import pygame, sys, os from pygame.locals import * # Initialize all Pygame modules. pygame.init( ) # Sets up a window 640x480. Returns a surface, in this case, the surface we will use as the display. Screen = pygame.display.set_mode( ( 640, 480 ), HWSURFACE | DOUBLEBUF ) # Sets the title to "Simple Draw". pygame.display.set_caption( 'Simple Draw' ) ScreenRect = Screen.get_rect( ) while( 1 ): for event in pygame.event.get( ): if event.type == QUIT: sys.exit( 0 ); elif event.type == MOUSEBUTTONDOWN and event.button == 1: OldPos = pygame.mouse.get_pos( ) Clicked = pygame.mouse.get_pressed( ) if Clicked[0] == True: NewPos = pygame.mouse.get_pos( ) pygame.draw.line( Screen, ( 255, 255, 255 ), OldPos, NewPos, 2 ) OldPos = pygame.mouse.get_pos( ) pygame.display.flip( )