SavePlayerStats(playerid) { new filename[256]; filename = GetFilename(playerid); dini_Set(filename, "level", PlayerData[playerid][pLevel]); dini_Set(filename, "mute", PlayerData[playerid][pMute]); dini_Set(filename, "kills", PlayerData[playerid][pKills]); dini_Set(filename, "death", PlayerData[playerid][pDeaths]); dini_Set(filename, "jail", PlayerData[playerid][pJail]); return 1; }