22:44:29 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-plugins.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:44:29 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:44:29 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:46:53 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-plugins.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:46:53 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:46:53 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:48:42 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-plugins.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:48:42 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 22:48:42 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 23:16:46 Creating resource group General 23:16:46 Creating resource group Internal 23:16:46 Creating resource group Autodetect 23:16:46 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:16:46 Registering ResourceManager for type Material 23:16:46 Registering ResourceManager for type Mesh 23:16:46 Registering ResourceManager for type Skeleton 23:16:46 MovableObjectFactory for type 'ParticleSystem' registered. 23:16:46 OverlayElementFactory for type Panel registered. 23:16:46 OverlayElementFactory for type BorderPanel registered. 23:16:46 OverlayElementFactory for type TextArea registered. 23:16:46 Registering ResourceManager for type Font 23:16:46 ArchiveFactory for archive type FileSystem registered. 23:16:46 ArchiveFactory for archive type Zip registered. 23:16:46 FreeImage version: 3.9.2 23:16:46 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:16:46 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:16:46 DDS codec registering 23:16:46 Registering ResourceManager for type HighLevelGpuProgram 23:16:46 Registering ResourceManager for type Compositor 23:16:46 MovableObjectFactory for type 'Entity' registered. 23:16:46 MovableObjectFactory for type 'Light' registered. 23:16:46 MovableObjectFactory for type 'BillboardSet' registered. 23:16:46 MovableObjectFactory for type 'ManualObject' registered. 23:16:46 MovableObjectFactory for type 'BillboardChain' registered. 23:16:46 MovableObjectFactory for type 'RibbonTrail' registered. 23:16:46 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:16:46 Installing plugin: GL RenderSystem 23:16:46 OpenGL Rendering Subsystem created. 23:16:47 Plugin successfully installed 23:16:47 *-*-* OGRE Initialising 23:16:47 *-*-* Version 1.4.0 (Eihort) 23:16:47 CPU Identifier & Features 23:16:47 ------------------------- 23:16:47 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:16:47 * SSE: yes 23:16:47 * SSE2: yes 23:16:47 * SSE3: yes 23:16:47 * MMX: yes 23:16:47 * MMXEXT: yes 23:16:47 * 3DNOW: yes 23:16:47 * 3DNOWEXT: yes 23:16:47 * CMOV: yes 23:16:47 * TSC: yes 23:16:47 * FPU: yes 23:16:47 * PRO: yes 23:16:47 * HT: no 23:16:47 ------------------------- 23:16:47 *** Starting Win32GL Subsystem *** 23:16:48 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:16:48 Created Win32Window '' : 1024x768, 32bpp 23:16:48 GL_VERSION = 2.1.0 23:16:48 GL_VENDOR = NVIDIA Corporation 23:16:48 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:16:48 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:16:48 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:16:48 *************************** *** GL Renderer Started *** *************************** 23:16:48 Registering ResourceManager for type GpuProgram 23:16:48 GLSL support detected 23:16:48 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:16:48 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:16:48 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:16:48 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:16:48 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:49 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:49 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:49 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:50 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:51 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:51 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:51 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 23:16:51 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:16:51 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 23:16:51 RenderSystem capabilities 23:16:51 ------------------------- 23:16:51 * Hardware generation of mipmaps: yes 23:16:51 * Texture blending: yes 23:16:51 * Anisotropic texture filtering: yes 23:16:51 * Dot prod23:27:00 Creating resource group General 23:27:00 Creating resource group Internal 23:27:00 Creating resource group Autodetect 23:27:00 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:27:00 Registering ResourceManager for type Material 23:27:00 Registering ResourceManager for type Mesh 23:27:00 Registering ResourceManager for type Skeleton 23:27:00 MovableObjectFactory for type 'ParticleSystem' registered. 23:27:00 OverlayElementFactory for type Panel registered. 23:27:00 OverlayElementFactory for type BorderPanel registered. 23:27:00 OverlayElementFactory for type TextArea registered. 23:27:00 Registering ResourceManager for type Font 23:27:00 ArchiveFactory for archive type FileSystem registered. 23:27:00 ArchiveFactory for archive type Zip registered. 23:27:00 FreeImage version: 3.9.2 23:27:00 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:27:00 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:27:00 DDS codec registering 23:27:00 Registering ResourceManager for type HighLevelGpuProgram 23:27:00 Registering ResourceManager for type Compositor 23:27:00 MovableObjectFactory for type 'Entity' registered. 23:27:00 MovableObjectFactory for type 'Light' registered. 23:27:00 MovableObjectFactory for type 'BillboardSet' registered. 23:27:00 MovableObjectFactory for type 'ManualObject' registered. 23:27:00 MovableObjectFactory for type 'BillboardChain' registered. 23:27:00 MovableObjectFactory for type 'RibbonTrail' registered. 23:27:00 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:27:00 Installing plugin: GL RenderSystem 23:27:00 OpenGL Rendering Subsystem created. 23:27:02 Plugin successfully installed 23:27:02 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:27:02 Installing plugin: ParticleFX 23:27:02 Particle Emitter Type 'Point' registered 23:27:02 Particle Emitter Type 'Box' registered 23:27:02 Particle Emitter Type 'Ellipsoid' registered 23:27:02 Particle Emitter Type 'Cylinder' registered 23:27:02 Particle Emitter Type 'Ring' registered 23:27:02 Particle Emitter Type 'HollowEllipsoid' registered 23:27:02 Particle Affector Type 'LinearForce' registered 23:27:02 Particle Affector Type 'ColourFader' registered 23:27:02 Particle Affector Type 'ColourFader2' registered 23:27:02 Particle Affector Type 'ColourImage' registered 23:27:02 Particle Affector Type 'ColourInterpolator' registered 23:27:02 Particle Affector Type 'Scaler' registered 23:27:02 Particle Affector Type 'Rotator' registered 23:27:02 Particle Affector Type 'DirectionRandomiser' registered 23:27:02 Particle Affector Type 'DeflectorPlane' registered 23:27:02 Plugin successfully installed 23:27:02 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:27:02 Installing plugin: Octree & Terrain Scene Manager 23:27:02 Plugin successfully installed 23:27:02 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:27:02 Installing plugin: Cg Program Manager 23:27:02 Plugin successfully installed 23:27:02 *-*-* OGRE Initialising 23:27:02 *-*-* Version 1.4.0 (Eihort) 23:27:02 CPU Identifier & Features 23:27:02 ------------------------- 23:27:02 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:27:02 * SSE: yes 23:27:02 * SSE2: yes 23:27:02 * SSE3: yes 23:27:02 * MMX: yes 23:27:02 * MMXEXT: yes 23:27:02 * 3DNOW: yes 23:27:02 * 3DNOWEXT: yes 23:27:02 * CMOV: yes 23:27:02 * TSC: yes 23:27:02 * FPU: yes 23:27:02 * PRO: yes 23:27:02 * HT: no 23:27:02 ------------------------- 23:27:02 *** Starting Win32GL Subsystem *** 23:27:02 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:27:02 Created Win32Window '' : 1024x768, 32bpp 23:27:02 GL_VERSION = 2.1.0 23:27:02 GL_VENDOR = NVIDIA Corporation 23:27:02 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:27:02 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:27:02 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:27:02 *************************** *** GL Renderer Started *** *************************** 23:27:02 Registering ResourceManager for type GpuProgram 23:27:02 GLSL support detected 23:27:02 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:27:02 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:27:03 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:27:03 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:27:03 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:27:03 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:27:04 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:27:04 FBO PF_B8G8R8A8 23:34:39 Creating resource group General 23:34:39 Creating resource group Internal 23:34:39 Creating resource group Autodetect 23:34:39 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:34:39 Registering ResourceManager for type Material 23:34:39 Registering ResourceManager for type Mesh 23:34:39 Registering ResourceManager for type Skeleton 23:34:39 MovableObjectFactory for type 'ParticleSystem' registered. 23:34:39 OverlayElementFactory for type Panel registered. 23:34:39 OverlayElementFactory for type BorderPanel registered. 23:34:39 OverlayElementFactory for type TextArea registered. 23:34:39 Registering ResourceManager for type Font 23:34:39 ArchiveFactory for archive type FileSystem registered. 23:34:39 ArchiveFactory for archive type Zip registered. 23:34:39 FreeImage version: 3.9.2 23:34:39 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:34:39 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:34:39 DDS codec registering 23:34:39 Registering ResourceManager for type HighLevelGpuProgram 23:34:39 Registering ResourceManager for type Compositor 23:34:39 MovableObjectFactory for type 'Entity' registered. 23:34:39 MovableObjectFactory for type 'Light' registered. 23:34:39 MovableObjectFactory for type 'BillboardSet' registered. 23:34:39 MovableObjectFactory for type 'ManualObject' registered. 23:34:39 MovableObjectFactory for type 'BillboardChain' registered. 23:34:39 MovableObjectFactory for type 'RibbonTrail' registered. 23:34:39 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:34:39 Installing plugin: GL RenderSystem 23:34:39 OpenGL Rendering Subsystem created. 23:34:40 Plugin successfully installed 23:34:40 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:34:40 Installing plugin: ParticleFX 23:34:40 Particle Emitter Type 'Point' registered 23:34:40 Particle Emitter Type 'Box' registered 23:34:40 Particle Emitter Type 'Ellipsoid' registered 23:34:40 Particle Emitter Type 'Cylinder' registered 23:34:40 Particle Emitter Type 'Ring' registered 23:34:40 Particle Emitter Type 'HollowEllipsoid' registered 23:34:40 Particle Affector Type 'LinearForce' registered 23:34:40 Particle Affector Type 'ColourFader' registered 23:34:40 Particle Affector Type 'ColourFader2' registered 23:34:40 Particle Affector Type 'ColourImage' registered 23:34:40 Particle Affector Type 'ColourInterpolator' registered 23:34:40 Particle Affector Type 'Scaler' registered 23:34:40 Particle Affector Type 'Rotator' registered 23:34:40 Particle Affector Type 'DirectionRandomiser' registered 23:34:40 Particle Affector Type 'DeflectorPlane' registered 23:34:40 Plugin successfully installed 23:34:40 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:34:40 Installing plugin: Octree & Terrain Scene Manager 23:34:40 Plugin successfully installed 23:34:40 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:34:40 Installing plugin: Cg Program Manager 23:34:40 Plugin successfully installed 23:34:40 *-*-* OGRE Initialising 23:34:40 *-*-* Version 1.4.0 (Eihort) 23:34:40 CPU Identifier & Features 23:34:40 ------------------------- 23:34:40 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:34:40 * SSE: yes 23:34:40 * SSE2: yes 23:34:40 * SSE3: yes 23:34:40 * MMX: yes 23:34:40 * MMXEXT: yes 23:34:40 * 3DNOW: yes 23:34:40 * 3DNOWEXT: yes 23:34:40 * CMOV: yes 23:34:40 * TSC: yes 23:34:40 * FPU: yes 23:34:40 * PRO: yes 23:34:40 * HT: no 23:34:40 ------------------------- 23:34:40 *** Starting Win32GL Subsystem *** 23:34:40 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:34:40 Created Win32Window '' : 1024x768, 32bpp 23:34:40 GL_VERSION = 2.1.0 23:34:40 GL_VENDOR = NVIDIA Corporation 23:34:40 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:34:40 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:34:40 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:34:40 *************************** *** GL Renderer Started *** *************************** 23:34:40 Registering ResourceManager for type GpuProgram 23:34:40 GLSL support detected 23:34:40 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:34:41 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:34:41 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:34:41 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:34:41 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:34:42 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:34:42 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:34:42 FBO PF_B8G8R8A8 23:46:21 Creating resource group General 23:46:21 Creating resource group Internal 23:46:21 Creating resource group Autodetect 23:46:21 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:46:21 Registering ResourceManager for type Material 23:46:21 Registering ResourceManager for type Mesh 23:46:21 Registering ResourceManager for type Skeleton 23:46:21 MovableObjectFactory for type 'ParticleSystem' registered. 23:46:21 OverlayElementFactory for type Panel registered. 23:46:21 OverlayElementFactory for type BorderPanel registered. 23:46:21 OverlayElementFactory for type TextArea registered. 23:46:21 Registering ResourceManager for type Font 23:46:21 ArchiveFactory for archive type FileSystem registered. 23:46:21 ArchiveFactory for archive type Zip registered. 23:46:21 FreeImage version: 3.9.2 23:46:21 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:46:21 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:46:21 DDS codec registering 23:46:21 Registering ResourceManager for type HighLevelGpuProgram 23:46:21 Registering ResourceManager for type Compositor 23:46:21 MovableObjectFactory for type 'Entity' registered. 23:46:21 MovableObjectFactory for type 'Light' registered. 23:46:21 MovableObjectFactory for type 'BillboardSet' registered. 23:46:21 MovableObjectFactory for type 'ManualObject' registered. 23:46:21 MovableObjectFactory for type 'BillboardChain' registered. 23:46:21 MovableObjectFactory for type 'RibbonTrail' registered. 23:46:21 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:46:21 Installing plugin: GL RenderSystem 23:46:21 OpenGL Rendering Subsystem created. 23:46:22 Plugin successfully installed 23:46:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:46:22 Installing plugin: ParticleFX 23:46:22 Particle Emitter Type 'Point' registered 23:46:22 Particle Emitter Type 'Box' registered 23:46:22 Particle Emitter Type 'Ellipsoid' registered 23:46:22 Particle Emitter Type 'Cylinder' registered 23:46:22 Particle Emitter Type 'Ring' registered 23:46:22 Particle Emitter Type 'HollowEllipsoid' registered 23:46:22 Particle Affector Type 'LinearForce' registered 23:46:22 Particle Affector Type 'ColourFader' registered 23:46:22 Particle Affector Type 'ColourFader2' registered 23:46:22 Particle Affector Type 'ColourImage' registered 23:46:22 Particle Affector Type 'ColourInterpolator' registered 23:46:22 Particle Affector Type 'Scaler' registered 23:46:22 Particle Affector Type 'Rotator' registered 23:46:22 Particle Affector Type 'DirectionRandomiser' registered 23:46:22 Particle Affector Type 'DeflectorPlane' registered 23:46:22 Plugin successfully installed 23:46:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:46:22 Installing plugin: Octree & Terrain Scene Manager 23:46:22 Plugin successfully installed 23:46:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:46:22 Installing plugin: Cg Program Manager 23:46:23 Plugin successfully installed 23:46:23 *-*-* OGRE Initialising 23:46:23 *-*-* Version 1.4.0 (Eihort) 23:46:23 CPU Identifier & Features 23:46:23 ------------------------- 23:46:23 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:46:23 * SSE: yes 23:46:23 * SSE2: yes 23:46:23 * SSE3: yes 23:46:23 * MMX: yes 23:46:23 * MMXEXT: yes 23:46:23 * 3DNOW: yes 23:46:23 * 3DNOWEXT: yes 23:46:23 * CMOV: yes 23:46:23 * TSC: yes 23:46:23 * FPU: yes 23:46:23 * PRO: yes 23:46:23 * HT: no 23:46:23 ------------------------- 23:46:23 *** Starting Win32GL Subsystem *** 23:46:23 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:46:23 Created Win32Window '' : 1024x768, 32bpp 23:46:23 GL_VERSION = 2.1.0 23:46:23 GL_VENDOR = NVIDIA Corporation 23:46:23 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:46:23 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:46:23 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:46:23 *************************** *** GL Renderer Started *** *************************** 23:46:23 Registering ResourceManager for type GpuProgram 23:46:23 GLSL support detected 23:46:23 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:46:23 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:46:23 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:46:24 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:46:24 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:46:24 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:46:24 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:46:25 FBO PF_B8G8R8A8 23:48:50 Creating resource group General 23:48:50 Creating resource group Internal 23:48:50 Creating resource group Autodetect 23:48:50 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:48:50 Registering ResourceManager for type Material 23:48:50 Registering ResourceManager for type Mesh 23:48:50 Registering ResourceManager for type Skeleton 23:48:50 MovableObjectFactory for type 'ParticleSystem' registered. 23:48:50 OverlayElementFactory for type Panel registered. 23:48:50 OverlayElementFactory for type BorderPanel registered. 23:48:50 OverlayElementFactory for type TextArea registered. 23:48:50 Registering ResourceManager for type Font 23:48:50 ArchiveFactory for archive type FileSystem registered. 23:48:50 ArchiveFactory for archive type Zip registered. 23:48:50 FreeImage version: 3.9.2 23:48:50 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:48:50 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:48:50 DDS codec registering 23:48:50 Registering ResourceManager for type HighLevelGpuProgram 23:48:50 Registering ResourceManager for type Compositor 23:48:50 MovableObjectFactory for type 'Entity' registered. 23:48:50 MovableObjectFactory for type 'Light' registered. 23:48:50 MovableObjectFactory for type 'BillboardSet' registered. 23:48:50 MovableObjectFactory for type 'ManualObject' registered. 23:48:50 MovableObjectFactory for type 'BillboardChain' registered. 23:48:50 MovableObjectFactory for type 'RibbonTrail' registered. 23:48:50 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:48:50 Installing plugin: GL RenderSystem 23:48:50 OpenGL Rendering Subsystem created. 23:48:51 Plugin successfully installed 23:48:51 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:48:51 Installing plugin: ParticleFX 23:48:51 Particle Emitter Type 'Point' registered 23:48:51 Particle Emitter Type 'Box' registered 23:48:51 Particle Emitter Type 'Ellipsoid' registered 23:48:51 Particle Emitter Type 'Cylinder' registered 23:48:51 Particle Emitter Type 'Ring' registered 23:48:51 Particle Emitter Type 'HollowEllipsoid' registered 23:48:51 Particle Affector Type 'LinearForce' registered 23:48:51 Particle Affector Type 'ColourFader' registered 23:48:51 Particle Affector Type 'ColourFader2' registered 23:48:51 Particle Affector Type 'ColourImage' registered 23:48:51 Particle Affector Type 'ColourInterpolator' registered 23:48:51 Particle Affector Type 'Scaler' registered 23:48:51 Particle Affector Type 'Rotator' registered 23:48:51 Particle Affector Type 'DirectionRandomiser' registered 23:48:51 Particle Affector Type 'DeflectorPlane' registered 23:48:51 Plugin successfully installed 23:48:51 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:48:51 Installing plugin: Octree & Terrain Scene Manager 23:48:51 Plugin successfully installed 23:48:51 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:48:51 Installing plugin: Cg Program Manager 23:48:51 Plugin successfully installed 23:48:51 *-*-* OGRE Initialising 23:48:51 *-*-* Version 1.4.0 (Eihort) 23:48:51 CPU Identifier & Features 23:48:51 ------------------------- 23:48:51 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:48:51 * SSE: yes 23:48:51 * SSE2: yes 23:48:51 * SSE3: yes 23:48:51 * MMX: yes 23:48:51 * MMXEXT: yes 23:48:51 * 3DNOW: yes 23:48:51 * 3DNOWEXT: yes 23:48:51 * CMOV: yes 23:48:51 * TSC: yes 23:48:51 * FPU: yes 23:48:51 * PRO: yes 23:48:51 * HT: no 23:48:51 ------------------------- 23:48:51 *** Starting Win32GL Subsystem *** 23:48:51 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:48:51 Created Win32Window '' : 1024x768, 32bpp 23:48:51 GL_VERSION = 2.1.0 23:48:51 GL_VENDOR = NVIDIA Corporation 23:48:51 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:48:51 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:48:51 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:48:51 *************************** *** GL Renderer Started *** *************************** 23:48:51 Registering ResourceManager for type GpuProgram 23:48:51 GLSL support detected 23:48:51 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:48:52 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:48:52 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:48:52 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:48:52 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:48:53 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:48:53 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:48:53 FBO PF_B8G8R8A8 23:50:34 Creating resource group General 23:50:34 Creating resource group Internal 23:50:34 Creating resource group Autodetect 23:50:34 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:50:34 Registering ResourceManager for type Material 23:50:34 Registering ResourceManager for type Mesh 23:50:34 Registering ResourceManager for type Skeleton 23:50:34 MovableObjectFactory for type 'ParticleSystem' registered. 23:50:34 OverlayElementFactory for type Panel registered. 23:50:34 OverlayElementFactory for type BorderPanel registered. 23:50:34 OverlayElementFactory for type TextArea registered. 23:50:34 Registering ResourceManager for type Font 23:50:34 ArchiveFactory for archive type FileSystem registered. 23:50:34 ArchiveFactory for archive type Zip registered. 23:50:34 FreeImage version: 3.9.2 23:50:34 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:50:34 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:50:34 DDS codec registering 23:50:34 Registering ResourceManager for type HighLevelGpuProgram 23:50:34 Registering ResourceManager for type Compositor 23:50:34 MovableObjectFactory for type 'Entity' registered. 23:50:34 MovableObjectFactory for type 'Light' registered. 23:50:34 MovableObjectFactory for type 'BillboardSet' registered. 23:50:34 MovableObjectFactory for type 'ManualObject' registered. 23:50:34 MovableObjectFactory for type 'BillboardChain' registered. 23:50:34 MovableObjectFactory for type 'RibbonTrail' registered. 23:50:34 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:50:34 Installing plugin: GL RenderSystem 23:50:34 OpenGL Rendering Subsystem created. 23:50:35 Plugin successfully installed 23:50:35 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:50:35 Installing plugin: ParticleFX 23:50:35 Particle Emitter Type 'Point' registered 23:50:35 Particle Emitter Type 'Box' registered 23:50:35 Particle Emitter Type 'Ellipsoid' registered 23:50:35 Particle Emitter Type 'Cylinder' registered 23:50:35 Particle Emitter Type 'Ring' registered 23:50:35 Particle Emitter Type 'HollowEllipsoid' registered 23:50:35 Particle Affector Type 'LinearForce' registered 23:50:35 Particle Affector Type 'ColourFader' registered 23:50:35 Particle Affector Type 'ColourFader2' registered 23:50:35 Particle Affector Type 'ColourImage' registered 23:50:35 Particle Affector Type 'ColourInterpolator' registered 23:50:35 Particle Affector Type 'Scaler' registered 23:50:35 Particle Affector Type 'Rotator' registered 23:50:35 Particle Affector Type 'DirectionRandomiser' registered 23:50:35 Particle Affector Type 'DeflectorPlane' registered 23:50:35 Plugin successfully installed 23:50:35 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:50:35 Installing plugin: Octree & Terrain Scene Manager 23:50:35 Plugin successfully installed 23:50:35 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:50:35 Installing plugin: Cg Program Manager 23:50:36 Plugin successfully installed 23:50:36 *-*-* OGRE Initialising 23:50:36 *-*-* Version 1.4.0 (Eihort) 23:50:36 CPU Identifier & Features 23:50:36 ------------------------- 23:50:36 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:50:36 * SSE: yes 23:50:36 * SSE2: yes 23:50:36 * SSE3: yes 23:50:36 * MMX: yes 23:50:36 * MMXEXT: yes 23:50:36 * 3DNOW: yes 23:50:36 * 3DNOWEXT: yes 23:50:36 * CMOV: yes 23:50:36 * TSC: yes 23:50:36 * FPU: yes 23:50:36 * PRO: yes 23:50:36 * HT: no 23:50:36 ------------------------- 23:50:36 *** Starting Win32GL Subsystem *** 23:50:36 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:50:36 Created Win32Window '' : 1024x768, 32bpp 23:50:36 GL_VERSION = 2.1.0 23:50:36 GL_VENDOR = NVIDIA Corporation 23:50:36 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:50:36 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:50:36 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:50:36 *************************** *** GL Renderer Started *** *************************** 23:50:36 Registering ResourceManager for type GpuProgram 23:50:36 GLSL support detected 23:50:36 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:50:36 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:50:36 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:50:36 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:50:37 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:50:37 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:50:37 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:50:37 FBO PF_B8G8R8A8 23:54:36 Creating resource group General 23:54:36 Creating resource group Internal 23:54:36 Creating resource group Autodetect 23:54:36 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:54:36 Registering ResourceManager for type Material 23:54:36 Registering ResourceManager for type Mesh 23:54:36 Registering ResourceManager for type Skeleton 23:54:36 MovableObjectFactory for type 'ParticleSystem' registered. 23:54:36 OverlayElementFactory for type Panel registered. 23:54:36 OverlayElementFactory for type BorderPanel registered. 23:54:36 OverlayElementFactory for type TextArea registered. 23:54:36 Registering ResourceManager for type Font 23:54:36 ArchiveFactory for archive type FileSystem registered. 23:54:36 ArchiveFactory for archive type Zip registered. 23:54:36 FreeImage version: 3.9.2 23:54:36 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:54:36 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:54:36 DDS codec registering 23:54:36 Registering ResourceManager for type HighLevelGpuProgram 23:54:36 Registering ResourceManager for type Compositor 23:54:36 MovableObjectFactory for type 'Entity' registered. 23:54:36 MovableObjectFactory for type 'Light' registered. 23:54:36 MovableObjectFactory for type 'BillboardSet' registered. 23:54:36 MovableObjectFactory for type 'ManualObject' registered. 23:54:36 MovableObjectFactory for type 'BillboardChain' registered. 23:54:36 MovableObjectFactory for type 'RibbonTrail' registered. 23:54:36 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:54:36 Installing plugin: GL RenderSystem 23:54:36 OpenGL Rendering Subsystem created. 23:54:37 Plugin successfully installed 23:54:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:54:37 Installing plugin: ParticleFX 23:54:37 Particle Emitter Type 'Point' registered 23:54:37 Particle Emitter Type 'Box' registered 23:54:37 Particle Emitter Type 'Ellipsoid' registered 23:54:37 Particle Emitter Type 'Cylinder' registered 23:54:37 Particle Emitter Type 'Ring' registered 23:54:37 Particle Emitter Type 'HollowEllipsoid' registered 23:54:37 Particle Affector Type 'LinearForce' registered 23:54:37 Particle Affector Type 'ColourFader' registered 23:54:37 Particle Affector Type 'ColourFader2' registered 23:54:37 Particle Affector Type 'ColourImage' registered 23:54:37 Particle Affector Type 'ColourInterpolator' registered 23:54:37 Particle Affector Type 'Scaler' registered 23:54:37 Particle Affector Type 'Rotator' registered 23:54:37 Particle Affector Type 'DirectionRandomiser' registered 23:54:37 Particle Affector Type 'DeflectorPlane' registered 23:54:37 Plugin successfully installed 23:54:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:54:37 Installing plugin: Octree & Terrain Scene Manager 23:54:37 Plugin successfully installed 23:54:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:54:37 Installing plugin: Cg Program Manager 23:54:37 Plugin successfully installed 23:54:37 *-*-* OGRE Initialising 23:54:37 *-*-* Version 1.4.0 (Eihort) 23:54:37 CPU Identifier & Features 23:54:37 ------------------------- 23:54:37 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:54:37 * SSE: yes 23:54:37 * SSE2: yes 23:54:37 * SSE3: yes 23:54:37 * MMX: yes 23:54:37 * MMXEXT: yes 23:54:37 * 3DNOW: yes 23:54:37 * 3DNOWEXT: yes 23:54:37 * CMOV: yes 23:54:37 * TSC: yes 23:54:37 * FPU: yes 23:54:37 * PRO: yes 23:54:37 * HT: no 23:54:37 ------------------------- 23:54:37 *** Starting Win32GL Subsystem *** 23:54:37 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:54:37 Created Win32Window '' : 1024x768, 32bpp 23:54:37 GL_VERSION = 2.1.0 23:54:37 GL_VENDOR = NVIDIA Corporation 23:54:37 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:54:37 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:54:37 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:54:37 *************************** *** GL Renderer Started *** *************************** 23:54:37 Registering ResourceManager for type GpuProgram 23:54:37 GLSL support detected 23:54:37 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:54:37 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:54:38 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:54:38 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:54:38 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:54:38 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:54:39 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:54:39 FBO PF_B8G8R8A8 23:55:31 Creating resource group General 23:55:31 Creating resource group Internal 23:55:31 Creating resource group Autodetect 23:55:31 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:55:31 Registering ResourceManager for type Material 23:55:31 Registering ResourceManager for type Mesh 23:55:31 Registering ResourceManager for type Skeleton 23:55:31 MovableObjectFactory for type 'ParticleSystem' registered. 23:55:31 OverlayElementFactory for type Panel registered. 23:55:31 OverlayElementFactory for type BorderPanel registered. 23:55:31 OverlayElementFactory for type TextArea registered. 23:55:31 Registering ResourceManager for type Font 23:55:31 ArchiveFactory for archive type FileSystem registered. 23:55:31 ArchiveFactory for archive type Zip registered. 23:55:31 FreeImage version: 3.9.2 23:55:31 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:55:31 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:55:31 DDS codec registering 23:55:31 Registering ResourceManager for type HighLevelGpuProgram 23:55:31 Registering ResourceManager for type Compositor 23:55:31 MovableObjectFactory for type 'Entity' registered. 23:55:31 MovableObjectFactory for type 'Light' registered. 23:55:31 MovableObjectFactory for type 'BillboardSet' registered. 23:55:31 MovableObjectFactory for type 'ManualObject' registered. 23:55:31 MovableObjectFactory for type 'BillboardChain' registered. 23:55:31 MovableObjectFactory for type 'RibbonTrail' registered. 23:55:31 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:55:31 Installing plugin: GL RenderSystem 23:55:31 OpenGL Rendering Subsystem created. 