#include main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } new jailtime[MAX_PLAYERS]; public OnGameModeInit() { new time = random(180+1); new minutes = ((time - (time % 60)) / 60); new seconds = time - minutes*60; printf("\n%d = %d'%02d\"",time,minutes,seconds); print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // OnGameModeInit SetTimer("unjail",1000,1); return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public unjail() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(jailtime[i] > 0) { jailtime[i]--; } else if(jailtime[i] == 0) { jailtime[i]--; SetPlayerPos(i,20.1,20.2,20.3); SetPlayerInterior(i,0); } } } } public OnPlayerConnect(playerid) { // OnPlayerConnect jailtime[playerid] = 0; // so new players dont get released after a while :P only coz the before player was in jail ^^ printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); // jail SetPlayerPos(killerid,0.0,0.0,0.0); SetPlayerInterior(playerid,3); jailtime[playerid] = 60; return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }