#Global Hooks $Simulation: [ boundryV = 500 boundryH = 500 maxPitch = 0.5236 maxBank = 0.0873 maxHead = 0.5236 me = hv.Player if me:isValid() then playerHeading = me.Orientation["h"] playerPitch = me.Orientation["p"] playerBank = me.Orientation["b"] if playerHeading > maxHead then playerHeading = maxHead elseif playerHeading < -maxHead then playerHeading = -maxHead end if playerPitch > maxPitch then playerPitch = maxPitch elseif playerPitch < -maxPitch then playerPitch = -maxPitch end if playerBank > maxBank then playerBank = maxBank elseif playerBank < -maxBank then playerBank = -maxBank end me.Orientation["h"] = playerHeading me.Orientation["p"] = playerPitch me.Orientation["b"] = playerBank end ] $HUD: [ gr.setColor(255,255,255) gr.drawString(playerHeading, 100, 100) gr.drawString(playerPitch, 100, 110) gr.drawString(playerBank, 100, 120) ] #End