-- Don't touch below! local matrix = {} --3D Matrix containing info over position of bails local objects = {} --List of objects local moving = {} --List of currently Moving objects (We dont want to move already moving objects) local leveltop = {} --List of highest level reached from each player local textDisplay --Container for textDisplay local textItem --Container for textItem local xy_speed --The number of ms the bails will move faster horizontally with each level local z_speed --The number of ms the bails will move faster vertically with each level local root = getRootElement() -- Root element local barrier_x --Anti-run-away barrier x location local barrier_y --Anti-run-away barrier y location local barrier_r --Anti-run-away barrier radius