#include #include #include #include #include #define FILE_SETTINGS "settings.ini" #define FILE_TOTALSTAT "totalstat.ini" #define FILE_BLACKLIST "blacklist.ini" #define SLOTS 100 #define COLOR_WHITE 0xFFFFFFAA #define COLOR_LIGHTBLUE 0x6DC5F3FF #define COLOR_LIGHTYELLOW 0xFAEAA9FF #define COLOR_LIGHTGREEN 0x00FF00FF #define COLOR_LIGHTORANGE 0xF7A26FFF #define COLOR_LIGHTRED 0xFF0000FF #define COLOR_RED 0xAA3333AA #define COLOR_GREEN 0x33AA33AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BLUE 0x0000BBAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PINK 0xFF66FFAA #define SPAWN_DELAY 3000 #define COLOR_KOMENDA 0xC83322FF #define PocketMoney 30000 // Kwota z jaką gracz zacznie zabawę #define INACTIVE_PLAYER_ID 255 #define GIVECASH_DELAY 5000 // Czas po jakim można użyć komendy /givecash #define NUMVALUES 4 #define CP_BANK 0 #define CP_PIRATE 1 #define CP_AMMU 2 #define CP_DRAGON 3 #define CP_SEXSHOP 4 #define CP_BAR 5 #define CP_CALIGULA 6 #define CP_ZIP 7 #define CP_BINCO 8 #define CP_TATOO 9 #define CP_BOTIQUE 10 #define CP_STARFISH 11 #define P_DRAGON 0 #define P_SEXSHOP 1 #define P_BAR 2 #define P_CALIGULA 3 #define P_ZIP 4 #define P_BINCO 5 #define P_TATOO 6 #define P_BOTIQUE 7 #define P_STARFISH 8 #define CP_LS_AIR 9 #define CP_SF_AIR 10 #define CP_LV_AIR 11 #define CP_CMDRIVE 12 #define P_OFFSET 3 #define CAR_HORN 1147 #define MAX_WARNS 10 forward MoneyGrubScoreUpdate(); forward Givecashdelaytimer(playerid); //forward GrubModeReset(); forward SetPlayerRandomSpawn(playerid); forward SetupPlayerForClassSelection(playerid); forward GameModeExitFunc(); //------------------------------------------------------------------------------------------------------ new CashScoreOld; new iSpawnSet[MAX_PLAYERS]; new bank[MAX_PLAYERS]; new bounty[MAX_PLAYERS]; new playerCheckpoint[MAX_PLAYERS]; new gambleWarning[MAX_PLAYERS]; new worldTime; new Float:LocX = 0.0; new Float:LocY = 0.0; new Float:LocZ = 0.0; new logged[MAX_PLAYERS]; new logintimeout[MAX_PLAYERS]; new killsinarow[MAX_PLAYERS]; new gPlayerName[MAX_PLAYERS][MAX_PLAYER_NAME]; new jailed[MAX_PLAYERS]; new muted[MAX_PLAYERS]; new god[MAX_PLAYERS]; new payment[MAX_PLAYERS]; new query[MAX_PLAYERS]; new playerColors[100] = { 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF, 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF, 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF, 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF, 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF, 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF, 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF, 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF, 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF, 0x3FE65CFF }; new Float:gRandomPlayerSpawns[23][3] = { {1958.3783,1343.1572,15.3746}, {2199.6531,1393.3678,10.8203}, {2483.5977,1222.0825,10.8203}, {2637.2712,1129.2743,11.1797}, {2000.0106,1521.1111,17.0625}, {2024.8190,1917.9425,12.3386}, {2261.9048,2035.9547,10.8203}, {2262.0986,2398.6572,10.8203}, {2244.2566,2523.7280,10.8203}, {2335.3228,2786.4478,10.8203}, {2150.0186,2734.2297,11.1763}, {2158.0811,2797.5488,10.8203}, {1969.8301,2722.8564,10.8203}, {1652.0555,2709.4072,10.8265}, {1564.0052,2756.9463,10.8203}, {1271.5452,2554.0227,10.8203}, {1441.5894,2567.9099,10.8203}, {1480.6473,2213.5718,11.0234}, {1400.5906,2225.6960,11.0234}, {1598.8419,2221.5676,11.0625}, {1318.7759,1251.3580,10.8203}, {1558.0731,1007.8292,10.8125}, {1705.2347,1025.6808,10.8203} }; new Float:gCopPlayerSpawns[2][3] = { {1568.4268,-1689.9911,6.2188}, {1524.5200,-1677.9397,6.2188} }; #define MAX_POINTS 16 new Float:checkCoords[MAX_POINTS][4] = { {-36.5483,-57.9948, -17.2655,-49.2967}, //BANK {1894.6128,1445.3431, 2084.9739,1637.8186}, //PIRATE {284.0546,-86.4384, 302.9315,-56.6674}, //AMMUNATION {1925.1511,968.2358, 2019.0715,1067.4276}, //DRAGON {-115.9544,-24.2706, -99.1631,-7.1391}, //SEXSHOP {487.6558,-88.5900, 512.0635, -67.7503}, //BAR {2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA {144.9131,-96.0927, 177.4128,-70.7923}, //ZIP {201.4462,-112.4556, 218.5237,-95.1238}, //BINCO {-204.7623,-44.0326, -200.2330,-39.8128}, //TATOO {416.7485,-84.4242, 422.6890,-74.0611}, //BOTIQUE {2100.6367,1841.2338, 2352.1677,2014.0052}, //STARFISH {1406.4838,-2372.7078,1836.9307,-2205.9673},//LS_AIR {-1581.6602,-470.2805, -1522.1350,-406.5510}, //SF_AIR {1285.1907,1250.8591, 1351.2239,1298.0116}, //LV_AIR {2348.8276,1920.5172,2536.5991,2073.2482} //mcdrive }; new Float:checkpoints[MAX_POINTS][3] = { {-22.2549,-55.6575,1003.5469}, {2000.3132,1538.6012,13.5859}, {291.0004,-84.5168,1001.5156}, {1989.0619,1005.5241,994.4688}, {-103.5525,-22.4661,1000.7188}, {501.4927,-75.4323,998.7578}, {2235.5408,1679.0402,1008.3594}, {161.1875,-79.9915,1001.8047}, {207.5640,-97.8188,1005.2578}, {-203.4864,-41.2045,1002.2734}, {418.5547,-80.1667,1001.8047}, {2163.3354,1904.5193,10.8125}, {1685.4951,-2333.1021,13.5469}, {-1546.2997,-441.4427,6.0000}, {1313.9680,1263.4131,10.8203} {2485.2478,2022.6079,10.5659} }; new checkpointType[MAX_POINTS] = { CP_BANK, CP_PIRATE, CP_AMMU, CP_DRAGON, CP_SEXSHOP, CP_BAR, CP_CALIGULA, CP_ZIP, CP_BINCO, CP_TATOO, CP_BOTIQUE, CP_STARFISH }; #define MAX_PROPERTIES 9 new propertyNames[MAX_PROPERTIES][32] = { "Kasyno Czterech Smoków", "Sex Shop", "Bar Shithole", "Kasyno Caligula's", "Sklep Zip", "Sklep Binco", "Salon Tatuażu", "Botique", "Kasyno Star Fish" }; new propertyValues[MAX_PROPERTIES] = { 80000, 25000, 30000, 100000, 20000, 15000, 30000, 23000, 200000 }; new propertyEarnings[MAX_PROPERTIES] = { 8000, 2500, 3000, 10000, 2000, 1500, 3000, 2300, 20000, }; new propertyOwner[MAX_PROPERTIES] = {999,999,999,999,999,999,999,999,999}; #define MAX_WEAPONS 7 new weaponNames[MAX_WEAPONS][32] = { "Shotgun", "Combat Shotgun", "Micro Uzi", "Tec9", "MP5", "AK47", "M4" }; new weaponIDs[MAX_WEAPONS] = { 25, //Shotgun 27, //Combat shotgun 28, //Micro Uzi 32, //Tec9 29, //MP5 30, //AK47 31 //M4 }; new weaponCost[MAX_WEAPONS] = { 7000, 15000, 7000, 5000, 15000, 25000, 30000 }; new weaponAmmo[MAX_WEAPONS] = { 15, 20, 120, 120, 120, 120, 120 }; new playerWeapons[MAX_PLAYERS][MAX_WEAPONS]; #define MAX_CASINO 3 new Float:gambleAreas[MAX_CASINO][4] = { {1928.1771,987.5739, 1970.5675,1042.8369}, {2171.3618,1584.2649, 2279.4915,1628.6199}, {1117.5068,-11.2747, 1142.4843,12.5986} }; #define MAX_SAVE 64 new savedInfo[MAX_SAVE][4]; new savedNames[MAX_SAVE][MAX_PLAYER_NAME]; #define MAX_GANGS 32 #define MAX_GANG_MEMBERS 6 #define MAX_GANG_NAME 16 new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS]; new gangNames[MAX_GANGS][MAX_GANG_NAME]; new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color new gangBank[MAX_GANGS]; new playerGang[MAX_PLAYERS]; new gangInvite[MAX_PLAYERS]; //Round code stolen from mike's Manhunt :P //new gRoundTime = 3600000; // Round time - 1 hour //new gRoundTime = 1200000; // Round time - 20 mins //new gRoundTime = 900000; // Round time - 15 mins //new gRoundTime = 600000; // Round time - 10 mins //new gRoundTime = 300000; // Round time - 5 mins //new gRoundTime = 120000; // Round time - 2 mins //new gRoundTime = 60000; // Round time - 1 min new gActivePlayers[MAX_PLAYERS]; new gLastGaveCash[MAX_PLAYERS]; new RankKillNames[12][32] = { "Cywil", "Złodziej", "Kryminalista", "Morderca", "Zepsuty", "Gangster", "OG", "Maniak", "Płatny morderca", "Terrorysta", "Potwór", "Bóg GTA" }; new RankKills[12] = { 0, 2, 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10000 }; new RankKillIARNames[12][32] = { "Spokojny", "Podwójny killer", "Mega killer", "Ultra killer", "Śmieszny killer", "Dziesiątka", "Frajer", "Cheat'er xD", "Serial Killer", "Wojak", "Mój boże", "Dobry :D" }; new RankKillsIAR[12] = { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 25 }; new RankDeathNames[12][32] = { "Prawiczek", "Ofiara", "Cel", "Złamany", "Suka", "Niezdecydowany", "Kąsek", "Kruchy", "Sitko", "Zrypany", "Duch", "Nie tykanly" }; new RankDeaths[12] = { 0, 2, 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10000 }; new RankSuicideNames[12][32] = { "Inteligent", "Zły farciarz", "Zabójca", "Szaleniec", "Kozak", "Psycho", "Nienawidzony", "Kamikadze", "Wolny", "Nutter", "Nieżywy", "Mafinja śmierć" }; new RankSuicides[12] = { 0, 2, 10, 25, 50, 100, 250, 500, 1000, 2500, 5000, 10000 }; new RankMoneyNames[12][32] = { "Frajer", "Wielki gracz", "Początkujący", "Biendy", "Shithead", "Biznesmen", "Bogacz", "Farciarz", "Millioner", "Big Boss", "Oligarny", "Milliarder" }; new RankMoneys[12] = { -1000000, -100000, -10000, 0, 10000, 100000, 1000000, 5000000, 10000000, 50000000, 100000000, 1000000000 }; new RankBountyNames[8][32] = { "Bez użyteczny", "Wybrany", "Mało zainteresowany", "Dużo zainteresowany", "Poszukiwany", "Główny cel", "najbardziej poszukiwany", "Trudny kąsek" }; new RankBounty[8] = { 0, 10000, 50000, 100000, 500000, 1000000, 5000000, 10000000 }; //------------------------------------------------------------------------------------------------------ main() { print("\n+----------------------------------+"); print("| Las Venturas DM~MG(+LandGrab) |"); print("| Coded By |"); print("| SiLuS |"); print("+----------------------------------+\n"); worldTime = 12; } //------------------------------------------------------------------------------------------------------ public PlayerLeaveGang(playerid) { new string[256]; new playername[MAX_PLAYER_NAME]; new gangnum = playerGang[playerid]; if(gangnum > 0) { for(new i = 0; i < gangInfo[gangnum][1]; i++) { if(gangMembers[gangnum][i]==playerid) { //One less gang member gangInfo[gangnum][1]--; for(new j = i; j < gangInfo[gangnum][1]; j++) { //Shift gang members gangMembers[gangnum][j]=gangMembers[gangnum][j+1]; } //Disband gang if no more members if(gangInfo[gangnum][1]<1) { gangInfo[gangnum][0]=0; gangInfo[gangnum][1]=0; gangBank[gangnum]=0; } //Notify other members for(new j = 0; j < gangInfo[gangnum][1]; j++) { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string),"%s opuścił twój gang.", playername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); } format(string, sizeof(string),"Opuściłeś gang %s (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_ORANGE, string); playerGang[playerid]=0; SetPlayerColor(playerid,playerColors[playerid]); return; } } } else { SendClientMessage(playerid, COLOR_RED, "Nie jesteś w gangu!"); } } public getCheckpointType(playerID) { return checkpointType[playerCheckpoint[playerID]]; } public isPlayerInArea(playerID, Float:data[4]) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerID, X, Y, Z); if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) { return 1; } return 0; } public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash) { if(IsPlayerConnected(playerID)) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerID, X, Y, Z); if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2) { GivePlayerMoney(playerID, cash); return 1; } } return 0; } //------------------------------------------------------------------------------------------------------ public TimeUpdate() { worldTime++; worldTime%=24; SetWorldTime(worldTime); } //------------------------------------------------------------------------------------------------------ public GetPlayerId(playername[]) { if (IsNumeric(playername)) if (IsPlayerConnected(strval(playername))) return strval(playername); else for (new i=0;i 