;What needs work? Names for magic items ;Input dungeon level and type Prompt: Dungeon Level {} 1 Prompt: Dungeon Type {|Lair|Maze|Mine|Planar Gate|Stronghold|Temple or Shrine|Tomb|Treasure Vault|General} General Table: prompt_example Dungeon Level {$prompt1}, Dungeon Type {$prompt2} \n [Room Purpose: >> underline] [@prepurpose] \n [Room Condition: >> underline] [@Condition] \n [Room contents: >> underline] [@Contents] \n [Dressing: >> underline] [@Dressing] \n [Furnishings: >> underline] [@Furnishing] ;5e Selecting correct room purpose table Table: prepurpose [when]{$prompt2} = Lair[do][@lair][end][when]{$prompt2} = Maze[do][@maze][end][when]{$prompt2} = Mine[do][@mine][end][when]{$prompt2} = Planar Gate[do][@gate][end][when]{$prompt2} = Stronghold[do][@stronghold][end][when]{$prompt2} = Temple or Shrine[do][@temple][end][when]{$prompt2} = Tomb[do][@tomb][end][when]{$prompt2} = Treasure Vault[do][@vault][end][when]{$prompt2} = General[do][@general][end] ;5e Dungeon: Lair Table: lair Type: Lookup Roll: 1d20 1 : Armory stocked with weapons and armor 2 : Audience chamber, used to receive guests 3 : Banquet room for important celebrations 4 : Barracks where the lair's defenders are quartered 5 : Bedroom, for use by leaders 6 : Chapel where the lair's inhabitants worship 7 : Cistern or well for drinking water 8-9 : Guardroom for the defense of the lair 10 : Kennel for pets or guard beasts 11 : Kitchen for food storage and preparation 12 : Pen or prison where captives are held 13-14 : Storage, mostly nonperishable goods 15 : Throne room where the lair's leaders hold court 16 : Torture chamber 17 : Training and exercise room 18 : Trophy room or museum 19 : Latrine or bath 20 : Workshop for the construction of weapons, armor, tools, and other goods ;5e Dungeon: Maze Table: maze Type: Lookup Roll: 1d20 1 : Conjuring room, used to summon creatures that guard the maze 2-5 : Guard room for sentinels that patrol the maze 6-10 : Lair for guard beasts that patrol the maze 11 : Pen or prison accessible only by secret door, used to hold captives condemned to the maze 12 : Shrine dedicated to a god or other entity 13-14 : Storage for food, as well as tools used by the maze's guardians to keep the complex in working order 15-18 : Trap to confound or kill those sent into the maze 19 : Well that provides drinking water 20 : Workshop where doors, torch sconces, and other furnishings are repaired and maintained ;5e Dungeon: Mine Table: mine Type: Lookup Roll: 1d20 1-2 : Barracks for miners 3 : Bedroom for a supervisor or manager 4 : Chapel dedicated to a patron deity of miners, earth, or protection 5 : Cistern providing drinking water for miners 6-7 : Guardroom 8 : Kitchen used to feed workers 9 : Laboratory used to conduct tests on strange minerals extracted from the mine 10-15 : Lode where metal ore is mined: depleted 16 : Office used by the mine supervisor 17 : Smithy for repairing damaged tools 18-19 : Storage for tools and other equipment 20 : Strong room or vault used to store ore for transport to the surface ;5e Dungeon: Planar Gate Table: gate Type: Lookup Roll: 1d100 1-3 : Decorated foyer or antechamber 4-8 : Armory used by the portal's guardians 9-10 : Audience chamber for receiving visitors 11-19 : Barracks used by the portal's guards 20-23 : Bedroom for use by the high-ranking members of the order that guards the portal 24-30 : Chapel dedicated to a deity or deities related to the portal and its defenders 31-35 : Cistern providing fresh water 36-38 : Classroom for use of initiates learning about the portal 's secrets 39 : Conjuring room for summoning creatures used to investigate or defend the portal 40-41 : Crypt where the remains of those that died guarding the portal are kept 42-47 : Dining room 48-50 : Divination room used to investigate the portal and events tied to it 51-55 : Dormitory for visitors and guards 56-57 : Entry room or vestibule 58-59 : Gallery for displaying trophies and objects related to the portal and those that guard it 60-67 : Guardroom to protect or watch over the portal 68-72 : Kitchen 73-77 : Laboratory for conducting experiments relating to the portal and creatures that emerge from it 78-80 : Library holding books about the portal's history 81-85 : Pen or prison for holding captives or creatures that emerge from the portal 86-87 : Planar junction, where the gate to another plane once stood 88-90 : Storage 91 : Strong room or vault, for guarding valuable treasures connected to the portal or funds used to pay the planar gate's guardians 92-93 : Study 94 : Torture chamber, for questioning creatures that pass through the portal or that attempt to clandestinely use it 95-98 : Latrine or bath 99-100 : Workshop for constructing tools and gear needed to study the portal ;5e Dungeon: Stronghold Table: stronghold Type: Lookup Roll: 1d100 1-2 : Antechamber where visitors seeking access to the stronghold wait 3-5 : Armory holding high-quality gear, including light siege weapons such as ballistas 6 : Audience chamber used by the master of the stronghold to receive visitors 7 : Aviary or zoo for keeping exotic creatures 8-11 : Banquet room for hosting celebrations and guests 12-15 : Barracks used by elite guards 16 : Bath outfitted with a marble floor and other luxurious accoutrements 17 : Bedroom for use by the stronghold 's master or important guests 18 : Chapel dedicated to a deity associated with the stronghold's master 19-21 : Cistern providing drinking water 22-25 : Dining room for intimate gatherings or informal meals 26 : Dressing room featuring a number of wardrobes 27-29 : Gallery for the display of expensive works of art and trophies 30-32 : Game room used to entertain visitors 33-50 : Guardroom 51 : Kennel where monsters or trained animals that protect the stronghold are kept 52-57 : Kitchen designed to prepare exotic foods for large numbers of guests 58-61 : Library with an extensive collection of rare books 62 : Lounge used to entertain guests 63-70 : Pantry, including cellar for wine or spirits 71-74 : Sitting room for family and intimate guests 75-78 : Stable 79-86 : Storage for mundane goods and supplies 87 : Hidden behind a secret door is a strong room or vault for protecting important treasures 88-92 : Study, including a writing desk 93 : Throne room, elaboratel y decorated 94-96 : Waiting room where lesser guests are held before receiving an audience 97-98 : Latrine or bath 99-100 : Crypt belonging to the stronghold's master or someone else of importance ;5e Dungeon: Temple or Shrine Table: temple Type: Lookup Roll: 1d100 1-3 : Armory filled with weapons and armor, battle banners, and pennants 4-5 : Audience chamber where priests of the temple receive commoners and low-ranking visitors 6-7 : Banquet room used for celebrations and holy days 8-10 : Barracks for the temple 's military arm or its hired guards 11-14 : Cells where the faithful can sit in quiet contemplation 15-24 : Central temple built to accommodate rituals 25-28 : Chapel dedicated to a lesser deity associated with the temple 's major deity 29-31 : Classroom used to train initiates and priests 32-34 : Conjuring room, specially sanctified and used to summon extraplanar creatures 35-40 : Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and traps 41-42 : Dining room (large) for the temple 's servants and lesser priests 43 : Dining room (small) for the temple's high priests 44-46 : Divination room, inscribed with runes and stocked with soothsaying implements 47-50 : Dormitory for lesser priests or students 51-56 : Guardroom 57 : Kennel for animals or monsters associated with the temple 's deity 58-60 : Kitchen (might bear a disturbing resemblance to a torture chamber in an evil temple) 61-65 : Library, well stocked with religious treatises 66-68 : Prison for captured enemies (in good or neutral temples) or those designated as sacrifices (in evil temples) 69-73 : Robing room containing ceremonial outfits and items 74 : Stable for riding horses and mounts belonging to the temple, or for visiting messengers and caravans 75-79 : Storage holding mundane supplies 80 : Strong room or vault holding important relics and ceremonial items, heavily trapped 81-82 : Torture chamber, used in inquisitions (in good or neutral temples with a lawful bent) or for the sheer joy of causing pain (evil temples) 83-89 : Trophy room where art celebrating key figures and events from mythology is displayed 90 : Latrine or bath 91-94 : Well for drinking water, defendable in the case of attack or siege 95-100 : Workshop for repairing or creating weapons, religious items, and tools ;5e Dungeon: Tomb Table: tomb Type: Lookup Roll: 1d20 1 : Antechamber for those that have come to pay respect to the dead or prepare themselves for burial rituals 2-3 : Chapel dedicated to deities that watch over the dead and protect their resting places 4-8 : Crypt for less important burial 9 : Divination room, used in rituals to contact the dead for guidance 10 : False crypt (trapped) to kill or capture thieves 11 : Gallery to display the deeds ofthe deceased through trophies, statues , paintings and so forth 12 : Grand crypt for a noble, high priest, or other important individual 13-14 : Guardroom, usually guarded by undead, constructs, or other creatures that don't need to eat or sleep 15 : Robing room for priests to prepare for burial rituals 16-17 : Storage, stocked with tools for maintaining the tomb and preparing the dead for burial 18 : Tomb where the wealthiest and most important folk are interred, protected by secret doors and traps 19-20 : Workshop for embalming the dead ;5e Dungeon: Treasure Vault Table: vault Type: Lookup Roll: 1d20 1 : Antechamber for visiting dignitaries 2 : Armory containing mundane and magic gear used by the treasure vault's guards 3-4 : Barracks for guards 5 : Cistern providing fresh water 6-9 : Guardroom to defend against intruders 10 : Kennel for trained beasts used to guard the treasure vault 11 : Kitchen for feeding guards 12 : Watch room that allows guards to observe those who approach the dungeon 13 : Prison for holding capture a intruders 14-15 : Strong room or vaul, for guarding the treasure hidden in the dungeon, access ible only by locked or secret door 16 : Torture chamber for extracting information from captured intruders 17-20 : Trap or other trick designed to kill or capture creatures that enter the dungeon ;5e Chamber State Table: Condition Type: Lookup Roll: 1d20 1-3 : Rubble, ceiling partially collapsed 4-5 : Holes, floor partially collapsed 6-7 : Ashes, contents mostly burned 8-9 : Used as a campsite 10-11 : Pool of water; chamber's original contents are water damaged 12-16 : Furniture wrecked but still present 17-18 : Converted to [@general] 19 : Stripped bare 20 : Pristine and in original state ;5e General dungeon chambers Table: general Type: Lookup Roll: 1d100 1 : Antechamber 2-3 : Armory 4 : Audience chamber 5 : Aviary 6-7 : Banquet room 8-10 : Barracks 11 : Bath or latrine 12 : Bedroom 13 : Bestiary 14-16 : Cell 17 : Chantry 18 : Chapel 19-20 : Cistern 21 : Classroom 22 : Closet 23-24 : Conjuring room 25-26 : Court 27-29 : Crypt 30-31 : Dining room 32-33 : Divination room 34 : Dormitory 35 : Dressing room 36 : Entry room or vestibule 37-38 : Gallery 39-40 : Game room 41-43 : Guardroom 44-45 : Hall 46-47 : Hall, great 48-49 : Hallway 50 : Kennel 51-52 : Kitchen 53-54 : Laboratory 55-57 : Library 58-59 : Lounge 60 : Meditation chamber 61 : Observatory 62 : Office 63-64 : Pantry 65-66 : Pen or prison 67-68 : Reception room 69-70 : Refectory 71 : Robing room 72 : Salon 73-74 : Shrine 75-76 : Sitting room 77-78 : Smithy 79 : Stable 80-81 : Storage room 82-83 : Strong room or vault 84-85 : Study 86-88 : Temple 89-90 : Throne room 91 : Torture chamber 92-93 : Training or exercise room 94-95 : Trophy room or museum 96 : Waiting room 97 : Nursery or schoolroom 98 : Well 99-100 : Workshop ;5e Dungeon Dressing Table: Dressing Type: Lookup Roll: 1d100 1 : Arrow, broken 2-4 : Ashes 5-6 : Bones 7 : Bottle, broken 8 : Chain, corroded 9 : Club, splintered 10-19 : Cobwebs 20 : Coin, copper 21-22 : Cracks, ceiling 23-24 : Cracks, floor 25-26 : Cracks, wall 27 : Dagger hilt 28-29 : Damp ceiling 30-33 : Dampness, wall 34 : Dried blood 35-41 : Dripping blood 42-44 : Dung 45-49 : Dust 50 : Flask, cracked 51 : Food scraps 52 : Fungi (common) 53-55 : Guano 56 : Hair or fur 57 : Hammer head, cracked 58 : Helmet, badly dented 59 : Iron bar, bent and rusted 60 : Javelin head, blunt 61 : Leather boot 62-64 : Leaves and twigs 65-68 : Mold (common) 69 : Pick handle 70 : Pole, broken (5ft. long) 71 : Pottery shards 72-73 : Rags 74 : Rope, rotten 75-76 : Rubble and dirt 77 : Sack, torn 78-80 : Slime (harmless) 81 : Spike, rusted 82-83 : Sticks 84 : Stones, small 85 : Straw 86 : Sword blade, broken 87 : Teeth or fangs, scattered 88 : Torch stub 89 : Wall scratchings 90-91 : Water, large puddle 92-93 : Water, small puddle 94-95 : Water, trickle 96 : Wax blob (candle stub) 97 : Wax drippings 98-100 : Wood pieces, rotting ;5e Dungeon Furnishings Table: Furnishing Type: Lookup Roll: 1d600 1 : Altar 2 : Armchair 3 : Armoire 4 : Arras or curtain 5 : Bag 6 : Barrel (40 gallons) 7-8 : Bed 9 : Bench 10 : Blanket 11 : Box (large) 12 : Brazier and charcoal 13 : Bucket 14 : Buffet cabinet 15 : Bunks 16 : Butt (huge cask, 125 gallons) 17 : Cabinet 18 : Candelabrum 19 : Carpet (large) 20 : Cask (40 gallons) 21 : Chandelier 22 : Charcoal 23-24 : Chair, plain 25 : Chair, padded 26 : Chair, padded, or divan 27 : Chest, large 28 : Chest, medium 29 : Chest ofdrawers 30 : Closet (wardrobe) 31 : Coal 32-33 : Couch 34 : Crate 35 : Cresset 36 : Cupboard 37 : Cushion 38 : Dais 39 : Desk 40-42 : Fireplace and wood 43 : Fireplace with mantle 44 : Firkin (small cask, 10 gallons) 45 : Fountain 46 : Fresco 47 : Grindstone 48 : Hamper 49 : Hassock 50 : Hogshead (large cask, 65 gallons) 51 : Idol (large) 52 : Keg (small barrel, 20 gallons) 53 : Loom 54 : Mat 55 : Mattress 56 : Pail 57 : Painting 58-60 : Pallet 61 : Pedestal 62-64 : Pegs 65 : Pillow 66 : Pipe (large cask, 105 gallons) 67 : Quilt 68-70 : Rug (small or medium) 71 : Rushes 72 : Sack 73 : Sconce 74 : Screen 75 : Sheet 76-77 : Shelf 78 : Shrine 79 : Sideboard 80 : Sofa 81 : Staff, normal 82 : Stand 83 : Statue 84 : Stool, high 85 : Stool, normal 86 : Table, large 87 : Table, long 88 : Table, low 89 : Table, round 90 : Table, small 91 : Table, trestle 92 : Tapestry 93 : Throne 94 : Trunk 95 : Tub 96 : Tun (huge cask, 250 gallons) 97 : Urn 98 : Wall basin and font 99 : Wood billets 100 : Workbench 101-105 : Altar 106-108 : Bells 109-111 : Brazier 112 : Candelabra 113-114 : Candles 115 : Candlesticks 116 : Cassocks 117 : Chimes 118-119 : Cloth, altar 120-123 : Columns or pillars 124 : Curtain or tapestry 125 : Drum 126-127 : Font 128-129 : Gong 130-135 : Holy or unholy symbol 136-137 : Holy or unholy writings 138-143 : Idol 144-148 : Incense burner 149 : Kneeling bench 150-153 : Lamp 154 : Lectern 155 : Mosaic 156-158 : Offertory container 159 : Paintings or frescoes 160-161 : Pews 162 : Pipes, musical 163 : Prayer rug 164 : Pulpit 165 : Rail 166-169 : Robes 170-171 : Screen 172-176 : Shrine 177 : Side chairs 178-179 : Stand 180-182 : Statue 183 : Throne 184-185 : Thurible 186-190 : Tripod 191-197 : Vestments 198-199 : Votive light 200 : Whistle 201-203 : Alembic 204-205 : Balance and weights 206-209 : Beaker 210 : Bellows 211-214 : Book 215-216 : Bottle 217 : Bowl 218 : Box 219-222 : Brazier 223 : Cage 224 : Candle 225-226 : Candlestick 227-228 : Cauldron 229-230 : Chalk 231-232 : Crucible 233 : Crystal ball 234 : Decanter 235 : Desk 236 : Dish 237-240 : Flask or jar 241 : Funnel 242 : Furnace 243-244 : Herbs 245 : Horn 246-247 : Hourglass 248-249 : jug 250 : Kettle 251 : Ladle 252 : Lamp or lantern 253 : Lens (concave or convex) 254 : Magic circle 255 : Mortar and pestle 256 : Pan 257-258 : Parchment 259 : Pentacle 260 : Pentagram 261 : Pipe, smoking 262 : Pot 263 : Prism 264-265 : Quill 266-268 : Retort 269 : Rod, mixing or stirring 270-272 : Scroll 273 : Sexton 274-275 : Skull 276 : Spatula 277 : Spoon, measuring 278 : Stand 279 : Stool 280 : Stuffed animal 281 : Tank (container) 282 : Tongs 283 : Tripod 284 : Tube (container) 285-286 : Tube (piping) 287 : Tweezers 288-290 : Vial 291 : Water clock 292 : Wire 293-300 : Workbench 301 : Awl 302 : Bandages 303 : Basin 304-305 : Basket 306-307 : Book 308-309 : Bottle 310 : Bowl 311 : Box 312-313 : Brush 314 : Candle 315 : Candle snuffer 316 : Candlestick 317 : Cane or walking stick 318 : Case 319 : Casket (small) 320-321 : Coffer 322 : Cologne or perfume 323 : Comb 324 : Cup 325 : Decanter 326-327 : Dish 328 : Ear spoon 329 : Ewer 330 : Flagon, mug, or tankard 331-332 : Flask or jar 333 : Food 334 : Fork 335 : Grater 336 : Grinder 337 : Horn, drinking 338 : Hourglass 339 : Jug or pitcher 340 : Kettle 341 : Key 342 : Knife 343 : Knucklebones or dice 344 : Ladle 345-346 : Lamp or lantern 347-348 : Mirror 349 : Needle(s) 350 : Oil , cooking 351 : Oil , fuel 352 : Oil, scented 353 : Pan 354-355 : Parchment 356 : Pipe, musical 357 : Pipe, smoking 358 : Plate, platter, or saucer 359 : Pot 360-361 : Pouch 362 : Powder puff 363 : Quill 364 : Razor 365 : Rope 366 : Salve or unguent 367-368 : Scroll 369 : Shaker 370 : Sifter or strainer 371-372 : Soap 373 : Spigot 374 : Spoon 375 : Stopper 376-377 : Statuette or 378-379 : figurine 380-382 : Thread 383 : Tinderbox (with flint and steel) 384 : Towel 385 : Tray 386 : Trivet or tripod 387-388 : Tureen 389-390 : Twine 391-392 : Vase 393 : Vial 394 : Washcloth 395 : Whetstone 396 : Wig 397-398 : Wool 399-400 : Yarn 401-403 : container of ash 404-406 : container of bark 407-409 : container of bodily organs 410-411 : container of bones 415-417 : container of cinders 418-422 : container of crystals 423-426 : container of dust 427-428 : container of fibers 429-431 : container of gelatin 432-435 : container of grains 436-438 : container of grease 439-441 : container of husks 442-446 : container of leaves 447-454 : container of liquid, thin 455-459 : container of liquid, viscous 460-461 : container of lumps, unidentifiable 462-464 : container of oil 465-468 : container of paste 469-471 : container of pellets 472-484 : container of powder 485-486 : container of semiliquid suspension 487-488 : container of skin or hide 489-490 : container of spheres of [|metal|stone|wood] 491-492 : container of splinters 493-494 : container of stalks 495-497 : container of strands 498-500 : container of strips 501-502 : Account records 503-504 : Alchemist's notebook 505-506 : Almanac 507-508 : Bestiary 509-511 : Biography 512-514 : Book of heraldry 515 : Book of myths 516 : Book of pressed flowers 517 : Calendar 518-522 : Catalog 523-524 : Contract 525-527 : Diary 528-529 : Dictionary 530-532 : Doodles or sketches 533 : Forged document 534 : Grammar workbook 535-536 : Heretical text 537-541 : Historical text 542-543 : Last will and testament 544-545 : Legal code 546-553 : Letter 554 : Lunatic's ravings 555 : Magic tricks (not a spellbook) 556 : Magic scroll 557-559 : Map or atlas 560 : Memoir 561-562 : Navigational chart or star chart 563 : Novel 564 : Painting 565 : Poetry 566-567 : Prayer book 568-569 : Property deed 570 : Recipe book or cookbook 571-574 : Record of a criminal trial 575 : Royal proclamation 576 : Sheet music 577-578 : Spell book 579 : Text on armor making 580 : Text on astrology 581-582 : Text on brewing 583-584 : Text on exotic 585-586 : flora or fauna 587-588 : Text on herbalism 589-590 : Text on local flora 591-592 : Text on mathematics 593 : Text on masonry 594 : Text on medicine 595 : Theological text 596 : Tome of forbidden lore 597-599 : Travelogue for an exotic land 600 : Travelogue of the planes ;AD&D DMG Random Room Contents Table Table: Contents Type: Lookup Roll: 1d20 1-12:[Empty >> Bold] 13-14:[Monster: >> Bold] [@premonster] 15-17:[Monster: >> Bold] [@premonster] \n[Treasure: >> Bold] [when]{$prompt1}<5[do][{6d6*100} cp, {3d6*100} sp, {2d6*10} gp, [@Treasure0]][end][when]{$prompt1}=5[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=6[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=7[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=8[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=9[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=10[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=11[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=12[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=13[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=14[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=15[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=16[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}>16[do][{12d6*1000} gp, {8d6*1000} pp, [@Treasure17]][end]\n [Treasure contained in: >> bold][@containers] 18:[|[Special: >> Bold] [@Special]|[Stairs: >> Bold] [@Stairs]] 19:[Trick/Trap: >> Bold] [@trick] 20:[Treasure: >> Bold] [when]{$prompt1}<5[do][{6d6*100} cp, {3d6*100} sp, {2d6*10} gp, [@Treasure0]][end][when]{$prompt1}=5[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=6[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=7[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=8[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=9[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=10[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=11[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=12[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=13[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=14[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=15[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=16[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}>16[do][{12d6*1000} gp, {8d6*1000} pp, [@Treasure17]][end] \n [Treasure contained in: >> bold][@containers] ;Table to send to correct monster level table based on dungeon level Table: premonster [when]{$prompt1} = 1[do][@monster1][end][when]{$prompt1} = 2[do][@monster2][end][when]{$prompt1} = 3[do][@monster3][end][when]{$prompt1} = 4[do][@monster4][end][when]{$prompt1} = 5[do][@monster5][end][when]{$prompt1} = 6[do][@monster6][end][when]{$prompt1} = 7[do][@monster7][end][when]{$prompt1} = 8[do][@monster8][end][when]{$prompt1} = 9[do][@monster9][end][when]{$prompt1} = 10[do][@monster10][end][when]{$prompt1} = 11[do][@monster11][end][when]{$prompt1} = 12[do][@monster12][end][when]{$prompt1} = 13[do][@monster13][end][when]{$prompt1} = 14[do][@monster14][end][when]{$prompt1} = 15[do][@monster15][end][when]{$prompt1} = 16[do][@monster16][end][when]{$prompt1} = 17[do][@monster17][end][when]{$prompt1} = 18[do][@monster18][end][when]{$prompt1} = 19[do][@monster19][end][when]{$prompt1} = 20[do][@monster20][end] ;Randomly selects encounters from easy to deadly for dungeon level 1 Table:monster1 Type:Lookup Roll:1d6 1: {1d10+4}x [@exp10] 2: {2d3+1}x [@exp25] 3: {1d3+1}x [@exp50] 4: {1d2}x [@exp100] 5: [@exp200] 6: [@exp450] ;Randomly selects encounters from easy to deadly for dungeon level 2 Table:monster2 Type:Lookup Roll:1d6 1: {1d8+3}x [@exp25] 2: {2d3+1}x [@exp50] 3: {1d3+1}x [@exp100] 4: {1d2}x [@exp200] 5: [@exp450] 6: [@exp700] ;Randomly selects encounters from easy to deadly for dungeon level 3 Table:monster3 Type:Lookup Roll:1d7 1: {2d5+1}x [@exp50] 2: {1d6+1}x [@exp100] 3: {1d3+1}x [@exp200] 4: {1d2}x [@exp450] 5: [@exp700] 6: [@exp1100] 7: [@exp1800] ;Randomly selects encounters from easy to deadly for dungeon level 4 Table:monster4 Type:Lookup Roll:1d8 1: {1d10+4}x [@exp50] 2: {1d6+2}x [@exp100] 3: {1d4+1}x [@exp200] 4: 2x [@exp450] 5: {1d2}x [@exp700] 6: [@exp1100] 7: [@exp1800] 8: [@exp2300] ;Randomly selects encounters from easy to deadly for dungeon level 5 Table:monster5 Type:Lookup Roll:1d10 1: {1d10+4}x [@exp100] 2: {2d4+1}x [@exp200] 3: {1d4+1}x [@exp450] 4: {1d2+1}x [@exp700] 5: {1d2}x [@exp1100] 6: [@exp1800] 7: [@exp2300] 8: [@exp2900] 9: [@exp3900] 10: [@exp5000] ;Randomly selects encounters from easy to deadly for dungeon level 6 Table:monster6 Type:Lookup Roll:1d10 1: {1d8+2}x [@exp200] 2: {2d3}x [@exp450] 3: {1d3+1}x [@exp700] 4: 2x [@exp1100] 5: {1d2}x [@exp1800] 6: {1d2}x [@exp2300] 7: [@exp2900] 8: [@exp3900] 9: [@exp5000] 10: [@exp5900] ;Randomly selects encounters from easy to deadly for dungeon level 7 Table:monster7 Type:Lookup Roll:1d10 1: {2d3}x [@exp450] 2: {1d4+1}x [@exp700] 3: {1d2+1}x [@exp1100] 4: {1d2}x [@exp1800] 5: {1d2}x [@exp2300] 6: [@exp2900] 7: [@exp3900] 8: [@exp5000] 9: [@exp5900] 10: [@exp7200] ;Randomly selects encounters from easy to deadly for dungeon level 8 Table:monster8 Type:Lookup Roll:1d11 1: {1d4+3}x [@exp450] 2: {2d3}x [@exp700] 3: {1d3+1}x [@exp1100] 4: {1d3}x [@exp1800] 5: {1d2}x [@exp2300] 6: {1d2}x [@exp2900] 7: [@exp3900] 8: [@exp5000] 9: [@exp5900] 10: [@exp7200] 11: [@exp8400] ;Randomly selects encounters from easy to deadly for dungeon level 9 Table:monster9 Type:Lookup Roll:1d11 1: {1d4+2}x [@exp700] 2: {1d3+1}x [@exp1100] 3: {1d2+1}x [@exp1800] 4: {1d2}x [@exp2300] 5: {1d2}x [@exp2900] 6: [@exp3900] 7: [@exp5000] 8: [@exp5900] 9: [@exp7200] 10: [@exp8400] 11: [@exp10000] ;Randomly selects encounters from easy to deadly for dungeon level 10 Table:monster10 Type:Lookup Roll:1d11 1: {1d4+1}x [@exp1100] 2: {1d2+1}x [@exp1800] 3: 2x [@exp2300] 4: {1d2}x [@exp2900] 5: {1d2}x [@exp3900] 6: [@exp5000] 7: [@exp5900] 8: [@exp7200] 9: [@exp8400] 10: [@exp10000] 11: [@exp11500] ;Randomly selects encounters from easy to deadly for dungeon level 11 Table:monster11 Type:Lookup Roll:1d13 1: {2d3}x [@exp1100] 2: {1d3+1}x [@exp1800] 3: {1d2+1}x [@exp2300] 4: {1d2}x [@exp2900] 5: {1d2}x [@exp3900] 6: {1d2}x [@exp5000] 7: [@exp5900] 8: [@exp7200] 9: [@exp8400] 10: [@exp10000] 11: [@exp11500] 12: [@exp13000] 13: [@exp15000] ;Randomly selects encounters from easy to deadly for dungeon level 12 Table:monster12 Type:Lookup Roll:1d14 1: {2d3+1}x [@exp1100] 2: {1d4+1}x [@exp1800] 3: {1d3+1}x [@exp2300] 4: {1d3+1}x [@exp2900] 