// --> // --> Name: Ultra Miner // --> Version: 0.6_134_01 // --> Author: BadAhr // --> Email: badahr@gmail.com // --> Date: 09/12/05 // ***************************************************************************** // ---------------------- IMPORTANT - READ ME - IMPORTANT ---------------------- // ***************************************************************************** // --> 1) Face a Wall in a Cave! Tilt the angle you mine! // --> 2) Only eats Steak!! Expand it! // --> 3) Open Invetory, Sort so Water is ABOVE Steak // --> 4) Start with FULL food + water // --> 4) IMPORTANT: SEE CONFIG AREA! Go to line 82 to set them // --> 5) Start the script, then leave the computer // ***************************************************************************** // ---------------------- IMPORTANT - READ ME - IMPORTANT ---------------------- // ***************************************************************************** // --> If you enjoy my scripts, please support me by // --> donating. I can be contacted by email. // --> // --> Special Thanks to those that have supported me. You know // --> who you are. // --> // --> Known BUGS!: Please READ the Revision History! // --> // --> Email: // --> All emails directed to me should be in ENGLISH. That means // --> spelling, puncuation, and grammar are a must. // --> // --> Please email any bugs you find, be sure to // --> include the following in your email: // --> 1) Script Name + Version // --> 2) Description of bug // --> // --> Email me any Questions/Comments/Suggestions. // --> // --> If you enjoy my scripts. Please support me. Email me to inquire. // --> // --> Revision History: // --> v0.1_132 = Initial Release 10/11/2005 // --> v0.2_132 = Bug Fixes 11/11/2005 // --> Features: Added some basic Statistics to Report Box // --> Resolved: Pickaxe stuck Anti Random // --> Regressions: No known Regressions // --> v0.3_132 = Bug Fixes 11/11/2005 // --> Features: Added automation of Water and Food Coords. // --> you can still set them manually if you wish // --> Added Time Procedure. For now is only implemented // --> in statistics. // --> Resolved: Failing to detect Stamina/Food/Water Bar // --> Regressions: No known regressions. // --> v0.3_132r2 = Bug Fix 11/11/2005 // --> Resolved: Will find Steak and Water now // --> v0.4_132 = Bug Fix 12/11/2005 // --> Features: Faster :D And more reliable. // --> Auto finds everything... no setting coords // --> Resolved: Not moving forward // --> Freeing pickaxe should be more optimized // --> Fixed issue with custom window themes // --> Regressions: Mining anything other than rock is broken. // --> v0.5_133 = Improvements Features 17/11/05 // --> Features: More optimizations/Finds everything automatically // --> Option to set Error Level, see config area. // --> Option to Mine + Prospect, see config area. // --> Option to Logout if you run out of fatigue. // --> Resolved: Mining any ore type, up to 8 Tile types. Including // --> rock outside a cave. // --> v0.6_134_01 = Includes!!! 09/12/05 // --> Features: Too many to list, but check out the includes to make your // --> own scripts.. Tonnes of pre written functions and procedures // --> Script is only like 25 lines long now :) // --> program UltraMiner; const // ***************************************************************************** // ---------------------- USER CONFIG AREA - CHANGE THESE ---------------------- // ***************************************************************************** Client = 'Wurm Online 1.3.4_01'; //Set Client Name OreLimit = 500; //0 = Infinite; TileType = 1; //0 = Rock; 1 = Cave Wall; 2 = Iron; 3 = Silver; 4 = Gold; 5 = Lead; 6 = Zinc; 7 = Tin; 8 = Copper; MinePath = 0; //0 = Straight; 1 = Down; 2 = Up; ErrorLvl = 1; //0 = Halt Script; 1 = Retry Once; 2 = Retry Indefinatly; Prospect = False; //False = No; True = Mine/Prospect/Mine/Prospect; Logout = True; //True = will log out once done mining. Or run out of fat. // ***************************************************************************** // ---------------------- SCRIPT AREA - DONT CHANGE BELOW ---------------------- // ***************************************************************************** var StatOre, StatDrink, StatEat, StatStuck, StatFwd, pbarx, pbary, miny, minx, wax, way, stx, sty, dx, dy, x, y, Count, Chars, MoveStuck, wbarx, wbary, fbarx, fbary, nbarx, nbary: Integer; Tile, ErrorMsg, MineAngle: String; Error: Boolean; ST: LongInt; {.include BAI.scar} begin ClearDebug; ClearReport; Init(dx, dy, ErrorMsg, Error, Chars, Client); case TileType of 0 : Tile := 'Rock'; 1 : Tile := 'Cave wall'; 2 : Tile := 'Iro'; 3 : Tile := 'Silver'; 4 : Tile := 'Gold'; 5 : Tile := 'Lead'; 6 : Tile := 'Zi'; 7 : Tile := 'Ti'; 8 : Tile := 'Copper'; end; if not(FindBars(pbarx, pbary, nbarx, nbary, fbarx, fbary, wbarx, wbary, dx, dy))then Error := True; ST := GetSystemTime; ClearDebug; Changereportwidth(400); repeat IsError(ErrorMsg, ErrorLvl); if not(FindColorTolerance(x, y, 10971947, wbarx, wbary + 2, wbarx, wbary + 2, 5))then GetMenu(ErrorMsg, wax, way, pbarx, pbary, nbarx, nbary, 6, 0, Chars, 'water', False, False); if not(FindColorTolerance(x, y, 3043228, fbarx, fbary + 3, fbarx, fbary + 3, 5))then GetMenu(ErrorMsg, stx, sty, pbarx, pbary, nbarx, nbary, 5, 0, Chars, 'steak', False, False); GetMenu(ErrorMsg, minx, miny, pbarx, pbary, nbarx, nbary, 5, MinePath, Chars, Tile, True, True); if(Prospect)then GetMenu(ErrorMsg, minx, miny, pbarx, pbary, nbarx, nbary, 5, 4, Chars, Tile, True, True); if(IsEvent(dx, dy, 6, 0, Chars, 'You have to'))then FreeItem(dx, dy, 6, 0, 'free your pickaxe', Chars); if(IsEvent(dx, dy, 6, 0, Chars, 'You are too far away'))then SendArrowSilentWait(0, 2000); ReportStatistics; Count := Count + 1; if(Logout)and(IsEvent(6, 0, 'fatigue', Chars))then Count := OreLimit; until(Count = OreLimit); if(Logout)then ExitOut; FreeChars2(Chars); end.