chan Player2 on } if ($2 == range) { if ($readini(pray.ini,$chan,Player1) == 2 || $readini(pray.ini,$chan,Player1) == 0 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player1 1 writeini pstatus.ini $chan Player2 on } if ($2 == mage) { if ($readini(pray.ini,$chan,Player1) == 0 || $readini(pray.ini,$chan,Player1) == 1 ) { /notice $nick you already have pray on. halt } writeini pray.ini $chan Player1 2 writeini pray.ini $chan Player2 on } if ($2 == $null) { notice $nick 12 You have to choose pray; melee, range or mage } } else { notice $nick 12 You have to choose pray melee, range or mage, not $2 $+ ... -.- } notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(ppoints.ini,$chan,Player2) 12Prayer Points left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) puts $2 pray on, protecting him from $2 attackes. halt } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?offpray*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(pstatus.ini,$chan,Player2) != on ) { Notice $nick 12You dont have pray on. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(pstatus.ini,$chan,Player1) != on ) { Notice $nick 12You dont have pray on. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You can't pray yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini pstatus.ini $chan Player1 off writeini pray.ini $chan Player2 3 notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(ppoints.ini,$chan,Player1) 12Prayer Points left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) puts pray off. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini pstatus.ini $chan Player2 off writeini pray.ini $chan Player1 3 notice $readini(pdm.ini,$chan,Player2) 12You now have4 $readini(ppoints.ini,$chan,Player2) 12Prayer Points left. msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) puts pray off. halt } else { notice $nick 12Its not your turn or your not in this round. } } ON *:TEXT:?tele*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 12There is no DM on. Type4 !DM 12To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 12You cant Tele yet rofl. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) { notice $nick 12A magical force stops you from teleporting. You're teleblocked! halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(block.ini,$chan,Player2) <= 0 ) { notice $nick 12A magical force stops you from teleporting. You're teleblocked! halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 2 && $readini(pdm.ini,$chan,Player2) == $nick ) { notice $nick 12It's not your turn or you're not in this round. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) != 1 && $readini(pdm.ini,$chan,Player1) == $nick ) { notice $nick 12It's not your turn or you're not in this round. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has just teled. msg $chan 4 $+ $readini(pdm.ini,$chan,Player2) 12wins! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { msg $chan 12 $+ $readini(pdm.ini,$chan,Player2) has just teled. msg $chan 4 $+ $readini(pdm.ini,$chan,Player1) 12wins! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total remini dh.ini $chan Player1 remini dh.ini $chan Player2 remini range.ini $chan Total remini poison.ini $chan Player1 remini poison.ini $chan Player2 remini anti.ini $chan Player1 remini anti.ini $chan Player2 remini froze.ini $chan Player2 remini froze.ini $chan Player1 remini ice.ini $chan Player1 remini ice.ini $chan Player2 remini block.ini $chan Player1 remini block.ini $chan Player2 remini spell.ini $chan Player1 remini spell.ini $chan Player2 remini mage.ini $chan Player1 remini mage.ini $chan Player2 remini pray.ini $chan Player1 remini pray.ini $chan Player2 remini pstatus.ini $chan Player1 remini pstatus.ini $chan Player2 remini ppoints.ini $chan Player1 remini ppoints.ini $chan Player2 } }