23:55:32 Plugin successfully installed 23:55:32 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:55:32 Installing plugin: ParticleFX 23:55:32 Particle Emitter Type 'Point' registered 23:55:32 Particle Emitter Type 'Box' registered 23:55:32 Particle Emitter Type 'Ellipsoid' registered 23:55:32 Particle Emitter Type 'Cylinder' registered 23:55:32 Particle Emitter Type 'Ring' registered 23:55:32 Particle Emitter Type 'HollowEllipsoid' registered 23:55:32 Particle Affector Type 'LinearForce' registered 23:55:32 Particle Affector Type 'ColourFader' registered 23:55:32 Particle Affector Type 'ColourFader2' registered 23:55:32 Particle Affector Type 'ColourImage' registered 23:55:32 Particle Affector Type 'ColourInterpolator' registered 23:55:32 Particle Affector Type 'Scaler' registered 23:55:32 Particle Affector Type 'Rotator' registered 23:55:32 Particle Affector Type 'DirectionRandomiser' registered 23:55:32 Particle Affector Type 'DeflectorPlane' registered 23:55:32 Plugin successfully installed 23:55:32 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:55:32 Installing plugin: Octree & Terrain Scene Manager 23:55:32 Plugin successfully installed 23:55:32 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:55:32 Installing plugin: Cg Program Manager 23:55:32 Plugin successfully installed 23:55:32 *-*-* OGRE Initialising 23:55:32 *-*-* Version 1.4.0 (Eihort) 23:55:32 CPU Identifier & Features 23:55:32 ------------------------- 23:55:32 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:55:32 * SSE: yes 23:55:32 * SSE2: yes 23:55:32 * SSE3: yes 23:55:32 * MMX: yes 23:55:32 * MMXEXT: yes 23:55:32 * 3DNOW: yes 23:55:32 * 3DNOWEXT: yes 23:55:32 * CMOV: yes 23:55:32 * TSC: yes 23:55:32 * FPU: yes 23:55:32 * PRO: yes 23:55:32 * HT: no 23:55:32 ------------------------- 23:55:32 *** Starting Win32GL Subsystem *** 23:55:32 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:55:32 Created Win32Window '' : 1024x768, 32bpp 23:55:32 GL_VERSION = 2.1.0 23:55:32 GL_VENDOR = NVIDIA Corporation 23:55:32 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:55:32 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:55:32 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:55:32 *************************** *** GL Renderer Started *** *************************** 23:55:32 Registering ResourceManager for type GpuProgram 23:55:32 GLSL support detected 23:55:32 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:55:32 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:55:32 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:55:33 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:55:33 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:55:33 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:55:34 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:55:34 FBO PF_B8G8R8A8 23:57:27 Creating resource group General 23:57:27 Creating resource group Internal 23:57:27 Creating resource group Autodetect 23:57:27 SceneManagerFactory for type 'DefaultSceneManager' registered. 23:57:27 Registering ResourceManager for type Material 23:57:27 Registering ResourceManager for type Mesh 23:57:27 Registering ResourceManager for type Skeleton 23:57:27 MovableObjectFactory for type 'ParticleSystem' registered. 23:57:27 OverlayElementFactory for type Panel registered. 23:57:27 OverlayElementFactory for type BorderPanel registered. 23:57:27 OverlayElementFactory for type TextArea registered. 23:57:27 Registering ResourceManager for type Font 23:57:27 ArchiveFactory for archive type FileSystem registered. 23:57:27 ArchiveFactory for archive type Zip registered. 23:57:27 FreeImage version: 3.9.2 23:57:27 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:57:27 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 23:57:27 DDS codec registering 23:57:27 Registering ResourceManager for type HighLevelGpuProgram 23:57:27 Registering ResourceManager for type Compositor 23:57:27 MovableObjectFactory for type 'Entity' registered. 23:57:27 MovableObjectFactory for type 'Light' registered. 23:57:27 MovableObjectFactory for type 'BillboardSet' registered. 23:57:27 MovableObjectFactory for type 'ManualObject' registered. 23:57:27 MovableObjectFactory for type 'BillboardChain' registered. 23:57:27 MovableObjectFactory for type 'RibbonTrail' registered. 23:57:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 23:57:27 Installing plugin: GL RenderSystem 23:57:27 OpenGL Rendering Subsystem created. 23:57:28 Plugin successfully installed 23:57:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 23:57:28 Installing plugin: ParticleFX 23:57:28 Particle Emitter Type 'Point' registered 23:57:28 Particle Emitter Type 'Box' registered 23:57:28 Particle Emitter Type 'Ellipsoid' registered 23:57:28 Particle Emitter Type 'Cylinder' registered 23:57:28 Particle Emitter Type 'Ring' registered 23:57:28 Particle Emitter Type 'HollowEllipsoid' registered 23:57:28 Particle Affector Type 'LinearForce' registered 23:57:28 Particle Affector Type 'ColourFader' registered 23:57:28 Particle Affector Type 'ColourFader2' registered 23:57:28 Particle Affector Type 'ColourImage' registered 23:57:28 Particle Affector Type 'ColourInterpolator' registered 23:57:28 Particle Affector Type 'Scaler' registered 23:57:28 Particle Affector Type 'Rotator' registered 23:57:28 Particle Affector Type 'DirectionRandomiser' registered 23:57:28 Particle Affector Type 'DeflectorPlane' registered 23:57:28 Plugin successfully installed 23:57:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 23:57:28 Installing plugin: Octree & Terrain Scene Manager 23:57:28 Plugin successfully installed 23:57:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 23:57:28 Installing plugin: Cg Program Manager 23:57:28 Plugin successfully installed 23:57:28 *-*-* OGRE Initialising 23:57:28 *-*-* Version 1.4.0 (Eihort) 23:57:28 CPU Identifier & Features 23:57:28 ------------------------- 23:57:28 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 23:57:28 * SSE: yes 23:57:28 * SSE2: yes 23:57:28 * SSE3: yes 23:57:28 * MMX: yes 23:57:28 * MMXEXT: yes 23:57:28 * 3DNOW: yes 23:57:28 * 3DNOWEXT: yes 23:57:28 * CMOV: yes 23:57:28 * TSC: yes 23:57:28 * FPU: yes 23:57:28 * PRO: yes 23:57:28 * HT: no 23:57:28 ------------------------- 23:57:28 *** Starting Win32GL Subsystem *** 23:57:28 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 23:57:28 Created Win32Window '' : 1024x768, 32bpp 23:57:28 GL_VERSION = 2.1.0 23:57:28 GL_VENDOR = NVIDIA Corporation 23:57:28 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 23:57:28 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 23:57:28 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 23:57:28 *************************** *** GL Renderer Started *** *************************** 23:57:28 Registering ResourceManager for type GpuProgram 23:57:28 GLSL support detected 23:57:28 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 23:57:28 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 23:57:29 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 23:57:29 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 23:57:29 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:57:29 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:57:30 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 23:57:30 FBO PF_B8G8R8A8 00:02:36 Creating resource group General 00:02:36 Creating resource group Internal 00:02:36 Creating resource group Autodetect 00:02:36 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:02:36 Registering ResourceManager for type Material 00:02:36 Registering ResourceManager for type Mesh 00:02:36 Registering ResourceManager for type Skeleton 00:02:36 MovableObjectFactory for type 'ParticleSystem' registered. 00:02:36 OverlayElementFactory for type Panel registered. 00:02:36 OverlayElementFactory for type BorderPanel registered. 00:02:36 OverlayElementFactory for type TextArea registered. 00:02:36 Registering ResourceManager for type Font 00:02:36 ArchiveFactory for archive type FileSystem registered. 00:02:36 ArchiveFactory for archive type Zip registered. 00:02:36 FreeImage version: 3.9.2 00:02:36 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:02:36 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:02:36 DDS codec registering 00:02:36 Registering ResourceManager for type HighLevelGpuProgram 00:02:36 Registering ResourceManager for type Compositor 00:02:36 MovableObjectFactory for type 'Entity' registered. 00:02:36 MovableObjectFactory for type 'Light' registered. 00:02:36 MovableObjectFactory for type 'BillboardSet' registered. 00:02:36 MovableObjectFactory for type 'ManualObject' registered. 00:02:36 MovableObjectFactory for type 'BillboardChain' registered. 00:02:36 MovableObjectFactory for type 'RibbonTrail' registered. 00:02:36 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:02:36 Installing plugin: GL RenderSystem 00:02:36 OpenGL Rendering Subsystem created. 00:02:37 Plugin successfully installed 00:02:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:02:37 Installing plugin: ParticleFX 00:02:37 Particle Emitter Type 'Point' registered 00:02:37 Particle Emitter Type 'Box' registered 00:02:37 Particle Emitter Type 'Ellipsoid' registered 00:02:37 Particle Emitter Type 'Cylinder' registered 00:02:37 Particle Emitter Type 'Ring' registered 00:02:37 Particle Emitter Type 'HollowEllipsoid' registered 00:02:37 Particle Affector Type 'LinearForce' registered 00:02:37 Particle Affector Type 'ColourFader' registered 00:02:37 Particle Affector Type 'ColourFader2' registered 00:02:37 Particle Affector Type 'ColourImage' registered 00:02:37 Particle Affector Type 'ColourInterpolator' registered 00:02:37 Particle Affector Type 'Scaler' registered 00:02:37 Particle Affector Type 'Rotator' registered 00:02:37 Particle Affector Type 'DirectionRandomiser' registered 00:02:37 Particle Affector Type 'DeflectorPlane' registered 00:02:37 Plugin successfully installed 00:02:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:02:37 Installing plugin: Octree & Terrain Scene Manager 00:02:37 Plugin successfully installed 00:02:37 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:02:37 Installing plugin: Cg Program Manager 00:02:37 Plugin successfully installed 00:02:37 *-*-* OGRE Initialising 00:02:37 *-*-* Version 1.4.0 (Eihort) 00:02:37 CPU Identifier & Features 00:02:37 ------------------------- 00:02:37 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:02:37 * SSE: yes 00:02:37 * SSE2: yes 00:02:37 * SSE3: yes 00:02:37 * MMX: yes 00:02:37 * MMXEXT: yes 00:02:37 * 3DNOW: yes 00:02:37 * 3DNOWEXT: yes 00:02:37 * CMOV: yes 00:02:37 * TSC: yes 00:02:37 * FPU: yes 00:02:37 * PRO: yes 00:02:37 * HT: no 00:02:37 ------------------------- 00:02:37 *** Starting Win32GL Subsystem *** 00:02:37 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:02:37 Created Win32Window '' : 1024x768, 32bpp 00:02:37 GL_VERSION = 2.1.0 00:02:37 GL_VENDOR = NVIDIA Corporation 00:02:37 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:02:37 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:02:37 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:02:37 *************************** *** GL Renderer Started *** *************************** 00:02:37 Registering ResourceManager for type GpuProgram 00:02:37 GLSL support detected 00:02:37 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:02:37 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:02:38 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:02:38 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:02:38 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:02:38 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:02:39 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:02:39 FBO PF_B8G8R8A8 00:08:25 Creating resource group General 00:08:25 Creating resource group Internal 00:08:25 Creating resource group Autodetect 00:08:25 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:08:25 Registering ResourceManager for type Material 00:08:25 Registering ResourceManager for type Mesh 00:08:25 Registering ResourceManager for type Skeleton 00:08:25 MovableObjectFactory for type 'ParticleSystem' registered. 