3) { SetPlayerHealth(i,0); ResetPlayerMoney(i); } } } } } } //------------------------------------------------------------------------------------------------------ public checkpointUpdate() { for(new i=0; i CashScoreOld) { CashScoreOld = CashScore; //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name); //SendClientMessageToAll(COLOR_YELLOW, string); } } } } //------------------------------------------------------------------------------------------------------ public StatGivePlayerMoney(playerid, amount) { new tmp[256]; if (IsPlayerConnected(playerid)) { tmp = dini_Get(FILE_SETTINGS, "maxmoney"); if (GetPlayerMoney(playerid)+amount <= strval(tmp)) { GivePlayerMoney(playerid, amount); if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT); if (amount > 0) { tmp = dini_Get(FILE_TOTALSTAT, "moneyreceived"); dini_IntSet(FILE_TOTALSTAT, "moneyreceived", strval(tmp)+amount); } else { tmp = dini_Get(FILE_TOTALSTAT, "moneylost"); dini_IntSet(FILE_TOTALSTAT, "moneylost", strval(tmp)-amount); } } else { SendClientMessage(playerid, COLOR_RED, "* UWAGA! Masz max. ilośc pieniędzy. Nie możesz już jej więcej dostawać!"); SendClientMessage(playerid, COLOR_RED, "* Dodaj je do banku, albo przelej je komuś."); return 0; } } return 1; } //------------------------------------------------------------------------------------------------------ public SettingsExistsCheck() { if (!dini_Exists(FILE_SETTINGS)) { dini_Create(FILE_SETTINGS); dini_IntSet(FILE_SETTINGS, "spawnmoney", 5000); dini_IntSet(FILE_SETTINGS, "timeupdate", 1); dini_IntSet(FILE_SETTINGS, "blacklist", 1); dini_IntSet(FILE_SETTINGS, "positionsave", 1); dini_IntSet(FILE_SETTINGS, "register", 1); dini_IntSet(FILE_SETTINGS, "maxusers", 2000); dini_IntSet(FILE_SETTINGS, "defaultprotection", 1); dini_IntSet(FILE_SETTINGS, "logintimeout", 20000); dini_IntSet(FILE_SETTINGS, "transact", 1); dini_IntSet(FILE_SETTINGS, "bounty", 1); dini_IntSet(FILE_SETTINGS, "protectionchange", 1); dini_IntSet(FILE_SETTINGS, "manualsaving", 1); dini_IntSet(FILE_SETTINGS, "moneyscan", 1); dini_IntSet(FILE_SETTINGS, "maxmoney", 9000000); dini_IntSet(FILE_SETTINGS, "onmoneycheat", 2); dini_IntSet(FILE_SETTINGS, "parachute", 1); dini_IntSet(FILE_SETTINGS, "blacklist", 1); dini_IntSet(FILE_SETTINGS, "skydive", 1); } } //------------------------------------------------------------------------------------------------------ public LoginTimeout() { for (new i=0;i= strval(tmp)) { SendClientMessage(playerid, COLOR_RED, "* Mamy już wystarczająca dużo graczy! Nie możesz sie zarejestrować."); return 1; } tmp = strtok(cmdtext, idx); GetPlayerName(playerid, playername, sizeof(playername)); if(20 < strlen(tmp) || strlen(tmp) < 5) { SendClientMessage(playerid, COLOR_YELLOW, "* Hasło musi być od 5 do 20 znaków."); return 1; } if(!strlen(tmp)) SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /register [hasło]"); else { if (!dini_Exists(udb_encode(playername))) { dini_Create(udb_encode(playername)); dini_IntSet(udb_encode(playername), "password", udb_hash(tmp)); tmp2 = dini_Get(FILE_SETTINGS, "defaultprotection"); dini_IntSet(udb_encode(playername), "protection", strval(tmp2)); dini_Set(udb_encode(playername), "x", "x"); dini_Set(udb_encode(playername), "y", "y"); dini_Set(udb_encode(playername), "z", "z"); if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT); tmp2 = dini_Get(FILE_TOTALSTAT, "users"); dini_IntSet(FILE_TOTALSTAT, "users", strval(tmp2)+1); format(string, sizeof(string), "%s (id: %d) utworzyłeś nowe konto. Twoje hasło to >>> %s <<< Zapamiętaj je.", playername, playerid, tmp); printf(string); format(string, sizeof(string), "Utworzyłeś konto o nazwie: %s! Zaloguj sie! Oto hasło: >>> %s <<< Zapamiętaj je.)", playername, tmp); SendClientMessage(playerid, COLOR_GREEN, string); } else { format(string, sizeof(string), "* %s już zarejestrowany.", playername,tmp); SendClientMessage(playerid, COLOR_RED, string); } } return 1; } if(strcmp(cmd, "/setpass", true) == 0) { new tmp[256]; new playername[MAX_PLAYER_NAME]; tmp = dini_Get(FILE_SETTINGS, "register"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "* Już nie można sie rejestrować!"); return 1; } tmp = strtok(cmdtext, idx); GetPlayerName(playerid, playername, sizeof(playername)); if(20 < strlen(tmp) || strlen(tmp) < 5) { SendClientMessage(playerid, COLOR_YELLOW, "* Hasło musi być od 5 do 20 znaków."); return 1; } if(!strlen(tmp)) SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setpass [hasło]"); else { if (dini_Exists(udb_encode(playername))) { if (logged[playerid] == 1) { dini_IntSet(udb_encode(playername), "password", udb_hash(tmp)); format(string, sizeof(string), "%s (id: %d) zmieniłes hasło na %s.", playername, playerid, tmp); printf(string); format(string, sizeof(string), "* Hasło to: %s, Zapamiętaj je.", tmp); SendClientMessage(playerid, COLOR_GREEN, string); } else SendClientMessage(playerid, COLOR_LIGHTRED, "* Musisz sie zalogowac żeby zmienić hasło."); } else { format(string, sizeof(string), "* %s złe konto.", playername); SendClientMessage(playerid, COLOR_RED, string); } } return 1; } if(strcmp(cmd, "/login", true) == 0) { new tmp[256]; new tmp2[256]; new playername[MAX_PLAYER_NAME]; tmp = dini_Get(FILE_SETTINGS, "register"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "* Już nie można sie logować!"); return 1; } tmp = strtok(cmdtext, idx); GetPlayerName(playerid, playername, sizeof(playername)); if(!strlen(tmp)) SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /login [hasło]"); else { if (dini_Exists(udb_encode(playername))) { if (logged[playerid] == 1) { format(string, sizeof(string), "--- %s już zalogowany.", playername); printf(string); SendClientMessage(playerid, COLOR_YELLOW, "* Już jesteś zalogowany."); } else { tmp2 = dini_Get(udb_encode(playername), "password"); if (udb_hash(tmp) != strval(tmp2)) { format(string, sizeof(string), "%s (id: %d) złe hasło: >>> %s <<<.", playername, playerid, tmp); printf(string); SendClientMessage(playerid, COLOR_LIGHTRED, "* Złe hasło."); } else { logged[playerid] = 1; format(string, sizeof(string), "--- %s (id: %d) zalogowany. Hasło: >>> %s <<<.", playername, playerid, tmp); printf(string); SendClientMessage(playerid, COLOR_GREEN, "* Zalogowałes sie!"); } } } else { format(string, sizeof(string), "* %s złe konto.", playername); SendClientMessage(playerid, COLOR_RED, string); } } return 1; } if (strcmp(cmdtext, "/lockall", true)==0) { if(IsPlayerAdmin(playerid) == 1) { for(new i=1;i<=217;i++) { for(new j=0;j24 || newtime <0) { SendClientMessage(playerid, COLOR_RED, "Zła godzina!"); } else { format(tmp, sizeof(tmp), "Czas został zmieniony na godzinę: %d:00", newtime); SendClientMessageToAll(COLOR_GREEN,tmp); SetWorldTime(newtime); } return true; } if(strcmp(cmdtext, "/walka", true) == 0) { SetPlayerPos(playerid,1539.9496,-1348.0341,329.4716); GivePlayerWeapon(playerid,5,0); GameTextForPlayer(playerid,"~w~Walcz o ~r~Honor lub ~b~smierc",5000,5); return 1; } if(strcmp(cmdtext, "/invisible", true) == 0) { if(IsPlayerAdmin(playerid)){ SetPlayerColor(playerid, 0xFFFFFF00); SendClientMessage(playerid, COLOR_ORANGE, "Jesteś nie widoczny."); }else{ SendClientMessage(playerid, COLOR_RED, "Musisz być adminem, by użyć tej komendy!"); } return 1; } if(strcmp(cmd, "/skok", true)==0 ) { new newz; new tmp[256]; tmp = strtok(cmdtext, idx); newz = strval(tmp); if(!newz) { SendClientMessage(playerid, COLOR_GREEN, "WPISZ: /skok [wysokosc w metrach]"); return 1; } else if (newz >20000 || newz <1000) { SendClientMessage(playerid, COLOR_RED, "Podaj wysokość z zakresu od 1000 do 20000 m!"); return 1; } else { format(tmp, sizeof(tmp), "Wykonujesz skok spadochronowy z wysokosci %d m!", newz); SendClientMessage(playerid, COLOR_GREEN, tmp); if (GetPlayerMoney(playerid) > 999){ GivePlayerMoney(playerid,-1000); new Float:x; new Float:y; new Float:z; GivePlayerWeapon(playerid,46,1); GetPlayerPos(playerid,x,y,z); SetPlayerPos(playerid,x,y,z+newz); GameTextForPlayer(playerid,"No to HOOOOP!!!",2000,5); } else{ SendClientMessage(playerid,COLOR_RED,"Nie stac cie na skok spadochronowy."); } return 1; } return 1; } if (strcmp(cmdtext, "/pozycja", true)==0) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); format(string, sizeof(string), "Twoja pozycja na mapie to: %.4f, %.4f, %.4f", X, Y, Z); SendClientMessage(playerid,COLOR_YELLOW,string); printf("%.4f,%.4f,%.4f", X, Y, Z); return 1; } if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { PlayerPlaySound(playerid,CAR_HORN,LocX, LocY, LocZ); GameTextForPlayer(playerid,"~w~POJAZD ZAMKNIETY!",3000,3); new i; for(i=0;i 0) dini_IntSet(FILE_TOTALSTAT, "users", strval(tmp2)-1); format(string, sizeof(string), "Administrator: %s (id: %d) usunął gracza %s z rejestru.", playername,playerid,tmp); printf(string); format(string, sizeof(string), "* Gracz: %s usunięty z rejestru.", tmp); SendClientMessage(playerid, COLOR_RED, string); } else { format(string, sizeof(string), "Gracz: %s nie jest aktymnym graczem.", tmp); SendClientMessage(playerid, COLOR_RED, string); } } return 1; } if(strcmp(cmd, "/setprot", true) == 0) { new tmp[256]; tmp = dini_Get(FILE_SETTINGS, "protectionchange"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "* Protection change are not allowed on this server!"); return 1; } tmp = strtok(cmdtext, idx); GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); if (dini_Exists(udb_encode(sendername)) && logged[playerid] == 0) { SendClientMessage(playerid, COLOR_YELLOW, "* You must be logged in to use this."); return 1; } if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setprot [0-1]"); return 1; } moneys = strval(tmp); if (moneys < 0 || moneys > 1) { SendClientMessage(playerid, COLOR_YELLOW, "* Invalid parameter."); return 1; } if (dini_Exists(udb_encode(sendername))) { dini_IntSet(udb_encode(sendername), "protection", moneys); format(string, sizeof(string), "--- %s (id: %d) sets protection to %s.", sendername,playerid,moneys); printf(string); if (moneys == 0) SendClientMessage(playerid, COLOR_YELLOW, "* You turned protection off. No login required on connect."); if (moneys == 1) SendClientMessage(playerid, COLOR_YELLOW, "* You turned protection on. Login required on connect."); } else { format(string, sizeof(string), "* %s no such account.", sendername); SendClientMessage(playerid, COLOR_RED, string); } return 1; } if(strcmp(cmd, "/sv", true) == 0) { new Float:x, Float:y, Float:z; new tmp[256]; new playername[MAX_PLAYER_NAME]; tmp = dini_Get(FILE_SETTINGS, "manualsaving"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "Manualne zapisywanie postępów nie sa dostępne tutaj!"); return 1; } GetPlayerName(playerid, playername, MAX_PLAYER_NAME); if (dini_Exists(udb_encode(playername))) { if (logged[playerid] == 1) { dini_IntSet(udb_encode(playername), "money", GetPlayerMoney(playerid)); dini_IntSet(udb_encode(playername), "bank", bank[playerid]); dini_IntSet(udb_encode(playername), "bounty", bounty[playerid]); if (GetPlayerState(playerid) != PLAYER_STATE_NONE && GetPlayerState(playerid) != PLAYER_STATE_WASTED) { GetPlayerPos(playerid, x,y,z); dini_FloatSet(udb_encode(playername), "x", x); dini_FloatSet(udb_encode(playername), "y", y); dini_FloatSet(udb_encode(playername), "z", z); } dini_IntSet(udb_encode(playername), "killsinarow", killsinarow[playerid]); format(string, sizeof(string), "Gracz: %s (id: %d) zapisał swój postęp. Pieniądze: $%d *** Bank: $%d *** Nagroda: $%d.", playername,playerid,GetPlayerMoney(playerid),bank[playerid],bounty[playerid]); printf(string); SendClientMessage(playerid, COLOR_GREEN, "Twój postęp w grze został zapisany."); } else SendClientMessage(playerid, COLOR_YELLOW, "Musisz sie zalogować żeby zapisać twój postęp."); } else { format(string, sizeof(string), "* %s złe konto.", playername); SendClientMessage(playerid, COLOR_RED, string); } return 1; } if(strcmp(cmd, "/svall", true) == 0 && IsPlayerAdmin(playerid) == 1) { new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string), "--- %s (id: %d) zapisał każdemu postęp w grze :)", playername,playerid); printf(string); SaveData(); SendClientMessage(playerid, COLOR_GREEN, "* Zapisany cały postęp w grze."); return 1; } if(strcmp(cmd, "/setbank", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setbank [id_gracza] [suma]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setbank [id_gracza] [suma]"); return 1; } moneys = strval(tmp); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); bank[giveplayerid] = moneys; format(string, sizeof(string), "Administrator: %s (id: %d) dał graczowi: %s (id: %d) na konto bankowe: $%d.", sendername,playerid,giveplayer,giveplayerid,moneys); printf(string); format(string, sizeof(string), "* Dałeś graczowi: %s (id: %d) na konto bankowe $%d.", giveplayer,giveplayerid,moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* Twój stan konta wyniosi teraz: $%d, dzięki pomocy: %s (id: %d).", moneys,sendername,playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "Gracz: %d nie jest aktywnym graczem.