//-------------------------------------------------------------- // Weapon-Restrictions //-------------------------------------------------------------- // Enable / Disable all Weapon Restrictions gmp_restrict_enabled "1" // These are restriction for the Winning-Team only // Restrict Weapon for the winning team gmp_restrict_sg550 1 gmp_restrict_g3sg1 1 gmp_restrict_awp 1 gmp_restrict_scout 0 gmp_restrict_aug 0 gmp_restrict_sg552 0 gmp_restrict_m4a1 0 gmp_restrict_ak47 0 gmp_restrict_galil 0 gmp_restrict_famas 0 gmp_restrict_mp5 0 gmp_restrict_p90 0 gmp_restrict_m3 0 gmp_restrict_m249 0 //Rounds Diff before weapons are restricted gmp_restrict_rounds 1 //Mode how the winning-team rounds are calculated : 0=absolute, 1=relative gmp_restrict_mode 0 // These are permanent restrictions for sniper-weapons // Restricts weapon forever gmp_restrictever_sg550 0 gmp_restrictever_g3sg1 0 gmp_restrictever_awp 0 gmp_restrictever_scout 0 gmp_restrictever_aug 0 gmp_restrictever_sg552 0 gmp_restrictever_m4a1 0 gmp_restrictever_ak47 0 gmp_restrictever_galil 0 gmp_restrictever_famas 0 gmp_restrictever_mp5 0 gmp_restrictever_p90 0 gmp_restrictever_m3 0 gmp_restrictever_m249 0 // These are restrictions of count weapons per team //Count of this weapon allowed per Team( -1=unlimited ) gmp_restrictteam_sg550 -1 gmp_restrictteam_g3sg1 -1 gmp_restrictteam_awp -1 gmp_restrictteam_scout -1 gmp_restrictteam_aug -1 gmp_restrictteam_sg552 -1 gmp_restrictteam_m4a1 -1 gmp_restrictteam_ak47 -1 gmp_restrictteam_galil -1 gmp_restrictteam_famas -1 gmp_restrictteam_mp5 -1 gmp_restrictteam_p90 -1 gmp_restrictteam_m3 -1 gmp_restrictteam_m249 -1 // 1=Shows/0=Hides the Restriction-Messages for Winning Team gmp_restrict_messages 1 // New 1.2.0.13 // No Weapon Restriction for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_" gmp_restrict_excludemaps "" //--------------------------------------------------------------- // Special Functions //--------------------------------------------------------------- gmp_giveitems_t "" //Gives items to all Terrors on round-start gmp_giveitems_t_message "" // Message displayed to T gmp_giveitems_ct "" //Gives items to all CT on round-start gmp_giveitems_ct_message "" // Message displayed to CT gmp_givemoney_ct "0" // Give the specified money at round-start to CT gmp_givemoney_t "0" // Give the specified money at round-start to T //--------------------------------------------------------------- // Sounds //--------------------------------------------------------------- // gmp_sound_tk "teamkiller.wav" // name of the sound file in cstrike/sound e.g "teamkillorr.mp3 //-------------------------------------------------------------- // Automatic Camper Detection CVars //-------------------------------------------------------------- // 0=off 1=purple beacon, 2=orange-beacon, 3=blue beacon gmp_camp_punishtype 3 // Minimum Health where camping is allowed gmp_camp_minhealth 25 // Radius where camping is detected 100=1.2m or 4.1ft gmp_camp_radius 200 // Time in s player must be in Radius befor camper-detection is activated gmp_camp_time 30 gmp_camp_credits 0 //Credits for Camping"); gmp_camp_healthslap 0 //Amount of Health decrease during camping( every 2s)" // New for 1.2.0.2 // Defines the increment of the beacon-radius, when camping gmp_camp_radiusincrement 50 // Shows in the chat which player is camping gmp_camp_message 1 // New 1.2.0.5 // Enables/Disables Slap-Sound gmp_camp_slapsound 0 //Allow Bots to camp 0=no, 1=No slap, but beacon, 2 = no camperdetection at all gmp_camp_botsallow 0 // New 1.2.0.6 // Maximum the radius extends to( 200=2.5m or 8.2ft) 0=unlimited gmp_camp_radius_max 1000 // 0=off, > 0 count of enemies to allow camping for LastManStanding gmp_camp_lastmanstanding 2 // 0=off , 1 = Allow camping for AFK( if not moved on round-start) gmp_camp_allow_afk 1 // Allow Terrors to Camp on Hostage-Maps gmp_camp_allow_t_hostage 1 // Allow Terrors to Camp on VIP-Maps gmp_camp_allow_t_vip 1 // New 1.2.0.8 // allways allow CT to Camp on BOMB/DEFUSE-Maps gmp_camp_allow_ct_de 1 // New 1.2.0.13 // No Camper-Detection for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_" gmp_camp_excludemaps "" //--------------------------------------------------------------- // Special Functions //--------------------------------------------------------------- gmp_giveitems_t "" //Gives items to all Terrors on round-start gmp_giveitems_t_message "" // Message displayed to T gmp_giveitems_ct "" //Gives items to all CT on round-start gmp_giveitems_ct_message "" // Message displayed to CT // New 1.2.0.10 // Displays PlayerEvents like "X has planted the bomb" as Hint( 1 ) or in the Chat(2) gmp_events_display 1 // New 1.2.0.15 // C4-Timer gmp_c4_intervall 0 // displays the bombtimer in the given intervall gmp_c4_chat 0 gmp_c4_10sdown 0 // Bombtimer counts the last seconds every second gmp_c4_sound 0 // Enables the C4-Countdown-Sounds. The sounds are in cstrike/sounds/statsme gmp_c4_sounddownload 0 // Activate the download of the sounds gmp_c4_soundname "c4timer_%d.mp3" // defines the names of the sound timer files // New 1.3.0.0 //Enables/Disables Team-Balancing gmp_tb_enable "1" // forces a map change on a certain amount of rounds won difference, 0=disabled gmp_overwin_mapchange "0" // Check on Playerconnect for equal Teams and puts the player in the right team gmp_tb_autojoin "0" // TransferType( 1=less aggressive, 2=more aggressive, 3=most aggressive) gmp_tb_transfertype "1" //Type of Messages displayed 0=off,1=chat, 2=hint gmp_tb_messages "1" //0 = off, 1= Announce Team-Balancing at start of round, 2= even when Teams are o.k. gmp_tb_announce "1" //Number of rounds after which team-balancing begins gmp_tb_rounds "3" //Next possible Round for team-balancing gmp_tb_roundnext "1" //Number of minimum players on map for team-balancing gmp_tb_playersmin "5" //Next possible Round for players team-balancing gmp_tb_playernext "5" // max. allowed team win streak before balancing gmp_tb_maxstreak "4" // max. allowed team score difference before balancing gmp_tb_maxscore "4" // max. allowed team difference gmp_tb_maxteamdiff "2" // Transfer only Dead-Players" gmp_tb_deadonly "1" // New for 1.3.0.3 // SwitchType 0=without dying and skin-selection, 1=skin-selection gmp_tb_switchtype "0" // BAT and MANI -Support : Metamod-Source-Only gmp_camp_immunity_flag "Immunity,o" gmp_tb_switchimmunity_flag "Immunity,j" gmp_tb_joinimmunity_flag "Immunity,j"" // New for 1.3.0.4 gmp_reservedslot_flag "" //0=Disabled,1 = Constantly hides x slots, 2 = Keeps X slots for admins gmp_reservedslot "0" // Count of reserved Slots gmp_reservedslot_count "0"