00:08:25 OverlayElementFactory for type Panel registered. 00:08:25 OverlayElementFactory for type BorderPanel registered. 00:08:25 OverlayElementFactory for type TextArea registered. 00:08:25 Registering ResourceManager for type Font 00:08:25 ArchiveFactory for archive type FileSystem registered. 00:08:25 ArchiveFactory for archive type Zip registered. 00:08:25 FreeImage version: 3.9.2 00:08:25 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:08:25 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:08:25 DDS codec registering 00:08:25 Registering ResourceManager for type HighLevelGpuProgram 00:08:25 Registering ResourceManager for type Compositor 00:08:25 MovableObjectFactory for type 'Entity' registered. 00:08:25 MovableObjectFactory for type 'Light' registered. 00:08:25 MovableObjectFactory for type 'BillboardSet' registered. 00:08:25 MovableObjectFactory for type 'ManualObject' registered. 00:08:25 MovableObjectFactory for type 'BillboardChain' registered. 00:08:25 MovableObjectFactory for type 'RibbonTrail' registered. 00:08:25 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:08:25 Installing plugin: GL RenderSystem 00:08:25 OpenGL Rendering Subsystem created. 00:08:26 Plugin successfully installed 00:08:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:08:26 Installing plugin: ParticleFX 00:08:26 Particle Emitter Type 'Point' registered 00:08:26 Particle Emitter Type 'Box' registered 00:08:26 Particle Emitter Type 'Ellipsoid' registered 00:08:26 Particle Emitter Type 'Cylinder' registered 00:08:26 Particle Emitter Type 'Ring' registered 00:08:26 Particle Emitter Type 'HollowEllipsoid' registered 00:08:26 Particle Affector Type 'LinearForce' registered 00:08:26 Particle Affector Type 'ColourFader' registered 00:08:26 Particle Affector Type 'ColourFader2' registered 00:08:26 Particle Affector Type 'ColourImage' registered 00:08:26 Particle Affector Type 'ColourInterpolator' registered 00:08:26 Particle Affector Type 'Scaler' registered 00:08:26 Particle Affector Type 'Rotator' registered 00:08:26 Particle Affector Type 'DirectionRandomiser' registered 00:08:26 Particle Affector Type 'DeflectorPlane' registered 00:08:26 Plugin successfully installed 00:08:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:08:26 Installing plugin: Octree & Terrain Scene Manager 00:08:26 Plugin successfully installed 00:08:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:08:26 Installing plugin: Cg Program Manager 00:08:26 Plugin successfully installed 00:08:26 *-*-* OGRE Initialising 00:08:26 *-*-* Version 1.4.0 (Eihort) 00:08:26 CPU Identifier & Features 00:08:26 ------------------------- 00:08:26 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:08:26 * SSE: yes 00:08:26 * SSE2: yes 00:08:26 * SSE3: yes 00:08:26 * MMX: yes 00:08:26 * MMXEXT: yes 00:08:26 * 3DNOW: yes 00:08:26 * 3DNOWEXT: yes 00:08:26 * CMOV: yes 00:08:26 * TSC: yes 00:08:26 * FPU: yes 00:08:26 * PRO: yes 00:08:26 * HT: no 00:08:26 ------------------------- 00:08:26 *** Starting Win32GL Subsystem *** 00:08:26 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:08:26 Created Win32Window '' : 1024x768, 32bpp 00:08:26 GL_VERSION = 2.1.0 00:08:26 GL_VENDOR = NVIDIA Corporation 00:08:26 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:08:26 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:08:26 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:08:26 *************************** *** GL Renderer Started *** *************************** 00:08:26 Registering ResourceManager for type GpuProgram 00:08:26 GLSL support detected 00:08:26 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:08:26 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:08:27 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:08:27 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:08:27 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:08:27 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:08:28 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:08:28 FBO PF_B8G8R8A8 00:11:15 Creating resource group General 00:11:15 Creating resource group Internal 00:11:15 Creating resource group Autodetect 00:11:15 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:11:15 Registering ResourceManager for type Material 00:11:15 Registering ResourceManager for type Mesh 00:11:15 Registering ResourceManager for type Skeleton 00:11:15 MovableObjectFactory for type 'ParticleSystem' registered. 00:11:15 OverlayElementFactory for type Panel registered. 00:11:15 OverlayElementFactory for type BorderPanel registered. 00:11:15 OverlayElementFactory for type TextArea registered. 00:11:15 Registering ResourceManager for type Font 00:11:15 ArchiveFactory for archive type FileSystem registered. 00:11:15 ArchiveFactory for archive type Zip registered. 00:11:15 FreeImage version: 3.9.2 00:11:15 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:11:15 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:11:15 DDS codec registering 00:11:15 Registering ResourceManager for type HighLevelGpuProgram 00:11:15 Registering ResourceManager for type Compositor 00:11:15 MovableObjectFactory for type 'Entity' registered. 00:11:15 MovableObjectFactory for type 'Light' registered. 00:11:15 MovableObjectFactory for type 'BillboardSet' registered. 00:11:15 MovableObjectFactory for type 'ManualObject' registered. 00:11:15 MovableObjectFactory for type 'BillboardChain' registered. 00:11:15 MovableObjectFactory for type 'RibbonTrail' registered. 00:11:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:11:15 Installing plugin: GL RenderSystem 00:11:15 OpenGL Rendering Subsystem created. 00:11:16 Plugin successfully installed 00:11:16 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:11:16 Installing plugin: ParticleFX 00:11:16 Particle Emitter Type 'Point' registered 00:11:16 Particle Emitter Type 'Box' registered 00:11:16 Particle Emitter Type 'Ellipsoid' registered 00:11:16 Particle Emitter Type 'Cylinder' registered 00:11:16 Particle Emitter Type 'Ring' registered 00:11:16 Particle Emitter Type 'HollowEllipsoid' registered 00:11:16 Particle Affector Type 'LinearForce' registered 00:11:16 Particle Affector Type 'ColourFader' registered 00:11:16 Particle Affector Type 'ColourFader2' registered 00:11:16 Particle Affector Type 'ColourImage' registered 00:11:16 Particle Affector Type 'ColourInterpolator' registered 00:11:16 Particle Affector Type 'Scaler' registered 00:11:16 Particle Affector Type 'Rotator' registered 00:11:16 Particle Affector Type 'DirectionRandomiser' registered 00:11:16 Particle Affector Type 'DeflectorPlane' registered 00:11:16 Plugin successfully installed 00:11:16 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:11:16 Installing plugin: Octree & Terrain Scene Manager 00:11:16 Plugin successfully installed 00:11:16 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:11:16 Installing plugin: Cg Program Manager 00:11:16 Plugin successfully installed 00:11:16 *-*-* OGRE Initialising 00:11:16 *-*-* Version 1.4.0 (Eihort) 00:11:16 CPU Identifier & Features 00:11:16 ------------------------- 00:11:16 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:11:16 * SSE: yes 00:11:16 * SSE2: yes 00:11:16 * SSE3: yes 00:11:16 * MMX: yes 00:11:16 * MMXEXT: yes 00:11:16 * 3DNOW: yes 00:11:16 * 3DNOWEXT: yes 00:11:16 * CMOV: yes 00:11:16 * TSC: yes 00:11:16 * FPU: yes 00:11:16 * PRO: yes 00:11:16 * HT: no 00:11:16 ------------------------- 00:11:16 *** Starting Win32GL Subsystem *** 00:11:16 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:11:16 Created Win32Window '' : 1024x768, 32bpp 00:11:16 GL_VERSION = 2.1.0 00:11:16 GL_VENDOR = NVIDIA Corporation 00:11:16 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:11:16 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:11:16 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:11:16 *************************** *** GL Renderer Started *** *************************** 00:11:16 Registering ResourceManager for type GpuProgram 00:11:16 GLSL support detected 00:11:16 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:11:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:11:17 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:11:17 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:11:17 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:11:18 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:11:18 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:11:18 FBO PF_B8G8R8A8 00:13:21 Creating resource group General 00:13:21 Creating resource group Internal 00:13:21 Creating resource group Autodetect 00:13:21 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:13:21 Registering ResourceManager for type Material 00:13:21 Registering ResourceManager for type Mesh 00:13:21 Registering ResourceManager for type Skeleton 00:13:21 MovableObjectFactory for type 'ParticleSystem' registered. 00:13:21 OverlayElementFactory for type Panel registered. 00:13:21 OverlayElementFactory for type BorderPanel registered. 00:13:21 OverlayElementFactory for type TextArea registered. 00:13:21 Registering ResourceManager for type Font 00:13:21 ArchiveFactory for archive type FileSystem registered. 00:13:21 ArchiveFactory for archive type Zip registered. 00:13:21 FreeImage version: 3.9.2 00:13:21 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:13:21 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:13:21 DDS codec registering 00:13:21 Registering ResourceManager for type HighLevelGpuProgram 00:13:21 Registering ResourceManager for type Compositor 00:13:21 MovableObjectFactory for type 'Entity' registered. 00:13:21 MovableObjectFactory for type 'Light' registered. 00:13:21 MovableObjectFactory for type 'BillboardSet' registered. 00:13:21 MovableObjectFactory for type 'ManualObject' registered. 00:13:21 MovableObjectFactory for type 'BillboardChain' registered. 00:13:21 MovableObjectFactory for type 'RibbonTrail' registered. 00:13:21 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:13:21 Installing plugin: GL RenderSystem 00:13:21 OpenGL Rendering Subsystem created. 