~~~ Giant Spider ~~~ ____________________ on *:text:!kill gspider*:#rslife:{ if (!$($+(%,$nick),2)) notice $nick You do not have an account! Type !create to make one. else { if ($($+(%,$nick,.CombatXP),2) < 250) notice $nick You do not have enough Combat experience to kill Giant Spiders. (250 Combat Experience minimum.) else { if ($($+(%,$nick,.busy),2) == On) notice $nick You have to wait until you can kill another Giant Spider! else { notice $nick You go to kill a Giant Spider... set % $+ $nick $+ .gsp.coins $rand(0,30) set % $+ $nick $+ .gsp.irondaggers $rand(0,2) timer 1 5 notice $nick You returned with $($+(%,$nick,.gsp.coins),2) coins and $($+(%,$nick,.gsp.irondaggers),2) Iron Daggers! These have been added to your stash. inc % $+ $nick $+ .Coins $($+(%,$nick,.gsp.coins),2) inc % $+ $nick $+ .irondaggers $($+(%,$nick,.gsp.irondaggers),2) inc % $+ $nick $+ .CombatXP 45 inc % $+ $nick $+ .bones 1 unset % $+ $nick $+ .gsp.coins unset % $+ $nick $+ .gsp.irondaggers set % $+ $nick $+ .busy On timer 1 10 unset % $+ $nick $+ .busy } } } } ~~~ Barbarian ~~~ _________________ on *:text:!kill barbarian*:#rslife:{ if (!$($+(%,$nick),2)) notice $nick You do not have an account! Type !create to make one. else { if ($($+(%,$nick,.CombatXP),2) < 500) notice $nick You do not have enough Combat experience to kill Barbarians. (500 Combat Experience minimum.) else { if ($($+(%,$nick,.busy),2) == On) notice $nick You have to wait until you can kill another Barbarian! else { notice $nick You go to kill a Barbarian... set % $+ $nick $+ .barb.coins $rand(0,45) set % $+ $nick $+ .barb.ironmaces $rand(0,2) timer 1 5 notice $nick You returned with $($+(%,$nick,.barb.coins),2) coins and $($+(%,$nick,.gsp.ironmaces),2) Iron Maces! These have been added to your stash. inc % $+ $nick $+ .Coins $($+(%,$nick,.barb.coins),2) inc % $+ $nick $+ .ironmaces $($+(%,$nick,.barb.ironmaces),2) inc % $+ $nick $+ .CombatXP 60 inc % $+ $nick $+ .bones 1 unset % $+ $nick $+ .barb.coins unset % $+ $nick $+ .barb.ironmaces set % $+ $nick $+ .busy On timer 1 10 unset % $+ $nick $+ .busy } } } } ~~~ Zombies ~~~ _______________ on *:text:!kill zombie*:#rslife:{ if (!$($+(%,$nick),2)) notice $nick You do not have an account! Type !create to make one. else { if ($($+(%,$nick,.CombatXP),2) < 750) notice $nick You do not have enough Combat experience to kill Zombies. (750 Combat Experience minimum.) else { if ($($+(%,$nick,.busy),2) == On) notice $nick You have to wait until you can kill another Zombie! else { notice $nick You go to kill a Zombie... set % $+ $nick $+ .zomb.coins $rand(0,60) set % $+ $nick $+ .zomb.ironmaces $rand(0,2) timer 1 5 notice $nick You returned with $($+(%,$nick,.zomb.coins),2) coins and $($+(%,$nick,.zomb.ironmaces),2) Iron Maces! These have been added to your stash. inc % $+ $nick $+ .Coins $($+(%,$nick,.zomb.coins),2) inc % $+ $nick $+ .ironmaces $($+(%,$nick,.zomb.ironmaces),2) inc % $+ $nick $+ .CombatXP 75 inc % $+ $nick $+ .bones 1 unset % $+ $nick $+ .zomb.coins unset % $+ $nick $+ .zomb.ironmaces set % $+ $nick $+ .busy On timer 1 10 unset % $+ $nick $+ .busy } } } } ~~~ Ghosts ~~~ _______________ on *:text:!kill ghost*:#rslife:{ if (!$($+(%,$nick),2)) notice $nick You do not have an account! Type !create to make one. else { if ($($+(%,$nick,.CombatXP),2) < 1000) notice $nick You do not have enough Combat experience to kill Ghosts. (1000 Combat Experience minimum.) else { if ($($+(%,$nick,.busy),2) == On) notice $nick You have to wait until you can kill another Ghost! else { notice $nick You go to kill a Ghost... set % $+ $nick $+ .gh.coins $rand(0,150) set % $+ $nick $+ .gh.ironscimmys $rand(0,2) timer 1 5 notice $nick You returned with $($+(%,$nick,.gh.coins),2) coins and $($+(%,$nick,.gh.ironscimmys),2) Iron Scimitars! These have been added to your stash. inc % $+ $nick $+ .Coins $($+(%,$nick,.gh.coins),2) inc % $+ $nick $+ .ironscimmys $($+(%,$nick,.gh.ironscimmys),2) inc % $+ $nick $+ .CombatXP 100 unset % $+ $nick $+ .gh.coins unset % $+ $nick $+ .gh.ironscimmys set % $+ $nick $+ .busy On timer 1 10 unset % $+ $nick $+ .busy } } } }