if(strcmp(cmd, "/LF", true) == 0) { if(TXAll == 1) { TX[playerid] = 1; TXAll = 0; if(TX[playerid] == 1) { new rand = random(sizeof(TXSpawn)); SetPlayerPos(playerid, TXSpawn[rand][0],TXSpawn[rand][1],TXSpawn[rand][2]); SetPlayerSkin(playerid, 200); SetPlayerHealth(playerid, 500.0); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 9, 0); SetPlayerColor(playerid, COLOR_INVISABLE); TogglePlayerControllable(playerid, 1); SetPlayerWorldBounds(playerid, 1125.8967, 1005.2362, -279.5331, -372.0868); new playername[255]; GetPlayerName(playerid,playername,sizeof(playername)); new tmp[255]; format(tmp,sizeof(tmp),"%s Is LeatherFace!",playername); GameTextForAll(tmp, 5000, 3); } else { new rand = random(sizeof(TXSpawn)); SetPlayerPos(playerid, TXSpawn[rand][0],TXSpawn[rand][1],TXSpawn[rand][2]); SetPlayerHealth(playerid, 20.0); SetPlayerColor(playerid, 0x33AA33AA); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 31,500 ); GivePlayerWeapon(playerid, 29,500 ); GivePlayerWeapon(playerid, 25,500 ); TogglePlayerControllable(playerid, 1); /*SetPlayerWorldBounds(playerid, 1125.8967, 1005.2362, -279.5331, -372.0868);*/ } } return 1; }