00:13:22 Plugin successfully installed 00:13:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:13:22 Installing plugin: ParticleFX 00:13:22 Particle Emitter Type 'Point' registered 00:13:22 Particle Emitter Type 'Box' registered 00:13:22 Particle Emitter Type 'Ellipsoid' registered 00:13:22 Particle Emitter Type 'Cylinder' registered 00:13:22 Particle Emitter Type 'Ring' registered 00:13:22 Particle Emitter Type 'HollowEllipsoid' registered 00:13:22 Particle Affector Type 'LinearForce' registered 00:13:22 Particle Affector Type 'ColourFader' registered 00:13:22 Particle Affector Type 'ColourFader2' registered 00:13:22 Particle Affector Type 'ColourImage' registered 00:13:22 Particle Affector Type 'ColourInterpolator' registered 00:13:22 Particle Affector Type 'Scaler' registered 00:13:22 Particle Affector Type 'Rotator' registered 00:13:22 Particle Affector Type 'DirectionRandomiser' registered 00:13:22 Particle Affector Type 'DeflectorPlane' registered 00:13:22 Plugin successfully installed 00:13:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:13:22 Installing plugin: Octree & Terrain Scene Manager 00:13:22 Plugin successfully installed 00:13:22 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:13:22 Installing plugin: Cg Program Manager 00:13:22 Plugin successfully installed 00:13:22 *-*-* OGRE Initialising 00:13:22 *-*-* Version 1.4.0 (Eihort) 00:13:22 CPU Identifier & Features 00:13:22 ------------------------- 00:13:22 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:13:22 * SSE: yes 00:13:22 * SSE2: yes 00:13:22 * SSE3: yes 00:13:22 * MMX: yes 00:13:22 * MMXEXT: yes 00:13:22 * 3DNOW: yes 00:13:22 * 3DNOWEXT: yes 00:13:22 * CMOV: yes 00:13:22 * TSC: yes 00:13:22 * FPU: yes 00:13:22 * PRO: yes 00:13:22 * HT: no 00:13:22 ------------------------- 00:13:22 *** Starting Win32GL Subsystem *** 00:13:22 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:13:22 Created Win32Window '' : 1024x768, 32bpp 00:13:22 GL_VERSION = 2.1.0 00:13:22 GL_VENDOR = NVIDIA Corporation 00:13:22 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:13:22 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:13:22 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:13:22 *************************** *** GL Renderer Started *** *************************** 00:13:22 Registering ResourceManager for type GpuProgram 00:13:22 GLSL support detected 00:13:22 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:13:22 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:13:23 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:13:23 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:13:23 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:13:24 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:13:24 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:13:24 FBO PF_B8G8R8A8 00:16:04 Creating resource group General 00:16:04 Creating resource group Internal 00:16:04 Creating resource group Autodetect 00:16:04 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:16:04 Registering ResourceManager for type Material 00:16:04 Registering ResourceManager for type Mesh 00:16:04 Registering ResourceManager for type Skeleton 00:16:04 MovableObjectFactory for type 'ParticleSystem' registered. 00:16:04 OverlayElementFactory for type Panel registered. 00:16:04 OverlayElementFactory for type BorderPanel registered. 00:16:04 OverlayElementFactory for type TextArea registered. 00:16:04 Registering ResourceManager for type Font 00:16:04 ArchiveFactory for archive type FileSystem registered. 00:16:04 ArchiveFactory for archive type Zip registered. 00:16:04 FreeImage version: 3.9.2 00:16:04 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:16:04 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:16:04 DDS codec registering 00:16:04 Registering ResourceManager for type HighLevelGpuProgram 00:16:04 Registering ResourceManager for type Compositor 00:16:04 MovableObjectFactory for type 'Entity' registered. 00:16:04 MovableObjectFactory for type 'Light' registered. 00:16:04 MovableObjectFactory for type 'BillboardSet' registered. 00:16:04 MovableObjectFactory for type 'ManualObject' registered. 00:16:04 MovableObjectFactory for type 'BillboardChain' registered. 00:16:04 MovableObjectFactory for type 'RibbonTrail' registered. 00:16:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:16:04 Installing plugin: GL RenderSystem 00:16:04 OpenGL Rendering Subsystem created. 00:16:05 Plugin successfully installed 00:16:05 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:16:05 Installing plugin: ParticleFX 00:16:05 Particle Emitter Type 'Point' registered 00:16:05 Particle Emitter Type 'Box' registered 00:16:05 Particle Emitter Type 'Ellipsoid' registered 00:16:05 Particle Emitter Type 'Cylinder' registered 00:16:05 Particle Emitter Type 'Ring' registered 00:16:05 Particle Emitter Type 'HollowEllipsoid' registered 00:16:05 Particle Affector Type 'LinearForce' registered 00:16:05 Particle Affector Type 'ColourFader' registered 00:16:05 Particle Affector Type 'ColourFader2' registered 00:16:05 Particle Affector Type 'ColourImage' registered 00:16:05 Particle Affector Type 'ColourInterpolator' registered 00:16:05 Particle Affector Type 'Scaler' registered 00:16:05 Particle Affector Type 'Rotator' registered 00:16:05 Particle Affector Type 'DirectionRandomiser' registered 00:16:05 Particle Affector Type 'DeflectorPlane' registered 00:16:05 Plugin successfully installed 00:16:05 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:16:05 Installing plugin: Octree & Terrain Scene Manager 00:16:05 Plugin successfully installed 00:16:05 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:16:05 Installing plugin: Cg Program Manager 00:16:05 Plugin successfully installed 00:16:05 *-*-* OGRE Initialising 00:16:05 *-*-* Version 1.4.0 (Eihort) 00:16:05 CPU Identifier & Features 00:16:05 ------------------------- 00:16:05 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:16:05 * SSE: yes 00:16:05 * SSE2: yes 00:16:05 * SSE3: yes 00:16:05 * MMX: yes 00:16:05 * MMXEXT: yes 00:16:05 * 3DNOW: yes 00:16:05 * 3DNOWEXT: yes 00:16:05 * CMOV: yes 00:16:05 * TSC: yes 00:16:05 * FPU: yes 00:16:05 * PRO: yes 00:16:05 * HT: no 00:16:05 ------------------------- 00:16:05 *** Starting Win32GL Subsystem *** 00:16:05 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:16:05 Created Win32Window '' : 1024x768, 32bpp 00:16:05 GL_VERSION = 2.1.0 00:16:05 GL_VENDOR = NVIDIA Corporation 00:16:05 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:16:05 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:16:05 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:16:05 *************************** *** GL Renderer Started *** *************************** 00:16:05 Registering ResourceManager for type GpuProgram 00:16:05 GLSL support detected 00:16:05 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:16:05 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:16:06 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:16:06 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:16:06 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:16:06 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:16:07 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:16:07 FBO PF_B8G8R8A8 00:17:14 Creating resource group General 00:17:14 Creating resource group Internal 00:17:14 Creating resource group Autodetect 00:17:14 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:17:14 Registering ResourceManager for type Material 00:17:14 Registering ResourceManager for type Mesh 00:17:14 Registering ResourceManager for type Skeleton 00:17:14 MovableObjectFactory for type 'ParticleSystem' registered. 00:17:14 OverlayElementFactory for type Panel registered. 00:17:14 OverlayElementFactory for type BorderPanel registered. 00:17:14 OverlayElementFactory for type TextArea registered. 00:17:14 Registering ResourceManager for type Font 00:17:14 ArchiveFactory for archive type FileSystem registered. 00:17:14 ArchiveFactory for archive type Zip registered. 00:17:14 FreeImage version: 3.9.2 00:17:14 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:17:14 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:17:14 DDS codec registering 00:17:14 Registering ResourceManager for type HighLevelGpuProgram 00:17:14 Registering ResourceManager for type Compositor 00:17:14 MovableObjectFactory for type 'Entity' registered. 00:17:14 MovableObjectFactory for type 'Light' registered. 00:17:14 MovableObjectFactory for type 'BillboardSet' registered. 00:17:14 MovableObjectFactory for type 'ManualObject' registered. 00:17:14 MovableObjectFactory for type 'BillboardChain' registered. 00:17:14 MovableObjectFactory for type 'RibbonTrail' registered. 00:17:14 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:17:14 Installing plugin: GL RenderSystem 00:17:14 OpenGL Rendering Subsystem created. 00:17:15 Plugin successfully installed 00:17:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:17:15 Installing plugin: ParticleFX 00:17:15 Particle Emitter Type 'Point' registered 00:17:15 Particle Emitter Type 'Box' registered 00:17:15 Particle Emitter Type 'Ellipsoid' registered 00:17:15 Particle Emitter Type 'Cylinder' registered 00:17:15 Particle Emitter Type 'Ring' registered 00:17:15 Particle Emitter Type 'HollowEllipsoid' registered 00:17:15 Particle Affector Type 'LinearForce' registered 00:17:15 Particle Affector Type 'ColourFader' registered 00:17:15 Particle Affector Type 'ColourFader2' registered 00:17:15 Particle Affector Type 'ColourImage' registered 00:17:15 Particle Affector Type 'ColourInterpolator' registered 00:17:15 Particle Affector Type 'Scaler' registered 00:17:15 Particle Affector Type 'Rotator' registered 00:17:15 Particle Affector Type 'DirectionRandomiser' registered 00:17:15 Particle Affector Type 'DeflectorPlane' registered 00:17:15 Plugin successfully installed 00:17:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:17:15 Installing plugin: Octree & Terrain Scene Manager 00:17:15 Plugin successfully installed 00:17:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:17:15 Installing plugin: Cg Program Manager 00:17:15 Plugin successfully installed 00:17:15 *-*-* OGRE Initialising 00:17:15 *-*-* Version 1.4.0 (Eihort) 00:17:15 CPU Identifier & Features 00:17:15 ------------------------- 00:17:15 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:17:15 * SSE: yes 00:17:15 * SSE2: yes 00:17:15 * SSE3: yes 00:17:15 * MMX: yes 00:17:15 * MMXEXT: yes 00:17:15 * 3DNOW: yes 00:17:15 * 3DNOWEXT: yes 00:17:15 * CMOV: yes 00:17:15 * TSC: yes 00:17:15 * FPU: yes 00:17:15 * PRO: yes 00:17:15 * HT: no 00:17:15 ------------------------- 00:17:15 *** Starting Win32GL Subsystem *** 00:17:16 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:17:16 Created Win32Window '' : 1024x768, 32bpp 00:17:16 GL_VERSION = 2.1.0 00:17:16 GL_VENDOR = NVIDIA Corporation 00:17:16 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:17:16 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:17:16 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:17:16 *************************** *** GL Renderer Started *** *************************** 00:17:16 Registering ResourceManager for type GpuProgram 00:17:16 GLSL support detected 00:17:16 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:17:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:17:16 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:17:16 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:17:16 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:17:17 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:17:17 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:17:17 FBO PF_B8G8R8A8 00:24:28 Creating resource group General 00:24:28 Creating resource group Internal 00:24:28 Creating resource group Autodetect 00:24:28 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:24:28 Registering ResourceManager for type Material 00:24:28 Registering ResourceManager for type Mesh 00:24:28 Registering ResourceManager for type Skeleton 00:24:28 MovableObjectFactory for type 'ParticleSystem' registered. 