/************************************************************************************ * Zombie Pirates Event monster: Zombie Rat * *********************************************************************************/ using System; using Server.Mobiles; namespace Server.Mobiles { public class zombieRat : bm2 { [Constructable] public zombieRat() { Body = 215; Hue = 2129; Name = "a zombie rat"; BaseSoundID = 0xCC; } public zombieRat(Serial serial) : base(serial) { } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }