alias c1 { return $+(02,$1-) } alias c2 { return $+(04,$1-) } on *:text:*:#: { tokenize 32 $strip($1-) if ($left($1,1) !isin @!.) halt if ($chan == #clan) && (@* iswm $1) && (!$nick(#clan,$nick,ho)) halt if ($right($1,-1) == stats) { if ($($+(%,dis.astats.,$chan),2)) { .notice $nick $c1(This command is currently disabled in) $c2($chan) | halt } else var %style = astats } elseif ($regex($1,/co?mb(at)?$/Si)) { if ($($+(%,dis.astats.,$chan),2)) { .notice $nick $c1(This command is currently disabled in) $c2($chan) | halt } else var %style = combat } elseif ($right($1,-1) == cmbstats) { if ($($+(%,dis.astats.,$chan),2)) { .notice $nick $c1(This command is currently disabled in) $c2($chan) | halt } else var %style = cmbstats } elseif ($setskill($right($1,-1))) && ($right($1,-1) !isnum 0-23) { if ($($+(%,dis.istats.,$chan),2)) { .notice $nick $c1(This command is currently disabled in) $c2($chan) | halt } else var %style = istat, %skill = $setskill($right($1,-1)) } elseif ($regex($1,/(def|set)(rsn|name)$/Si)) && ($2) { if ($len($2-) > 12) { .notice $nick $c1(The RSN) $c2($2-) $c1(is too long.) cleanup %ID halt } if ($remove($2-,_,-,$chr(32)) !isalnum) { .notice $nick $c1(The RSN) $c2($2-) $c1(contains invalid characters.) cleanup %ID halt } writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-) writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-) .notice $nick $c1(Your default RSN has been set to) $c2($2-) $+ $c1(.) halt } else halt var %ID = 1 while ($sock($+(stats.,%ID))) inc %ID if (#* iswm $2) && ($right($2,-1) isnum) { if (%style == istat) && ($right($2,-1) isnum 1-100) { set $+(%,stats.goal.,%ID) $int($right($2,-1)) tokenize 32 $1 $3- } elseif (%style == combat) && ($right($2,-1) isnum 3-126) { set $+(%,stats.goal.,%ID) $int($right($2,-1)) tokenize 32 $1 $3- } } if ($len($2-) > 12) { .notice $nick $c1(The RSN) $c2($2-) $c1(is too long.) cleanup %ID halt } elseif ($2) { if (&* iswm $2) set $+(%,stats.rsn.,%ID) $iif($readini(DefRSN.ini,RSNs,$address($right($2,-1),3)),$ifmatch,$iif($readini(DefRSN.ini,RSNs,$right($2,-1)),$ifmatch,$right($2,-1))) else set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) } elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch else set $+(%,stats.rsn.,%ID) $nick set $+(%,stats.style.,%ID) %style set $+(%,stats.skill.,%ID) %skill set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,.notice $nick) set $+(%,stats.ticks.,%ID) $ticks sockopen $+(stats.,%ID) bluetain.com 80 } on *:sockopen:stats.*: { var %id = $gettok($sockname,2,46) echo -s Command -> Sockopen time: $calc($ticks - $($+(%,stats.ticks.,%ID),2)) ticks sockwrite -n $sockname GET /fave/Hosting/stats.php?user= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 sockwrite -n $sockname Host: bluetain.com $+ $crlf $+ $crlf } on *:sockread:stats.*: { var %id = $gettok($sockname,2,46), %table = $sockname, %display = $($+(%,stats.display.,%ID),2), %rsn = $($+(%,stats.rsn.,%ID),2) if ($($+(%,stats.ticks.,%ID),2)) { echo -s Command -> Sockread time: $calc($ticks - $v1) ticks unset $+(%,stats.ticks.,%ID) } if ($sockerr) { %display $c1(Socket error:) $c2($sock($sockname).wsmsg) cleanup %ID halt } else { var %read sockread %read tokenize 32 %read if (*feature* iswm $1-) { %display $c1(The RSN) $c2(%rsn) $c1(does not appear in the hiscores.) cleanup %ID sockclose %table } elseif ($setskill($1)) hadd -m %table $1 $2- } } on *:SOCKCLOSE:stats.