// _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_smooth 1 cl_cmdrate 45 cl_updaterate 45 rate 20000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 1 // _solid radar_ cl_ragdoll_physics_enable 1 // _enable or disable dead bodies_ cl_show_splashes 0 // _disables splashes when in water_ cl_muzzleflash_dlight_1st 0 cl_ragdoll_fade_time cl_smooth 0 commentary 0 dsp_enhance_stereo 0 dsp_slow_cpu 1 fps_max 75 // _caps FPS_ mat_antialias 0 mat_bloom 0 mat_bufferprimitives 1 mat_bumpmap 1 // _disables bumpmapping_ mat_clipz 0 // _lowers water quality_ mat_fastnobump 0 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_hdr_enabled 0 mat_mipmaptextures 0 // _texture quality decreases with distance_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 0 r_dispfullradius 2 r_drawdetailprops 0 r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 r_lod 3 // _adjusts model quality--set between -5 and 5_ r_propsmaxdist 100 // _lower object fading distance_ r_lightinterp 0 r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 0 // _disables shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set processing settings_ // _transfers load from GPU to CPU to boost performance_ r_3dnow 1 r_3dsky "0" r_mmx 1 r_sse 1 r_sse2 1 // _Set audio settings_ // _corrects audio synchronization_ snd_mixahead .1 // _mixes sound ahead to reduce stuttering_ // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Other settings_ budget_show_history 0 cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 80 sv_forcepreload 1 xxxxxxxxxxxxx // Just for Me r_rootlod 2 r_waterforceexpensive 0 r_shadowrendertotexture 0 mat_picmip 2 mat_reducefillrate 1 mat_antialias 0 mat_trilinear 1 snd_mixahead 0.7 cl_forcepreload 1 sv_forcepreload 1 cl_smooth 0 snd_async_fullyasync 1