Called during OnPlayerSpawn Vehicle IDs of interest are 6 through 19 gParkid[playerid] (if set) is the parking space number converted to the true vehicle ID with ParkingSpotID It works when I first connect but If i get out of MY car sometimes I cant get back in. Makes no sense because if it's only called when a player spawns then if shouldn't be unlocked then locked the next minute. Sounds like a SAMP bug to me. Anything wrong with the code? BansheeLock(playerid) { for(new i=0; i