** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Steam\steamapps\pass_teh_hyrup\counter-strike" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" Entering c:\program files\valve hammer editor\maps\breakfloor_beta4_km.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using Wadfile: \program files\steam\steamapps\pass_teh_hyrup\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \program files\steam\steamapps\pass_teh_hyrup\counter-strike\cstrike\halflife.wad - Contains 6 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \program files\steam\steamapps\pass_teh_hyrup\counter-strike\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) added 6 additional animating textures. Texture usage is at 0.12 mb (of 4.00 mb MAX) 0.61 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 25 (0.00 seconds) BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\breakfloor_beta4_km.prt' SolidBSP [hull 1] 25 (0.00 seconds) SolidBSP [hull 2] 25 (0.00 seconds) SolidBSP [hull 3] 25 (0.00 seconds) 0.52 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\program files\valve hammer editor\maps\breakfloor_beta4_km" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] 2550 faces Create Patches : 12328 base patches 0 opaque faces 120513 square feet [17353876.00 square inches] 4 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.09 seconds) visibility matrix : 9.1 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.50 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.84 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.39 seconds) Transfer Lists : 18094752 : 18.09M transfers Indices : 5892896 : 5.62M bytes Data : 72379008 : 69.03M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.83 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds) 57.53 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\maps\breakfloor_beta4_km.bsp" "C:\Program Files\Steam\steamapps\pass_teh_hyrup\counter-strike\cstrike\maps\breakfloor_beta4_km.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve hammer editor\maps\breakfloor_beta4_km.pts" "C:\Program Files\Steam\steamapps\pass_teh_hyrup\counter-strike\cstrike\maps\breakfloor_beta4_km.pts" ** Executing... ** Command: Copy File ** Parameters: +map "breakfloor_beta4_km" -game cstrike -dev -console +deathmatch 1