*:process $sockname alias -l process { var %table = $1, %id = $gettok($1,2,46), %x = 0, $& %display = $($+(%,stats.display.,%ID),2), $& %rsn = $replace($($+(%,stats.rsn.,%ID),2),-,_), $& %skill = $($+(%,stats.skill.,%ID),2), $& %style = $($+(%,stats.style.,%ID),2), $& %goal = $($+(%,stats.goal.,%ID),2) if (%style == astats) { while (%x <= 23) { tokenize 32 $hget(%table,$setskill(%x)) if ($2) { var %sl = %sl $c1($setskill(%x)) $c2($2) } inc %x } var %a = $iif($gettok($hget(%table,attack),2,32),$v1,1), $& %s = $iif($gettok($hget(%table,strength),2,32),$v1,1), $& %d = $iif($gettok($hget(%table,defence),2,32),$v1,1), $& %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,10), $& %r = $iif($gettok($hget(%table,ranged),2,32),$v1,1), $& %m = $iif($gettok($hget(%table,magic),2,32),$v1,1), $& %p = $iif($gettok($hget(%table,prayer),2,32),$v1,1) var %BaseCombat = $calc(((%d *100)+(%h *100)+($iif(2 // %p,%p,$calc(%p -1)) *50))/400), $& %meleecombat = $calc(((%a *130)+(%s *130))/400), $& %RangedCombat = $calc($iif(2 // %r,%r *195,((%r -1)+(%r *2))*65) /400), $& %MagicCombat = $calc($iif(2 // %m,%m *195,((%m -1)+(%m *2))*65) /400) if (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %Combat = $calc(%MagicCombat + %BaseCombat), %cmbstyle = Magic elseif (%RangedCombat > %MeleeCombat) var %Combat = $calc(%RangedCombat + %BaseCombat), %cmbstyle = Ranged else var %combat = $calc(%MeleeCombat + %BaseCombat), %cmbstyle = Melee %display $c1(Stats for) $c2(%rsn) $iif($gettok($hget(%table,overall),2,32),$c1(Overall rank:) $c2($gettok($hget(%table,overall),1,32))) $iif(%combat >= 4,$c1(%cmbstyle combat:) $c2(%combat)) %display %sl } elseif (%style == istat) { if (!$hget(%table,%skill)) %display $c1(The RSN) $c2(%rsn) $c1(does not appear in the highscores for) $c2(%skill) $+ $c1(.) else { tokenize 32 $hget(%table,%skill) tokenize 32 $1-3 $calc($experience($iif(%goal,%goal,$calc($2 + 1))) - $remove($3,$chr(44))) %display $c2(%skill) $c1(stats for) $c2(%rsn) %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $iif(%skill != Overall,$c1(Exp until) $c2($iif(%goal,%goal,$calc($2 + 1))) $+ $c1(:) $c2($bytes($4,b))) if (%skill == Mining) { %display $c1( Tin/Copper) $c2($comma($ceil($calc($4 / 17.5)))) $c1(Iron) $c2($comma($ceil($calc($4 / 35)))) $c1(Silver) $c2($comma($ceil($calc($4 / 40)))) $c1(Coal) $c2($comma($ceil($calc($4 / 50)))) $c1(Gold) $c2($comma($ceil($calc($4 / 65)))) $c1(Mithril) $c2($comma($ceil($calc($4 / 80)))) $c1(Adamantite) $c2($comma($ceil($calc($4 / 95)))) $c1(Runite) $c2($comma($ceil($calc($4 / 120)))) } elseif (%skill == Fishing) { %display $c1( Shrimp) $c2($comma($ceil($calc($4 / 10)))) $c1(Sardine) $c2($comma($ceil($calc($4 / 20)))) $c1(Herring) $c2($comma($ceil($calc($4 / 30)))) $c1(Anchovy) $c2($comma($ceil($calc($4 / 40)))) $c1(Trout) $c2($comma($ceil($calc($4 / 50)))) $c1(Pike) $c2($comma($ceil($calc($4 / 60)))) $c1(Salmon) $c2($comma($ceil($calc($4 / 70)))) $c1(Tuna) $c2($comma($ceil($calc($4 / 80)))) $c1(Lobster) $c2($comma($ceil($calc($4 / 90)))) $c1(Swordfish) $c2($comma($ceil($calc($4 / 100)))) $c1(Monkfish) $c2($comma($ceil($calc($4 / 120)))) $c1(Shark) $c2($comma($ceil($calc($4 / 110)))) } elseif (%skill == Runecraft) { %display $c1( Air) $c2($comma($ceil($calc($4 / 5)))) $c1(Mind) $c2($comma($ceil($calc($4 / 5.5)))) $c1(Water) $c2($comma($ceil($calc($4 / 6)))) $c1(Earth) $c2($comma($ceil($calc($4 / 6.5)))) $c1(Fire) $c2($comma($ceil($calc($4 / 7)))) $c1(Body) $c2($comma($ceil($calc($4 / 7.5)))) $c1(Cosmic) $c2($comma($ceil($calc($4 / 8)))) $c1(Chaos) $c2($comma($ceil($calc($4 / 8.5)))) $c1(Astral) $c2($comma($ceil($calc($4 / 8.7)))) $c1(Nature) $c2($comma($ceil($calc($4 / 9)))) $c1(Law) $c2($comma($ceil($calc($4 / 9.5)))) $c1(Death) $c2($comma($ceil($calc($4 / 10)))) } elseif (%skill == Woodcutting) { %display $c1( Normal) $c2($comma($ceil($calc($4 / 25)))) $c1(Oak) $c2($comma($ceil($calc($4 / 37.5)))) $c1(Willow) $c2($comma($ceil($calc($4 / 67.5)))) $c1(Teak) $c2($comma($ceil($calc($4 / 85)))) $c1(Maple) $c2($comma($ceil($calc($4 / 100)))) $c1(Mahogany) $c2($comma($ceil($calc($4 / 125)))) $c1(Yew) $c2($comma($ceil($calc($4 / 175)))) $c1(Magic) $c2($comma($ceil($calc($4 / 250)))) } elseif (%skill == Construction) { %display $c1( Normal Planks) $c2($comma($ceil($calc($4 / 25)))) $c1(Oak Planks) $c2($comma($ceil($calc($4 / 60)))) $c1(Teak Planks) $c2($comma($ceil($calc($4 / 90)))) $c1(Mahogany Planks) $c2($comma($ceil($calc($4 / 140)))) } elseif (%skill == Agility) { %display $c1( Gnome Course) $c2($comma($ceil($calc($4 / 86.5)))) $c1(Pyramid) $c2($comma($ceil($calc($4 / 1014)))) $c1(Barbarian Course) $c2($comma($ceil($calc($4 / 153.2)))) $c1(Ape Atoll) $c2($comma($ceil($calc($4 / 580)))) $c1(Wilderness Course) $c2($comma($ceil($calc($4 / 571.4)))) $c1(Werewolves' Course) $c2($comma($ceil($calc($4 / 540)))) } elseif (%skill == Magic) { %display $c1( Superheat Item) $c2($comma($ceil($calc($4 / 53)))) $c1(Camelot Teleport) $c2($comma($ceil($calc($4 / 55.5)))) $c1(High Level Alchemy) $c2($comma($ceil($calc($4 / 65)))) $c1(Charge) $c2($comma($ceil($calc($4 / 180)))) } elseif (%skill == Hunter) { %display $c1( Prickly Kebbit) $c2($comma($ceil($calc($4 / 204)))) $c1(Snowy Knight) $c2($comma($ceil($calc($4 / 44)))) $c1(Swamp Lizard) $c2($comma($ceil($calc($4 / 152)))) $c1(Spined Larupia) $c2($comma($ceil($calc($4 / 180)))) } elseif (%skill == Cooking) { %display$c1( Sharks) $c2($comma($ceil($calc($4 / 210)))) $c1(Lobsters) $c2($comma($ceil($calc($4 / 120)))) $c1(Monkfish) $c2($comma($ceil($calc($4 / 150)))) $c1(Swordfish) $c2($comma($ceil($calc($4 / 140)))) $c1(Tuna) $c2($comma($ceil($calc($4 / 100)))) } elseif (%skill == Prayer) { %display $c1( Bones) $c2($comma($ceil($calc($4 / 4.5)))) $c1(Big bones) $c2($comma($ceil($calc($4 / 15)))) $c1(Baby-Dragon bones) $c2($comma($ceil($calc($4 / 30)))) $c1(Dragon bones) $c2($comma($ceil($calc($4 / 72)))) } elseif (%skill == Ranged) { %display $c1( Blue Dragons) $c2($comma($ceil($calc($4 / 436)))) $c1(Fire giants) $c2($comma($ceil($calc($4 / 447.2)))) $c1(Ogres) $c2($comma($ceil($calc($4 / 240)))) } elseif (%skill == Attack) { %display $c1( Ogres) $c2($comma($ceil($calc($4 / 240)))) $c1(Greater Demons) $c2($comma($ceil($calc($4 / 348)))) $c1(Dust Devils) $c2($comma($ceil($calc($4 / 420)))) $c1(Shadow Warriors) $c2($comma($ceil($calc($4 / 268)))) } elseif (%skill == Strength) { %display $c1( Ogres) $c2($comma($ceil($calc($4 / 240)))) $c1(Greater Demons) $c2($comma($ceil($calc($4 / 348)))) $c1(Dust Devils) $c2($comma($ceil($calc($4 / 420)))) $c1(Shadow Warriors) $c2($comma($ceil($calc($4 / 268)))) } elseif (%skill == Defence) { %display $c1( Ogres) $c2($comma($ceil($calc($4 / 240)))) $c1(Greater Demons) $c2($comma($ceil($calc($4 / 348)))) $c1(Dust Devils) $c2($comma($ceil($calc($4 / 420)))) $c1(Shadow Warriors) $c2($comma($ceil($calc($4 / 268)))) } elseif (%skill == Fletching) { %display $c1( Magic Longbows) $c2($comma($ceil($calc($4 / 183)))) $c1(Magic Shortbow) $c2($comma($ceil($calc($4 / 166.6)))) $c1(Yew Longbow) $c2($comma($ceil($calc($4 / 150)))) $c1(Yew Shortbow) $c2($comma($ceil($calc($4 / 133)))) $c1(Willow Longbow) $c2($comma($ceil($calc($4 / 83)))) $c1(Willow Shortbow) $c2($comma($ceil($calc($4 / 66.6)))) } } } elseif (%style == combat) { var %a.mult = .32707, %s.mult = .324, %d.mult = .249, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) var %BaseCombat = $calc(((%d *100)+(%h *100)+($iif(2 // %p,%p,$calc(%p -1)) *50))/400), $& %meleecombat = $calc(((%a *130)+(%s *130))/400), $& %RangedCombat = $calc($iif(2 // %r,%r *195,((%r -1)+(%r *2))*65) /400), $& %MagicCombat = $calc($iif(2 // %m,%m *195,((%m -1)+(%m *2))*65) /400) if ($+(%a,%s,%d,%h,%r,%p,%m) == -------) { %display $c2(%rsn) $c1(does not appear in the hiscores for any combat skills.) cleanup %ID halt } if (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %Combat = $calc(%MagicCombat + %BaseCombat), %cmbstyle = Magic elseif (%RangedCombat > %MeleeCombat) var %Combat = $calc(%RangedCombat + %BaseCombat), %cmbstyle = Ranged else var %combat = $calc(%MeleeCombat + %BaseCombat), %cmbstyle = Melee var %cmb.temp = $abs($calc($iif(%goal,%goal,$int($calc(%combat +1))) - %combat)), $& %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) else var %dynamic.2lvl = $c1(Att/Str:) $c2(%a.2lvl) var %combat = $round(%combat,2), %next = $ceil(%combat) %display $c2(%rsn) $c1(is) $c2(%combat) $c1(combat $chr(40)) $+ $c2(%cmbstyle) $c1(based $+ $chr(41)) %display $c1(Att:) $c2(%a) $c1(Str:) $c2(%s) $c1(Def:) $c2(%d) $c1(Hits:) $c2(%h) $c1(Range:) $c2(%r) $c1(Prayer:) $c2(%p) $c1(Mage:) $c2(%m) $iif($iif(%goal,%goal,$calc($int(%combat) +1)) > $int(%combat) && $int(%combat) != 126,%display $c1( %dynamic.2lvl) $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)) } elseif (%style == cmbstats) { var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) var %BaseCombat = $calc(((%d *100)+(%h *100)+($iif(2 // %p,%p,$calc(%p -1)) *50))/400), $& %meleecombat = $calc(((%a *130)+(%s *130))/400), $& %RangedCombat = $calc($iif(2 // %r,%r *195,((%r -1)+(%r *2))*65) /400), $& %MagicCombat = $calc($iif(2 // %m,%m *195,((%m -1)+(%m *2))*65) /400) if (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %Combat = $calc(%MagicCombat + %BaseCombat), %cmbstyle = Magic elseif (%RangedCombat > %MeleeCombat) var %Combat = $calc(%RangedCombat + %BaseCombat), %cmbstyle = Ranged else var %combat = $calc(%MeleeCombat + %BaseCombat), %cmbstyle = Melee if ($+(%a,%s,%d,%h,%r,%p,%m) == -------) { %display $c2(%rsn) $c1(does not appear in any combat hiscores.) } else { %display $c1(Combat stats for) $c2(%rsn) $c1(Combat level:) $c2(%combat) $iif(%a != -,%display $+($c1([),$c2(Attack),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,attack),1,32)) $c1(Level:) $c2($gettok($hget(%table,attack),2,32)) $c1(Exp:) $c2($gettok($hget(%table,attack),3,32)) $c1(Exp to) $c2($calc(%a + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%a + 1)) - $remove($gettok($hget(%table,attack),3,32),$chr(44)))))) $iif(%s != -,%display $+($c1([),$c2(Strength),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,Strength),1,32)) $c1(Level:) $c2($gettok($hget(%table,Strength),2,32)) $c1(Exp:) $c2($gettok($hget(%table,Strength),3,32)) $c1(Exp to) $c2($calc(%s + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%s + 1)) - $remove($gettok($hget(%table,Strength),3,32),$chr(44)))))) $iif(%d != -,%display $+($c1([),$c2(Defence),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,Defence),1,32)) $c1(Level:) $c2($gettok($hget(%table,Defence),2,32)) $c1(Exp:) $c2($gettok($hget(%table,Defence),3,32)) $c1(Exp to) $c2($calc(%d + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%d + 1)) - $remove($gettok($hget(%table,Defence),3,32),$chr(44)))))) $iif(%h != -,%display $+($c1([),$c2(Hitpoints),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,Hitpoints),1,32)) $c1(Level:) $c2($gettok($hget(%table,Hitpoints),2,32)) $c1(Exp:) $c2($gettok($hget(%table,Hitpoints),3,32)) $c1(Exp to) $c2($calc(%h + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%h + 1)) - $remove($gettok($hget(%table,Hitpoints),3,32),$chr(44)))))) $iif(%r != -,%display $+($c1([),$c2(Ranged),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,Ranged),1,32)) $c1(Level:) $c2($gettok($hget(%table,Ranged),2,32)) $c1(Exp:) $c2($gettok($hget(%table,Ranged),3,32)) $c1(Exp to) $c2($calc(%r + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%r + 1)) - $remove($gettok($hget(%table,Ranged),3,32),$chr(44)))))) $iif(%p != -,%display $+($c1([),$c2(Prayer),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,Prayer),1,32)) $c1(Level:) $c2($gettok($hget(%table,Prayer),2,32)) $c1(Exp:) $c2($gettok($hget(%table,Prayer),3,32)) $c1(Exp to) $c2($calc(%p + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%p + 1)) - $remove($gettok($hget(%table,Prayer),3,32),$chr(44)))))) $iif(%m != -,%display $+($c1([),$c2(Magic),$c1(])) $c1(Rank:) $c2($gettok($hget(%table,Magic),1,32)) $c1(Level:) $c2($gettok($hget(%table,Magic),2,32)) $c1(Exp:) $c2($gettok($hget(%table,Magic),3,32)) $c1(Exp to) $c2($calc(%m + 1)) $+ $c1(:) $c2($comma($calc($experience($calc(%m + 1)) - $remove($gettok($hget(%table,Magic),3,32),$chr(44)))))) } } cleanup %id } alias -l cleanup { unset $+(%,stats.*.,$1) sockclose $+(Stats.,$1) .remove $+(Stats.,$1) $iif($hget($+(stats.,$1)),hfree $+(stats.,$1)) } alias experience { var %outputnum = 0 var %points = 0 var %lvl = 1 while (%lvl < $$1) { %points = $int($calc(%points + %lvl + 300 * 2 ^ (%lvl / 7.0))) %outputnum = $int($calc(%points / 4)) inc %lvl 1 } return $int(%outputnum) } alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $experience($calc($1 + 1)) return $calc(%nextxp - %xp) } alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } alias -l setskill { if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged elseif ($1 == 6) || ($regex($1,/^Pray(er)?$/Si)) return Prayer elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$/Si)) return Magic elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing elseif ($1 == 12) || ($regex($1,/^(fm(ing)?|firemak(e|ing))$/Si)) return Firemaking elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing elseif ($1 == 15) || ($regex($1,/^min(e|ing)?$/Si)) return Mining elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter elseif ($1 == 23) || ($regex($1,/^con(struct(ion|ing)?)?$/Si)) return Construction } alias comma { return $bytes($1,b) }