void drawFloatCam() { // Set the view refdef_t camRefDef; memcpy(&camRefDef, ð.cg_refdef, sizeof(refdef_t)); // fov camRefDef.fov_x = 90; camRefDef.fov_y = 90; camRefDef.vieworg[ROLL] += seth.value[VAR_FLOATCAM_H]; // view angle vec3_t camAngle; VectorCopy(eth.cg_refdefViewAngles, camAngle); camAngle[PITCH] = 90; // Look down AnglesToAxis(camAngle, camRefDef.viewaxis); // Draw the spycam drawSpyCam(10, 10, 180, 180, &camRefDef, eth.enemyVisibleShader, eth.friendVisibleShader, qfalse); }