public OnPlayerSpawn(playerid) { new groveSkins[3] = { 2, 123, 34 }; new randomSkinID; switch(gTeam[playerid]) { case GROVE_TEAM: { randomSkinID = random(sizeof(groveSkins)); } } SetSpawnInfo(playerid, team, randomSkinID, x, y, z, rotation, wep1, wep1ammo); return 1; }