// CLIENT.H class Client; extern Client* client; class Client { public: fgui* gui; GLuint menutexture; bool RGUI; bool GameMode; bool Running; Client(); ~Client(); void InitGUI(); void RenderMap(); private: void PrepareGUIFontList(); int GetTime(); }; //END CLIENT.H //CLIENT.CPP void Client::InitGUI() { PrepareGUIFontList(); MainMenu(); client->gui->NewWindow(310, 200, 180, 240); }