#ifndef Q4H_H #define Q4H_H #include #include #include #include #include #include #include #include "sdk/idlib/precompiled.h" #include "aimbot.h" #include "drawing.h" #include "hook.h" #include "visuals.h" void debugFunc(const char *fmt, ...); extern struct cfg{ bool esp; bool aim; bool wallhack; bool chams; bool menu; bool ipmenu; } hack; //= { true, true, true, true, false }; extern idGameLocal *my_gLocal; extern gameExport_t *my_gExport; extern idRenderWorld *my_rWorld; //from sdk (Game_Local.cpp - GetGameAPI) extern idSys * sys; extern idCommon * common; extern idCmdSystem * cmdSystem; extern idCVarSystem * cvarSystem; extern idFileSystem * fileSystem; extern idNetworkSystem * networkSystem; extern idRenderSystem * renderSystem; extern idSoundSystem * soundSystem; extern idRenderModelManager * renderModelManager; extern idUserInterfaceManager * uiManager; extern idDeclManager * declManager; extern idAASFileManager * AASFileManager; extern idCollisionModelManager * collisionModelManager; extern rvBSEManager * bse; //extern idCVar * idCVar::staticVars; //extern idCVarHelp * idCVarHelp::staticCVarHelps; //extern idCVarHelp * idCVarHelp::staticCVarHelpsTail; extern fontInfoEx_t fontProfont, fontBigchars, fontStrogg, fontChain, fontLowPixel, fontMarine, fontrStrogg; const idMaterial *boxMat; extern idVec3 vecs[MAX_CENTITIES]; #endif