public OnPlayerDeath(playerid, killerid, reason) { new string[256], string2[256], string3[256], gtstring[256]; DeathCount[playerid]++; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); SetPlayerScore(playerid, GetPlayerScore(playerid)-1); } if(IsPlayerConnected(killerid)) { if(gTeam[killerid] == TEAM_1) { sCount1++; format(string2, sizeof(string2), "%s Score: %d", TEAM1, sCount1); SendClientMessageToAll(COLOR_YELLOW, string2); for(new z=0;z