5: 2x [@exp3900] 6: {1d2}x [@exp5000] 7: {1d2}x [@exp5900] 8: {1d2}x [@exp7200] 9: [@exp8400] 10: [@exp10000] 11: [@exp11500] 12: [@exp13000] 13: [@exp15000] 14: [@exp18000] ;Randomly selects encounters from easy to deadly for dungeon level 13 Table:monster13 Type:Lookup Roll:1d15 1: {1d3+1d4+1}x [@exp1100] 2: {2d3}x [@exp1800] 3: {1d4+1}x [@exp2300] 4: {1d3+1}x [@exp2900] 5: {1d2+1}x [@exp3900] 6: {1d2}x [@exp5000] 7: {1d2}x [@exp5900] 8: {1d2}x [@exp7200] 9: {1d2}x [@exp8400] 10: [@exp10000] 11: [@exp11500] 12: [@exp13000] 13: [@exp15000] 14: [@exp18000] 15: [@exp20000] ;Randomly selects encounters from easy to deadly for dungeon level 14 Table:monster14 Type:Lookup Roll:1d15 1: {2d3}x [@exp1800] 2: {1d4+1}x [@exp2300] 3: {1d3+1}x [@exp2900] 4: {1d2+1}x [@exp3900] 5: {1d2}x [@exp5000] 6: {1d2}x [@exp5900] 7: {1d2}x [@exp7200] 8: {1d2}x [@exp8400] 9: [@exp10000] 10: [@exp11500] 11: [@exp13000] 12: [@exp15000] 13: [@exp18000] 14: [@exp20000] 15: [@exp22000] ;Randomly selects encounters from easy to deadly for dungeon level 15 Table:monster15 Type:Lookup Roll:1d15 1: {2d3}x [@exp2300] 2: {1d4+1}x [@exp2900] 3: {1d3+1}x [@exp3900] 4: {1d2+1}x [@exp5000] 5: {1d2}x [@exp5900] 6: {1d2}x [@exp7200] 7: {1d2}x [@exp8400] 8: {1d2}x [@exp10000] 9: [@exp11500] 10: [@exp13000] 11: [@exp15000] 12: [@exp18000] 13: [@exp20000] 14: [@exp22000] 15: [@exp25000] ;Randomly selects encounters from easy to deadly for dungeon level 16 Table:monster16 Type:Lookup Roll:1d15 1: {2d3}x [@exp2300] 2: {1d4+1}x [@exp2900] 3: {1d3+1}x [@exp3900] 4: {1d2+1}x [@exp5000] 5: {1d2}x [@exp5900] 6: {1d2}x [@exp7200] 7: {1d2}x [@exp8400] 8: {1d2}x [@exp10000] 9: [@exp11500] 10: [@exp13000] 11: [@exp15000] 12: [@exp18000] 13: [@exp20000] 14: [@exp22000] 15: [@exp25000] ;Randomly selects encounters from easy to deadly for dungeon level 17 Table:monster17 Type:Lookup Roll:1d15 1: {2d3}x [@exp2900] 2: {1d4+1}x [@exp3900] 3: {1d3+1}x [@exp5000] 4: {1d2+1}x [@exp5900] 5: {1d2+1}x [@exp7200] 6: {1d2}x [@exp8400] 7: {1d2}x [@exp10000] 8: {1d2}x [@exp11500] 9: {1d2}x [@exp13000] 10: {1d2}x [@exp15000] 11: [@exp18000] 12: [@exp20000] 13: [@exp22000] 14: [@exp25000] 15: [@exp33000] ;Randomly selects encounters from easy to deadly for dungeon level 18 Table:monster18 Type:Lookup Roll:1d15 1: {2d3}x [@exp2900] 2: {1d4+1}x [@exp3900] 3: {1d3+1}x [@exp5000] 4: {1d2+1}x [@exp5900] 5: {1d2+1}x [@exp7200] 6: {1d2}x [@exp8400] 7: {1d2}x [@exp10000] 8: {1d2}x [@exp11500] 9: {1d2}x [@exp13000] 10: {1d2}x [@exp15000] 11: [@exp18000] 12: [@exp20000] 13: [@exp22000] 14: [@exp25000] 15: [@exp33000] ;Randomly selects encounters from easy to deadly for dungeon level 19 Table:monster19 Type:Lookup Roll:1d15 1: {2d3}x [@exp3900] 2: {1d4+1}x [@exp5000] 3: {1d3+1}x [@exp5900] 4: {1d2+1}x [@exp7200] 5: {1d2+1}x [@exp8400] 6: {1d2}x [@exp10000] 7: {1d2}x [@exp11500] 8: {1d2}x [@exp13000] 9: {1d2}x [@exp15000] 10: {1d2}x [@exp18000] 11: [@exp20000] 12: [@exp22000] 13: [@exp25000] 14: [@exp33000] 15: [@exp41000] ;Randomly selects encounters from easy to well beyond deadly for dungeon level 20 Table:monster20 Type:Lookup Roll:1d22 1: {2d3}x [@exp5000] 2: {1d4+1}x [@exp5900] 3: {1d3+1}x [@exp7200] 4: {1d2+1}x [@exp8400] 5: {1d2+1}x [@exp10000] 6: {1d2}x [@exp11500] 7: {1d2}x [@exp13000] 8: {1d2}x [@exp15000] 9: {1d2}x [@exp18000] 10: {1d2}x [@exp20000] 11: [@exp22000] 12: [@exp25000] 13: [@exp33000] 14: [@exp41000] 15: [@exp50000] 16: [@exp62000] 17: [@exp75000] 18: [@exp90000] 19: [@exp105000] 20: [@exp120000] 21: [@exp135000] 22: [@exp155000] ;CR 0 monsters Table:exp10 Type:Lookup Roll:1d37 1 : Awakened Shrub 2 : Baboon 3 : Badger 4 : Bat 5 : Cat 6 : Commoner 7 : Crab 8 : Crawling Claw 9 : Deer 10 : Devil - Lemur 11 : Eagle 12 : Frog 13 : Fungi - Shrieker 14 : Giant Fire Beetle 15 : Goat 16 : Hawk 17 : Homunculus 18 : Hyena 19 : Jackal 20 : Lizard 21 : Myconid - Sprout 22 : Octopus 23 : Owl 24 : Quipper 25 : Rat 26 : Raven 27 : Scorpion 28 : Sea Horse 29 : Spider 30 : Vulture 31 : Weasel 32 : Golden Cat (5eF) 33 : Olive Slime (5eF) 34 : Rat, Shadow (5eF) 35 : Witch Grass (5eF) 36 : Witherstench (5eF) 37 : Zombie Raven (5eF) ;CR 1/8 monsters Table:exp25 Type:Lookup Roll:1d38 1 : Bandit 2 : Blight - Twig 3 : Blood Hawk 4 : Camel 5 : Cultist 6 : Demon - Manes 7 : Flumph 8 : Flying Snake 9 : Giant Crab 10 : Giant Rat 11 : Giant Rat - Diseased 12 : Giant Weasel 13 : Guard 14 : Kobold 15 : Mastiff 16 : Merfolk 17 : Modron - Monodrone 18 : Mule 19 : Noble 20 : Poisonous Snake 21 : Pony 22 : Slaad - Tadpole 23 : Stirge 24 : Tribal Warrior 25 : Astral Moth (5eF) 26 : Carbuncle (5eF) 27 : Cat, Feral Undead (5eF) 28 : Fire Crab, Lesser (5eF) 29 : Jaculi (5eF) 30 : Mandragora (5eF) 31 : Mandrill (5eF) 32 : Mantari (5eF) 33 : Mite (5eF) 34 : Origami Warrior (5eF) 35 : Shadow, Lesser (5eF) 36 : Tunnel Prawn (5eF) 37 : Vegepygmy Commoner, Worker (5eF) 38 : Vulchling (5eF) ;CR 1/4 monsters Table:exp50 Type:Lookup Roll:1d63 1 : Aarakocra 2 : Acolyte 3 : Animated Object - Flying Sword 4 : Axe Beak 5 : Blight - Needle 6 : Blink Dog 7 : Boar 8 : Bullywug 9 : Constrictor Snake 10 : Demon - Dretch 11 : Dinosaur - Pteranodon 12 : Draft Horse 13 : Elk 14 : Drow 15 : Giant Badger 16 : Giant Bat 17 : Giant Centipede 18 : Giant Frog 19 : Giant Lizard 20 : Giant Owl 21 : Giant Poisonous Snake 22 : Giant Wolf Spider 23 : Goblin 24 : Grimlock 25 : Kenku 26 : Kobold - Winged 27 : Kuo-Toa 28 : Modron - Duodrone 29 : Panther 30 : Pixie 31 : Pseudodragon 32 : Riding Horse 33 : Skeleton 34 : Sprite 35 : Swarm of Bats 36 : Swarm of Rats 37 : Swarm of Ravens 38 : Troglodyte 39 : Wolf 40 : Zombie 41 : Blood Hawk (5eF) 42 : Boneneedle, Lesser (5eF) 43 : Cave Cricket (5eF) 44 : Cave Eel (5eF) 45 : Clam, Giant (5eF) 46 : Dark Creeper (5eF) 47 : Fungus Bat (5eF) 48 : Fyr (5eF) 49 : Gillmonkey (5eF) 50 : Gorbel (5eF) 51 : Grippli (5eF) 52 : Hawktoad (5eF) 53 : Huggermugger (5eF) 54 : Land Lamprey (5eF) 55 : Leopard, Snow (5eF) 56 : Leucrotta, Young (5eF) 57 : Mite, Pestie (5eF) 58 : Pech (5eF) 59 : Ronus (5eF) 60 : Screaming Devilkin (5eF) 61 : Vampire Rose (5eF) 62 : Volt (5eF) 63 : Yellow Musk Zombie (5eF) ;CR 1/2 monsters Table:exp100 Type:Lookup Roll:1d64 1 : Ape 2 : Black Bear 3 : Blight - Vine 4 : Cockatrice 5 : Crocodile 6 : Darkmantle 7 : Fungi - Gas Spore 8 : Fungi - Violet Fungus 9 : Giant Goat 10 : Giant Sea Horse 11 : Giant Wasp 12 : Gnoll 13 : Gnome, Deep (Svirfneblin) 14 : Hobgoblin 15 : Jackalwere 16 : Lizardfolk 17 : Magmin 18 : Mephit - Dust 19 : Mephit - Ice 20 : Mephit - Magma 21 : Mephit - Mud 22 : Mephit - Smoke 23 : Mephit - Steam 24 : Modron - Tridrone 25 : Myconid - Adult 26 : Oozes - Gray Ooze 27 : Orc 28 : Piercer 29 : Reef Shark 30 : Rust Monster 31 : Sahuagin 32 : Satyr 33 : Scout 34 : Shadow 35 : Skeleton - Warhorse 36 : Swarm of Insects 37 : Thug 38 : Warhorse 39 : Worg 40 : Amphoron of Yothri (Worker) (5eF) 41 : Beetle, Giant Water (5eF) 42 : Cadaver (5eF) 43 : Centipede Nest (5eF) 44 : Death Dog (5eF) 45 : Dire Corby (5eF) 46 : Eblis (5eF) 47 : Exoskeleton, Giant Ant (5eF) 48 : Fire Snake, Poisonous (5eF) 49 : Hanged Man (5eF) 50 : Horsefly, Giant (5eF) 51 : Kech (5eF) 52 : Midnight Peddler (5eF) 53 : Olive Slime Zombie (5eF) 54 : Phycomid (5eF) 55 : Pyrolisk (5eF) 56 : Russet Mold (5eF) 57 : Seahorse, Giant (5eF) 58 : Shadow Mastiff (5eF) 59 : Skulk (5eF) 60 : Tabaxi (5eF) 61 : Therianthrope, Foxwere (5eF) 62 : Therianthrope, Owlwere (5eF) 63 : Tri-Flower Frond (5eF) 64 : Vegepygmy Guard (5eF) ;CR 1 monsters Table:exp200 Type:Lookup Roll:1d69 1 : Animated Object - Animated Armor 2 : Brown Bear 3 : Bugbear 4 : Death Dog 5 : Demon - Quasit 6 : Devil - Imp 7 : Dire Wolf 8 : Dragon - Wyrmling Brass 9 : Dragon - Wyrmling Copper 10 : Dryad 11 : Duergar 12 : Faerie Dragon - red,orange pr yellow 13 : Ghoul 14 : Giant Eagle 15 : Giant Hyena 16 : Giant Octopus 17 : Giant Spider 18 : Giant Toad 19 : Giant Vulture 20 : Goblin Boss 21 : Harpy 22 : Hippogriff 23 : Kuo-Toa - Whip 24 : Lion 25 : Modron - Quadrone 26 : Ogre - Half 27 : Salamander - Fire Snake 28 : Scarecrow 29 : Specter 30 : Spy 31 : Swarm of Quippers 32 : Thri-Kreen 33 : Tiger 34 : Yuan-Ti - Pureblood 35 : Boalisk (5eF) 36 : Boneneedle, Greater (5eF) 37 : Caryatid Column (5eF) 38 : Chupacabra (5eF) 39 : Church Grim (5eF) 40 : Cooshee (5eF) 41 : Corpsespun (5eF) 42 : Crabman (5eF) 43 : Drake, Fire (5eF) 44 : Drake, Ice (5eF) 45 : Elusa Hound (5eF) 46 : Fetch (5eF) 47 : Flowershroud (5eF) 48 : Gargoyle, Green Guardian (5eF) 49 : Gorilla Bear (5eF) 50 : Green Brain (5eF) 51 : Hippocampus (5eF) 52 : Hoar Fox (5eF) 53 : Hyaenodon (5eF) 54 : Igniguana (5eF) 55 : Jupiter Bloodsucker (5eF) 56 : Kelpie (5eF) 57 : Korred (5eF) 58 : Kurok-spirit (5eF) 59 : Lava Child (5eF) 60 : Ooze, Glacial (5eF) 61 : Ryven (5eF) 62 : Sandling (5eF) 63 : Skelzi (5eF) 64 : Taer (5eF) 65 : Tangtal (5eF) 66 : Therianthrope, Wolfwere (5eF) 67 : Triton, Dark (5eF) 68 : Yellow Musk Creeper (5eF) 69 : Jackal of Darkness (5eF) ;CR 2 monsters Table:exp450 Type:Lookup Roll:1d98 1 : Animated Object - Rug of Smothering 2 : Ankheg 3 : Awakened Tree 4 : Azer 5 : Bandit Captain 6 : Beserker 7 : Carrion Crawler 8 : Centaur 9 : Cult Fanatic 10 : Devil - Spined Devil 11 : Dinosaur - Allosaurus 12 : Dinosaur - Plesiosaurus 13 : Dragon - Wyrmling Black 14 : Dragon - Wyrmling Green 15 : Dragon - Wyrmling White 16 : Dragon - Wyrmling Bronze 17 : Dragon - Wyrmling Silver 18 : Druid 19 : Ettercap 20 : Faerie Dragon - green, blue or violet 21 : Gargoyle 22 : Ghoul - Ghast 23 : Giant Boar 24 : Giant Constrictor Snake 25 : Giant Elk 26 : Gibbering Mouther 27 : Gith - Githzerai Monk 28 : Gnoll - Pack Lord 29 : Grick 30 : Griffon 31 : Hag - Sea 32 : Hunter Shark 33 : Intellect Devourer 34 : Lizardfolk - Shaman 35 : Lycanthrope - Wererat 36 : Merrow 37 : Mimic 38 : Modron - Pentadrone 39 : Myconid - Soveriegn 40 : Nothic 41 : Ogre 42 : Oozes - Gelatinous Cube 43 : Oozes - Ochre Jelly 44 : Orc - Eye of Gruumsh 45 : Orc - Orog 46 : Pegasus 47 : Peryton 48 : Polar Bear 49 : Priest 50 : Quaggoth 51 : Rhinoceros 52 : Saber-Toothed Tiger 53 : Sahuagin - Priestess 54 : Skeleton - Minotaur 55 : Specter - Poltergeist 56 : Swarm of Poisonous Snakes 57 : Will-O'-Wisp 58 : Zombie - Ogre 59 : Adherer (5eF) 60 : Amphoron of Yothri (Warrrior) (5eF) 61 : Ape, Flying (5eF) 62 : Bloody Bones (5eF) 63 : Bone Cobbler (5eF) 64 : Cave Fisher (5eF) 65 : Cimota (5eF) 66 : Clamor (5eF) 67 : Cobra Flower (5eF) 68 : Coffer Corpse (5eF) 69 : Crayfish, Monstrous (5eF) 70 : Dark Stalker (5eF) 71 : Darnoc (5eF) 72 : Decapus (5eF) 73 : Ectoplasm (5eF) 74 : Eel, Giant Moray (5eF) 75 : Exoskeleton, Giant Beetle (5eF) 76 : Fen Witch (5eF) 77 : Fire Crab, Greater (5eF) 78 : Flail Snail (5eF) 79 : Foo Dog (5eF) 80 : Fungoid (5eF) 81 : Gallows Tree Zombie (5eF) 82 : Ghost Ammonite (5eF) 83 : Golem, Stone Guardian (5eF) 84 : Grue, Type 2 (5eF) 85 : Helix Moth Larva (5eF) 86 : Kampfult (5eF) 87 : Khargra (5eF) 88 : Leucrotta, Adult (5eF) 89 : Mummy of the Deep (5eF) 90 : Naga, Hanu-naga (5eF) 91 : Pudding, Blood (5eF) 92 : Slithering Tracker (5eF) 93 : Strangle Weed (5eF) 94 : Tazelwurm (5eF) 95 : Temporal Crawler (5eF) 96 : Therianthrope, Lionwere (5eF) 97 : Weredactyl (5eF) 98 : Were-Mist (5eF) ;CR 3 monsters Table:exp700 Type:Lookup Roll:1d55 1 : Basilisk 2 : Beholder - Spectator 3 : Bugbear - Chief 4 : Devil - Bearded Devil 5 : Dinosaur - Ankylosaurus 6 : Displacer Beast 7 : Doppleganger 8 : Dragon - Wyrmling Blue 9 : Dragon - Wyrmling Gold 10 : Giant Scorpoin 11 : Gith - Githyanki Warrior 12 : Grell 13 : Hag - Green 14 : Hell Hound 15 : Hobgoblin Captain 16 : Hook Horror 17 : Killer Whale 18 : Knight 19 : Lycanthrope - Werewolf 20 : Manticore 21 : Minotaur 22 : Mummy 23 : Nightmare 24 : Owlbear 25 : Phase Spider 26 : Veteran 27 : Water Weird 28 : Wight 29 : Winter Wolf 30 : Yeti 31 : Yuan-Ti - Malison 32 : Algoid (5eF) 33 : Aranea (5eF) 34 : Ascomoid (5eF) 35 : Basilisk, Crimson (5eF) 36 : Bat, Doombat (5eF) 37 : Beetle, Giant Slicer (5eF) 38 : Bloodsuckle (5eF) 39 : Borsin (5eF) 40 : Burning Dervish (5eF) 41 : Cadaver Lord (5eF) 42 : Catfish, Giant Electric (5eF) 43 : Crypt Thing (5eF) 44 : Death Worm (5eF) 45 : Dust Digger (5eF) 46 : Eel, Gulper (5eF) 47 : Exoskeleton, Giant Crab (5eF) 48 : Fear Guard (5eF) 49 : Gargoyle, Fungus (5eF) 50 : Golem, Wooden (5eF) 51 : Hieroglyphicroc (5eF) 52 : Kamadan (5eF) 53 : Murder Crow (5eF) 54 : Sepulchral Guardian (5eF) 55 : Vegepygmy Chief (5eF) ;CR 4 monsters Table:exp1100 Type:Lookup Roll:1d43 1 : Banshee 2 : Chuul 3 : Couatl 4 : Demon - Shadow Demon 5 : Dragon - Wyrmling Red 6 : Elephant 7 : Ettin 8 : Flameskull 9 : Ghost 10 : Gnoll - Fang of Yeenoghu 11 : Hag - Sea (Coven) 12 : Helmed Horror 13 : Lamia 14 : Lizardfolk - King/Queen 15 : Lycanthrope - Wereboar 16 : Lycanthrope - Weretiger 17 : Naga - Bone 18 : Oozes - Black Pudding 19 : Orc - War Chief 20 : Succubus / Incubus 21 : Aaztar-Ghola (5eF) 22 : Ant Lion (5eF) 23 : Arcanoplasm (5eF) 24 : Beetle, Giant Rhinoceros (5eF) 25 : Bonesucker (5eF) 26 : Caterprism (5eF) 27 : Chaos Knight (5eF) 28 : Churr (5eF) 29 : Cimota, Guardian (5eF) 30 : Corpse Rook (5eF) 31 : Encephalon Gorger (5eF) 32 : Gargoyle, Four-Armed (5eF) 33 : Giant Slug of Pnahk (5eF) 34 : Grue, Type 1 (5eF) 35 : Lithonnite (5eF) 36 : Magmoid (5eF) 37 : Mastodon (5eF) 38 : Quadricorn (5eF) 39 : Shroom (5eF) 40 : Stegocentipede (5eF) 41 : Tendriculos (5eF) 42 : Troll, Spectral (5eF) 43 : Weird, Lava (5eF) ;CR 5 monsters Table:exp1800 Type:Lookup Roll:1d54 1 : Bulette 2 : Cambion 3 : Demon - Barlgura 4 : Devil - Barbed Devil 5 : Dinosaur - Triceratops 6 : Elemental - Air 7 : Elemental - Earth 8 : Elemental - Fire 9 : Elemental - Water 10 : Drow - Elite Warrior 11 : Giant - Hill 12 : Giant Crocodile 13 : Giant Shark 14 : Gladiator 15 : Golem - Flesh 16 : Gorgon 17 : Hag - Green (Coven) 18 : Hag - Night 19 : Lycanthrope - Werebear 20 : Otyugh 21 : Remorhazes - young 22 : Revenant 23 : Roper 24 : Sahuagin - Baron 25 : Salamander 26 : Shambling Mound 27 : Slaad - Red 28 : Troll 29 : Umber Hulk 30 : Unicorn 31 : Vampire - Spawn 32 : Wraith 33 : Xorn 34 : Yugoloth - Mezzoloth 35 : Zombie - Beholder 36 : Artificer of Yothri (5eF) 37 : Assassin Bug (5eF) 38 : Astral Shark (5eF) 39 : Aurumvorax (5eF) 40 : Basilisk, Greater (5eF) 41 : Blood Orchid (5eF) 42 : Catoblepas (5eF) 43 : Cerebral Stalker (5eF) 44 : Corpsespinner (5eF) 45 : Demonic Knight (5eF) 46 : Denizen of Leng (5eF) 47 : Foresters Bane (5eF) 48 : Gargoyle, Margoyle (5eF) 49 : Mustard Jelly (5eF) 50 : Ooze, Magma (5eF) 51 : Red Jester (5eF) 52 : Scythe Tree (5eF) 53 : Sea Serpent, Fanged (5eF) 54 : Sea Serpent, Spitting (5eF) ;CR 6 monsters Table:exp2300 Type:Lookup Roll:1d29 1 : Chimera 2 : Cyclops 3 : Demon - Chasme 4 : Demon - Vrock 5 : Dragon - Young White 6 : Dragon - Young Brass 7 : Drider 8 : Galeb Duhr 9 : Gith - Githzerai Zerth 10 : Hobgoblin Warlord 11 : Invisible Stalker 12 : Kuo-Toa - Archpriest 13 : Mage 14 : Mammoth 15 : Medusa 16 : Wyvern 17 : Amphoron of Yothri (Juggernaut) (5eF) 18 : Biclops (5eF) 19 : Brass Man (5eF) 20 : Brontotherium (5eF) 21 : Brume (5eF) 22 : Cave Leech (5eF) 23 : Cimota, High (5eF) 24 : Gray Nisp (5eF) 25 : Helix Moth Adult (5eF) 26 : Leng Spider (5eF) 27 : Treant, Lightning (5eF) 28 : Troll, Two-Headed (5eF) 29 : Wooly Rhinoceros (5eF) ;CR 7 monsters Table:exp2900 Type:Lookup Roll:1d22 1 : Dragon - Young Black 2 : Dragon - Young Copper 3 : Drow - Mage 4 : Giant - Stone 5 : Giant Ape 6 : Grick - Alpha 7 : Hag - Night (Coven) 8 : Mind Flayer 9 : Oni 10 : Shield Guardian 11 : Slaad - Blue 12 : Yuan-Ti - Abomination 13 : Blood Orchid Savant (5eF) 14 : Crimson Mist (5eF) 15 : Dracolisk (5eF) 16 : Genie, Hawanar (5eF) 17 : Giant, Jack-in-Irons (5eF) 18 : Golem, Flagstone (5eF) 19 : Gorgimera (5eF) 20 : Grimm (5eF) 21 : Hangman Tree (5eF) 22 : Stygian Skeleton (5eF) ;CR 8 monsters Table:exp3900 Type:Lookup Roll:1d18 1 : Assassin 2 : Cloaker 3 : Demon - Hezrou 4 : Devil - Chain Devil 5 : Dinosaur - Tyrannosaurus Rex 6 : Dragon - Young Green 7 : Dragon - Young Bronze 8 : Drow - Priestess of Lolth 9 : Fomorian 10 : Giant - Frost 11 : Gith - Githyanki Knight 12 : Hydra 13 : Naga - Spirit 14 : Slaad - Green 15 : Gnarlwood (5eF) 16 : Gohl (5eF) 17 : Quickwood (5eF) 18 : Tunnel Worm (5eF) ;CR 9 monsters Table:exp5000 Type:Lookup Roll:1d15 1 : Demon - Glabrezu 2 : Devil - Bone Devil 3 : Dragon - Young Blue 4 : Dragon - Young Silver 5 : Giant - Cloud 6 : Giant - Fire 7 : Golem - Clay 8 : Slaad - Gray 9 : Treant 10 : Yeti, Abominable 11 : Yugoloth - Nycaloth 12 : Aerial Servant (5eF) 13 : Blood Orchid Grand Savant (5eF) 14 : Golem, Furnace (5eF) 15 : Vorin (5eF) ;CR 10 monsters Table:exp5900 Type:Lookup Roll:1d12 1 : Aboleth 2 : Angel - Deva 3 : Demon - Yochlol 4 : Dragon - Young Red 5 : Dragon - Young Gold 6 : Golem - Stone 7 : Naga - Guardian 8 : Slaad - Death 9 : Demon: Thalasskoptis (5eF) 10 : Gloom Crawler (5eF) 11 : Sea Serpent, Brine (5eF) 12 : Widow Creeper (5eF) ;CR 11 monsters Table:exp7200 Type:Lookup Roll:1d11 1 : Behir 2 : Devil - Horned 3 : Genie - Dao 4 : Genie - Djinni 5 : Genie - Efreeti 6 : Genie - Marid 7 : Remorhaz 8 : Roc 9 : Sphinx - Gynosphinx 10 : Froghemoth (5eF) 11 : Tentacled Horror (5eF) ;CR 12 monsters Table:exp8400 Type:Lookup Roll:1d4 1 : Archmage 2 : Devil - Erinyes 3 : Yugoloth - Arcanaloth 4 : Chain Worm (5eF) ;CR 13 monsters Table:exp10000 Type:Lookup Roll:1d9 1 : Beholder 2 : Demon - Nalfeshnee 3 : Dragon - Adult White 4 : Dragon - Adult Brass 5 : Giant - Storm 6 : Rakshasa 7 : Vampire 8 : Yugoloth - Ultraloth 9 : Gallows Tree (5eF) ;CR 14 monsters Table:exp11500 Type:Lookup Roll:1d6 1 : Beholder - Death Tyrant 2 : Devil - Ice Devil 3 : Dragon - Adult Black 4 : Dragon - Adult Copper 5 : Sea Serpent, Deep Hunter (5eF) 6 : Skeleton Warrior (5eF) ;CR 15 monsters Table:exp13000 Type:Lookup Roll:1d5 1 : Dragon - Adult Green 2 : Dragon - Adult Bronze 3 : Mummy - Lord 4 : Purple Worm 5 : Demon: Thalasskpotis (5eF) ;CR 16 monsters Table:exp15000 Type:Lookup Roll:1d6 1 : Angel - Planetar 2 : Demon - Marilith 3 : Dragon - Adult Blue 4 : Dragon - Adult Silver 5 : Golem - Iron 6 : Soul Reaper (5eF) ;CR 17 monsters Table:exp18000 Type:Lookup Roll:1d6 1 : Death Knight 2 : Demon - Goristro 3 : Dragon - Adult Red 4 : Dragon - Adult Gold 5 : Dragon Turtle 6 : Sphinx - Androsphinx ;CR 18 monsters Table:exp20000 Type: Lookup Roll:1d2 1 : Demilich 2 : Demilich ;CR 19 monsters Table:exp22000 Type: Lookup Roll:1d2 1 : Demon - Balor 2 : Demon - Balor ;CR 20 monsters Table:exp25000 Type: Lookup Roll:1d5 1 : Devil - Pit Fiend 2 : Dragon - Ancient White 3 : Dragon - Ancient Brass 4 : Dagon (5eF) 5 : Sea Serpent, Shipbreaker (5eF) ;CR 21 monsters Table:exp33000 Type: Lookup Roll:1d4 1 : Angel - Solar 2 : Dragon - Ancient Black 3 : Dragon - Ancient Copper 4 : Lich ;CR 22 monsters Table:exp41000 Type: Lookup Roll:1d2 1 : Dragon - Ancient Green 2 : Dragon - Ancient Bronze ;CR 23 monsters Table:exp50000 Type: Lookup Roll:1d4 1 : Dragon - Ancient Blue 2 : Dragon - Ancient Silver 3 : Empyrean 4 : Kraken ;CR 24 monsters Table:exp62000 Type: Lookup Roll:1d2 1 : Dragon - Ancient Red 2 : Dragon - Ancient Gold ;CR 25 monsters Table:exp75000 Type: Lookup Roll:1d2 1: No entry 2: No entry ;CR 26 monsters Table:exp90000 Type: Lookup Roll:1d2 1: No entry 2: No entry ;CR 27 monsters Table:exp105000 Type: Lookup Roll:1d2 1: No entry 2: No entry ;CR 28 monsters Table:exp120000 Type: Lookup Roll:1d2 1: No entry 2: No entry ;CR 29 monsters Table:exp135000 Type: Lookup Roll:1d2 1: No entry 2: No entry ;CR 30 monsters Table:exp155000 Type: Lookup Roll:1d2 1 : Tarrasque 2 : Tarrasque ;AD&D DMG Table VH: Treasure containers Table:containers Type:Lookup Roll:1d20 1-2: Bags, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching]. 3-4: Sacks, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching]. 5-6: Small coffers, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching]. 7-8: Chests, [|unguarded|[@guarded], DC[|10|15|20] to detect if actively searching]. 9-10: Huge chests [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching]. 11-12: Pottery jars [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching]. 13-14: Metal urns [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching]. 15-16: Stone containers [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching]. 17-18: Iron trunks [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching]. 19-20: Loose [|unhidden|[@hidden], DC[|10|15|20] to detect if actively searching]. ;AD&D DMG Table VI: Treasure guarded by Table:guarded Type:Lookup Roll:1d20 1-2:Contact poison on container, deadly poison damage, Constitution DC [|10|15|20] to take half. 3-4:Contact poison on treasure, deadly poison damage, Constitution DC [|10|15|20] to take half. 5-6:Poison needle in lock, deadly poison damage, Constitution DC [|10|15|20] to take half. 7: Poison needle in handle, deadly poison damage, Constitution DC [|10|15|20] to take half. 8: Spring darts firing from front of container, deadly poison damage, Dexterity DC [|10|15|20] to avoid. 9: Spring darts firing up from top of container, deadly poison damage, Dexterity DC [|10|15|20] to avoid. 10: Spring darts firing up from inside bottom of container, deadly poison damage, Dexterity DC [|10|15|20] to avoid. 11-12: Blade scything across inside, deadly slashing damage, Dexterity DC [|10|15|20] to avoid. 13: Poison snake living inside container. 14: Gas released by opening container: [@gas] 15: Trapdoor opens in front of container, Dexterity DC [|10|15|20] to avoid falling 10' 16: Trapdoor opens 6' in front of container, Dexterity DC [|10|15|20] to avoid falling 10' 17: Stone block drops in front of container, Dexterity DC [|10|15|20] to avoid dangerous bludgeoning damage. 18: Spears released from wall when container opened. {1d3} spears, +8 attack, 1d6 piercing damage per arrow. 5% of spears are poisoned, DC 15 constitution saving throw or 2d10 poison damage on failed save, half on successful. 19: [Explosive runes >> italic] When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centred on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw DC[|15|20]. A creature takes 5d8 [|acid|cold|fire|lightning|thunder] damage on a failed saving throw, or half as much damage on a successful one. 20: [Symbol >> italic] The glyph is nearly invisible, requiring an Intelligence (Investigation) check DC [|15|20] to find it. This is also the save DC. Trigger: [|opening the object|approaching within a certain distance|seeing or reading the glyph]. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there. [@symbol] ;AD&D DMG Table VJ: Treasure hidden by/in Table:hidden Type:Lookup Roll:1d20 1-3: [Invisibility >> italics] 4-5: [Illusion >> italics] to change or hide appearance 6: Secret space under container 7-8: Secret compartment in container 9: Inside ordinary item in plain view 10: Disguised to appear as something else 11: Under a heap of trash/dung 12-13: Under a loose stone in floor 14-15: Behind a loose stone in wall 16-20: In a secret room nearby ;AD&D DMG Table VII: Trick/Trap and 5e Trick/Trap Table:trick Type:Lookup Roll:1d40 1-5: Secret door unless unlocated. To locate, Wisdom (perception) check DC [|10|15|20]. If unlocated, Pit 10' deep, DC 10 to spot. 6-7: Pit 10' deep, DC 10 to spot. 8: Pit 10' deep with spikes, DC 10 to spot. 2d10 piercing damage in addition to falling damage 9: Elevator room, after party enters room, descends 1 level and will not ascend for 5 hours. 10: Elevator room, after party enters room, descends 2 levels and will not ascend for 5 hours. 11: Elevator room, after party enters room, descends 1 level. Descends 1 additional level each time an unsuccessful attempt at door opening is made (Strength(athletics) DC [|10|15|20], or until descends {1d4+1} levels. Will not ascend for 10 hours. 12: Wall 10' behind slides across passage, blocking it for {1d6+4} hours. 13: Oil pours on random person from hole in ceiling, dexterity save DC [|10|15|20] or suffer dangerous fire damage on failed save, half on successful. 14: Pit 10' deep, DC 10 to spot, pit walls move together to crush victim(s) in {1d4+1} rounds, after which victim(s) take deadly damage each round. 15: Arrow trap, {1d3} arrows, +8 attack, 1d6 piercing damage per arrow. 5% of arrows are poisoned, DC 15 constitution saving throw or 2d10 poison damage on failed save, half on successful. 16: Spear trap, {1d3} spears, +8 attack, 1d6 piercing damage per arrow. 5% of spears are poisoned, DC 15 constitution saving throw or 2d10 poison damage on failed save, half on successful. 17: Gas - [@gas] 18: [|Door falls outward causing setback damage|Stone falls from ceiling causing dangerous damage] to all who fail dexterity save DC [|10|15|20]. 19: Illusory Wall, DC 20 to spot, concealing [@illusory]. 20: Chute down 1 level, cannot be ascended in any manner 21 : Book that [@tricks] 22 : Brain preserved in a jar that [@tricks] 23 : Burning fire that [@tricks] 24 : Cracked gem that [@tricks] 25 : Door that [@tricks] 26 : Fresco that [@tricks] 27 : Furniture that [@tricks] 28 : Glass sculpture that [@tricks] 29 : Mushroom field that [@tricks] 30 : Painting that [@tricks] 31 : Plant or tree that [@tricks] 32 : Pool of water that [@tricks] 33 : Runes engraved on wall or floor that [@tricks] 34 : Skull that [@tricks] 35 : Sphere of magical energy that [@tricks] 36 : Statue that [@tricks] 37 : Stone obelisk that [@tricks] 38 : Suit of armor that [@tricks] 39 : Tapestry or rug that [@tricks] 40 : Target dummy that [@tricks] ;5e Tricks Table:tricks Type: Lookup Roll:1d100 1-3 : ages the first person to touch the object 4-6 : the touched object [|animates|animates other objects nearby] 7-10 : asks three skill-testing questions (if all three are answered correctly, a reward appears) 11-13 : bestows [|resistance|vulnerability] 14-16 : changes a character's [|alignment|personality|size|appearance|sex] when touched 17-19 : changes [|gold to lead|metal to brittle crystal] 20-22 : creates a force field 23-26 : creates an illusion 27-29 : suppresses magic items for a time 30-32 : [|enlarges|reduces] characters 33-35 : [magic mouth >> italics] speaks a riddle 36-38 : [confusion >> italics] (targets all creatures within 10ft.) 39-41 : gives [|true|false] directions 42-44 : grants a wish 45-47 : flies about to avoid being touched 48-50 : casts [geas >> italics] on the characters 51-53 : [|increases|reduces|negates|reverses] gravity 54-56 : induces greed 57-59 : contains an imprisoned creature 60-62 : locks or unlocks exits 63-65 : offers a game of chance, with the promise of a reward or valuable information 66-68 : [|helps|harms] certain types of creatures 69-71 : casts [polymorph >> italics] on the characters (lasts 1 hour) 72-75 : presents a puzzle or riddle 76-78 : prevents movement 79-81 : releases [|coins|false coins|gems|false gems|a magic item|a map] 82-84 : [|releases|summons|turns into] a monster 85-87 : casts [suggestion >> italics] on the characters 88-90 : wails loudly when touched 91-93 : talks [|normal speech|nonsense|poetry and rhymes|singing|spellcasting|screaming] 94-97 : teleports characters to another place 98-100 : swaps two or more characters' minds ;5e effects of Symbol Table:symbol Type:Lookup Roll:1d8 1:Death. Each target must make a Constitution saving throw, taking 10d 10 necrotic damage on a failed save, or half as much damage on a successful save. 2:Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable o f meaningful communication and has disadvantage on attack rolls and ability checks. 3:Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able. 4:Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it cant attack or target any creature with harmful abilities, spells, or other magical effects. 5:Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature cant take actions, can't understand what other creatures say, cant read, and speaks only in gibberish. The DM controls its movement, which is erratic. 6:Pain. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save. 7:Sleep. Each target must make a Wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake. 8:Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save. ;AD&D illusory trick Table:illusory Type:Lookup Roll:1d20 1-6:Pit 10' deep 7-10: Chute down 1 level, cannot be ascended in any manner 11-20: Room \n[Monster: >> Bold] \n[Treasure: >> Bold] [when]{$prompt1}<5[do][{6d6*100} cp, {3d6*100} sp, {2d6*10} gp, [@Treasure0]][end][when]{$prompt1}=5[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=6[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=7[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=8[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=9[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=10[do][{2d6*100} cp, {2d6*1000} sp, {6d6*100} gp, {3d6*10} pp, [@Treasure5]][end][when]{$prompt1}=11[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=12[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=13[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=14[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=15[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}=16[do][{4d6*1000} gp, {5d6*100} pp, [@Treasure11]][end][when]{$prompt1}>16[do][{12d6*1000} gp, {8d6*1000} pp, [@Treasure17]][end] ;AD&D DMG Table VIIA: Gas Table:gas Type:Lookup Roll:1d20 1-7: Only effect is to obscure vision. 8-9: Blinds for 10-60 minutes after passing through, no saving throw. 10-12: Fear: run back 120' feet unless Wisdom saving through DC [|10|15|20] is made. 13: Sleep: Sound asleep for 20-120 minutes, no saving throw, elves immune. 14-18: Strength: All who enter benefit from [Enhance Ability - Bull's Strength >> italic] for 1-10 hours. 19: Sickness: DC [|10|15|20] Constitution saving throw or contract [|Cackle fever|Sewer plague|Sight rot] (DMG p 257) immediately. 20: Poison: DC [|10|15|20] Constitution saving throw or suffer deadly poison damage on failed save, half on successful. ;5e Random Obstacles and AD&D DMG Pools Table:Special Type:Lookup Roll:1d32 1 : Antilife aura a radius of {1d10*10} ft.; while in the aura, living creatures can't regain hit points 2 : Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3 : [Blade barrier >> italics] blocks passage 4-8 : Cave-in 9-12 : Chasm {1d4*10} ft. wide and {2d6*10} ft. deep, possibly connected to other levels of the dungeon 13-14 : Flooding leaves {2d10} ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising stairs to contain the water 15 : Lava flows through the area [| |with a stone bridge crossing it] 16 : Overgrown mushrooms block progress and must be hacked down. [| | | |Hidden among them is a [@fungus]]. 17 : Poisonous gas (deals 1d6 poison damage per minute of exposure) 18 : [Reverse gravity >> italics] effect causes creatures to fall toward the ceiling 19 : [Wall of fire >> italics] blocks passage 20 : [Wall of force >> italics] blocks passage 21-30: Non-magical Pool 31-32: Magical pool [@magicpool] ;AD&D DMG Table VIII C Magic Pools Table: magicpool Type: Lookup Roll: 1d20 1-8: Turns gold to [|platinum|lead] one time only. 9-15: Will, on a one-time only basis add or subtract 1-3 points from a random attribute. Check independently for each character. 16-17: Talking pool which will grant 1 [wish >> italics] to characters of its alignment and damage others from 1-20 points. [Wish >> italics] can be withheld for up to one day. Pool's alignment is [@poolalignment]. 18-20: Transporter pool: [@transporterpool] ;AD&D DMG Pool alignment Table: poolalignment Type: Lookup Roll: 1d20 1-6: Lawful good 7-9: Lawful evil 10-12: Chaotic good 13-17: Chaotic evil 18-20: Neutral ;AD&D DMG Transporter pool Table: transporterpool Type: Lookup Roll: 1d20 1-7: Back to surface 8-12: Elsewhere on level 13-16: 1 level down 17-20: 100 miles away for outdoor adventure ;5e Fungus and Dungeon Hazards Table: fungus Type: Lookup Roll:1d20 1-3: Brown mold 4-8 Green slime 9-10 Shrieker 11-15: Spiderwebs 16-17: Violet fungus 18-20: Yellow mold ;AD&D DMG Random Stairs Table Table:Stairs Type: Lookup Roll: 1d20 1-5: Stairs down 1 level, [@Stairs1] 6:Stairs down 2 levels, [@Stairs2] 7:Stairs down 3 levels, [@Stairs3] 8:Stairs up 1 level 9:Stairs up dead end, [@Stairs4] 10:Stairs down dead end, [@Stairs5] 11:Chimney up 1 level 12:Chimney up 2 levels 13:Chimney down 2 levels 14-16:Trap door down 1 level 17:Trap door down 2 levels 18-20:Stairs up 1, then down 2 ;Several tables to determine extra properties of stairways Table:Stairs1 Type:Lookup Roll: 1d20 1-19:Two-way 20:Has a door which closes egress for the day. Table:Stairs2 Type:Lookup Roll: 1d20 1-18:Two-way 19-20:Has a door which closes egress for the day. Table:Stairs3 Type:Lookup Roll: 1d20 1-17:Two-way 18-20:Has a door which closes egress for the day. Table:Stairs4 Type:Lookup Roll: 1d6 1-5:Passage ends 6:Chute down 2 levels Table:Stairs5 Type:Lookup Roll: 1d6 1-5:Passage ends 6:Chute down 1 level ;5e DMG Hoard Class Levels 0-4 Table:Treasure0 Type:Lookup Roll:1d100 1-6: -- 7-16: [@{2d4} gem10gp >> implode] (10 gp each) 17-26: [@{2d4} art25gp >> implode] (25 gp each) 27-36: [@{2d6} gem50gp >> implode] (50 gp each) 37-44: [@{2d4} gem10gp >> implode] (10 gp each); [@{1d6} magicA >> implode] 45-52: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicA >> implode] 53-60: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d6} magicA >> implode] 61-65: [@{2d4} gem10gp >> implode] (10 gp each); [@{1d6} magicB >> implode] 66-70: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicB >> implode] 71-75: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d6} magicB >> implode] 76-78: [@{2d4} gem10gp >> implode] (10 gp each); [@{1d6} magicC >> implode] 79-80: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicC >> implode] 81-85: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d6} magicC >> implode] 86-92: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicF >> implode] 93-97: [@{2d6} gem50gp >> implode] (50 gp each); [@{1d4} magicF >> implode] 98-99: [@{2d4} art25gp >> implode] (25 gp each); [@magicG >> implode] 100: [@{2d6} gem50gp >> implode] (50 gp each); [@magicG >> implode] ;5e DMG Hoard Class Levels 5-10 Table:Treasure5 Type:Lookup Roll:1d100 1-4: -- 5-10: [@{2d4} art25gp >> implode] (25 gp each) 11-16: [@{3d6} gem50gp >> implode] (50 gp each) 17-22: [@{3d6} gem100gp >> implode] (100 gp each) 23-28: [@{2d4} art250gp >> implode] (250 gp each) 29-32: [@{2d4} art25gp >> implode] (25 gp each); [@{1d6} magicA >> implode] 33-36: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d6} magicA >> implode] 37-40: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d6} magicA >> implode] 41-44: [@{2d4} art250gp >> implode] (250 gp each); [@{1d6} magicA >> implode] 45-49: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicB >> implode] 50-54: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d4} magicB >> implode] 55-59: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicB >> implode] 60-63: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicB >> implode] 64-66: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicC >> implode] 67-69: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d4} magicC >> implode] 70-72: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicC >> implode] 73-74: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicC >> implode] 75-76: [@{2d4} art25gp >> implode] (25 gp each); [@magicD >> implode] 77-78: [@{3d6} gem50gp >> implode] (50 gp each); [@magicD >> implode] 79: [@{3d6} gem100gp >> implode] (100 gp each); [@magicD >> implode] 80: [@{2d4} art250gp >> implode] (250 gp each); [@magicD >> implode] 81-84: [@{2d4} art25gp >> implode] (25 gp each); [@{1d4} magicF >> implode] 85-88: [@{3d6} gem50gp >> implode] (50 gp each); [@{1d4} magicF >> implode] 89-91: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicF >> implode] 92-94: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicF >> implode] 95-96: [@{3d6} gem100gp >> implode] (100 gp each); [@{1d4} magicG >> implode] 97-98: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicG >> implode] 99: [@{3d6} gem100gp >> implode] (100 gp each); [@magicH >> implode] 100: [@{2d4} art250gp >> implode] (250 gp each); [@magicH >> implode] ;5e DMG Hoard Class Levels 11-16 Table:Treasure11 Type:Lookup Roll:1d100 1-3: -- 4-6: [@{2d4} art250gp >> implode] (250 gp each) 7-9: [@{2d4} art750gp >> implode] (750 gp each) 10-12: [@{3d6} gem500gp >> implode] (500 gp each) 13-15: [@{3d6} gem1000gp >> implode] (1000 gp each) 16-19: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode] 20-23: [@{2d4} art750gp >> implode] (750 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode] 24-26: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode] 27-29: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicA >> implode], [@{1d6} magicB >> implode] 30-35: [@{2d4} art250gp >> implode] (250 gp each); [@{1d6} magicC >> implode] 36-40: [@{2d4} art750gp >> implode] (750 gp each); [@{1d6} magicC >> implode] 41-45: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d6} magicC >> implode] 46-50: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d6} magicC >> implode] 51-54: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicD >> implode] 55-58: [@{2d4} art750gp >> implode] (750 gp each); [@{1d4} magicD >> implode] 59-62: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d4} magicD >> implode] 63-66: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicD >> implode] 67-68: [@{2d4} art250gp >> implode] (250 gp each); [@magicE >> implode] 69-70: [@{2d4} art750gp >> implode] (750 gp each); [@magicE >> implode] 71-72: [@{3d6} gem500gp >> implode] (500 gp each); [@magicE >> implode] 73-74: [@{3d6} gem1000gp >> implode] (1000 gp each); [@magicE >> implode] 75-76: [@{2d4} art250gp >> implode] (250 gp each); [@magicF >> implode], [@{1d4} magicG >> implode] 77-78: [@{2d4} art750gp >> implode] (750 gp each); [@magicF >> implode], [@{1d4} magicG >> implode] 79-80: [@{3d6} gem500gp >> implode] (500 gp each); [@magicF >> implode], [@{1d4} magicG >> implode] 81-82: [@{3d6} gem1000gp >> implode] (1000 gp each); [@magicF >> implode], [@{1d4} magicG >> implode] 83-85: [@{2d4} art250gp >> implode] (250 gp each); [@{1d4} magicH >> implode] 86-88: [@{2d4} art750gp >> implode] (750 gp each); [@{1d4} magicH >> implode] 89-90: [@{3d6} gem500gp >> implode] (500 gp each); [@{1d4} magicH >> implode] 91-92: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicH >> implode] 93-94: [@{2d4} art250gp >> implode] (250 gp each); [@magicI >> implode] 95-96: [@{2d4} art750gp >> implode] (750 gp each); [@magicI >> implode] 97-98: [@{3d6} gem500gp >> implode] (500 gp each); [@magicI >> implode] 99-100: [@{3d6} gem1000gp >> implode] (1000 gp each); [@magicI >> implode] ;5e DMG Hoard Class Levels 17+ Table:Treasure17 Type:Lookup Roll:1d100 1-2: -- 3-5: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d8} magicC >> implode] 6-8: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d8} magicC >> implode] 9-11: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d8} magicC >> implode] 12-14: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d8} magicC >> implode] 15-22: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d6} magicD >> implode] 23-30: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d6} magicD >> implode] 31-38: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d6} magicD >> implode] 39-46: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d6} magicD >> implode] 47-52: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d6} magicE >> implode] 53-58: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d6} magicE >> implode] 59-63: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d6} magicE >> implode] 64-68: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d6} magicE >> implode] 69: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicG >> implode] 70: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d4} magicG >> implode] 71: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d4} magicG >> implode] 72: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d4} magicG >> implode] 73-74: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicH >> implode] 75-76: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d4} magicH >> implode] 77-78: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d4} magicH >> implode] 79-80: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d4} magicH >> implode] 81-85: [@{3d6} gem1000gp >> implode] (1000 gp each); [@{1d4} magicI >> implode] 86-90: [@{1d10} art2500gp >> implode] (2500 gp each); [@{1d4} magicI >> implode] 91-95: [@{1d4} art7500gp >> implode] (7500 gp each); [@{1d4} magicI >> implode] 96-100: [@{1d8} gem5000gp >> implode] (5000 gp each); [@{1d4} magicI >> implode] ;5e DMG Art Object tables Table:art25gp Type:Lookup Roll:1d10 1: Silver ewer 2: Carved bone statuette 3: Small gold bracelet 4: Cloth-of-gold vestments 5: Black velvet mask stitched with silver thread 6: Copper chalice with silver filigree 7: Pair of engraved bone dice 8: Small mirror set in a painted wooden frame 9: Embroidered silk handkerchief 10: Gold locket with a painted portrait inside Table:art250gp Type:Lookup Roll:1d10 1: Gold ring set with bloodstones 2: Carved ivory statuette 3: Large gold bracelet 4: Silver necklace with a gemstone pendant 5: Bronze crown 6: Silk robe with gold embroidery 7: Large well-made tapestry 8: Brass mug with jade inlay 9: Box of turquoise animal figurines 10: Gold bird cage with electrum filigree Table:art750gp Type:Lookup Roll:1d10 1: Silver chalice set with moonstones 2: Silver-plated steel longsword with jet set in hilt 3: Carved harp of exotic wood with ivory inlay and zircon gems 4: Small gold idol 5: Gold dragon comb set with red garnets as eyes 6: Bottle stopper cork embossed with gold leaf and set with amethysts 7: Ceremonial electrum dagger with a black pearl in the pommel 8: Silver and gold brooch 9: Obsidian statuette with gold fittings and inlay 10: Painted gold war mask Table:art2500gp Type:Lookup Roll:1d10 1: Fine gold chain set with a fire opal 2: Old masterpiece painting 3: Embroidered silk and velvet mantle set with numerous moonstones 4: Platinum bracelet set with a sapphire 5: Embroidered glove set with jewel chips 6: Jeweled anklet 7: Gold music box 8: Gold circlet set with four aquamaries 9: Eye patch with a mock eye set in blue sapphire and moonstone 10: A necklace string of small pink pearls Table:art7500gp Type:Lookup Roll:1d10 1: Jeweled gold crown 2: Jeweled platinum ring 3: Small gold statuette set with rubies 4: Gold cup set with emeralds 5: Gold jewelry box with platinum filigree 6: Painted gold child's sarcophagus 7: Jade game board with solid gold playing pieces 8: Bejeweled ivory drinking horn with gold filigree ;5e DMG Gem tables Table:gem10gp Type:Lookup Roll:1d12 1: Azurite (opaque mottled deep blue) 2: Banded agate (translucent striped [|brown|blue|white|red]) 3: Blue quartz (transparent pale blue) 4: Eye agate (translucent circles of [|gray|white|brown|blue|green]) 5: Hematite (opaque gray-black) 6: Lapis lazuli (opaque light and dark blue with yellow flecks) 7: Malachite (opaque striated light and dark green) 8: Moss agate (translucent [|pink|yellow-white] with [|mossy gray|green] markings) 9: Obsidian (opaque black) 10: Rhodochrosite (opaque light pink) 11: Tiger eye (translucent brown with golden center) 12: Turquoise (opaque light blue-green) Table:gem50gp Type:Lookup Roll:1d12 1: Bloodstone (opaque dark gray with red flecks) 2: Carnelian (opaque [|orange|red-brown]) 3: Chalcedony (opaque white) 4: Chrysoprase (translucent green) 5: Citrine (transparent pale yellow-brown 6: Jasper (opaque [|blue|black|brown] 7: Moonstone (translucent white with pale blue glow) 8: Onyx (opaque [|bands of black and white|black|white]) 9: Quartz (transparent [|white|smoky gray|yellow]) 10: Sardonyx (opaque bands of red and white) 11: Star rose quartz (translucent rosy stone with white star-shaped center) 12: Zircon (transparent pale blue-green) Table:gem100gp Type:Lookup Roll:1d10 1: Amber (transparent [|watery|rich] gold 2: Amethyst (transparent deep purple) 3: Chrysoberyl (transparent [|yellow-green|pale green]) 4: Coral (opaque crimson) 5: Garnet (transparent [|red|brown-green|violet]) 6: Jade (translucent [|light green|dark green|white]) 7: Jet (opaque deep black) 8: Pearl (opaque lustrous [|white|yellow|pink]) 9: Spinel (transparent [|red|red-brown|deep green]) 10: Tourmaline (transparent [|pale green|blue|brown|red]) Table:gem500gp Type:Lookup Roll:1d6 1: Alexandrite (transparent dark green) 2: Aquamarine (transparent pale green-blue) 3: Black pearl (opaque pure black) 4: Blue spinel (transparent deep blue) 5: Peridot (transparent rich olive green) 6: Topaz (transparent golden yellow) Table:gem1000gp Type:Lookup Roll:1d8 1: Black opal (translucent dark green with black mottling and golden flecks) 2: Blue sapphire (transparent [|blue-white|medium blue]) 3: Emerald (transparent deep bright green) 4: Fire opal (translucent fiery red) 5: Opal (translucent pale blue with green and golden mottling) 6: Star ruby (translucent ruby with white star-shaped center) 7: Star sapphire (translucent blue sapphire with white star-shaped center) 8: Yellow sapphire (transparent [|fiery yellow|yellow-green]) Table:gen5000gp Type:Lookup Roll:1d4 1: Black sapphire (translucent lustrous black with glowing highlights) 2: Diamond (transparent [|blue-white|canary|pink|brown|blue]) 3: Jacinth (transparent fiery orange) 4: Ruby (transparent [|clear red|deep crimson]) ;5e DMG Magic Item tables Table:magicA Type:Lookup Roll:1d100 1-50: Potion of healing 51-60: Spell scroll [@spell0 >> italic] 61-70: Potion of climbing 71-90: Spell scroll [@spell1 >> italic] 91-94: Spell scroll [@spell2 >> italic] 95-98: Potion of greater healing 99: Bag of holding 100: Driftglobe Table:magicB Type:Lookup Roll:1d100 1-15: Potion of greater healing 16-22: Potion of fire breath 23-29: Potion of resistance ([|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 30-34: [|Crossbow bolt|Arrow|Sling stone|Blowgun dart] +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 35-39: Potion of animal friendship 40-44: Potion of hill giant strength 45-49: Potion of growth 50-54: Potion of water breathing 55-59: Spell scroll [@spell2 >> italic] 60-64: Spell scroll [@spell3 >> italic] 65-67: Bag of holding 68-70: Keoghtom's ointment 71-73: Oil of slipperiness 74-75: Dust of disappearance 76-77: Dust of dryness 78-79: Dust of sneezing and choking 80-81: Elemental gem ([|Blue sapphire|Yellow diamond|Red corundum|Emerald]) 82-83: Philter of love 84: Alchemy jug 85: Cap of water breathing 86: Cloak of the manta ray 87: Driftglobe 88: Goggles of night 89: Helm of comprehending languages 90: Immovable rod 91: Latern of revealing 92: Mariner's armor ([|Padded|Leather|Studded leather|Hide|Chain shirt|Scale mail|Breastplate|Half plate|Ring mail|Chain mail|Splint|Plate],[@size]-sized) 93: Mithral armor ([|Chain shirt|Scale mail|Breastplate|Half plate|Ring mail|Chain mail|Splint|Plate],[@size]-sized) 94: Potion of poison 95: Ring of swimming 96: Robe of useful items 97: Rope of climbing 98: Saddle of the cavalier 99: Wand of magic detection 100: Wand of secrets Table:magicC Type:Lookup Roll:1d100 1-15: Potion of superior healing 16-22: Spell scroll [@spell4 >> italic] 23-27: [|Crossbow bolt|Arrow|Sling stone|Blowgun dart] +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 28-32: Potion of clairvoyance 33-37: Potion of diminution 38-42: Potion of gaseous form 43-47: Potion of frost giant strength 48-52: Potion of stone giant strength 53-57: Potion of heroism 58-62: Potion of invulnerability 63-67: Potion of mind reading 68-72: Spell scroll [@spell5 >> italic] 73-75: Elixir of health 76-78: Oil of etherealness 79-81: Potion of fire giant strength 82-84: Quaal's feather token ([@quaal]) 85-87: Scroll of protection ([@protection]) 88-89: Bag of beans 90-91: Bead of force 92: Chime of opening 93: Decanter of endless water 94: Eyes of minute seeing 95: Folding boat 96: Heward's handy haversack 97: Horseshoes of speed 98: Necklace of fireballs 99: Periapt of health 100: Sending stones Table:magicD Type:Lookup Roll:1d100 1-20: Potion of supreme healing 21-30: Potion of invisibility 31-40: Potion of speed 41-50: Spell scroll [@spell6 >> italic] 51-57: Spell scroll [@spell7 >> italic] 58-62: [|Crossbow bolt|Arrow|Sling stone|Blowgun dart] +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 63-67: Oil of sharpness 68-72: Potion of flying 73-77: Potion of cloud giant strength 78-82: Potion of longevity 83-87: Potion of vitality 88-92: Spell scroll [@spell8 >> italic] 93-95: Horseshoes of a zephyr 96-98: Nolzur's marvelous pigments 99: Bag of devouring 100: Portable hole Table:magicE Type:Lookup Roll:1d100 1-30: Spell scroll [@spell8 >> italic] 31-55: Potion of storm giant strength 56-70: Potion of supreme healing 71-85: Spell scroll [@spell9 >> italic] 86-93: Universal solvent 94-98: Arrow of slaying 99-100: Sovereign glue Table:magicF Type:Lookup Roll:1d100 1-15: [@weapon], +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 16-18: Shield, +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 19-21: Sentinel shield 22-23: Amulet of proof against detection and location 24-25: Boots of elvenkind 26-27: Boots of striding and springing 28-29: Bracers of archery 30-31: Brooch of shielding 32-33: Broom of flying 34-35: Cloak of elvenkind 36-37: Cloak of protection ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 38-39: Gauntlets of ogre power 40-41: Hat of disguise 42-43: Javelin of lightning 44-45: Pearl of power 46-47: Rod of the pact keeper, +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 48-49: Slippers of spider climbing 50-51: Staff of the adder 52-53: Staff of the python 54-55: [@sword] of vengeance 56-57: Trident of fish command 58-59: Wand of magic missiles 60-61: Wand of the war mage, +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 62-63: Wand of web 64-65: [@weapon] of warning 66: Adamantine armor (chain mail,[@size]-sized) 67: Adamantine armor (chain shirt,[@size]-sized) 68: Adamantine armor (scale mail,[@size]-sized) 69: Bag of tricks (gray) 70: Bag of tricks (rust) 71: Bag of tricks (tan) 72: Boots of the winterlands 73: Circlet of blasting 74: Deck of illusions 75: Eversmoking bottle 76: Eyes of charming 77: Eyes of the eagle 78: Figurine of wondrous power (silver raven) 79: Gem of brightness 80: Gloves of missile snaring 81: Gloves of swimming and climbing 82: Gloves of thievery 83: Headband of intellect 84: Helm of telepathy 85: Instrument of the bards (Doss lute) 86: Instrument of the bards (Fochlucan bandore) 87: Instrument of the bards (Mac-Fuimidh cittern) 88: Medallion of thoughts 89: Necklace of adaptation 90: Periapt of wound closure 91: Pipes of haunting 92: Pipes of the sewers 93: Ring of jumping 94: Ring of mind shielding 95: Ring of warmth 96: Ring of water walking 97: Quiver of Ehlonna 98: Stone of good luck 99: Wind fan 100: Winged boots Table:magicG Type:Lookup Roll:1d100 1-11 : [@weapon], +1 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 12-14 : Figurine of wondrous power - [|Bronze griffon|Ebony fly|Golden lions|Ivory goats|Marble elephant|Onyx dog|Onyx dog|Serpentine owl] 15 : Adamantine armor (breast plate,[@size]-sized) 16 : Adamantine armor (splint,[@size]-sized) 17 : Amulet of health 18 : Armor of vulnerability (plate,[@size]-sized) 19 : Arrow-catching shield 20 : Belt of dwarvenkind 21 : Belt of hill giant strength 22 : Berserker axe 23 : Boots of levitation 24 : Boots of speed 25 : Bowl of commanding water elementals 26 : Bracers of defense ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 27 : Brazier of commanding fire elementals 28 : Cape of the mountebank 29 : Censer of controlling air elementals 30 : Armor, +1 (chain mail,[@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 31 : Armor of resistance (chain mail,[@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 32 : Armor, +1 (chain shirt,[@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 33 : Armor of resistance (chain shirt, [@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 34 : Cloak of displacement 35 : Cloak of the bat 36 : Cube af force 37 : Daern's instant fortress 38 : Dagger of venom 39 : Dimensional shackles 40 : [@sword], dragon slayer 41 : Elven chain 42 : Flame tongue 43 : Gem of seeing 44 : Giant slayer 45 : Glamoured studded leather 46 : Helm of teleportation 47 : Horn of blasting 48 : Horn of Valhalla ([|silver|brass]) 49 : Instrument of the bards (Canaith mandolin) 50 : Instrument of the bards (Cii lyre) 51 : loun stone (awareness) 52 : loun stone (protection) 53 : loun stone (reserve) 54 : loun stone (sustenance) 55 : Iron bands of Bilarro 56 : Armor, +1 leather ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 57 : Armor of resistance (leather, [@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 58 : Mace of disruption 59 : Mace of smiting 60 : Mace of terror 61 : Mantle of spell resistance 62 : Necklace of prayer beads ([@{1d4+2} prayerbeads >> implode]) 63 : Periapt of proof against poison 64 : Ring of animal influence 65 : Ring of evasion 66 : Ring of feather falling 67 : Ring of free action 68 : Ring of protection ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 69 : Ring of resistance ([|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 70 : Ring of spell storing ({1d6-1} stored spells levels) 71 : Ring of the ram 72 : Ring of X-ray vision 73 : Robe of eyes 74 : Rod of rulership 75 : Rod of the pact keeper, +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 76 : Rope of entanglement 77 : Armor, +1 scale mail ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 78 : Armor of resistance (scale mail - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 79 : Shield, +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 80 : Shield of missile attraction 81 : Staff of charming 82 : Staff of healing 83 : Staff of swarming insects 84 : Staff of the woodlands 85 : Staff of withering 86 : Stone of controlling earth elementals 87 : Sun blade 88 : [@sword] of life stealing 89 : [@sword] of wounding 90 : Tentacle rod 91 : Vicious [@weapon] 92 : Wand of binding 93 : Wand of enemy detection 94 : Wand of fear 95 : Wand of fireballs 96 : Wand of lightning bolts 97 : Wand of paralysis 98 : Wand of the war mage, +2 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 99 : Wand of wonder 100 : Wings of flying Table:magicH Type:Lookup Roll:1d100 1-10 : [@weapon], +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 11-12 : Amulet of the planes 13-14 : Carpet of flying - [@carpet] 15-16 : Crystal ball (very rare version) 17-18 : Ring of regeneration 19-20 : Ring of shooting stars 21-22 : Ring of telekinesis 23-24 : Robe of scintillating colors 25-26 : Robe of stars 27-28 : Rod of absorption ({1d10} stored spell levels) 29-30 : Rod of alertness 31-32 : Rod of security 33-34 : Rod of the pact keeper, +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 35-36 : Scimitar of speed 37-38 : Shield, +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 39-40 : Staff of fire 41-42 : Staff of frost 43-44 : Staff of power 45-46 : Staff of striking 47-48 : Staff of thunder and lightning 49-50 : [@sword] of sharpness 51-52 : Wand of polymorph 53-54 : Wand of the war mage, +3 ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 55 : Adamantine armor (half plate, [@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 56 : Adamantine armor (plate, [@size]-sized) 57 : Animated shield 58 : Belt of fire giant strength 59 : Belt of frost (or stone) giant strength 60 : Armor, +1 breastplate, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 61 : Armor of resistance (breastplate, [@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 62 : Candle of invocation ([@candle]) 63 : Armor, +2 chain mail, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 64 : Armor, +2 chain shirt, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 65 : Cloak of arachnida 66 : Dancing [@sword] 67 : Demon armor ([@size]-sized) 68 : Dragon scale mail ([|Black|Blue|Brass|Bronze|Copper|Gold|Green|Red|Silver|White], [@size]-sized) 69 : Dwarven plate 70 : Dwarven thrower 71 : Efreeti bottle 72 : Figurine of wondrous power (obsidian steed) 73 : Frost brand, [@sword] 74 : Helm of brilliance ({1d10} diamonds, {2d10} rubies, {3d10} fire opals & {4d10} opals) 75 : Horn of Valhalla (bronze) 76 : Instrument of the bards (Anstruth harp) 77 : loun stone (absorption) 78 : loun stone (agility) 79 : loun stone (fortitude) 80 : loun stone (insight) 81 : loun stone (intellect) 82 : loun stone (leadership) 83 : loun stone (strength) 84 : Armor, +2 leather, [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 85 : Manual of bodily health 86 : Manual of gainful exercise 87 : Manual of golems ([@golem]) 88 : Manual of quickness of action 89 : Mirror of life trapping 90 : Nine lives stealer ([@sword], {1d8+1} charges) 91 : Oathbow 92 : Armor, +2 scale mail ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 93 : Spellguard shield 94 : Armor, +1 splint ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 95 : Armor of resistance (splint, ([@size]-sized) - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 96 : Armor, +1 studded leather ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 97 : Armor of resistance (studded leather, ([@size]-sized) - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 98 : Tome of clear thought 99 : Tome of leadership and influence 100 : Tome of understanding Table:MagicI Type:Lookup Roll:1d100 1-5 : Defender ([@sword]) 6-10 : Hammer of thunderbolts 11-15 : Luck blade ([@sword], {1d4-1} wishes) 16-20 : Sword of answering ([@answering]) 21-23 : Holy avenger, [@sword] 24-26 : Ring of djinni summoning 27-29 : Ring of invisibility 30-32 : Ring of spell turning 33-35 : Rod of lordly might 36-38 : Staff of the magi 39-41 : Vorpal [@sword] 42-43 : Belt of cloud giant strength 44-45 : Armor, +2 breastplate ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 46-47 : Armor, +3 chain mail ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 48-49 : Armor, +3 chain shirt ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 50-51 : Cloak of invisibility 52-53 : Crystal ball (legendary version) 54-55 : Armor, +1 halfplate ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 56-57 : Iron flask - [@flask] 58-59 : Armor, +3 leather ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 60-62 : Armor, +1 plate ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 63 : Robe of the archmagi 64-65 : Rod of resurrection 66-67 : Armor, +1 scale mail ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 68-69 : Scarab of protection 70-71 : Armor, +2 splint ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 72-73 : Armor, +2 studded leather ([@size]-sized) ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 74-75 : Well of many worlds 76 : [@armor], [@size]-sized ([creator: >> italic] [@creator]; [history: >> italic] [@history]; [minor property: >> italic] [@minorproperty]; [quirk: >> italic] [@quirk]) 77 : Apparatus of Kwalish 78 : Armor of invulnerability, [@size]-sized 79 : Belt of storm giant strength 80 : Cubic gate 81 : Deck of many things ([|13|13|13|22] cards) 82 : Efreeti chain 83 : [@armor] of resistance ([@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 84 : Horn of Valhalla (iron) 85 : Instrument of the bards (Ollamh harp) 86 : loun stone (greater absorption) 87 : loun stone (mastery) 88 : loun stone (regeneration) 89 : Plate armor of etherealness, ([@size]-sized) 90 : Plate armor of resistance ([@size]-sized - [|Acid|Cold|Fire|Force|Lightning|Necrotic|Poison|Psychic|Radiant|Thunder]) 91 : Ring of air elemental command 92 : Ring of earth elemental command 93 : Ring of fire elemental command 94 : Ring of three wishes 95 : Ring of water elemental command 96 : Sphere of annihilation 97 : Talisman of pure good 98 : Talisman of the sphere 99 : Talisman of ultimate evil 100 : Tome of the stilled tongue ;5e DMG Magic Item Background Tables Table:creator Type:Lookup Roll:1d20 1 : Aberration: The item was created by aberrations in ancient times, possibly for the use offavored humanoid thralls. When seen from the corner of the eye, the item seems to be moving 2-4 : Human: The item was created during the hey day of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages 5 : Celestial: The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols ofgood. Fiends find the item's presence repulsive. 6 : Dragon: This item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon 's hoard. It grows slightly warm when within 120 feet of a dragon. 7 : Drow: The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more. 8-9 : Dwarf: The item is durable and has Dwarven runes worked into its design. It might be associated with a clan that wo uld like to see it returned to their ancestral halls. 10 : Elemental Air: The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous. 11 : Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 12 : Elemental Fire: This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. 13 : Elemental Water: Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. 14-15 : Elf: The item is half the normal weight. It is adorned with symbols ofnature: leaves, vines, stars, and the like. 16 : Fey: The item is exquisitely crafted from the finest materials and glows with a pale radiance moonlight, shedding dim light in a 5-foot radius. Any metal in the item is silver or mithral , rather than iron or steel. 17 : Fiend: The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item's presence repulsive. 18 : Giant: The item is larger than normal and was crafted by giants for use by their smaller allies. 19 : Gnome: The item is crafted to appear ordinary, and it might look worn. It could also incorporate gears and mechanical components, even if these aren't essential to the item's function. 20 : Undead: The item incorporates imagery of death, such as bones and skulls, and it might be crafted from parts of corpses. It feels cold to the touch. Table:history Type:Lookup Roll:1d8 1 : Arcane. This item was created for an ancient order of spellcasters and bears the order's symbol. 2 : Bane. This item was created by the foes of a particular culture or kind of creature. Ifthe culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. 3 : Heroic. A great hero once wielded this item. Anyone who's familiar with the item's history expects great deeds from the new owner. 4 : Ornament. The item was created to honour a special occasion. Inset gemstones , gold or platinum inlays, and gold or silver filigree adorn its surface . 5 : Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer. 6 : Religious. This item was used in religious ceremonies dedicated to a particular deity. It has holy symbols worked into it. The god's followers might try to persuade its owner to donate it to a temple, steal the item for themselves, or celebrate its use by a cleric or paladin of the same deity. 7 : Sinister. This item is linked to a deed of great evil such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item's history is likely to treat it and its owner with suspicion. 8 : Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor. Table:minorproperty Type:Lookup Roll:1d20 1 : Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light 2 : Compass. The wielder can use an action to learn which way is north. 3 : Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. 4 : Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5 : Gleaming. This item never gets dirty. 6 : Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. 7 : Harmonious. Attuning to this item takes only 1 minute. 8 : Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. 9 : Key. The item is used to unlock a container, chamber, vault, or other entryway. 10 : Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. 11 : Sentinel. Choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such creatures are within 120 feet of it. 12 : Song Craft. Whenever this item is struck or is used to strike a foe , its bearer hears a fragment of an ancient song. 13 : Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected 14 : Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. 15 : Unbreakable. The item can't be broken. Special means must be used to destroy it. 16 : War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. 17 : Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim 18 : Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so 19 : Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item 's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. 20 : [@minorproperty2] AND [minorproperty2] Table:minorproperty2 Type:Lookup Roll:1d19 1 : Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light 2 : Compass. The wielder can use an action to learn which way is north. 3 : Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. 4 : Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5 : Gleaming. This item never gets dirty. 6 : Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. 7 : Harmonious. Attuning to this item takes only 1 minute. 8 : Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. 9 : Key. The item is used to unlock a container, chamber, vault, or other entryway. 10 : Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. 11 : Sentinel. Choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such creatures are within 120 feet of it. 12 : Song Craft. Whenever this item is struck or is used to strike a foe , its bearer hears a fragment of an ancient song. 13 : Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected 14 : Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. 15 : Unbreakable. The item can't be broken. Special means must be used to destroy it. 16 : War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn. 17 : Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim 18 : Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so 19 : Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item 's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. Table:quirk Type:Lookup Roll:1d12 1 : Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence. 2 : Confident. The item helps its bearer feel self assured. 3 : Covetous. The item's bearer becomes obsessed with material wealth. 4 : Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. 5 : Hungry. This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours . It needs only a drop to activate. 6 : Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used. 7 : Metamorphic. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item's use. 8 : Muttering. The item grumbles and mutters . A creature who listens carefully to the item might learn something useful. 9 : Painful. The bearer experiences a harmless flash of pain when using the item. 10 : Possessive. The item demands attunement when first wielded or worn, and it doesn't allow its bearer to attune to other items. (Other items already attuned to the bearer remain so until their attunement ends.) 11 : Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it. 12 : Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest. ;Supplemental tables for magic items Table:flask Type:Lookup Roll:1d100 1-50:Empty 51 : Arcanaloth 52 : Cambion 53 : Dao 55 : Demon ([|barlgura|Shadow demon|vrock]) 58 : Demon ([|chasme|hezrou]) 61 : Demon ([|glabrezu|yochlol]) 63 : Demon (nalfeshnee) 65 : Demon (marilith) 66 : Demon ([|balor|goristro]) 67 : Deva 68 : Devil ([|horned devil|erinyes|ice devil|pit fiend]) 70 : Devil ([imp|spined devil|bearded devil|barbed devil|chain devil|bone devil]) 73 : Djinni 75 : Efreeti 77 : Elemental ([|Air|Earth|Fire|Water]) 79 : Githyanki knight 80 : Githzerai zerth 81 : Invisible stalker 83 : Marid 85 : Mezzoloth 87 : Night hag 89 : Nycaloth 91 : Planetar 92 : Salamander 94 : Slaad ([|red|blue|green|gray|death]) 96 : Solar 97 : Succubus / Incubus 99 : Ultroloth 100 : Xorn Table:armor Type:Lookup Roll:1d12 1-2: +2 half plate 3-4: +2 plate 5-6: +3 studded leather 7-8: +3 breastplate 9-10: +3 splint 11: +3 half plate 12: +3 plate Table:answering Type:Lookup Roll:1d9 1:Answerer 2:Back Talker 3:Concluder 4:Last Quip 5:Rebutter 6:Replier 7:Retorter 8:Scather 9:Squelcher Table:golem Type:Lookup Roll:1d20 1-5: Clay 6-17: Flesh 18: Iron 19-20: Stone Table:candle Type:Lookup Roll:1d20 1-2: Chaotic evil 3-4: Chaotic neutral 5-7: Chaotic good 8-9: Neutral evil 10-11: Neutral 12-13: Neutral good 14-15: Lawful evil 16-17: Lawful neutral 18-20: Lawful good Table:carpet Type:Lookup Roll:1d100 1-20: Size: 3x5ft, Capacity: 200lbs, Speed: 80 ft 21-55: Size: 4x6ft, Capacity: 400lbs, Speed: 60 ft 56-80: Size: 5x7ft, Capacity: 600lbs, Speed: 40 ft 81-100: Size: 6x9ft, Capacity: 800lbs, Speed: 30 ft Table:prayerbeads Type:Lookup Roll:1d20 1-6:Blessing 7-12:Curing 13-16:Favor 17-18:Smiting 19:Summons 20:Wind walking Table:protection Type:Lookup Roll:1d100 1-10: Aberrations 11-20: Beasts 21-30: Celestials 31-40: Elementals 41-50: Fey 51-75: Fiends 76-80: Plants 81-100: Undead Table:quaal Type:Lookup Roll:1d100 1-20: Anchor 21-35: Bird 36-50: Fan 51-65: Swan boat 66-90: Tree 91-100: Whip ;Random weapon Table adapted from AD&D DMG for 5e games Table:weapon Type:Lookup Roll:1d100 1: Whip 2: Blowgun 3-8: Club 9-12: Greatclub 13-14: Quarterstaff 15: Sickle 16-22: Battleaxe 23-24: Handaxe 25: Greataxe 28-32: Dart 33-35: Bow, [|long|short] 36-38: Crossbow, [|light|heavy|hand] 39-51: Dagger 52-54: Flail 55-56: Maul 57-62: Warhammer 63-64: Light hammer 65-67: Javelin 68-77: Mace 78-80: War pick 81-83: Morning star 84-88: Scimitar 89: Sling 90-95: Spear 96: Pike 97: Lance 98: Halberd 99: Glaive 100: Trident Table:sword Type:Lookup Roll:1d100 1-70:Longsword 71-90:Rapier 91-95:Shortsword 96-100:Greatsword Table:size Type:Lookup Roll:1d100 1-60:man 61-80:elf 81-90:dwarf 91-95:gnome- or halfling 96-97:dragonborn 98-99:tiefling 100:exotic ;5e Spells by Level for random scrolls Table:spell0 Type:Lookup Roll:1d39 1 : Acid Splash 2 : Blade Ward 3 : Booming Blade 4 : Chill Touch 5 : Control Flames 6 : Create Bonfire 7 : Dancing Lights 8 : Druidcraft 9 : Eldritch Blast 10 : Fire Bolt 11 : Friends 12 : Frostbite 13 : Green-Flame Blade 14 : Guidance 15 : Gust 16 : Light 17 : Lightning Lure 18 : Mage Hand 19 : Magic Stone 20 : Mending 21 : Message 22 : Minor Illusion 23 : Mold Earth 24 : Poison Spray 25 : Prestidigitation 26 : Produce Flame 27 : Ray of Frost 28 : Resistance 29 : Sacred Flame 30 : Shape Water 31 : Shillelagh 32 : Shocking Grasp 33 : Spare the Dying 34 : Sword Burst 35 : Thaumaturgy 36 : Thorn Whip 37 : Thunderclap 38 : True Strike 39 : Vicious Mockery Table:spell1 Type:Lookup Roll:1d67 1 : Absorb Elements 2 : Alarm 3 : Animal Friendship 4 : Armor of Agathys 5 : Arms of Hadar 6 : Bane 7 : Beast Bond 8 : Bless 9 : Burning Hands 10 : Catapult 11 : Charm Person 12 : Chromatic Orb 13 : Color Spray 14 : Command 15 : Compelled Duel 16 : Comprehend Languages 17 : Create or Destroy Water 18 : Cure Wounds 19 : Detect Evil and Good 20 : Detect Magic 21 : Detect Poison and Disease 22 : Disguise Self 23 : Dissonant Whispers 24 : Divine Favor 25 : Earth Tremor 26 : Ensnaring Strike 27 : Entangle 28 : Expeditious Retreat 29 : Faerie Fire 30 : False Life 31 : Feather Fall 32 : Find Familiar 33 : Fog Cloud 34 : Goodberry 35 : Grease 36 : Guiding Bolt 37 : Hail of Thorns 38 : Healing Word 39 : Hellish Rebuke 40 : Heroism 41 : Hex 42 : Hunter's Mark 43 : Ice Knife 44 : Identify 45 : Illusory Script 46 : Inflict Wounds 47 : Jump 48 : Longstrider 49 : Mage Armor 50 : Magic Missile 51 : Protection from Evil and Good 52 : Purify Food and Drink 53 : Ray of Sickness 54 : Sanctuary 55 : Searing Smite 56 : Shield 57 : Shield of Faith 58 : Silent Image 59 : Sleep 60 : Speak with Animals 61 : Tasha's Hideous Laughter 62 : Tenser's Floating Disk 63 : Thunderous Smite 64 : Thunderwave 65 : Unseen Servant 66 : Witch Bolt 67 : Wrathful Smite Table:spell2 Type:Lookup Roll: 1d67 1 : Aganazzar's Scorcher 2 : Aid 3 : Alter Self 4 : Animal Messenger 5 : Arcane Lock 6 : Augury 7 : Barkskin 8 : Beast Sense 9 : Blindness/Deafness 10 : Blur 11 : Branding Smite 12 : Calm Emotions 13 : Cloud of Daggers 14 : Continual Flame 15 : Cordon Of Arrows 16 : Crown of Madness 17 : Darkness 18 : Darkvision 19 : Detect Thoughts 20 : Dust Devil 21 : Earthbind 22 : Enhance Ability 23 : Enlarge/Reduce 24 : Enthrall 25 : Find Steed 26 : Find Traps 27 : Flame Blade 28 : Flaming Sphere 29 : Gentle Repose 30 : Gust of Wind 31 : Heat Metal 32 : Hold Person 33 : Invisibility 34 : Knock 35 : Lesser Restoration 36 : Levitate 37 : Locate Animals or Plants 38 : Locate Object 39 : Magic Mouth 40 : Magic Weapon 41 : Maximilian's Earthen Grasp 42 : Melf's Acid Arrow 43 : Mirror Image 44 : Misty Step 45 : Moonbeam 46 : Nystul's Magic Aura 47 : Pass Without Trace 48 : Phantasmal Force 49 : Prayer of Healing 50 : Protection from Poison 51 : Pyrotechnics 52 : Ray of Enfeeblement 53 : Rope Trick 54 : Scorching Ray 55 : See Invisibility 56 : Shatter 57 : Silence 58 : Skywrite 59 : Snilloc's Snowball Swarm 60 : Spider Climb 61 : Spike Growth 62 : Spiritual Weapon 63 : Suggestion 64 : Warding Bond 65 : Warding Wind 66 : Web 67 : Zone of Truth Table:spell3 Type:Lookup Roll:1d56 1 : Animate Dead 2 : Aura Of Vitality 3 : Beacon of Hope 4 : Bestow Curse 5 : Blinding Smite 6 : Blink 7 : Call Lightning 8 : Clairvoyance 9 : Conjure Animals 10 : Conjure Barrage 11 : Counterspell 12 : Create Food and Water 13 : Crusader's Mantle 14 : Daylight 15 : Dispel Magic 16 : Elemental Weapon 17 : Erupting Earth 18 : Fear 19 : Feign Death 20 : Fireball 21 : Flame Arrows 22 : Fly 23 : Gaseous Form 24 : Glyph of Warding 25 : Haste 26 : Hunger of Hadar 27 : Hypnotic Pattern 28 : Leomund's Tiny Hut 29 : Lightning Arrow 30 : Lightning Bolt 31 : Magic Circle 32 : Major Image 33 : Mass Healing Word 34 : Meld Into Stone 35 : Melf's Minute Meteors 36 : Nondetection 37 : Phantom Steed 38 : Plant Growth 39 : Protection from Energy 40 : Remove Curse 41 : Revivify 42 : Sending 43 : Sleet Storm 44 : Slow 45 : Speak with Dead 46 : Speak with Plants 47 : Spirit Guardians 48 : Stinking Cloud 49 : Tidal Wave 50 : Tongues 51 : Vampiric Touch 52 : Wall of Sand 53 : Wall of Water 54 : Water Breathing 55 : Water Walk 56 : Wind Wall Table:spell4 Type:Lookup Roll:1d39 1 : Arcane Eye 2 : Aura of Life 3 : Aura of Purity 4 : Banishment 5 : Blight 6 : Compulsion 7 : Confusion 8 : Conjure Minor Elementals 9 : Conjure Woodland Beings 10 : Control Water 11 : Death Ward 12 : Dimension Door 13 : Divination 14 : Dominate Beast 15 : Elemental Bane 16 : Evard's Black Tentacles 17 : Fabricate 18 : Fire Shield 19 : Freedom of Movement 20 : Giant Insect 21 : Grasping Vine 22 : Greater Invisibility 23 : Guardian of Faith 24 : Hallucinatory Terrain 25 : Ice Storm 26 : Leomund's Secret Chest 27 : Locate Creature 28 : Mordenkainen's Faithful Hound 29 : Mordenkainen's Private Sanctum 30 : Otiluke's Resilient Sphere 31 : Phantasmal Killer 32 : Polymorph 33 : Staggering Smite 34 : Stone Shape 35 : Stoneskin 36 : Storm Sphere 37 : Vitriolic Sphere 38 : Wall of Fire 39 : Watery Sphere Table:spell5 Type:Lookup Roll:1d46 1 : Animate Objects 2 : Antilife Shell 3 : Awaken 4 : Banishing Smite 5 : Bigby's Hand 6 : Circle of Power 7 : Cloudkill 8 : Commune 9 : Commune with Nature 10 : Cone of Cold 11 : Conjure Elemental 12 : Conjure Volley 13 : Contact Other Plane 14 : Contagion 15 : Control Winds 16 : Creation 17 : Destructive Wave 18 : Dispel Evil and Good 19 : Dominate Person 20 : Dream 21 : Flame Strike 22 : Geas 23 : Greater Restoration 24 : Hallow 25 : Hold Monster 26 : Immolation 27 : Insect Plague 28 : Legend Lore 29 : Maelstrom 30 : Mass Cure Wounds 31 : Mislead 32 : Modify Memory 33 : Passwall 34 : Planar Binding 35 : Raise Dead 36 : Rary's Telepathic Bond 37 : Reincarnate 38 : Scrying 39 : Seeming 40 : Swift Quiver 41 : Telekinesis 42 : Teleportation Circle 43 : Transmute Rock 44 : Tree Stride 45 : Wall of Force 46 : Wall of Stone Table:spell6 Type:Lookup Roll:1d39 1 : Antilife Shell 2 : Arcane Gate 3 : Blade Barrier 4 : Bones of the Earth 5 : Chain Lightning 6 : Circle of Death 7 : Conjure Fey 8 : Contingency 9 : Create Undead 10 : Disintegrate 11 : Drawmij's Instant Summons 12 : Eyebite 13 : Find the Path 14 : Flesh to Stone 15 : Forbiddance 16 : Globe of Invulnerability 17 : Guards and Wards 18 : Harm 19 : Heal 20 : Heroes' Feast 21 : Investiture of Flame 22 : Investiture of Ice 23 : Investiture of Stone 24 : Investiture of Wind 25 : Magic Jar 26 : Mass Suggestion 27 : Move Earth 28 : Otiluke's Freezing Sphere 29 : Otto's Irresistible Dance 30 : Planar Ally 31 : Primordial Ward 32 : Programmed Illusion 33 : Sunbeam 34 : Transport via Plants 35 : True Seeing 36 : Wall of Ice 37 : Wall of Thorns 38 : Wind Walk 39 : Word of Recall Table:spell7 Type:Lookup Roll:1d21 1 : Conjure Celestial 2 : Delayed Blast Fireball 3 : Divine Word 4 : Etherealness 5 : Finger of Death 6 : Fire Storm 7 : Forcecage 8 : Mirage Arcane 9 : Mordenkainen's Magnificent Mansion 10 : Mordenkainen's Sword 11 : Plane Shift 12 : Prismatic Spray 13 : Project Image 14 : Regenerate 15 : Resurrection 16 : Reverse Gravity 17 : Sequester 18 : Simulacrum 19 : Symbol 20 : Teleport 21 : Whirlwind Table:spell8 Type:Lookup Roll:1d19 1 : Abi Dalzim's Horrid Wilting 2 : Animal Shapes 3 : Antimagic Field 4 : Antipathy/Sympathy 5 : Clone 6 : Control Weather 7 : Demiplane 8 : Dominate Monster 9 : Earthquake 10 : Feeblemind 11 : Glibness 12 : Holy Aura 13 : Incendiary Cloud 14 : Maze 15 : Mind Blank 16 : Power Word Stun 17 : Sunburst 18 : Telepathy 19 : Tsunami Table:spell9 Type:Lookup Roll:1d16 1 : Astral Projection 2 : Foresight 3 : Gate 4 : Imprisonment 5 : Mass Heal 6 : Meteor Swarm 7 : Power Word Heal 8 : Power Word Kill 9 : Prismatic Wall 10 : Shapechange 11 : Storm of Vengeance 12 : Time Stop 13 : True Polymorph 14 : True Resurrection 15 : Weird 16 : Wish