// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community // Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons // Please do not consider weapon mod bugs as normal bugs, they are not priority. This is just the first version of the weapons mods. // This is more for tweaking than changing the whole game. // Soldat uses ticks for measuring time, 60 ticks = 1 second // ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second // FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks //Damage=190 // The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example). //FireInterval=30 - rate of fire, the smaller the faster the weapon is //Ammo=4 - full clip //ReloadTime=75 - time of reload in ticks //Speed=33 - initial speed of bullet, speed affects damage //BulletStyle=1 1 - plain bullet 2 - frag grenade 3 - shotgun pellets 4 - m79 grenade 5 - flame 6 - punch 7 - arrow 8 - flame arrow 11 - knife/chainsaw 12 - LAW missile 13 - knife 14 - M2 bullet //StartUpTime=0 - like the Minigun start time, may not work for all weapons //Bink=0 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing //MovementAcc=1 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly // Changes from 1.0 -> 1.1 // HK-Mp5 : dmg -4 , speed -1 // AK : dmg -2 // Styer : bink +2 // Spas : dmg +1, speed -3 // Ruger : dmg +7, fireinterval +8, Reloadtime -15, bink -8 // M79 : 30% more self damage, bink +20 // Barret : delay added --> startuptime +25, bink +10 // Minimi : dmg -3 // Chainsaw : ammo +10, reloadtime -5 // Law : startuptime -2 // Knife : dmg +1000, to compensate the slower throw -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Info] Name=Default mod Version=1.1 [USSOCOM] Damage=172 FireInterval=12 Ammo=12 ReloadTime=65 Speed=180 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 [Desert Eagles] Damage=176 FireInterval=23 Ammo=7 ReloadTime=103 Speed=190 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 [HK MP5] Damage=104 FireInterval=6 Ammo=30 ReloadTime=95 Speed=189 BulletStyle=1 StartUpTime=0 Bink=-25 MovementAcc=1 [Ak-74] Damage=113 FireInterval=11 Ammo=40 ReloadTime=150 Speed=240 BulletStyle=1 StartUpTime=0 Bink=-40 MovementAcc=1 [Steyr AUG] Damage=73 FireInterval=7 Ammo=30 ReloadTime=115 Speed=260 BulletStyle=1 StartUpTime=0 Bink=-33 MovementAcc=1 [Spas-12] Damage=122 FireInterval=34 Ammo=7 ReloadTime=175 Speed=137 BulletStyle=3 StartUpTime=0 Bink=0 MovementAcc=1 [Ruger 77] Damage=250 FireInterval=40 Ammo=4 ReloadTime=100 Speed=330 BulletStyle=1 StartUpTime=0 Bink=10 MovementAcc=3 [M79] Damage=165000 FireInterval=6 Ammo=1 ReloadTime=180 Speed=110 BulletStyle=4 StartUpTime=0 Bink=45 MovementAcc=3 [Barret M82A1] Damage=495 FireInterval=240 Ammo=10 ReloadTime=300 Speed=550 BulletStyle=1 StartUpTime=25 Bink=90 MovementAcc=6 [FN Minimi] Damage=86 FireInterval=9 Ammo=50 ReloadTime=250 Speed=270 BulletStyle=1 StartUpTime=0 Bink=-49 MovementAcc=2 [XM214 Minigun] Damage=48 FireInterval=4 Ammo=100 ReloadTime=366 Speed=290 BulletStyle=1 StartUpTime=50 Bink=-10 MovementAcc=1 [Flamer] Damage=1200 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=0 MovementAcc=1 [Rambo Bow] Damage=1200 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=0 MovementAcc=1 [Flamed Arrows] Damage=800 FireInterval=10 Ammo=1 ReloadTime=39 Speed=180 BulletStyle=8 StartUpTime=0 Bink=0 MovementAcc=1 [Combat Knife] Damage=225000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=60 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [Chainsaw] Damage=2100 FireInterval=4 Ammo=50 ReloadTime=60 Speed=70 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [M72 LAW] Damage=150000 FireInterval=30 Ammo=1 ReloadTime=540 Speed=230 BulletStyle=12 StartUpTime=21 Bink=0 MovementAcc=1 [Punch] Damage=33000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=50 BulletStyle=6 StartUpTime=0 Bink=0 MovementAcc=1 [Grenade] Damage=150000 FireInterval=80 Ammo=1 ReloadTime=20 Speed=50 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=1 [Stationary Gun] Damage=180 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=1