0 int 1 country 2 ls 3 lv 4 lv 5 chilliad 6 ls 7 none 8 ls 9 sf 10 int 11 sf 12 lv 13 sf 14 int 15 int 16 int 17 d 18 none 19 int 20 chil 21 ls 22 ls (same as 21?) 23 sf 24 ls 25 int 26 ls 27 int 28 int 29 ls 30 (possibly just inside d boundary) 31 ls 32 ls (same as 31?) 33 sf 34 chil 35 sf 36 none 37 ls 38 d 39 chil 40 sf 41 lv 42 none 43 cs (its under the road, good luck getting it) 44 int 45 int 46 int 47 chil 48 sf 49 sf 50 lv (factory) 51 chil 52 chil 53 chil 54 sf (knife - sc) 55 sf (knife - underwater) 56 sf 57 d (possibly inside boundary) 58 lv 59 sf 60 chil 61 ls 62 ls 63 sf 64 a51 65 lv 66 lv 67 lv 68 ls 69 cs 70 none 71 ls 72 lv 73 ls 74 lv 75 sf 76 ls 77 ls (inside a solid crate...?) 78 lv 79 lv 80 cs 81 ls 82 lv 83 ls 84 int 85 ls 86 a51 87 lv 88 int 89 lv (burried half way into a pedestrian bridge?) 90 ls 91 int 92 int 93 int 94 ls 95 ls 96 lv 97 int (micro smg) 98 ls (inside a hollow garage with no door) 99 sf 100 sf 101 ls (under a road, doesnt appear to actually be a pickup) 102 lv 103 sf 104 ls 105 ls 106 cs 107 sf 108 ls 109 ls AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,120,2499.39,-1707.463,1014.25,30,WP_SYNCED); 0 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,-121.0,-232.0,1.0,30,WP_SYNCED); 1 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,1308.97,-874.4,40.0,30,WP_SYNCED); 2 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,1625.0,1944.0,11.0,30,WP_SYNCED); 3 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,1923.0,1011.0,22.0,30,WP_SYNCED); 4 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,-1968.0,-923.0,32.0,30,WP_SYNCED); 5 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,2129.4,-2280.71,14.42,30,WP_SYNCED); 6 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,-585.0,2714.0,72.0,30,WP_SYNCED); 7 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,160,825.921,-1165.813,17.8936,30,WP_SYNCED); 8 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,220,-1683.497,716.2739,30.6452,30,WP_SYNCED); 9 AddWeaponPickup(PICKUP_AK47,WEAPON_AK47,60,2552.36,-1283.15,1061.02,30,WP_SYNCED); 10 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,-2038.664,137.4694,28.3359,30,WP_SYNCED); 11 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,1345.0,2367.0,11.0,30,WP_SYNCED); 12 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,-1841.106,-74.2171,14.7606,30,WP_SYNCED); 13 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,30,217.8,76.4,1005.046,30,WP_SYNCED); 14 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,30,228.3176,114.433,999.0215,30,WP_SYNCED); 15 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,30,240.7765,196.1124,1008.172,30,WP_SYNCED); 16 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,24.0,969.0,20.0,30,WP_SYNCED); 17 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,50,-932.02,2649.92,42.0,30,WP_SYNCED); 18 AddWeaponPickup(PICKUP_SHOTGUN,WEAPON_SHOTGUN,60,2552.09,-1294.106,1061.024,30,WP_SYNCED); 19 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,-365.4774,-1422.401,25.5,30,WP_SYNCED); 20 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2447.773,-1975.663,13.0,30,WP_SYNCED); 21 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2447.773,-1975.663,13.0,30,WP_SYNCED); 22 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,-2206.0,-23.0,35.0,30,WP_SYNCED); 23 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2423.892,-1117.452,41.2464,30,WP_SYNCED); 24 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,35,242.613,196.3202,1008.172,30,WP_SYNCED); 25 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2538.0,-1630.0,14.0,30,WP_SYNCED); 26 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,35,255.0493,84.0615,1002.453,30,WP_SYNCED); 27 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,35,263.2531,109.7859,1004.624,30,WP_SYNCED); 