Winsock Initialized Console initialized. ------- Loading ref_gl.dll ------- ref_gl version: GL 0.12 Initializing OpenGL display ...setting mode 8: 1280 1024 FS ...attempting fullscreen ...using desktop frequency: 85 hz ...using desktop display depth of 32 ...calling CDS: ok GL PFD: color(32-bits) Z(24-bit) Desktop resolution: 1280:1024 GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon X1900 Series x86/SSE2 GL_VERSION: 2.0.6232 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control ...enabling GL_EXT_compiled_vertex_array ...enabling WGL_EXT_swap_control ...using GL_EXT_point_parameters ...using GL_ARB_multitexture ...using GL_EXT_texture_env_combine ...GL_SGIS_multitexture deprecated in favor of ARB_multitexture ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic [16 max] [10 selected] ...using GL_EXT_texture_lod_bias ...using GL_EXT_stencil_wrap ...using GL_EXT_fog_coord ...using GL_ARB_fragment_program ...using GL_ATI_separate_stencil ...max texture size: ......detected 4096 ......but using 2048 as requested ...SDL_ttf version 2.0.7 - we need at least 2.0.7 ...SDL_ttf inited ------------------------------------ ------- Loading ref_gl.dll ------- ref_gl version: GL 0.12 Initializing OpenGL display ...setting mode 8: 1280 1024 FS ...attempting fullscreen ...using desktop frequency: 85 hz ...using desktop display depth of 32 ...calling CDS: ok GL PFD: color(32-bits) Z(24-bit) Desktop resolution: 1280:1024 GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon X1900 Series x86/SSE2 GL_VERSION: 2.0.6232 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control ...enabling GL_EXT_compiled_vertex_array ...enabling WGL_EXT_swap_control ...using GL_EXT_point_parameters ...using GL_ARB_multitexture ...using GL_EXT_texture_env_combine ...GL_SGIS_multitexture deprecated in favor of ARB_multitexture ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic [16 max] [10 selected] ...using GL_EXT_texture_lod_bias ...using GL_EXT_stencil_wrap ...using GL_EXT_fog_coord ...using GL_ARB_fragment_program ...using GL_ATI_separate_stencil ...max texture size: ......detected 4096 ......but using 2048 as requested ...SDL_ttf version 2.0.7 - we need at least 2.0.7 ...SDL_ttf inited ...registering 0 fonts ------------------------------------ ------- sound initialization ------- Loading snd_sdl sound driver Soundsystem: SDL. SDL version: 1.2.11 SDL audio driver is "dsound". Bits: 16 Frequency: 48000 Samples: 4096 Channels: 2 sound sampling rate: 48000 CD Audio Initialized execing autoexec.cfg "version" is "UFO: Alien Invasion 2.0-RC6 x86 Nov 15 2006 Win32 DEBUG" ...could not set to language: ...could not set to system language Shared Client/Server Info loaded ...precaching 56 menus Can't find pics/ ====== UFO Initialized ====== ]map kopio2 ==== InitGame ==== ------- Server Initialization ------- Created AI player (team 0) Created AI player (team 7) ------------------------------------- loopback: client_connect kopio2 Map: kopio2 ******************** ERROR: Bad s_blocklights size ******************** ==== ShutdownGame ==== SDL audio device shut down. ref_gl::R_Shutdown() - ReleaseDC failed