00:24:28 OverlayElementFactory for type Panel registered. 00:24:28 OverlayElementFactory for type BorderPanel registered. 00:24:28 OverlayElementFactory for type TextArea registered. 00:24:28 Registering ResourceManager for type Font 00:24:28 ArchiveFactory for archive type FileSystem registered. 00:24:28 ArchiveFactory for archive type Zip registered. 00:24:28 FreeImage version: 3.9.2 00:24:28 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:24:28 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:24:28 DDS codec registering 00:24:28 Registering ResourceManager for type HighLevelGpuProgram 00:24:28 Registering ResourceManager for type Compositor 00:24:28 MovableObjectFactory for type 'Entity' registered. 00:24:28 MovableObjectFactory for type 'Light' registered. 00:24:28 MovableObjectFactory for type 'BillboardSet' registered. 00:24:28 MovableObjectFactory for type 'ManualObject' registered. 00:24:28 MovableObjectFactory for type 'BillboardChain' registered. 00:24:28 MovableObjectFactory for type 'RibbonTrail' registered. 00:24:28 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:24:28 Installing plugin: GL RenderSystem 00:24:28 OpenGL Rendering Subsystem created. 00:24:30 Plugin successfully installed 00:24:30 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:24:30 Installing plugin: ParticleFX 00:24:30 Particle Emitter Type 'Point' registered 00:24:30 Particle Emitter Type 'Box' registered 00:24:30 Particle Emitter Type 'Ellipsoid' registered 00:24:30 Particle Emitter Type 'Cylinder' registered 00:24:30 Particle Emitter Type 'Ring' registered 00:24:30 Particle Emitter Type 'HollowEllipsoid' registered 00:24:30 Particle Affector Type 'LinearForce' registered 00:24:30 Particle Affector Type 'ColourFader' registered 00:24:30 Particle Affector Type 'ColourFader2' registered 00:24:30 Particle Affector Type 'ColourImage' registered 00:24:30 Particle Affector Type 'ColourInterpolator' registered 00:24:30 Particle Affector Type 'Scaler' registered 00:24:30 Particle Affector Type 'Rotator' registered 00:24:30 Particle Affector Type 'DirectionRandomiser' registered 00:24:30 Particle Affector Type 'DeflectorPlane' registered 00:24:30 Plugin successfully installed 00:24:30 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:24:30 Installing plugin: Octree & Terrain Scene Manager 00:24:30 Plugin successfully installed 00:24:30 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:24:30 Installing plugin: Cg Program Manager 00:24:30 Plugin successfully installed 00:24:30 *-*-* OGRE Initialising 00:24:30 *-*-* Version 1.4.0 (Eihort) 00:24:30 CPU Identifier & Features 00:24:30 ------------------------- 00:24:30 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:24:30 * SSE: yes 00:24:30 * SSE2: yes 00:24:30 * SSE3: yes 00:24:30 * MMX: yes 00:24:30 * MMXEXT: yes 00:24:30 * 3DNOW: yes 00:24:30 * 3DNOWEXT: yes 00:24:30 * CMOV: yes 00:24:30 * TSC: yes 00:24:30 * FPU: yes 00:24:30 * PRO: yes 00:24:30 * HT: no 00:24:30 ------------------------- 00:24:30 *** Starting Win32GL Subsystem *** 00:24:30 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:24:30 Created Win32Window '' : 1024x768, 32bpp 00:24:30 GL_VERSION = 2.1.0 00:24:30 GL_VENDOR = NVIDIA Corporation 00:24:30 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:24:30 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:24:30 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:24:30 *************************** *** GL Renderer Started *** *************************** 00:24:30 Registering ResourceManager for type GpuProgram 00:24:30 GLSL support detected 00:24:30 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:24:30 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:24:31 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:24:31 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:24:31 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:24:31 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:24:32 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:24:32 FBO PF_B8G8R8A8 00:26:58 Creating resource group General 00:26:58 Creating resource group Internal 00:26:58 Creating resource group Autodetect 00:26:58 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:26:58 Registering ResourceManager for type Material 00:26:58 Registering ResourceManager for type Mesh 00:26:58 Registering ResourceManager for type Skeleton 00:26:58 MovableObjectFactory for type 'ParticleSystem' registered. 00:26:58 OverlayElementFactory for type Panel registered. 00:26:58 OverlayElementFactory for type BorderPanel registered. 00:26:58 OverlayElementFactory for type TextArea registered. 00:26:58 Registering ResourceManager for type Font 00:26:58 ArchiveFactory for archive type FileSystem registered. 00:26:58 ArchiveFactory for archive type Zip registered. 00:26:58 FreeImage version: 3.9.2 00:26:58 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:26:58 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:26:58 DDS codec registering 00:26:58 Registering ResourceManager for type HighLevelGpuProgram 00:26:58 Registering ResourceManager for type Compositor 00:26:58 MovableObjectFactory for type 'Entity' registered. 00:26:58 MovableObjectFactory for type 'Light' registered. 00:26:58 MovableObjectFactory for type 'BillboardSet' registered. 00:26:58 MovableObjectFactory for type 'ManualObject' registered. 00:26:58 MovableObjectFactory for type 'BillboardChain' registered. 00:26:58 MovableObjectFactory for type 'RibbonTrail' registered. 00:26:58 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:26:58 Installing plugin: GL RenderSystem 00:26:58 OpenGL Rendering Subsystem created. 00:26:59 Plugin successfully installed 00:26:59 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:26:59 Installing plugin: ParticleFX 00:26:59 Particle Emitter Type 'Point' registered 00:26:59 Particle Emitter Type 'Box' registered 00:26:59 Particle Emitter Type 'Ellipsoid' registered 00:26:59 Particle Emitter Type 'Cylinder' registered 00:26:59 Particle Emitter Type 'Ring' registered 00:26:59 Particle Emitter Type 'HollowEllipsoid' registered 00:26:59 Particle Affector Type 'LinearForce' registered 00:26:59 Particle Affector Type 'ColourFader' registered 00:26:59 Particle Affector Type 'ColourFader2' registered 00:26:59 Particle Affector Type 'ColourImage' registered 00:26:59 Particle Affector Type 'ColourInterpolator' registered 00:26:59 Particle Affector Type 'Scaler' registered 00:26:59 Particle Affector Type 'Rotator' registered 00:26:59 Particle Affector Type 'DirectionRandomiser' registered 00:26:59 Particle Affector Type 'DeflectorPlane' registered 00:26:59 Plugin successfully installed 00:26:59 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:26:59 Installing plugin: Octree & Terrain Scene Manager 00:26:59 Plugin successfully installed 00:26:59 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:26:59 Installing plugin: Cg Program Manager 00:26:59 Plugin successfully installed 00:26:59 *-*-* OGRE Initialising 00:26:59 *-*-* Version 1.4.0 (Eihort) 00:26:59 CPU Identifier & Features 00:26:59 ------------------------- 00:26:59 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:26:59 * SSE: yes 00:26:59 * SSE2: yes 00:26:59 * SSE3: yes 00:26:59 * MMX: yes 00:26:59 * MMXEXT: yes 00:26:59 * 3DNOW: yes 00:26:59 * 3DNOWEXT: yes 00:26:59 * CMOV: yes 00:26:59 * TSC: yes 00:26:59 * FPU: yes 00:26:59 * PRO: yes 00:26:59 * HT: no 00:26:59 ------------------------- 00:26:59 *** Starting Win32GL Subsystem *** 00:26:59 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:26:59 Created Win32Window '' : 1024x768, 32bpp 00:26:59 GL_VERSION = 2.1.0 00:26:59 GL_VENDOR = NVIDIA Corporation 00:26:59 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:26:59 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:26:59 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:26:59 *************************** *** GL Renderer Started *** *************************** 00:26:59 Registering ResourceManager for type GpuProgram 00:26:59 GLSL support detected 00:26:59 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:26:59 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:27:00 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:27:00 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:27:00 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:27:00 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:27:01 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:27:01 FBO PF_B8G8R8A8 00:36:03 Creating resource group General 00:36:03 Creating resource group Internal 00:36:03 Creating resource group Autodetect 00:36:03 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:36:03 Registering ResourceManager for type Material 00:36:03 Registering ResourceManager for type Mesh 00:36:03 Registering ResourceManager for type Skeleton 00:36:03 MovableObjectFactory for type 'ParticleSystem' registered. 00:36:03 OverlayElementFactory for type Panel registered. 00:36:03 OverlayElementFactory for type BorderPanel registered. 00:36:03 OverlayElementFactory for type TextArea registered. 00:36:03 Registering ResourceManager for type Font 00:36:03 ArchiveFactory for archive type FileSystem registered. 00:36:03 ArchiveFactory for archive type Zip registered. 00:36:03 FreeImage version: 3.9.2 00:36:03 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:36:03 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:36:03 DDS codec registering 00:36:03 Registering ResourceManager for type HighLevelGpuProgram 00:36:03 Registering ResourceManager for type Compositor 00:36:03 MovableObjectFactory for type 'Entity' registered. 00:36:03 MovableObjectFactory for type 'Light' registered. 00:36:03 MovableObjectFactory for type 'BillboardSet' registered. 00:36:03 MovableObjectFactory for type 'ManualObject' registered. 00:36:03 MovableObjectFactory for type 'BillboardChain' registered. 00:36:03 MovableObjectFactory for type 'RibbonTrail' registered. 00:36:03 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:36:03 Installing plugin: GL RenderSystem 00:36:03 OpenGL Rendering Subsystem created. 