28 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,338.0,-1875.0,4.0,30,WP_SYNCED); 29 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,-639.0,1181.0,13.0,30,WP_SYNCED); 30 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2444.895,-1981.524,13.933,30,WP_SYNCED); 31 AddWeaponPickup(PICKUP_COLT45,WEAPON_COLT45,100,2444.895,-1981.524,13.933,30,WP_SYNCED); 32 AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-1542.022,-437.7364,5.9258,30,WP_SYNCED); 33 AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-1870.0,-1625.0,22.0,30,WP_SYNCED); 34 AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-2212.0,109.0,35.0,30,WP_SYNCED); 35 AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,-2352.0,2456.0,6.0,30,WP_SYNCED); 36 AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,2766.0,-2182.0,11.0,30,WP_SYNCED); 37 AddWeaponPickup(PICKUP_DEAGLE,WEAPON_DEAGLE,50,36.0,1372.0,9.0,30,WP_SYNCED); 38 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,-1627.0,-2692.0,49.0,30,WP_SYNCED); 39 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,-1700.0,415.0,7.0,30,WP_SYNCED); 40 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,2148.0,2721.0,11.0,30,WP_SYNCED); 41 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,-742.0,2752.0,47.0,30,WP_SYNCED); 42 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,3000,0.0,0.0,0.0,30,WP_SYNCED); 43 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,99999,2529.829,-1303.027,1048.337,30,WP_SYNCED); 44 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,99999,2534.036,-1321.212,1031.469,30,WP_SYNCED); 45 AddWeaponPickup(PICKUP_FIREEXTINGUISHER,WEAPON_FIREEXTINGUISHER,99999,2567.948,-1292.879,1044.173,30,WP_SYNCED); 46 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-1358.0,-2115.0,30.0,30,WP_SYNCED); 47 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-1579.0,29.45,17.0,30,WP_SYNCED); 48 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-2132.52,189.2507,35.5379,30,WP_SYNCED); 49 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,2649.0,2733.0,11.0,30,WP_SYNCED); 50 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-601.4012,-1068.6,23.6667,30,WP_SYNCED); 51 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-366.066,-1418.683,25.5,30,WP_SYNCED); 52 AddWeaponPickup(PICKUP_FLAMETHROWER,WEAPON_FLAMETHROWER,300,-1100.3,-1640.4,76.4,30,WP_SYNCED); 53 AddWeaponPickup(PICKUP_KNIFE,WEAPON_KNIFE,-1,-1456.289,1497.905,6.7,30,WP_SYNCED); 54 AddWeaponPickup(PICKUP_KNIFE,WEAPON_KNIFE,-1,-1595.0,1345.0,-7.5,30,WP_SYNCED); 55 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,-2038.43,139.6281,28.3359,30,WP_SYNCED); 56 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,119.0,2409.0,17.0,30,WP_SYNCED); 57 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,1446.35,1900.03,11.0,30,WP_SYNCED); 58 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,-1679.0,1410.0,7.0,30,WP_SYNCED); 59 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,-2038.0,-2562.0,31.0,30,WP_SYNCED); 60 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,2551.33,-1740.0,6.49,30,WP_SYNCED); 61 AddWeaponPickup(PICKUP_UZI,WEAPON_UZI,120,2790.343,-1427.489,39.6258,30,WP_SYNCED); 62 AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,-1496.0,591.0,42.0,30,WP_SYNCED); 63 AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,244.98,1859.185,14.08,30,WP_SYNCED); 64 AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,2492.051,2398.377,4.5293,30,WP_SYNCED); 65 AddWeaponPickup(PICKUP_MINIGUN,WEAPON_MINIGUN,200,2676.0,836.0,22.0,30,WP_SYNCED); 66 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2025.286,1001.496,10.3203,30,WP_SYNCED); 67 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2198.11,-1170.22,33.5,30,WP_SYNCED); 68 