//to daj na koncu moda public LockedCars(playerid) { new tmp[256]; new State = GetPlayerState(strval(tmp)); for(new i = 0;i < MAX_PLAYERS;i++) { if(State == PLAYER_STATE_ENTER_VEHICLE_DRIVER) { RemovePlayerFromVehicle(playerid); } } } //w onplayerspawn: LockedCars(playerid);