charley@mini-itx:~/anvil$ ./start.sh Initializing SDL. Loading widgets ... DEBUG :: *Constructor* System::System(WIDTH:$d,HEIGHT:800,COLORDEPTH:600) DEBUG :: System::InitializeOPENGL() DEBUG :: -> Setting basic OPENGL attributes libGL warning: 3D driver claims to not support visual 0x46 DEBUG :: -> OPENGL initialization completed. DEBUG :: System::InitializeCursors() DEBUG :: -> Cursors loaded DEBUG :: *Constructor* Audio::Audio() DEBUG :: Audio::InitSystem() DEBUG :: *Constructor* Screen::Screen(WIDTH:$d,HEIGHT:800,COLORDEPTH:600) DEBUG :: Screen::SetBackgroundImage(FILENAME:images/background/ingame.png) DEBUG :: [Widget: button1] Widget object created DEBUG :: [Widget: button1] Loading hover image: images/button/play_hover.png DEBUG :: [Widget: button1] Loading idle image: images/button/play_idle.png DEBUG :: [Widget: Checkbox] Widget object created DEBUG :: [Widget: Checkbox] Loading font file: fonts/default.ttf, Size: 14 DEBUG :: Checkbox status changed for 'Checkbox': Checked DEBUG :: [Widget: Link Widget] Widget object created DEBUG :: [Widget: Link Widget] Loading font file: fonts/default.ttf, Size: 14 DEBUG :: [Widget: A ball] Widget object created DEBUG :: [Widget: A ball] Loading background images from : images/balls_sprite/ DEBUG :: Filename to load: images/balls_sprite/00.png DEBUG :: Filename to load: images/balls_sprite/01.png DEBUG :: Filename to load: images/balls_sprite/02.png DEBUG :: Filename to load: images/balls_sprite/03.png DEBUG :: Filename to load: images/balls_sprite/04.png DEBUG :: Filename to load: images/balls_sprite/05.png DEBUG :: Filename to load: images/balls_sprite/06.png DEBUG :: Filename to load: images/balls_sprite/07.png DEBUG :: Filename to load: images/balls_sprite/08.png DEBUG :: Filename to load: images/balls_sprite/09.png DEBUG :: Filename to load: images/balls_sprite/10.png DEBUG :: [Widget: Text input multiline] Widget object created DEBUG :: [Widget: Text input multiline] Loading font file: fonts/default.ttf, Size: 14 Widget focus set: False DEBUG :: Audio::LoadClip() DEBUG :: Audio::PlayTrack() DEBUG :: Volume used: 128 DEBUG :: Link Widget Hover state: True DEBUG :: Link Widget Hover state: False DEBUG :: [Widget: button1] Executing Callback ... DEBUG :: Audio::PlayClip() DEBUG :: Volume used: 128 DEBUG :: Button Widget Hover state: True DEBUG :: [Widget: button1] Executing Callback ... DEBUG :: Audio::PlayClip() DEBUG :: Volume used: 128 DEBUG :: Button Widget Hover state: False