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,1296.0,392.0,20.0,30,WP_SYNCED); 69 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,-1474.0,2577.0,56.0,30,WP_SYNCED); 70 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,1764.0,-1930.0,14.0,30,WP_SYNCED); 71 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2243.0,1132.0,11.0,30,WP_SYNCED); 72 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2266.0,-1028.0,59.0,30,WP_SYNCED); 73 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2293.686,1982.286,31.4335,30,WP_SYNCED); 74 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,-2678.0,-128.0,4.0,30,WP_SYNCED); 75 AddWeaponPickup(PICKUP_MP5,WEAPON_MP5,200,2175.614,-2282.959,13.54,30,WP_SYNCED); 76 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2254.378,-2261.689,14.3751,30,WP_SYNCED); 77 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,1569.0,2150.0,11.0,30,WP_SYNCED); 78 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,1706.352,1242.019,34.2952,30,WP_SYNCED); 79 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2366.0,23.0,28.0,30,WP_SYNCED); 80 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2428.0,-1214.0,36.0,30,WP_SYNCED); 81 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,924.0,2138.0,11.0,30,WP_SYNCED); 82 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,832.603,-1273.861,14.4833,30,WP_SYNCED); 83 AddWeaponPickup(PICKUP_SAWEDOFF,WEAPON_SAWEDOFF,100,2493.491,-1708.237,1014.932,30,WP_SYNCED); 84 AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,2021.327,1013.349,10.3203,30,WP_SYNCED); 85 AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,297.8289,1846.622,6.7266,30,WP_SYNCED); 86 AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,1407.0,1098.0,11.0,30,WP_SYNCED); 87 AddWeaponPickup(PICKUP_SHOTGSPA,WEAPON_SHOTGSPA,100,2568.502,-1282.345,1037.781,30,WP_SYNCED); 88 AddWeaponPickup(PICKUP_SILENCED,WEAPON_SILENCED,100,1098.0,1681.0,7.0,30,WP_SYNCED); 89 AddWeaponPickup(PICKUP_SILENCED,WEAPON_SILENCED,100,1214.0,-1816.0,17.0,30,WP_SYNCED); 90 AddWeaponPickup(PICKUP_SILENCED,WEAPON_SILENCED,100,1237.418,-808.5872,1084.09,30,WP_SYNCED); 91 AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2492.505,-1700.824,1017.8,30,WP_SYNCED); 92 AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2493.52,-1700.83,14.27,30,WP_SYNCED); 93 AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2463.0,-1061.0,60.0,30,WP_SYNCED); 94 AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2510.0,-1723.0,19.0,30,WP_SYNCED); 95 AddWeaponPickup(PICKUP_SPRAYCAN,WEAPON_SPRAYCAN,500,2819.0,1663.0,11.0,30,WP_SYNCED); 96 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,120,2499.514,-1709.64,1014.25,30,WP_SYNCED); 97 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,1878.3,-2091.1,13.5,30,WP_SYNCED); 98 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2414.9,1538.7,26.0,30,WP_SYNCED); 99 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2428.4,1536.3,2.1,30,WP_SYNCED); 100 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,1408.0,-2380.0,14.0,30,WP_SYNCED); 101 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,1761.0,591.0,10.0,30,WP_SYNCED); 102 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2092.0,1121.0,54.0,30,WP_SYNCED); 103 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,2529.724,-1678.563,19.4225,30,WP_SYNCED); 104 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,2574.065,-1134.201,64.6535,30,WP_SYNCED); 105 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,262.0,38.0,2.0,30,WP_SYNCED); 106 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,-2665.0,1452.0,7.0,30,WP_SYNCED); 107 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,899.8012,-792.078,102.0,30,WP_SYNCED); 108 AddWeaponPickup(PICKUP_TEC9,WEAPON_TEC9,250,2466.0,-1656.1,13.3,30,WP_SYNCED); 109