The Long Road v0.21 Changelog Major Changes +The game's rendering engine has been improved and graphics should appear sharper, especially when playing maximized. +Timing gauges have been added to the main character's attack, swipe, and offensive skills. The "Yarn Tutorial" has been updated to reflect this change. +Combo attacks have been added to Hunter's basic attack and offensive skills. +The cooldown for every ability has been removed. +New hotkeys have been added, you may now: +Press B to access your bag. +Press T to use the talk command. +Press Q to quit the game. +Press O to open the options menu. +The growth menu has been moved from the main menu to Sam the Save Snail as an additional choice option. +An indicator has been added to show you when you have gained Adventuring Experience. +Many new objects can now be interacted with. +Added and/or edited dialog and text to several objects, items and characters. In some cases, major events have had their dialog changed. +The debug menu has been removed. Minor Changes +Many spelling and grammatical errors have been fixed. Please continue to report any you find. +Many enemy encounters have been adjusted. +A heart animation has been added to all abilities that generate heart. +Hunter's starting Persistence has been increased by 2. +The S.T.A.T.S window will now properly display Precision, Evasion, and Critical Hit Chance. +The growth menu now displays your current adventuring experience with the selected character. +The Whax and Whane fight has been changed slightly. +Ramen's dialog during his encounter has been updated, with more variety added. +Sharpen will now properly generate heart when used. +Inspecting the couches in the Farm House without Cleo in your party will now display a different message. +The Adventurer's Almanac has been revised to include all of the new gameplay changes. +The shop interface has improved. +The position of Hunter's sprite during battle has been changed. +A new visual indicator has been added to selections. It should now be easier to determine which character is currently selected in combat. +The alpha introduction information has been updated. +Two additional worm enemies have been added to the Farm Yard during the day time. +Cleo's Nuzzle ability now restores 30% of a target's health, up from 25%. +The time taken to execute many abilities has been reduced, this should make battles flow smoother and faster. +Pressing left and right to escape from Whane now causes the screen to shake more noticeably. +Adjusted the volume of various music and sound effects. +Fixed a bug that caused the screen to stack tinting shades after exiting a battle in the Pet Cemetery. +Cleo will now have a talk icon displayed over her head while sleeping in the Farmhouse night scene. +Crow Feathers will now properly revive all knocked out characters when used. +Cleo's battle animations have been fixed and no longer skip frames. +Hunter's chain will no longer move during certain battle animations. +While under the effect of a status condition, Ramen's animation frames will no longer skip. +The amount of turns needed to learn the swipe skill during the Squirrel fight has been reduced. +While initially exploring the Farm House, you may now interact with the mouse by waiting only 1 time, down from 3.