GamePlayer.cs ------------------------------------ GameServer.Instance.Database.FillObjectRelations(m_character); // statistics m_killsAlbion = m_character.Statistics.AlbionKills; m_killsMidgard = m_character.Statistics.MidgardKills; m_killsHibernia = m_character.Statistics.HiberniaKills; m_albionDeathblows = m_character.Statistics.AlbionDeathblows; m_midgardDeathblows = m_character.Statistics.MidgardDeathblows; m_hiberniaDeathblows = m_character.Statistics.HiberniaDeathblows; m_killsAlbionSolo = m_character.Statistics.AlbionSoloKills; m_killsMidgardSolo = m_character.Statistics.MidgardSoloKills; m_killsHiberniaSolo = m_character.Statistics.MidgardSoloKills; m_capturedKeeps = m_character.Statistics.CapturedKeeps; m_capturedTowers = m_character.Statistics.CapturedTowers; ------------------------------------ DBCharacter.cs ------------------------------------ [Relation(LocalField = "DOLCharacters_ID", RemoteField = "PlayerID", AutoLoad = true, AutoDelete = true)] public DBCharXStatistic Statistics; ------------------------------------