//What is Player's rank... private, scout... /* uint32 Player::CalculateHonorRank(float honor_points) const { int rank = 0; if(honor_points <= 0.00) rank = 0; else if(honor_points < 2000.00) rank = 1; else rank = ( (int)(honor_points / 5000) + 1); return rank; } */ //Player rank by Obnosis uint32 Player::CalculateHonorRank(float lifetime_honorableKills, lifetime_dishonorableKills) const { int rank = 0; if(lifetime_honorableKills-lifetime_dishonorableKills <= 0) rank = 0; else if(lifetime_honorableKills-lifetime_dishonorableKills <=1) rank = 1; return rank; }