#region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; #endregion namespace pong { class player { int playerPos; public int updatePos(int playerPos) { int aiPos; //if (GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X == ButtonState.Pressed) //{ // //DO this. //} KeyboardState newState = new KeyboardState(); if(newState.IsKeyDown(Keys.A)) { get{ return playerPos; } playerPos = playerPos++; } //public int MyInt { get { return myInt; } } if(newState.IsKeyDown(Keys.D)) { playerPos++; } if(newState.IsKeyDown(Keys.Escape)) { this.Exit(); } } } }