protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); batch.Begin(SpriteBlendMode.AlphaBlend); batch.Draw(ballT, new Vector2(ball1.ballX, ball1.ballY), Color.White); batch.Draw(paddle, new Vector2(400, 0), Color.White); batch.Draw(paddle2, new Vector2(player1.playerPos, 500), Color.White); batch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }