/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - For dump your own Idstorage data . * * Copyright (c) 2006 Yoshihiro. * * Sample program to dump the contents from idstorage * to a ms0:/idstorage.bin and get all hw Info ;=) . * *Idstorage key 0x041 - PSP USB Hardware Information *Idstorage key 0x044 - Your Mac Address *Idstorage key 0x045 - One PSP Unknow region Maybe For the Updater or UMD or GAMES ? *Idstorage key 0x050 - Your PSP Serial *Idstorage key 0x100 - 106 : PSP Region Code for the VSH Option and More ^ * | same Key of 512!! *Idstorage key 0x120 - 126 : PSP Region Code for the VSH Option and More v * * */ #include #include #include #include #include #include #include #include #include "pspidstor.h" PSP_MODULE_INFO("IdStorage_Mapper", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); PSP_MAIN_THREAD_STACK_SIZE_KB(32); #define printf pspDebugScreenPrintf int mapIDS(void) { char buffer[512]; int x; char y[100]; char z[100]; u16 key; printf("Start mapIDS\n"); int f = sceIoOpen("ms0:/mapIDSResult.txt", PSP_O_WRONLY | PSP_O_CREAT, 0777); if (f < 0) return -1; for(key=0x001;key<0x200;key++) { x = sceIdStorageReadLeaf(key, buffer); if (x < 0) { printf("Error: Key 0x%03X does not exist.\n", key); sprintf(y, "Error: Key 0x%03X does not exist.\n", key); sceIoWrite(f, y, 100); } else if (x == 0) { printf("Success: Key 0x%03X exists.\n", key); sprintf(z, "Error: Key 0x%03X does not exist.\n", key); sceIoWrite(f, z, 100); } else printf("Unknown error on key 0x%03X.\n", key); } printf("Task completed.\n"); sceKernelDelayThread(3000 * 3000); return 0; } int main(void) { pspDebugScreenInit(); SceCtrlData psp_pad; printf(" Press O to map idstorage 0x001 - 0x200 \n"); printf(" 2006 Stapol Contact me at dstapol@hotmail.com \n"); for(;;) { sceCtrlReadBufferPositive(&psp_pad, 1); if(psp_pad.Buttons & PSP_CTRL_CIRCLE) { pspDebugScreenClear(); int x = mapIDS(); if (x < 0) printf("Unknown Error\n"); else sceKernelExitGame(); } } }