Freedroid will terminate now to draw attention to the problems it could not resolve. Sorry if that interrupts a major game of yours... A final stack backtrace looks like this: print_trace: Obtained 12 stack frames. print_trace: Obtaining symbols now done. freedroidRPG(print_trace+0x1c) [0x80a1c7c] freedroidRPG(GiveStandardErrorMessage+0xf4) [0x80a38e4] freedroidRPG(make_texture_out_of_prepadded_image+0xf2) [0x80c4342] freedroidRPG(grab_enemy_images_from_archive+0x46d) [0x80b9f2d] freedroidRPG(LoadAndPrepareEnemyRotationModelNr+0x5a9) [0x8082699] freedroidRPG(PutIndividuallyShapedDroidBody+0x3b) [0x80b876b] freedroidRPG(PutEnemy+0xba) [0x80b992a] freedroidRPG(blit_nonpreput_objects_according_to_blitting_list+0x154) [0x80beb74] freedroidRPG(AssembleCombatPicture+0xea) [0x80bedaa] freedroidRPG(main+0x2b7) [0x80b1937] /lib/i686/libc.so.6(__libc_start_main+0xdc) [0xb7aa5d8c] freedroidRPG [0x805b351] print_trace(): received INTERNAL FREEDROID ERROR SIGNAL!