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/getbank", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /getbank [id_gracza]"); return 1; } giveplayerid = strval(tmp); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* Stan konta: %s (id: %d) wyniosi $%d.", giveplayer,giveplayerid,bank[giveplayerid]); SendClientMessage(playerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "Gracz: %d nie jest aktywnym graczem.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/setmoney", true) == 0 && IsPlayerAdmin(playerid) == 1) { new oldmoneys; new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setmoney [id_gracza] [suma]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setmoney [id_gracza] [suma]"); return 1; } moneys = strval(tmp); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); oldmoneys = GetPlayerMoney(giveplayerid); StatGivePlayerMoney(giveplayerid, -oldmoneys+moneys); format(string, sizeof(string), "Administrator: %s (id: %d) dodał graczowi: %s (id: %d) na konto bankowe: $%d.", sendername,playerid,giveplayer,giveplayerid,moneys); printf(string); format(string, sizeof(string), "* Dałeś graczowi: %s (id: %d) na konto bankowe $%d.", giveplayer,giveplayerid,moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* Twój stan konta wyniosi $%d, dzięki pomocy %s (id: %d).", moneys,sendername,playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "Gracz %d nie jest aktywnym graczem.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/tpto", true) == 0 && IsPlayerAdmin(playerid) == 1) { new telename[MAX_PLAYER_NAME]; new teleid; new Float:pX, Float:pY, Float:pZ; new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /tpto [id_gracza] [do drugiego gracza]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /tpto [id_gracza] [do drugiego gracza]]"); return 1; } teleid = strval(tmp); if (IsPlayerConnected(giveplayerid) && IsPlayerConnected(teleid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); GetPlayerName(teleid, telename, sizeof(telename)); GetPlayerPos(teleid, pX,pY,pZ); SetPlayerPos(giveplayerid, pX,pY,pZ); format(string, sizeof(string), "Administrator: %s (id: %d) teleportował gracza %s (id: %d) do gracza %s (id: %d)", sendername,playerid,giveplayer,giveplayerid,telename,teleid); printf(string); format(string, sizeof(string), "* Teleportowałeś %s (id: %d) do gracza %s (id: %d).", giveplayer,giveplayerid,telename,teleid); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* Zostałeś teleportowany do gracza %s (id: %d) przez administratora: %s (id: %d).", telename,teleid,sendername,playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); } if (!IsPlayerConnected(giveplayerid)) { format(string, sizeof(string), "Gracz: %d nie jest aktywnym graczem.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } if (!IsPlayerConnected(teleid)) { format(string, sizeof(string), "* %d is not an active player.", teleid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/lokacje", true) == 0 && IsPlayerAdmin(playerid) == 1) { SendClientMessage(playerid, COLOR_GREEN,"_______________________________________________________________________________"); SendClientMessage(playerid, COLOR_YELLOW,"* LS: 1. Groove St. *** 2. Airport *** 3. Highest Building *** 4. Lighthouse"); SendClientMessage(playerid, COLOR_YELLOW,"* SF: 5. Doherty *** 6. Airport *** 7. Highest Building *** 8. Golden Gate"); SendClientMessage(playerid, COLOR_YELLOW,"* LV: 9. Four Dragons *** 10. Airport *** 11. Highest Building"); SendClientMessage(playerid, COLOR_YELLOW,"* INNE: 12. Chilliad *** 13. Abandoned Airport *** 14. Area 69"); SendClientMessage(playerid, COLOR_GREEN,"_______________________________________________________________________________"); return 1; } if(strcmp(cmd, "/tp", true) == 0 && IsPlayerAdmin(playerid) == 1) { new locname[256]; new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /tp [id_gracza] [id_lokacji]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /tp [id_gracza] [id_lokacji]"); return 1; } moneys = strval(tmp); if (moneys < 1 || moneys > 14) { SendClientMessage(playerid, COLOR_YELLOW, "* Złe ID lokacji."); return 1; } if (IsPlayerConnected(giveplayerid)) { SetPlayerInterior(giveplayerid, 0); if (moneys == 1) { format(locname, sizeof(locname), "LS Groove St."); SetPlayerPos(giveplayerid, 2492.9375,-1670.4402,13.3359); } if (moneys == 2) { format(locname, sizeof(locname), "LS Airport"); SetPlayerPos(giveplayerid, 1925.1957,-2426.8733,13.5391); } if (moneys == 3) { format(locname, sizeof(locname), "LS Highest Building"); SetPlayerPos(giveplayerid, 1546.1326,-1354.6786,329.4790); } if (moneys == 4) { format(locname, sizeof(locname), "LS Lighthouse"); SetPlayerPos(giveplayerid, 154.0820,-1938.4050,3.7734); } if (moneys == 5) { format(locname, sizeof(locname), "SF Doherty"); SetPlayerPos(giveplayerid, -2026.0696,175.2042,28.8359); } if (moneys == 6) { format(locname, sizeof(locname), "SF Airport"); SetPlayerPos(giveplayerid, -1281.1655,-166.1917,14.1484); } if (moneys == 7) { format(locname, sizeof(locname), "SF Highest Building"); SetPlayerPos(giveplayerid, -1753.8291,885.4835,295.8750); } if (moneys == 8) { format(locname, sizeof(locname), "SF Golden Gate"); SetPlayerPos(giveplayerid, -2678.8230,1595.1827,217.2739); } if (moneys == 9) { format(locname, sizeof(locname), "LV Four Dragons"); SetPlayerPos(giveplayerid, 2030.2551,1007.9247,10.8203); } if (moneys == 10) { format(locname, sizeof(locname), "LV Airport"); SetPlayerPos(giveplayerid, 1525.6610,1594.5865,10.8203); } if (moneys == 11) { format(locname, sizeof(locname), "LV Highest Building"); SetPlayerPos(giveplayerid, 2057.1145,2435.5623,165.6172); } if (moneys == 12) { format(locname, sizeof(locname), "Chilliad"); SetPlayerPos(giveplayerid, -2321.2866,-1637.9414,483.7031); } if (moneys == 13) { format(locname, sizeof(locname), "Abandoned Airport"); SetPlayerPos(giveplayerid, 324.9738,2520.6030,16.6942); } if (moneys == 14) { format(locname, sizeof(locname), "Area 69"); SetPlayerPos(giveplayerid, 213.6413,1904.4032,17.6406); } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Administrator: %s (id: %d) teleportował gracza %s (id: %d) do lokacji o ID: %d.", sendername,playerid,giveplayer,giveplayerid, moneys); printf(string); format(string, sizeof(string), "* Teleportowałeś gracza %s (id: %d) do lokacji %s (id: %d).", giveplayer,giveplayerid,locname,moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* Zostałeś teleportowany do %s przez administratora %s (id: %d).", locname,sendername,playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); } if (!IsPlayerConnected(giveplayerid)) { format(string, sizeof(string), "* %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/parachute", true) == 0) { new tmp[256]; tmp = dini_Get(FILE_SETTINGS, "parachute"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "* Parachute nie są dostępne na tym serwerze!"); return 1; } GetPlayerName(playerid, giveplayer, MAX_PLAYER_NAME); if (GetPlayerState(playerid) == PLAYER_STATE_NONE || GetPlayerState(playerid) == PLAYER_STATE_WASTED) return 1; if (GetPlayerMoney(playerid) > 499) { StatGivePlayerMoney(playerid, -500); GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, COLOR_YELLOW, "* Spadochron zakupiony."); format(string, sizeof(string), "Gracz: %s (id: %d) kupił spadochron.", giveplayer,playerid); printf(string); } else SendClientMessage(playerid, COLOR_RED, "* Nie masz tyle kasy!"); return 1; } if(strcmp(cmd, "/setbounty", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setbounty [id_gracza] [suma]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /setbounty [id_gracza] [suma]"); return 1; } moneys = strval(tmp); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); bounty[giveplayerid] = moneys; format(string, sizeof(string), "Administrator: %s (id: %d) zapłacił za głowe: %s (id: %d) nagrode w wysokości $%d.", sendername,playerid,giveplayer,giveplayerid,moneys); printf(string); format(string, sizeof(string), "* Zapłaciłeś nagrode za %s (id: %d) wysokości $%d.", giveplayer,giveplayerid,moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* Twoja głowa jest warta teraz $%d, podziękuj adminowi: %s (id: %d).", moneys,sendername,playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "Gracz: %d nie jest aktywnym graczem.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/transact", true) == 0) { new tmp[256]; tmp = dini_Get(FILE_SETTINGS, "bank"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "* Banki są w sklepach 24/7!"); return 1; } tmp = dini_Get(FILE_SETTINGS, "transact"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "* Wysłanie nie jest możliwe!"); return 1; } if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) { SendClientMessage(playerid, COLOR_YELLOW, "* Muszi być w banku żeby to użyć. Banki znajdują sie w sklepach 24/7."); return 1; } tmp = strtok(cmdtext, idx); GetPlayerName(playerid, sendername, sizeof(sendername)); if (dini_Exists(udb_encode(sendername)) && logged[playerid] == 0) { SendClientMessage(playerid, COLOR_YELLOW, "* Musisz sie zalogować żeby to użyć."); return 1; } if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /transact [id_gracza] [suma]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /trensact [id_gracza] [suma]"); return 1; } moneys = strval(tmp); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); if (IsPlayerConnected(giveplayerid)) { if (moneys > 0 && bank[playerid] >= moneys) { bank[playerid] -= moneys; bank[giveplayerid] += moneys; format(string, sizeof(string), "Gracz: %s (id: %d) wysłał $%d dla gracza %s (id: %d) do banku.", sendername,playerid,moneys,giveplayer,giveplayerid); printf(string); format(string, sizeof(string), "* Wysłałeś $%d dla gracza %s (id: %d) do banku.", moneys,giveplayer,giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* Dostałeś $%d od gracza %s (id: %d) do banku.", moneys,sendername,playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); } else { SendClientMessage(playerid, COLOR_YELLOW, "* Zła suma."); } } else { format(string, sizeof(string), "Gracz: %d nie jest aktywnym graczem.