using System; using System.Collections.Generic; using System.Text; namespace Zelda { public static class Global { public static class Player { public static class Items { public int sword; // which sword 0 = no sword, 1 = regular sword, 2 = master sword public int sheild; // which sheild 0 = no sheild, 1 = regular sheild, 2 = master sheild public bool } public static class Position { public double xPos; public double yPos; public int dungeon; public int overWorld; } } public static class Room { } public static class Dungeon { } public static class OverWorld { } } }