material name picture_0 diffuse 0.8 0.8 0.8 1 addtexture http://torborg.com/bz/open_league.png end define picture_0 mesh # faces = 2 # checks = 0 # vertices = 8 # normals = 2 # texcoords = 4 # mins = -20.4997 0.230341 0.216802 # maxs = 20.083 0.230341 6.20274 smoothBounce vertex -20.49965858 -0.16215900 6.20274496 vertex -20.49965858 -0.16215900 0.21680200 vertex 20.08299065 -0.16215900 6.20274496 vertex 20.08299065 -0.16215900 0.21680200 vertex 20.08299065 0.23034100 6.20274496 vertex 20.08299065 0.23034100 0.21680200 vertex -20.49965858 0.23034100 6.20274496 vertex -20.49965858 0.23034100 0.21680200 normal 0.00000000 -1.00000000 0.00000000 normal 0.00000000 1.00000000 0.00000000 texcoord 0.00000000 1.00000000 texcoord 0.00000000 0.00000000 texcoord 1.00000000 1.00000000 texcoord 1.00000000 0.00000000 face vertices 4 5 6 normals 1 1 1 texcoords 0 1 2 matref picture_0 passable endface face vertices 5 7 6 normals 1 1 1 texcoords 1 3 2 matref picture_0 passable endface end enddef define picture_1 mesh # faces = 2 # checks = 0 # vertices = 8 # normals = 2 # texcoords = 4 # mins = -20.4997 0.230341 0.216802 # maxs = 20.083 0.230341 6.20274 smoothBounce vertex -20.49965858 -0.16215900 6.20274496 vertex -20.49965858 -0.16215900 0.21680200 vertex 20.08299065 -0.16215900 6.20274496 vertex 20.08299065 -0.16215900 0.21680200 vertex 20.08299065 0.23034100 6.20274496 vertex 20.08299065 0.23034100 0.21680200 vertex -20.49965858 0.23034100 6.20274496 vertex -20.49965858 0.23034100 0.21680200 normal 0.00000000 -1.00000000 0.00000000 normal 0.00000000 1.00000000 0.00000000 texcoord 0.00000000 1.00000000 texcoord 0.00000000 0.00000000 texcoord 1.00000000 1.00000000 texcoord 1.00000000 0.00000000 face vertices 4 5 6 normals 1 1 1 texcoords 0 1 2 matref picture_0 passable endface face vertices 5 7 6 normals 1 1 1 texcoords 1 3 2 matref picture_0 passable endface end enddef