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/admins", true) == 0) { new PlayerName[24]; new count = 0; SendClientMessage(playerid, 0xFFFF00AA, "Administratorzy:"); for(new i=0; i 199 && getCheckpointType(playerid) == CP_CMDRIVE && (IsPlayerInCheckpoint(playerid) == 1)) { SendClientMessage(playerid, COLOR_GREEN, "Uzdrowiłeś się za 200$"); SetPlayerHealth(playerid, 100); TogglePlayerControllable(playerid,1); GivePlayerMoney(playerid, -200); } } if (strcmp(cmdtext, "/flip", true)==0) { new VehicleID, Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, X, Y, Z); SetVehicleZAngle(VehicleID, 0); return 1; } //--------------------oryginalne komendy if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) { new gang; if(strcmp(cmd, "/gbank", true) == 0) gang = 1; if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) { SendClientMessage(playerid, COLOR_YELLOW, "Musisz być w banku aby użyć tej komendy. Banki są rozmieszczone w sklepach 24/7."); return 1; } if(gang && playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "Nie jesteś w gangu!"); return 1; } new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /gbank [kwota]"); return 1; } moneys = strval(tmp); if(moneys < 1) { SendClientMessage(playerid, COLOR_YELLOW, "Ha, ha, jesteś spłukany."); return 1; } if(GetPlayerMoney(playerid) < moneys) { moneys = GetPlayerMoney(playerid); } GivePlayerMoney(playerid, 0-moneys); if(gang) gangBank[playerGang[playerid]]+=moneys; else bank[playerid]+=moneys; if(gang) format(string, sizeof(string), "Wpłaciłeś $%d, bilans konta twojego gangu to $%d.", moneys, gangBank[playerGang[playerid]]); else format(string, sizeof(string), "Wpłaciłeś $%d, twój aktualny bilans konta to $%d.", moneys, bank[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } //------------------- /withdraw if(strcmp(cmd, "/withdraw", true) == 0 || strcmp(cmd, "/gwithdraw", true) == 0) { new gang; if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) { SendClientMessage(playerid, COLOR_YELLOW, "Musisz być w banku aby użyć tej komendy. Banki są rozmieszczone w sklepach 24/7."); return 1; } if(strcmp(cmd, "/gwithdraw", true) == 0) gang = 1; if(gang && playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "Nie jesteś w gangu!"); return 1; } new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /gwithdraw [kwota]"); return 1; } moneys = strval(tmp); if(moneys < 1) { SendClientMessage(playerid, COLOR_YELLOW, "I gdzie są pieniądze? :-/"); return 1; } if(gang) { if(moneys > gangBank[playerGang[playerid]]) moneys = gangBank[playerGang[playerid]]; } else { if(moneys > bank[playerid]) moneys = bank[playerid]; } GivePlayerMoney(playerid, moneys); if(gang) gangBank[playerGang[playerid]] -= moneys; else bank[playerid] -= moneys; if(gang) format(string, sizeof(string), "Pobrałeś $%d, bilans twojego gangu to $%d.", moneys, gangBank[playerGang[playerid]]); else format(string, sizeof(string), "Pobrałeś $%d, twój aktualny bilans to $%d.", moneys, bank[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } //------------------- /balance if(strcmp(cmd, "/balance", true) == 0 || strcmp(cmd, "/gbalance", true) == 0) { new gang; if(strcmp(cmd, "/gbalance", true) == 0) gang = 1; if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) { SendClientMessage(playerid, COLOR_YELLOW, "Musisz być w banku aby użyć tej komendy. Banki są rozmieszczone w sklepach 24/7."); return 1; } if(gang && playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "Nie jesteś w gangu!"); return 1; } if(gang) format(string, sizeof(string), "Twój gang ma $%d pieniędzy w banku.", gangBank[playerGang[playerid]]); else format(string, sizeof(string), "Masz $%d pieniędzy w banku.", bank[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } //------------------- /givecash if(strcmp(cmd, "/givecash", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /givecash [idgracza] [kwota]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /givecash [idgracza] [kwota]"); return 1; } moneys = strval(tmp); //printf("givecash_command: %d %d",giveplayerid,moneys); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(playerid); if (moneys > 0 && playermoney >= moneys) { GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); format(string, sizeof(string), "%s oddałeś graczowi (id: %d), $%d pieniędzy.", giveplayer,giveplayerid, moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "Otrzymałeś $%d pieniędzy od gracza %s (id: %d).", moneys, sendername, playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid); } else { SendClientMessage(playerid, COLOR_YELLOW, "Nieprawidłowa kwota transakcji."); } } else { format(string, sizeof(string), "%d nie ma takiego gracza!", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /hitman if(strcmp(cmd, "/hitman", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /hitman [idgracza] [kwota]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /hitman [idgracza] [kwota]"); return 1; } moneys = strval(tmp); if(moneys > GetPlayerMoney(playerid)) { SendClientMessage(playerid, COLOR_RED, "Nie masz wystarczającej kwoty pieniędzy!"); return 1; } if(moneys < 1) { SendClientMessage(playerid, COLOR_YELLOW, "Jesteś spłukany/na!"); return 1; } if(IsPlayerConnected(giveplayerid)==0) { SendClientMessage(playerid, COLOR_RED, "Nie ma gracza o takim ID!"); return 1; } bounty[giveplayerid]+=moneys; GivePlayerMoney(playerid, 0-moneys); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); // format(string, sizeof(string), "You have put a $%d bounty on the head of %s (id: %d).", moneys, giveplayer,giveplayerid); // SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "%s - nagroda za zabicie gracza - $%d od %s (Razem: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]); SendClientMessageToAll(COLOR_ORANGE, string); format(string, sizeof(string), "Nagroda za twoją śmierć - $%d od gracza: %s (id: %d).", moneys, sendername, playerid); SendClientMessage(giveplayerid, COLOR_RED, string); return 1; } //------------------- /bounty if(strcmp(cmd, "/bounty", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /bounty [idgracza]"); return 1; } giveplayerid = strval(tmp); if(IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%s (id: %d) - nagroda za tego gracza to $%d ", giveplayer,giveplayerid,bounty[giveplayerid]); SendClientMessage(playerid, COLOR_YELLOW, string); } else { SendClientMessage(playerid, COLOR_RED, "Taki gracz nie istnieje!"); } return 1; } //------------------- /bounties if(strcmp(cmd, "/bounties", true) == 0) { // new tmp[256]; new x; SendClientMessage(playerid, COLOR_GREEN, "Aktualne nagrody za graczy:"); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && bounty[i] > 0) { GetPlayerName(i, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]); x++; if(x > 3) { SendClientMessage(playerid, COLOR_YELLOW, string); x = 0; format(string, sizeof(string), ""); } else { format(string, sizeof(string), "%s, ", string); } } } if(x <= 3 && x > 0) { string[strlen(string)-2] = '.'; SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /kup if(strcmp(cmd, "/kup", true) == 0) { new property=999; if(IsPlayerInCheckpoint(playerid)) { switch (playerCheckpoint[playerid]) { case CP_DRAGON:{ property = P_DRAGON; } case CP_SEXSHOP:{ property = P_SEXSHOP; } case CP_BAR:{ property = P_BAR; } case CP_CALIGULA:{ property = P_CALIGULA; } case CP_ZIP:{ property = P_ZIP; } case CP_BINCO:{ property = P_BINCO; } case CP_TATOO:{ property = P_TATOO; } case CP_BOTIQUE:{ property = P_BOTIQUE; } case CP_STARFISH: { property = P_STARFISH; } } if(property==999) { SendClientMessage(playerid, COLOR_YELLOW, "Musisz być w czerwonym punkcie, w posiadłości, by móc skorzystać z komendy /kup."); return 1; } // property--; if(GetPlayerMoney(playerid) < propertyValues[property]) { SendClientMessage(playerid, COLOR_RED, "Nie masz wystarczających pieniędzy, by kupić tę posiadłość!"); return 1; } if(propertyOwner[property]==playerid) { SendClientMessage(playerid, COLOR_RED, "Już posiadasz tę posiadłość."); return 1; } if(propertyOwner[property] < 999) { GetPlayerName(playerid, giveplayer, sizeof(giveplayer)); GivePlayerMoney(propertyOwner[property], propertyValues[property]); format (string, sizeof(string), "Twoja posiadłość %s, została odkupiona przez %s (id: %d).",propertyNames[property],giveplayer,playerid); SendClientMessage(propertyOwner[property], COLOR_RED, string); } GivePlayerMoney(playerid, 0-propertyValues[property]); propertyOwner[property]=playerid; format(string, sizeof(string), "Kupiłeś właśnie %s! Gratulacje!", propertyNames[property]); SendClientMessage(playerid, COLOR_GREEN, string); } else { SendClientMessage(playerid, COLOR_YELLOW, "Musisz być w czerwonym punkcie, w posiadłości, by móc skorzystać z komendy /kup."); return 1; } return 1; } //------------------- /properties if(strcmp(cmd, "/properties", true) == 0) { SendClientMessage(playerid, COLOR_GREEN, "Właściciele posiadłości:"); for(new i = 0; i < MAX_PROPERTIES; i++) { if(propertyOwner[i] < 999) { GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer); } else format(string, sizeof(string), "%d. %s - Brak", i, propertyNames[i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /buyweapon if(strcmp(cmd, "/buyweapon", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ /buyweapon [idbroni]"); return 1; } weaponid = strval(tmp); if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) { SendClientMessage(playerid, COLOR_YELLOW, "Musisz być w AmmuNation, by móc kupić bronie."); return 1; } if(GetPlayerMoney(playerid) < weaponCost[weaponid]) { SendClientMessage(playerid, COLOR_RED, "Nie masz wystarczających pieniędzy!"); return 1; } if(weaponid < 0 || weaponid > MAX_WEAPONS-1){ SendClientMessage(playerid, COLOR_RED, "Złe ID broni!"); return 1; } format (string, sizeof(string), "Kupiłeś/aś %s broń, która będzie dostępna przez cały czas gry, nawet po respawnie...",weaponNames[weaponid]); SendClientMessage(playerid, COLOR_GREEN, string); GivePlayerWeapon(playerid, weaponIDs[weaponid], weaponAmmo[weaponid]); playerWeapons[playerid][weaponid]++; GivePlayerMoney(playerid, 0-weaponCost[weaponid]); return 1; } //------------------- /weaponlist if(strcmp(cmd, "/weaponlist", true) == 0) { SendClientMessage(playerid, COLOR_GREEN, "Lista broni:"); for(new i = 0; i < MAX_WEAPONS; i++) { format (string, sizeof(string), "%d. %s - $%d",i,weaponNames[i],weaponCost[i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /gang if(strcmp(cmd, "/gang", true) == 0) { new tmp[256]; new gangcmd, gangnum; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /gang [create/join/invite/quit] [nazwa/numer]"); return 1; } giveplayerid = strval(tmp); if(strcmp(tmp, "create", true)==0) gangcmd = 1; else if(strcmp(tmp, "invite", true)==0) gangcmd = 2; else if(strcmp(tmp, "join", true)==0) gangcmd = 3; else if(strcmp(tmp, "quit", true)==0) gangcmd = 4; tmp = strtok(cmdtext, idx); if(gangcmd < 3 && !strlen(tmp)) { if(gangcmd==0) SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /gang [create/join/invite/quit] [nazwa/numer]"); else if(gangcmd==1) SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /gang [create] [name]"); else if(gangcmd==2) SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /gang [invite] [playerID]"); return 1; } //Create Gang// if(gangcmd==1) { if(playerGang[playerid]>0) { SendClientMessage(playerid, COLOR_RED, "Jesteś już w gangu!"); return 1; } for(new i = 1; i < MAX_GANGS; i++) { if(gangInfo[i][0]==0) { //name gang format(gangNames[i], MAX_GANG_NAME, "%s", tmp); //Gang exists gangInfo[i][0]=1; //There is one member gangInfo[i][1]=1; //Gang color is player's color gangInfo[i][2]=playerColors[playerid]; //Player is the first gang member gangMembers[i][0] = playerid; format(string, sizeof(string),"Utworzyłeś gang o nazwie: %s (id: %d)", gangNames[i], i); SendClientMessage(playerid, COLOR_GREEN, string); playerGang[playerid]=i; return 1; } } return 1; //Join Gang// } else if (gangcmd==3) { gangnum = gangInvite[playerid]; if(playerGang[playerid]>0) { SendClientMessage(playerid, COLOR_RED, "Jesteś już w gangu!"); return 1; } if(gangInvite[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "Żaden taki gang nie istnieje!"); return 1; } if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, COLOR_RED, "Nie zostałeś zaproszony do tego gangu."); return 1; } if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) { new i = gangInfo[gangnum][1]; gangInvite[playerid]=0; gangMembers[gangnum][i] = playerid; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); for(new j = 0; j < gangInfo[gangnum][1]; j++) { format(string, sizeof(string),"%s dołączył do gangu.", sendername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); } gangInfo[gangnum][1]++; playerGang[playerid] = gangnum; SetPlayerColor(playerid,gangInfo[gangnum][2]); format(string, sizeof(string),"Dołączyłeś do gangu %s (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_GREEN, string); return 1; } SendClientMessage(playerid, COLOR_RED, "Ten gang jest pełny."); return 1; //Invite to Gang// } else if (gangcmd==2) { giveplayerid = strval(tmp); if(playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "Nie jesteś w gangu!"); return 1; } // if(gangMembers[playerGang[playerid]][0]!=playerid) { // SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite."); // return 1; // } if(IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"Wysłałeś zaproszenie do gangu osobie o nicku %s.", giveplayer); SendClientMessage(playerid, COLOR_GREEN, string); format(string, sizeof(string),"Otrzymałeś zaproszenie od %s do gangu %s (ID: %d). Wpisz /gang join ID aby dołączyć.", sendername, gangNames[playerGang[playerid]],playerGang[playerid]); SendClientMessage(giveplayerid, COLOR_GREEN, string); gangInvite[giveplayerid]=playerGang[playerid]; } else SendClientMessage(playerid, COLOR_RED, "Żaden taki gracz nie istnieje!"); //Leave Gang// } else if (gangcmd==4) { PlayerLeaveGang(playerid); } return 1; } //------------------- /ganginfo if(strcmp(cmd, "/ganginfo", true) == 0) { new tmp[256]; new gangnum; tmp = strtok(cmdtext, idx); if(!strlen(tmp) && playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_WHITE, "WPISZ: /ganginfo [number]"); return 1; } else if (!strlen(tmp)) gangnum = playerGang[playerid]; else gangnum = strval(tmp); if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, COLOR_RED, "Żaden taki gang nie istnieje!"); return 1; } format(string, sizeof(string),"%s Członkowie gangu (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_GREEN, string); for(new i = 0; i < gangInfo[gangnum][1]; i++) { GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /gangs if(strcmp(cmd, "/gangs", true) == 0) { new x; SendClientMessage(playerid, COLOR_GREEN, "Istniejące gangi:"); for(new i=0; i < MAX_GANGS; i++) { if(gangInfo[i][0]==1) { format(string, sizeof(string), "%s%s(%d) - %d członków", string,gangNames[i],i,gangInfo[i][1]); x++; if(x > 2) { SendClientMessage(playerid, COLOR_YELLOW, string); x = 0; format(string, sizeof(string), ""); } else { format(string, sizeof(string), "%s, ", string); } } } if(x <= 2 && x > 0) { string[strlen(string)-2] = '.'; SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/setuserstr", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp3[256]; new tmp[256]; new tmp2[256]; new playername[MAX_PLAYER_NAME]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserstr [nazwa_gracza] [klucz] [string]"); return 1; } tmp2 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserstr [nazwa_gracza] [klucz] [string]"); return 1; } tmp3 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserstr [nazwa_gracza] [klucz] [string]"); return 1; } if (dini_Exists(udb_encode(tmp))) { dini_Set(udb_encode(tmp), tmp2, tmp3); GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string), "--- %s (id: %d) dodał %s parametry: %s=%s.", playername,playerid,tmp,tmp2,tmp3); printf(string); format(string, sizeof(string), "Dodałeś parametry %s: %s=%s.", tmp,tmp2,tmp3); SendClientMessage(playerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "* %s złe konto.", tmp); SendClientMessage(playerid, COLOR_RED, string); } return 1; } //------------------koniec oryginalnych komend if(strcmp(cmd, "/setuserint", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp3[256]; new tmp[256]; new tmp2[256]; new playername[MAX_PLAYER_NAME]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserint [nazwa_gracza] [klucz] [value]"); return 1; } tmp2 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserint [nazwa_gracza] [klucz] [value]"); return 1; } tmp3 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserint [nazwa_gracza] [klucz] [value]"); return 1; } moneys = strval(tmp3); if (dini_Exists(udb_encode(tmp))) { dini_IntSet(udb_encode(tmp), tmp2, moneys); GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string), "--- %s (id: %d) dodał %s parametry: %s=%d.", playername,playerid,tmp,tmp2,moneys); printf(string); format(string, sizeof(string), "Dodałes parametry %s: %s=%d.", tmp,tmp2,moneys); SendClientMessage(playerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "* %s złe konto.", tmp); SendClientMessage(playerid, COLOR_RED, string); } return 1; } if(strcmp(cmd, "/setuserfloat", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp3[256]; new tmp[256]; new tmp2[256]; new Float:flt; new playername[MAX_PLAYER_NAME]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserfloat [nazwa_gracza] [key] [float]"); return 1; } tmp2 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserfloat [nazwa_gracza] [key] [float]"); return 1; } tmp3 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /setuserfloat [nazwa_gracza] [key] [float]"); return 1; } flt = floatstr(tmp3); if (dini_Exists(udb_encode(tmp))) { dini_FloatSet(udb_encode(tmp), tmp2, flt); GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string), "--- %s (id: %d) sets %s parameters: %s=%f.", playername,playerid,tmp,tmp2,flt); printf(string); format(string, sizeof(string), "Założyłeś parametry %s: %s=%f.", tmp,tmp2,flt); SendClientMessage(playerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "* %s złe konto.", tmp); SendClientMessage(playerid, COLOR_RED, string); } return 1; } if(strcmp(cmd, "/getuser", true) == 0 && IsPlayerAdmin(playerid) == 1) { new tmp3[256]; new tmp[256]; new tmp2[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /getuser [nazwa_gracza] [key]"); return 1; } tmp2 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /getuser [nazwa_gracza] [key]"); return 1; } if (dini_Exists(udb_encode(tmp))) { tmp3 = dini_Get(udb_encode(tmp), tmp2); format(string, sizeof(string), "Twój paramert: %s: %s=%s.", tmp,tmp2,tmp3); SendClientMessage(playerid, COLOR_YELLOW, string); } else { format(string, sizeof(string), "%s złe konto.", tmp); SendClientMessage(playerid, COLOR_RED, string); } return 1; } if(strcmp(cmd, "/blackadd", true) == 0 && IsPlayerAdmin(playerid)) { new tmp[256]; new tmp2[256]; new playername[MAX_PLAYER_NAME]; tmp = dini_Get(FILE_SETTINGS, "blacklist"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "Czarna lista nie jest dostępna na tym serwerze!"); return 1; } new tmp3[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Użyj: /blackadd [nazwa_gracza] [1-2] [powód]"); return 1; } tmp2 = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /blackadd [nazwa_gracza] [1-2] [powód]"); return 1; } moneys = strval(tmp2); if (moneys < 1 || moneys > 2) { SendClientMessage(playerid, COLOR_YELLOW, "Zła akcja."); return 1; } strmid(tmp2, cmdtext, 12+strlen(tmp)+strlen(tmp2), strlen(cmdtext)); GetPlayerName(playerid, playername, sizeof(playername)); if(!strlen(tmp2)) SendClientMessage(playerid, COLOR_WHITE, "Użyj: /blackadd [nazwa-gracza] [0-2] [powód]"); else { format(tmp3, sizeof(tmp3), "%d,%s", moneys,tmp2); if (!dini_Exists(FILE_BLACKLIST)) dini_Create(FILE_BLACKLIST); dini_Set(FILE_BLACKLIST, tmp, tmp3); format(string, sizeof(string), "Gracz: %s (id: %d) został dodany do Czarnej listy %s. Akcja: %d. Powód: %s", playername,playerid,tmp,moneys,tmp2); printf(string); format(string, sizeof(string), "* Dodałeś do Czarnej listy gracza: %s. Akcja: %d. Powód: %s", tmp,moneys,tmp2); SendClientMessage(playerid, COLOR_ORANGE, string); } return 1; } if(strcmp(cmd, "/blackdel", true) == 0 && IsPlayerAdmin(playerid)) { new tmp[256]; new playername[MAX_PLAYER_NAME]; tmp = dini_Get(FILE_SETTINGS, "blacklist"); if (strval(tmp) == 0) { SendClientMessage(playerid, COLOR_RED, "Czarna lista nie jest dostępna na tym serwerze!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* Użyj: /blackdel [nazwa_gracza]"); return 1; } dini_Unset(FILE_BLACKLIST, tmp); format(string, sizeof(string), "Gracz: %s (id: %d) usunięty %s z Czarnej listy.", playername,playerid,tmp); printf(string); format(string, sizeof(string), "Usunełeś gracza: %s z Czarnej listy.", tmp); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } return 0; } //------------------------------------------------------------------------------------------------------ public OnPlayerText(playerid, text[]) { if(text[0] == '!') { if(playerGang[playerid] > 0) { new gangChat[256]; new senderName[MAX_PLAYER_NAME]; new string[256]; // for(new i = 1; i < strlen(text)+1; i++) // gangChat[i]=text[i]; strmid(gangChat,text,1,strlen(text)); GetPlayerName(playerid, senderName, sizeof(senderName)); format(string, sizeof(string),"%s: %s", senderName, gangChat); for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) { SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string); } } return 0; } return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { new string[256]; new playername[MAX_PLAYER_NAME]; new tmp[256], tmp2[256], tmp3[256]; GetPlayerName(playerid, playername, sizeof(playername)); SetPlayerInterior(playerid,0); SetPlayerRandomSpawn(playerid); if (dini_Exists(udb_encode(playername))) { tmp = dini_Get(udb_encode(playername), "protection"); tmp2 = dini_Get(FILE_SETTINGS, "logintimeout"); if (logged[playerid] == 0 && strval(tmp) == 1) { logintimeout[playerid] = SetTimer("LoginTimeout", strval(tmp2), 0); format(string, sizeof(string), "Nie jesteś zalogowany! Zaloguj sie w przeciągu %d sekund. Po tym czasie zostaniesz wurzucony!", strval(tmp2) / 1000); SendClientMessage(playerid, COLOR_RED, string); } else { tmp = dini_Get(FILE_SETTINGS, "positionsave"); if (strval(tmp) == 1) { tmp = dini_Get(udb_encode(playername), "x"); tmp2 = dini_Get(udb_encode(playername), "y"); tmp3 = dini_Get(udb_encode(playername), "z"); if (strval(tmp) && strval(tmp2) && strval(tmp3)) SetPlayerPos(playerid, floatstr(tmp), floatstr(tmp2), floatstr(tmp3)); } tmp = dini_Get(FILE_SETTINGS, "spawnweapons"); if (strval(tmp) == 1) { tmp = dini_Get(udb_encode(playername), "weapon1"); if (strval(tmp) != 0) GivePlayerWeapon(playerid, strval(tmp), 1); tmp = dini_Get(udb_encode(playername), "weapon2"); tmp2 = dini_Get(udb_encode(playername), "ammo2"); if (strval(tmp) != 0 && strval(tmp2) != 0) GivePlayerWeapon(playerid, strval(tmp), strval(tmp2)); tmp = dini_Get(udb_encode(playername), "weapon3"); tmp2 = dini_Get(udb_encode(playername), "ammo3"); if (strval(tmp) != 0 && strval(tmp2) != 0) GivePlayerWeapon(playerid, strval(tmp), strval(tmp2)); tmp = dini_Get(udb_encode(playername), "weapon4"); tmp2 = dini_Get(udb_encode(playername), "ammo4"); if (strval(tmp) != 0 && strval(tmp2) != 0) GivePlayerWeapon(playerid, strval(tmp), strval(tmp2)); tmp = dini_Get(udb_encode(playername), "weapon5"); tmp2 = dini_Get(udb_encode(playername), "ammo5"); if (strval(tmp) != 0 && strval(tmp2) != 0) GivePlayerWeapon(playerid, strval(tmp), strval(tmp2)); } } } if (jailed[playerid] == 1) { SetPlayerInterior(playerid,6); SetPlayerPos(playerid,265.1273,77.6823,1001.0391); format(string, sizeof(string), "Gracz: %s został więźniem.", playername); printf(string); SendClientMessage(playerid, COLOR_RED, "* Your prisoner status restored."); } tmp = dini_Get(FILE_SETTINGS, "spawnmoney"); if (GetPlayerMoney(playerid) <= 0) StatGivePlayerMoney(playerid, strval(tmp)-GetPlayerMoney(playerid)); return 1; } //------------------------------------------------------------------------------------------------------ public SetPlayerRandomSpawn(playerid) { if (iSpawnSet[playerid] == 1) { new rand = random(sizeof(gCopPlayerSpawns)); SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); } else if (iSpawnSet[playerid] == 0) { new rand = random(sizeof(gRandomPlayerSpawns)); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player } return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { new playercash; new killedplayer[MAX_PLAYER_NAME]; new killername[MAX_PLAYER_NAME]; new string[256]; new tmp[256], tmp2[256]; new idx; new detected; playercash = GetPlayerMoney(playerid); GetPlayerName(playerid, killedplayer, sizeof(killedplayer)); tmp = dini_Get(FILE_SETTINGS, "forbiddenweapons"); tmp2 = dini_Get(FILE_SETTINGS, "onweaponcheat"); for (new i=0;i<47 && detected != 1;i++) if (reason == strval(strtok(tmp, idx, ',')) && reason != 0 && !IsPlayerAdmin(playerid)) { if (strval(tmp2) == 1) KickMsg(killerid, "AntiCheat", "Forbidden weapon detected!"); if (strval(tmp2) == 2) BanMsg(killerid, "AntiCheat", "Forbidden weapon detected!"); detected = 1; } if (killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); SetPlayerScore(playerid,GetPlayerScore(playerid)-1); if (dini_Exists(udb_encode(killedplayer))) { tmp = dini_Get(udb_encode(killedplayer), "suicides"); dini_IntSet(udb_encode(killedplayer), "suicides", strval(tmp)+1); } if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT); tmp = dini_Get(FILE_TOTALSTAT, "suicides"); dini_IntSet(FILE_TOTALSTAT, "suicides", strval(tmp)+1); format(string, sizeof(string), "Gracz: %s (id: %d) zabił z bronią: (id: %d).", killedplayer,playerid,reason); printf(string); } else { GetPlayerName(killerid, killername, sizeof(killername)); if (dini_Exists(udb_encode(killername))) { tmp = dini_Get(udb_encode(killername), "kills"); dini_IntSet(udb_encode(killername), "kills", strval(tmp)+1); } if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT); tmp = dini_Get(FILE_TOTALSTAT, "kills"); dini_IntSet(FILE_TOTALSTAT, "kills", strval(tmp)+1); SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); if(bounty[playerid] > 0) { format(string, sizeof(string), "Dostałeś nagrode pieniężną: $%d za zabicie %s.", bounty[playerid],killedplayer); SendClientMessage(killerid, COLOR_GREEN, string); StatGivePlayerMoney(killerid, bounty[playerid]); bounty[playerid] = 0; } if(playercash > 0) StatGivePlayerMoney(killerid, playercash); format(string, sizeof(string), "Gracz: %s (id: %d) zabił: %s (id: %d) z broni: (id: %d).", killername,killerid,killedplayer,playerid,reason); printf(string); killsinarow[killerid] += 1; } if (dini_Exists(udb_encode(killedplayer))) { tmp = dini_Get(udb_encode(killedplayer), "deaths"); dini_IntSet(udb_encode(killedplayer), "deaths", strval(tmp)+1); } if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT); tmp = dini_Get(FILE_TOTALSTAT, "deaths"); dini_IntSet(FILE_TOTALSTAT, "deaths", strval(tmp)+1); dini_Set(udb_encode(killedplayer), "x", "x"); dini_Set(udb_encode(killedplayer), "y", "y"); dini_Set(udb_encode(killedplayer), "z", "z"); if(playercash > 0) StatGivePlayerMoney(playerid, -playercash); killsinarow[playerid] = 0; return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerEnterCheckpoint(playerid) { new string[256]; new ownplayer[MAX_PLAYER_NAME]; switch(getCheckpointType(playerid)) { case CP_BANK: { SendClientMessage(playerid, COLOR_ORANGE, "Jesteś w banku. Użyj następujących komend:"); SendClientMessage(playerid, COLOR_YELLOW, "/bank [kwota]- wpłacasz pieniądze do banku"); SendClientMessage(playerid, COLOR_YELLOW, "/withdraw [kwota]-pobierasz pieniądze z konta"); SendClientMessage(playerid, COLOR_YELLOW, "/balance -sprawdzasz stan konta"); SendClientMessage(playerid, COLOR_YELLOW, "/gbank [kwota]-wpłacasz wybraną sumę do banku na konto gangu"); SendClientMessage(playerid, COLOR_YELLOW, "/gwithdraw [kwota]-wypłaca wybraną sumę z konta gangu"); SendClientMessage(playerid, COLOR_YELLOW, "/gbalance -sprawdza stan konta gangu"); SendClientMessage(playerid, COLOR_YELLOW, "Aby uzyskać dodatkową pomoc wpisz: /p"); } case CP_PIRATE: { SendClientMessage(playerid, COLOR_YELLOW, "Przebywając na statku dostajesz pieniądze..."); } case CP_AMMU: { SendClientMessage(playerid, COLOR_GREEN, "Kupując tu broń będzie ona dostępna przez cały czas gry. Nawet po respawnie!"); SendClientMessage(playerid, COLOR_GREEN, "Aby kupić broń wpisz: "); SendClientMessage(playerid, COLOR_YELLOW, "/buyweapon [idbroni] - kupuje wybraną broń "); SendClientMessage(playerid, COLOR_YELLOW, "/weaponlist - pokazuje bronie które można kupić "); } case CP_LS_AIR: { SendClientMessage(playerid, COLOR_YELLOW, "Jesteś na lotnisku. Jesli chcesz kupić lot do San Fierro napisz /SF"); SendClientMessage(playerid, COLOR_YELLOW, "Jeśli chcesz lecieć do Las Venturas napisz /LV. Cena biletu - $2500."); } case CP_SF_AIR: { SendClientMessage(playerid, COLOR_YELLOW, "Jesteś na lotnisku. Jeśli chcesz kupic lot do Los Santos napisz /LS"); SendClientMessage(playerid, COLOR_YELLOW, "Jeśli chcesz lecieć do Las Venturas napisz /LV. Cena biletu - $2500."); } case CP_LV_AIR: { SendClientMessage(playerid, COLOR_YELLOW, "Jesteś na lotnisku. Jeśli chcesz kupić lot do Los Santos napisz /LS"); SendClientMessage(playerid, COLOR_YELLOW, "Jeśli chcesz lecieć do San Fierro napisz /SF. Cena biletu - $2500."); } case CP_CMDRIVE: { SendClientMessage(playerid, COLOR_YELLOW, "Witam w McDrive Uśmiech"); SendClientMessage(playerid, COLOR_YELLOW, "Aby uzupalnic zycie wpisz /kup koszt $200"); } /* case CP_DRAGON: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić Kasyno Czterech Smoków za $80000 używając komendy /kup "); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $8000"); } case CP_SEXSHOP: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić Sex Shop za $25000 używając komendy /kup"); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $2500"); } case CP_BAR: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić Bar Shithole za $30,000 używając komendy /kup"); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $3,000"); } case CP_CALIGULA: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić Kasyno Caligula za $100,000 używając komendy /kup"); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $10,000"); } case CP_ZIP: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić sklep Zip za $20,000 używając komendy /kup"); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $2,000"); } case CP_BOTIQUE: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić Botique za $23,000 używając komendy /kup"); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $2,300") } case CP_STARFISH: { SendClientMessage(playerid, COLOR_YELLOW, "Możesz kupić Kasyno Star Fish za $200,000 używając komendy /kup"); SendClientMessage(playerid, COLOR_YELLOW, "Będziesz dostawać regularnie $20,000"); */ } if(getCheckpointType(playerid)>= P_OFFSET) { format(string, sizeof(string), "Możesz kupić %s za $%d używając komendy /kup", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "Będziesz dostawać regularnie $%d pieniędzy.", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]); SendClientMessage(playerid, COLOR_YELLOW, string); if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) { GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer)); format(string, sizeof(string), "Ten budynek jest aktualnie kupiony przez %s. Możesz go odkupić używając komendy /kup", ownplayer); SendClientMessage(playerid, COLOR_RED, string); } } } //------------------------------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6) { iSpawnSet[playerid] = 1; } else { iSpawnSet[playerid] = 0; } SetupPlayerForClassSelection(playerid); return 1; } public SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } public GameModeExitFunc() { GameModeExit(); } public OnGameModeInit() { SetGameModeText("LV DM~MG+Landgrab 2.1 PL"); ShowPlayerMarkers(1); ShowNameTags(1); // Player Class's AddPlayerClass(280,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(281,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(282,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(283,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(284,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(285,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(286,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(287,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(254,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(255,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(256,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(257,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(258,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(259,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(260,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(261,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(262,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(263,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(264,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(274,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(275,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(276,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(1,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(2,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(290,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(291,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(292,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(293,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(294,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(295,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(296,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(297,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(298,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(299,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(277,