[] NP2 compressed surfaces [OK] Error checking in volume texture creation [OK] Fix spelling in CreateVertexShader [test]Palettized textures in d3d8 / 9 [OK] Remove EnumDisplayModes from device [NÖ]Remove reset from wined3d [OK] Remove stream flags from GetStreamSource [OK] Remove comment from SetStreamSourceFreq [OK] Update SetLight comment to reflect hashmap [] Clip planes -> state table [] Materials -> state table [OK] Index buffers -> vbo, state table [OK] Scissor rect -> state table [OK] Test for out of gange sampler states [OK] Test incorrect light parameters [OK] Check shader constant ranges [] Fix ProcessVertices to use vdecl [] Allow vertex conversion without vbos [OK] Fix scissor test in clearing [] More efficient UP stride source handling [] Implement ValidateDevice [] Remove software shader code [Nö] Remove SetSoftwareVertexProcessing [OK] Improve texture disabling in UpdateSurface [] Fix context selection for methods using gl [] Restore gamma ramp on uninit [] Fix d3d9 circular refcount problem with converted decl