trace:d3d:handleStreams ================ Vertex Declaration =================== trace:d3d:handleStreams Loading vertex data trace:d3d:loadVertexData Using fast vertex array code trace:d3d:loadVertexData glBindBufferARB call ok state.c / 2497 trace:d3d:loadVertexData glVertexPointer(...) call ok state.c / 2519 trace:d3d:loadVertexData glEnableClientState(GL_VERTEX_ARRAY) call ok state.c / 2521 trace:d3d:loadVertexData glDisableClientState(GL_NORMAL_ARRAY) call ok state.c / 2549 trace:d3d:loadVertexData glNormal3f(0, 0, 1) call ok state.c / 2551 trace:d3d:loadVertexData glDisableClientState(GL_COLOR_ARRAY) call ok state.c / 2583 trace:d3d:loadVertexData glColor4f(1, 1, 1, 1) call ok state.c / 2585 trace:d3d:loadVertexData glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT) call ok state.c / 2617 trace:d3d:loadVertexData glSecondaryColor3fEXT(0, 0, 0) call ok state.c / 2619 trace:d3d:loadVertexData Setting up texture 0, idx 0, cordindx 0, data 0x34fc58 trace:d3d:loadVertexData Setting up texture 1, idx 1, cordindx 1, data 0x34fc60 trace:d3d:loadVertexData Setting up texture 2, idx 2, cordindx 2, data 0x34fc68 trace:d3d:loadVertexData Setting up texture 3, idx 3, cordindx 3, data 0x34fc70 trace:d3d:state_lighting glDisable GL_LIGHTING call ok state.c / 103 trace:d3d:transform_projection glMatrixMode(GL_PROJECTION) call ok state.c / 2093 trace:d3d:transform_projection glLoadIdentity call ok state.c / 2095 trace:d3d:transform_projection Calling glOrtho with 1024.000000, 768.000000, 1.000000, -1.000000 trace:d3d:transform_projection glOrtho call ok state.c / 2126 trace:d3d:transform_projection glTranslatef(0.375, 0.375, 0) call ok state.c / 2130 trace:d3d:transform_projection glMultMatrixf(invymat) call ok state.c / 2135 trace:d3d:transform_world glMatrixMode call ok state.c / 2015 trace:d3d:transform_world glLoadIdentity() call ok state.c / 2019 trace:d3d:state_colormat glDisable GL_COLOR_MATERIAL call ok state.c / 872 trace:d3d:state_colormat glMaterialfv call ok state.c / 891 trace:d3d:state_fog glDisable GL_FOG call ok state.c / 668 trace:d3d:state_fog glHint(GL_FOG_HINT, GL_NICEST) call ok state.c / 752 trace:d3d:state_fog glFogi(GL_FOG_MODE, GL_LINEAR call ok state.c / 776 trace:d3d:state_fog glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT call ok state.c / 779 trace:d3d:state_fog glDisable GL_FOG call ok state.c / 802 wine: Unhandled page fault on read access to 0x003570b8 at address 0x7dc1bcb4 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x003570b8 in 32-bit code (0x7dc1bcb4).