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(278,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(279,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(288,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(47,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(48,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(49,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(50,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(55,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(56,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(58,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(59,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(60,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(61,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(62,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(63,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(64,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(66,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(67,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(68,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(69,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(70,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(71,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(72,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(73,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(78,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(79,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(80,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(81,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(82,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(83,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(84,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(85,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(87,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(88,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(89,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(91,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(92,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(93,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(95,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(96,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(97,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(98,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(100,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(101,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(102,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(103,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(104,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(105,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(106,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(107,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(108,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(109,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(110,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(111,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(112,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(113,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(114,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(115,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(116,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(117,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(118,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(120,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(121,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(122,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(123,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(124,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(125,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(126,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(127,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(128,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(133,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(134,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(135,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(136,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(137,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(138,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(139,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(140,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(20,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(19,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(18,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(16,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(15,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(14,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(13,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); AddPlayerClass(0,320.1322,1123.0422,1083.8828,181.3320,26,3000,32,3000,-1,-1); // CJ // Car Spawns AddStaticVehicle(567,2684.9705,-2022.5912,13.3927,358.0809,-1,-1); AddStaticVehicle(534,2684.9407,-1987.3030,13.2760,177.9317,-1,-1); AddStaticVehicle(535,2645.2156,-1989.5094,13.3178,177.8134,-1,-1); AddStaticVehicle(522,2495.5173,-1681.2826,12.9065,98.3472,-1,-1); AddStaticVehicle(522,2493.3677,-1656.4139,12.9223,84.8550,-1,-1); AddStaticVehicle(522,2487.2908,-1668.5044,12.9139,89.4881,-1,-1); AddStaticVehicle(420,1703.3619,-2314.8391,13.2410,270.3887,-1,-1); AddStaticVehicle(420,1640.4957,-2313.2698,13.3382,89.6490,-1,-1); AddStaticVehicle(420,1681.7374,-2328.8745,13.3264,357.6139,-1,-1); AddStaticVehicle(519,1528.0677,-2494.7764,14.4734,270.4083,-1,-1); AddStaticVehicle(519,1995.3162,-2595.0706,14.4689,89.8095,-1,-1); AddStaticVehicle(541,2785.1702,-1835.1760,9.4410,220.1585,-1,-1); AddStaticVehicle(437,2749.8174,-1874.4050,9.8091,269.8951,-1,-1); AddStaticVehicle(519,-1367.8994,-212.4551,15.0672,324.5510,-1,-1); AddStaticVehicle(519,-1315.5867,-253.3602,15.0699,307.9226,-1,-1); AddStaticVehicle(420,-1448.5743,-278.2330,13.8861,60.8896,-1,-1); AddStaticVehicle(420,-1412.6956,-304.9417,13.8432,38.5556,-1,-1); AddStaticVehicle(420,-1394.1279,-333.9436,13.8435,200.5934,-1,-1); AddStaticVehicle(429,-1989.7124,248.3605,34.8515,263.4052,-1,-1); AddStaticVehicle(451,-1990.5541,257.2202,34.8825,265.1628,-1,-1); AddStaticVehicle(477,-1988.8313,263.9637,34.9355,265.5265,-1,-1); AddStaticVehicle(506,-1988.2429,269.8528,34.8817,265.4478,-1,-1); AddStaticVehicle(555,-1955.1392,302.1328,35.1524,148.5440,-1,-1); AddStaticVehicle(558,-1951.1504,256.5053,35.1019,88.1892,-1,-1); AddStaticVehicle(559,-1949.9453,264.2937,35.1263,90.9304,-1,-1); AddStaticVehicle(560,-1949.7380,272.6683,35.1768,88.0860,-1,-1); AddStaticVehicle(561,-1955.0046,278.5646,35.2826,131.5863,-1,-1); AddStaticVehicle(562,-1955.5577,279.1806,40.7068,180.5091,-1,-1); AddStaticVehicle(603,-1954.2593,257.6462,40.8853,267.2120,-1,-1); AddStaticVehicle(415,-1954.7677,263.6075,40.8178,270.6389,-1,-1); AddStaticVehicle(439,-754.6018,732.2065,18.0458,146.7540,-1,-19); AddStaticVehicle(460,-705.2302,662.9296,1.5221,335.2189,-1,-1); AddStaticVehicle(460,-1472.1603,689.0020,1.8034,179.9899,-1,-1); AddStaticVehicle(460,2355.7551,515.4268,1.5751,270.7536,-1,-1); AddStaticVehicle(556,1616.2231,1159.6940,14.5973,0.0975,0,1); AddStaticVehicle(556,1610.1365,1159.4200,14.5946,2.0360,0,1); AddStaticVehicle(476,1279.2549,1323.8820,11.5242,270.7893,-1,-1); AddStaticVehicle(476,1280.2168,1362.1967,11.5312,267.7886,-1,-1); AddStaticVehicle(593,1283.9746,1446.7965,11.2676,274.2811,3,1); AddStaticVehicle(593,-1253.4105,-38.6363,14.6021,139.2312,3,1); AddStaticVehicle(593,1284.2164,1390.5103,11.2840,265.3953,3,1); AddStaticVehicle(593,1282.8966,1418.0044,11.2841,269.8405,3,1); AddStaticVehicle(487,1650.2764,1540.3087,10.9346,6.0940,-1,-1); AddStaticVehicle(487,1615.9307,1540.7300,10.9498,353.7724,-1,-1); AddStaticVehicle(487,1620.2600,1636.7080,11.1960,88.3206,-1,-1); AddStaticVehicle(487,2094.2058,2414.5586,74.7559,180.9587,-1,-1); AddStaticVehicle(521,-209.4623,2655.9817,62.1768,183.7314,-1,-1); AddStaticVehicle(522,-214.0044,2655.9419,62.1697,179.0205,-1,-1); AddStaticVehicle(568,-234.0206,2652.2092,62.5889,92.2438,-1,-1); AddStaticVehicle(463,-220.1987,2657.4753,62.1420,165.3373,-1,-1); AddStaticVehicle(523,-216.8139,2657.9468,62.1719,169.6829,-1,-1); AddStaticVehicle(468,-204.2156,2655.4185,62.3600,170.5763,-1,-1); AddStaticVehicle(519,-67.6876,2504.5742,17.4062,270.9824,0,0); AddStaticVehicle(487,364.2997,2538.6543,16.8355,350.3344,0,0); AddStaticVehicle(476,327.0665,2538.4600,17.5200,176.5708,-1,-1); AddStaticVehicle(476,291.2311,2539.9155,17.5230,176.7857,-1,-1); AddStaticVehicle(568,385.5122,2600.1575,16.3516,194.7182,-1,-1); AddStaticVehicle(468,414.9343,2532.8972,16.2462,89.4582,-1,-1); AddStaticVehicle(468,-395.4510,2237.7324,42.0988,274.9872,-1,-1); AddStaticVehicle(468,-376.3357,2253.2776,42.1495,101.1794,-1,-1); AddStaticVehicle(568,-341.8517,2216.9778,42.3493,111.6789,-1,-1); AddStaticVehicle(476,275.4320,1992.3684,18.3702,258.2607,-1,-1); AddStaticVehicle(470,276.7374,2011.9894,17.6304,301.9034,-1,-1); AddStaticVehicle(470,273.0994,2020.2407,17.6330,270.6756,-1,-1); AddStaticVehicle(470,270.9696,2030.3834,17.6326,271.4763,-1,-1); AddStaticVehicle(470,280.9707,2034.7118,17.6301,227.4448,-1,-1); AddStaticVehicle(568,277.9895,1950.1472,17.5059,180.4979,-1,-1); AddStaticVehicle(568,277.3102,1962.1044,17.5065,3.6751,-1,-1); AddStaticVehicle(468,276.7101,1956.4747,17.3095,274.5107,-1,-1); AddStaticVehicle(523,2291.7573,2477.1064,10.3861,179.9268,-1,-1); AddStaticVehicle(523,2290.7751,2443.6565,10.3907,359.5579,-1,-1); AddStaticVehicle(523,2251.8347,2475.5486,10.3907,178.6270,-1,-1); AddStaticVehicle(523,2252.1116,2442.7649,10.3907,0.4598,-1,-1); AddStaticVehicle(598,2260.1001,2476.4653,10.5672,180.6902,79,1); AddStaticVehicle(598,2260.7979,2444.2346,10.5672,358.2803,79,1); AddStaticVehicle(598,2281.8987,2476.4758,10.5662,181.1460,79,1); AddStaticVehicle(598,2282.1924,2443.6807,10.5699,0.3977,79,1); AddStaticVehicle(598,2270.9355,2476.4426,10.5669,180.4777,79,1); AddStaticVehicle(598,2271.4871,2443.6672,10.5662,0.9362,79,1); AddStaticVehicle(420,1697.2590,1448.6200,10.5537,266.4467,-1,-1); AddStaticVehicle(420,1720.7908,1368.1310,10.3471,196.4742,-1,-1); AddStaticVehicle(420,1732.2589,1487.0281,10.5962,340.3221,-1,-1); AddStaticVehicle(409,2034.6833,1007.4178,10.6220,180.1372,-1,-1); AddStaticVehicle(409,2233.9114,1287.9066,10.6203,359.2765,-1,-1); AddStaticVehicle(409,2158.1938,1683.4812,10.4947,3.6679,-1,-1); AddStaticVehicle(409,2219.4500,1840.5797,10.6203,2.7264,-1,-1); AddStaticVehicle(409,2034.9967,1909.1608,11.9769,183.6987,-1,-1); AddStaticVehicle(411,2035.5375,1926.8351,11.9022,359.2220,-1,-1); AddStaticVehicle(411,2170.9829,1985.2930,10.5474,89.9958,-1,-1); AddStaticVehicle(411,2075.8914,1479.3450,10.3990,358.2139,-1,-1); AddStaticVehicle(411,2394.1746,992.4088,10.5474,92.3904,-1,-1); AddStaticVehicle(411,2309.8704,697.5997,11.0024,359.1182,-1,-1); AddStaticVehicle(411,1961.1719,2755.5293,10.5474,181.2390,-1,-1); AddStaticVehicle(411,1557.4860,2770.0322,10.5545,91.1832,-1,-1); AddStaticVehicle(415,1432.6262,2608.3640,10.4438,87.1320,-1,-1); AddStaticVehicle(415,2388.5510,2798.3081,10.5917,357.2150,-1,-1); AddStaticVehicle(415,2790.1040,2432.8987,10.5912,130.3719,-1,-1); AddStaticVehicle(415,2611.5659,2254.2090,10.5841,89.0531,-1,-1); AddStaticVehicle(415,2546.2266,1967.9058,10.5912,270.4711,-1,-1); AddStaticVehicle(429,2602.0159,1846.5400,10.5000,86.5979,-1,-1); AddStaticVehicle(429,2408.4604,1658.3098,10.5000,181.3082,-1,-1); AddStaticVehicle(429,2489.9014,1407.5928,10.5000,179.3343,-1,-1); AddStaticVehicle(429,2216.9131,2048.7803,10.5000,268.0716,-1,-1); AddStaticVehicle(429,2305.0005,1999.0576,15.0261,181.1305,-1,-1); AddStaticVehicle(429,2039.2996,1313.8453,10.3516,180.0220,-1,-1); AddStaticVehicle(451,2039.7227,1492.4209,10.3783,181.5667,-1,-1); AddStaticVehicle(451,1889.5677,1763.8098,10.3312,179.4469,-1,-1); AddStaticVehicle(451,2127.8789,2372.6345,10.5267,178.0685,-1,-1); AddStaticVehicle(451,2260.5010,2775.1370,10.5268,90.2241,-1,-1); AddStaticVehicle(521,2351.3069,1444.4956,10.3938,87.1000,-1,-1); AddStaticVehicle(521,1957.8842,950.6057,10.3908,183.8631,-1,-1); AddStaticVehicle(521,1624.8635,2604.4902,10.3901,2.3726,-1,-1); AddStaticVehicle(522,983.1909,2307.1055,11.0317,271.0819,-1,-1); AddStaticVehicle(522,982.4152,1994.2671,11.0317,267.7906,-1,-1); AddStaticVehicle(522,928.5319,1808.2759,8.2192,320.8226,-1,-1); AddStaticVehicle(522,1020.8854,1869.5978,10.6927,94.5098,-1,-1); AddStaticVehicle(522,652.8371,1715.3004,6.5660,41.8192,-1,-1); AddStaticVehicle(522,659.6678,1720.2037,6.5619,44.8019,-1,-1); AddStaticVehicle(522,2157.1641,2220.4351,10.3850,181.4290,-1,-1); AddStaticVehicle(522,2133.4922,1025.4205,10.3927,85.3179,-1,-1); AddStaticVehicle(522,2301.3276,1497.6027,10.3969,270.3719,-1,-1); AddStaticVehicle(462,2061.5906,2239.0093,9.8616,87.8918,-1,-1); AddStaticVehicle(462,1854.0219,2084.8164,10.4094,173.1228,-1,-1); AddStaticVehicle(462,1165.9135,2083.5212,10.4199,181.7827,-1,-1); AddStaticVehicle(462,2440.6782,1991.6599,10.4193,353.6348,-1,-1); AddStaticVehicle(463,2142.3022,2814.2488,10.3566,270.2944,-1,-1); AddStaticVehicle(463,1307.0981,2524.1697,10.3607,88.6812,-1,-1); AddStaticVehicle(463,1396.8243,2273.0427,10.3607,264.0532,-1,-1); AddStaticVehicle(463,2183.2686,2514.6428,10.3607,55.3155,-1,-1); AddStaticVehicle(555,2005.8937,2488.1577,10.5041,266.9313,-1,-1); AddStaticVehicle(555,1280.9906,2548.4009,10.5047,281.4731,-1,-1); AddStaticVehicle(555,1541.3248,2203.6545,10.5045,356.5509,-1,-1); AddStaticVehicle(555,2102.7778,2076.1084,10.5049,269.2584,-1,-1); AddStaticVehicle(555,1944.3433,1343.2035,8.7933,0.8824,-1,-1); AddStaticVehicle(603,1892.6672,1592.1735,10.5063,182.2317,-1,-1); AddStaticVehicle(603,1685.8708,1747.9069,10.6634,268.8167,-1,-1); AddStaticVehicle(603,1367.5848,1939.4111,11.2746,270.7101,-1,-1); AddStaticVehicle(603,1109.4929,1732.8540,10.6585,91.2455,-1,-1); AddStaticVehicle(405,2075.3745,1389.4655,10.5467,180.6890,-1,-1); AddStaticVehicle(405,2132.7136,1139.9778,13.3864,62.7779,-1,-1); AddStaticVehicle(405,2171.7688,1016.1721,10.6953,270.6725,-1,-1); AddStaticVehicle(405,2562.5894,1036.6371,10.6875,359.7820,-1,-1); AddStaticVehicle(405,2485.5010,1536.0773,10.5922,31.4244,-1,-1); AddStaticVehicle(439,2315.9836,1798.2666,10.7158,181.2612,-1,-1); AddStaticVehicle(439,2074.7744,1141.7489,10.5678,176.6577,-1,-1); AddStaticVehicle(439,1867.0037,1179.3020,10.7316,0.9594,-1,-1); AddStaticVehicle(534,1641.5627,1311.2130,10.5433,269.8838,-1,-1); AddStaticVehicle(534,1478.3353,723.7643,10.5450,86.4371,-1,-1); AddStaticVehicle(534,1402.1592,1094.0211,10.5451,4.2392,-1,-1); AddStaticVehicle(534,2005.0134,659.3234,10.8617,358.4594,-1,-1); AddStaticVehicle(535,2039.3005,1552.2164,10.4345,180.1375,-1,-1); AddStaticVehicle(535,2471.3411,1357.1541,10.5841,0.1311,-1,-1); AddStaticVehicle(535,2610.6912,1675.1757,10.5845,90.5083,-1,-1); AddStaticVehicle(535,2012.7180,2754.1484,10.5841,182.1595,-1,-1); AddStaticVehicle(567,2111.5862,2740.1252,10.6888,268.0402,-1,-1); AddStaticVehicle(567,711.7064,1946.5415,5.4077,180.7693,-1,-1); AddStaticVehicle(567,842.8339,834.4537,12.7611,186.4375,-1,-1); AddStaticVehicle(567,1389.2365,773.4502,10.6903,92.5741,-1,-1); AddStaticVehicle(567,2129.8276,892.2366,10.6806,356.7939,-1,-1); AddStaticVehicle(437,1067.1531,1025.4388,10.2898,235.2076,-1,-1); AddStaticVehicle(541,2039.6429,1190.4884,10.2966,356.9030,-1,-1); AddStaticVehicle(541,2119.3601,2142.7886,10.2968,182.6981,-1,-1); AddStaticVehicle(541,2076.0271,2469.0640,10.4452,181.0938,-1,-1); AddStaticVehicle(541,1610.2261,2684.8274,10.4052,266.8163,-1,-1); AddStaticVehicle(506,2356.8171,2579.3669,10.5193,2.7096,-1,-1); AddStaticVehicle(506,2487.7114,2527.3049,10.5247,177.6446,-1,-1); AddStaticVehicle(506,2297.3542,2127.1067,10.5247,88.6916,-1,-1); AddStaticVehicle(506,2194.7102,1878.0905,10.5249,178.5289,-1,-1); AddStaticVehicle(587,2012.7782,924.6673,10.5472,270.8799,-1,-1); AddStaticVehicle(587,2634.7615,1071.6926,10.5456,90.0729,-1,-1); AddStaticVehicle(587,2488.2246,1297.3362,10.5379,359.8708,-1,-1); AddStaticVehicle(587,828.9354,878.5657,13.0172,292.5466,-1,-1); AddStaticVehicle(477,1110.4922,1831.0330,10.5753,179.9420,-1,-1); AddStaticVehicle(477,1900.2263,2158.7151,10.5752,181.2949,-1,-1); AddStaticVehicle(477,2361.7158,1994.5139,10.4267,180.6054,-1,-1); AddStaticVehicle(477,2125.3018,1803.2379,10.4277,152.0696,-1,-1); AddStaticVehicle(558,1900.6616,2082.2429,10.4508,181.1020,-1,-1); AddStaticVehicle(558,1711.2220,2226.7529,10.4520,178.8641,-1,-1); AddStaticVehicle(558,1549.0289,2140.6760,10.4506,89.4409,-1,-1); AddStaticVehicle(559,1471.0782,1928.2479,10.9691,266.3216,-1,-1); AddStaticVehicle(559,1689.0592,1641.2174,10.4767,184.4202,-1,-1); AddStaticVehicle(559,2123.3804,1409.2528,10.4703,179.2619,-1,-1); AddStaticVehicle(559,1881.4852,954.2305,10.4766,85.6020,-1,-1); AddStaticVehicle(559,1761.3527,768.3695,10.4766,359.5341,-1,-1); AddStaticVehicle(560,1917.7793,964.1596,10.5255,180.8135,-1,-1); AddStaticVehicle(560,2162.0869,1028.3221,10.5255,271.8910,-1,-1); AddStaticVehicle(560,2073.7729,2035.7565,10.5259,266.4422,-1,-1); AddStaticVehicle(560,2297.5527,2042.4634,10.5257,92.9736,-1,-1); AddStaticVehicle(560,2145.4063,1409.4391,10.5256,179.1993,-1,-1); AddStaticVehicle(561,1524.9885,1038.4121,10.6342,94.7072,-1,-1); AddStaticVehicle(561,1928.9497,948.1937,10.6266,91.1280,-1,-1); AddStaticVehicle(561,2074.5403,1089.2621,10.4858,1.2950,-1,-1); AddStaticVehicle(562,2035.2380,1035.0433,10.4814,180.8703,-1,-1); AddStaticVehicle(562,2035.2335,987.3387,10.4800,179.8130,-1,-1); AddStaticVehicle(562,1881.1692,988.9169,10.4795,92.4225,-1,-1); AddStaticVehicle(562,2008.4390,2414.9854,10.4780,265.9358,-1,-1); AddStaticVehicle(446,1629.2625,569.1407,-0.4828,280.8207,-1,-1); AddStaticVehicle(446,-2637.9258,1503.7883,-0.4326,198.0182,-1,-1); AddStaticVehicle(416,1600.0950,1831.3705,10.9696,0.0288,-1,-1); AddStaticVehicle(416,1614.7391,1831.2045,10.9694,0.4478,-1,-1); AddStaticVehicle(421,2188.9158,1822.2882,10.7028,359.8116,-1,-1); AddStaticVehicle(421,2148.7163,1396.5952,10.6969,181.3439,-1,-1); AddStaticVehicle(421,2352.6853,1472.9585,19.0376,271.2728,-1,-1); AddStaticVehicle(445,2474.7888,1089.3583,10.6953,179.5485,-1,-1); AddStaticVehicle(445,2014.7494,1699.7942,10.6953,90.8878,-1,-1); AddStaticVehicle(445,1918.9209,2760.0837,10.6934,86.7250,-1,-1); AddStaticVehicle(461,2066.5984,2188.2942,10.4049,276.0631,-1,-1); AddStaticVehicle(461,1883.9268,2118.8066,10.4046,269.7591,-1,-1); AddStaticVehicle(461,2591.4409,2279.3391,10.4068,273.3690,-1,-1); AddStaticVehicle(461,2827.3567,2376.7488,10.4001,90.7138,-1,-1); AddStaticVehicle(467,2890.7292,2379.2034,10.5604,270.5993,-1,-1); AddStaticVehicle(467,2491.0601,2773.3608,10.5373,89.7958,-1,-1); AddStaticVehicle(475,2633.8857,2207.0139,10.6245,358.7407,-1,-1); AddStaticVehicle(475,2428.2639,2530.0999,21.6797,178.1749,-1,-1); AddStaticVehicle(475,2541.3835,2355.3555,4.0168,88.5918,-1,-1); AddStaticVehicle(542,1893.9451,2331.3831,10.5652,271.1566,3,46); AddStaticVehicle(542,1628.7661,2236.2451,10.5638,358.2055,-1,-1); AddStaticVehicle(542,1657.7009,1090.8824,10.5637,180.5101,-1,-1); AddStaticVehicle(542,1550.4098,1021.3586,10.5636,268.5319,-1,-1); AddStaticVehicle(542,1077.2311,1212.3351,10.5636,181.9319,79,46); AddStaticVehicle(400,809.6285,843.1871,9.9319,285.0425,-1,-1); AddStaticVehicle(400,662.4098,1259.8835,11.5533,25.0445,-1,-1); AddStaticVehicle(400,787.4247,1962.1318,5.4283,261.1720,-1,-1); AddStaticVehicle(400,992.3377,2037.5818,11.3337,93.3966,-1,-1); AddStaticVehicle(400,1330.1243,2239.7314,10.9127,271.2026,-1,-1); AddStaticVehicle(400,1067.9895,2386.0266,10.9127,268.7650,-1,-1); AddStaticVehicle(490,2313.3308,2465.5623,-7.3257,88.6242,0,0); AddStaticVehicle(490,2316.0742,2431.5762,-7.3283,0.6496,3,3); AddStaticVehicle(490,2268.4189,2430.4072,-7.3258,181.2159,79,79); AddStaticVehicle(490,2277.1582,2473.8132,-7.3243,178.6099,6,6); AddStaticVehicle(411,-1955.6897,270.5793,40.7742,271.2761,-1,-1); AddStaticVehicle(411,-1987.5156,304.6937,34.9028,89.3214,-1,-1); AddStaticVehicle(487,1621.9562,1290.1423,10.9855,95.4568,-1,-1); AddStaticVehicle(506,1328.5680,1279.1774,10.5250,359.2437,-1,-1); AddStaticVehicle(542,1312.8408,1279.0232,10.5635,359.3535,0,0); AddStaticVehicle(475,1306.4203,1279.4434,10.6350,1.2161,0,0); AddStaticVehicle(461,1671.3730,999.9628,10.3988,180.1990,-1,-1); AddStaticVehicle(476,1273.1141,1481.7256,11.5364,230.7264,0,0); AddStaticVehicle(577,1584.3083,1188.8120,10.7791,183.0702,1,3); AddStaticVehicle(476,1747.6897,-2626.7290,14.2601,0.7122,3,3); AddStaticVehicle(476,1621.1116,-2630.0288,14.2577,1.3985,0,0); AddStaticVehicle(593,1893.6383,-2629.3264,14.0097,357.2338,68,3); AddStaticVehicle(593,1680.1844,-2627.9055,14.0098,359.9746,68,0); AddStaticVehicle(411,605.6311,1705.5037,6.7193,306.5900,6,6); AddStaticVehicle(411,-120.5536,951.7356,20.3309,271.6847,0,0); AddStaticVehicle(415,-111.5712,1051.6532,19.5221,185.4362,0,0); AddStaticVehicle(429,-8.8860,983.5931,19.3820,89.6957,0,1); AddStaticVehicle(451,-160.3686,1039.0305,19.4773,280.2672,0,0); AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para SetTimer("MoneyGrubScoreUpdate", 1000, 1); SetTimer("checkpointUpdate", 1100, 1); SetTimer("PirateShipScoreUpdate", 2001, 1); SetTimer("PropertyScoreUpdate", 40005, 1); SetTimer("GambleUpdate", 5013, 1); SetTimer("SavedUpdate",60017, 1); SetTimer("TimeUpdate",60009, 1); SetTimer("SettingsExistsCheck", 5000, 1); SetTimer("WiadomoscSystemowa",60*5000, true); //SetTimer("GameModeExitFunc", gRoundTime, 0); return 1; } public SendPlayerFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessage(playerid, 0xFFFF00AA, tmpbuf); } public SendAllFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessageToAll(0xFFFF00AA, tmpbuf); } public GetDistanceBetweenPlayers(playerid,playerid2){ new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; new Float:dis; if (!IsPlayerConnected(playerid) || !IsPlayerConnected(playerid2)){ return 0; } GetPlayerPos(playerid,x1,y1,z1); GetPlayerPos(playerid2,x2,y2,z2); dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); return floatround(dis); } public RaportCheater(playerid, cheatername[], reason[]) { new string[256]; new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), "*** %s zgłasza, że %s łamie zasady gry, powód: %s ***", playername, cheatername, reason); printf(string); SendClientMessageToAdmins(COLOR_LIGHTRED, string); return 1; } public SendClientMessageToAdmins(color, const message[]) { for(new a=0; a %s: %s",sname, pname, text); for(new e=0; e '9' || string[i] < '0') return 0; return 1; }