00:36:04 Plugin successfully installed 00:36:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:36:04 Installing plugin: ParticleFX 00:36:04 Particle Emitter Type 'Point' registered 00:36:04 Particle Emitter Type 'Box' registered 00:36:04 Particle Emitter Type 'Ellipsoid' registered 00:36:04 Particle Emitter Type 'Cylinder' registered 00:36:04 Particle Emitter Type 'Ring' registered 00:36:04 Particle Emitter Type 'HollowEllipsoid' registered 00:36:04 Particle Affector Type 'LinearForce' registered 00:36:04 Particle Affector Type 'ColourFader' registered 00:36:04 Particle Affector Type 'ColourFader2' registered 00:36:04 Particle Affector Type 'ColourImage' registered 00:36:04 Particle Affector Type 'ColourInterpolator' registered 00:36:04 Particle Affector Type 'Scaler' registered 00:36:04 Particle Affector Type 'Rotator' registered 00:36:04 Particle Affector Type 'DirectionRandomiser' registered 00:36:04 Particle Affector Type 'DeflectorPlane' registered 00:36:04 Plugin successfully installed 00:36:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:36:04 Installing plugin: Octree & Terrain Scene Manager 00:36:04 Plugin successfully installed 00:36:04 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:36:04 Installing plugin: Cg Program Manager 00:36:05 Plugin successfully installed 00:36:05 *-*-* OGRE Initialising 00:36:05 *-*-* Version 1.4.0 (Eihort) 00:36:05 CPU Identifier & Features 00:36:05 ------------------------- 00:36:05 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:36:05 * SSE: yes 00:36:05 * SSE2: yes 00:36:05 * SSE3: yes 00:36:05 * MMX: yes 00:36:05 * MMXEXT: yes 00:36:05 * 3DNOW: yes 00:36:05 * 3DNOWEXT: yes 00:36:05 * CMOV: yes 00:36:05 * TSC: yes 00:36:05 * FPU: yes 00:36:05 * PRO: yes 00:36:05 * HT: no 00:36:05 ------------------------- 00:36:05 *** Starting Win32GL Subsystem *** 00:36:05 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:36:05 Created Win32Window '' : 1024x768, 32bpp 00:36:05 GL_VERSION = 2.1.0 00:36:05 GL_VENDOR = NVIDIA Corporation 00:36:05 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:36:05 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:36:05 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:36:05 *************************** *** GL Renderer Started *** *************************** 00:36:05 Registering ResourceManager for type GpuProgram 00:36:05 GLSL support detected 00:36:05 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:36:05 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:36:05 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:36:05 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:36:06 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:06 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:06 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:07 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:08 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:08 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:08 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:08 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 00:36:09 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:36:09 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 00:36:09 RenderSystem capabilities 00:36:09 ------------------------- 00:36:09 * Hardware generation of mipmaps: yes 00:36:09 * Texture blending: yes 00:36:09 * Anisotropic texture filtering: yes 00:36:09 * Dot product texture operation: yes 00:36:09 * Cube mapping: yes 00:36:09 * Hardware stencil buffer: yes 00:36:09 - Stencil depth: 8 00:36:09 - Two sided stencil support: yes 00:36:09 - Wrap stencil values: yes 00:36:09 * Hardware vertex / index buffers: yes 00:36:09 * Vertex programs: yes 00:36:09 - Max vertex program version: vp40 00:36:09 * Fragment programs: yes 00:36:09 - Max fragment program version: fp40 00:36:09 * Texture Compression: yes 00:36:09 - DXT: yes 00:36:09 - VTC: yes 00:36:09 * Scissor Rectangle: yes 00:36:09 * Hardware Occlusion Query: yes 00:36:09 * User clip planes: yes 00:36:09 * VET_UBYTE4 vertex element type: yes 00:36:09 * Infinite far plane projection: yes 00:36:09 * Hardware render-to-texture: yes 00:36:09 * Floating point textures: yes 00:36:09 * Non-power-of-two textures: yes 00:36:09 * Volume textures: yes 00:36:09 * Multiple Render Targets: 4 00:36:09 * Point Sprites: yes 00:36:09 * Extended point parameters: yes 00:36:09 * Max Point Size: 63.375 00:36:09 * Vertex texture fetch: yes 00:36:09 - Max vertex textures: 4 00:36:09 - Vertex textures shared: yes 00:36:09 Registering ResourceManager for type Texture 00:36:09 ResourceBackgroundQueue - threading disabled 00:36:09 Particle Renderer Type 'billboard' registered 00:36:09 SceneManagerFactory for type 'OctreeSceneManager' registered. 00:36:09 SceneManagerFactory for type 'TerrainSceneManager' registered. 00:36:09 MovableObjectFactory for type 'WonderTerrain' registered. 00:36:09 Loading package cegui 00:36:38 Creating resource group cegui 00:36:38 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui' 00:36:44 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:39:00 Loading package lua 00:39:06 Creating resource group lua 00:39:06 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua' 00:39:07 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 00:39:07 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768 00:39:07 Loading package pkgview 00:39:07 Creating resource group pkgview 00:39:07 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview' 00:39:09 Initializing base Lua library ... 00:39:14 Creating resource group __tmp__ 00:39:14 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource grou00:41:26 Creating resource group General 00:41:26 Creating resource group Internal 00:41:26 Creating resource group Autodetect 00:41:26 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:41:26 Registering ResourceManager for type Material 00:41:26 Registering ResourceManager for type Mesh 00:41:26 Registering ResourceManager for type Skeleton 00:41:26 MovableObjectFactory for type 'ParticleSystem' registered. 00:41:26 OverlayElementFactory for type Panel registered. 00:41:26 OverlayElementFactory for type BorderPanel registered. 00:41:26 OverlayElementFactory for type TextArea registered. 00:41:26 Registering ResourceManager for type Font 00:41:26 ArchiveFactory for archive type FileSystem registered. 00:41:26 ArchiveFactory for archive type Zip registered. 00:41:26 FreeImage version: 3.9.2 00:41:26 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:41:26 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:41:26 DDS codec registering 00:41:26 Registering ResourceManager for type HighLevelGpuProgram 00:41:26 Registering ResourceManager for type Compositor 00:41:26 MovableObjectFactory for type 'Entity' registered. 00:41:26 MovableObjectFactory for type 'Light' registered. 00:41:26 MovableObjectFactory for type 'BillboardSet' registered. 00:41:26 MovableObjectFactory for type 'ManualObject' registered. 00:41:26 MovableObjectFactory for type 'BillboardChain' registered. 00:41:26 MovableObjectFactory for type 'RibbonTrail' registered. 00:41:26 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:41:26 Installing plugin: GL RenderSystem 00:41:26 OpenGL Rendering Subsystem created. 00:41:27 Plugin successfully installed 00:41:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:41:27 Installing plugin: ParticleFX 00:41:27 Particle Emitter Type 'Point' registered 00:41:27 Particle Emitter Type 'Box' registered 00:41:27 Particle Emitter Type 'Ellipsoid' registered 00:41:27 Particle Emitter Type 'Cylinder' registered 00:41:27 Particle Emitter Type 'Ring' registered 00:41:27 Particle Emitter Type 'HollowEllipsoid' registered 00:41:27 Particle Affector Type 'LinearForce' registered 00:41:27 Particle Affector Type 'ColourFader' registered 00:41:27 Particle Affector Type 'ColourFader2' registered 00:41:27 Particle Affector Type 'ColourImage' registered 00:41:27 Particle Affector Type 'ColourInterpolator' registered 00:41:27 Particle Affector Type 'Scaler' registered 00:41:27 Particle Affector Type 'Rotator' registered 00:41:27 Particle Affector Type 'DirectionRandomiser' registered 00:41:27 Particle Affector Type 'DeflectorPlane' registered 00:41:27 Plugin successfully installed 00:41:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:41:27 Installing plugin: Octree & Terrain Scene Manager 00:41:27 Plugin successfully installed 00:41:27 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:41:27 Installing plugin: Cg Program Manager 00:41:27 Plugin successfully installed 00:41:27 *-*-* OGRE Initialising 00:41:27 *-*-* Version 1.4.0 (Eihort) 00:41:27 CPU Identifier & Features 00:41:27 ------------------------- 00:41:27 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:41:27 * SSE: yes 00:41:27 * SSE2: yes 00:41:27 * SSE3: yes 00:41:27 * MMX: yes 00:41:27 * MMXEXT: yes 00:41:27 * 3DNOW: yes 00:41:27 * 3DNOWEXT: yes 00:41:27 * CMOV: yes 00:41:27 * TSC: yes 00:41:27 * FPU: yes 00:41:27 * PRO: yes 00:41:27 * HT: no 00:41:27 ------------------------- 00:41:27 *** Starting Win32GL Subsystem *** 00:41:27 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:41:27 Created Win32Window '' : 1024x768, 32bpp 00:41:28 GL_VERSION = 2.1.0 00:41:28 GL_VENDOR = NVIDIA Corporation 00:41:28 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:41:28 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:41:28 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:41:28 *************************** *** GL Renderer Started *** *************************** 00:41:28 Registering ResourceManager for type GpuProgram 00:41:28 GLSL support detected 00:41:28 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:41:28 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:41:28 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:41:28 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:41:28 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:29 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:29 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:29 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:29 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:30 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:31 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:31 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 00:41:31 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:41:31 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 00:41:31 RenderSystem capabilities 00:41:31 ------------------------- 00:41:31 * Hardware generation of mipmaps: yes 00:41:31 * Texture blending: yes 00:41:31 * Anisotropic texture filtering: yes 00:41:31 * Dot product texture operation: yes 00:41:31 * Cube mapping: yes 00:41:31 * Hardware stencil buffer: yes 00:41:31 - Stencil depth: 8 00:41:31 - Two sided stencil support: yes 00:41:31 - Wrap stencil values: yes 00:41:31 * Hardware vertex / index buffers: yes 00:41:31 * Vertex programs: yes 00:41:31 - Max vertex program version: vp40 00:41:31 * Fragment programs: yes 00:41:31 - Max fragment program version: fp40 00:41:31 * Texture Compression: yes 00:41:31 - DXT: yes 00:41:31 - VTC: yes 00:41:31 * Scissor Rectangle: yes 00:41:31 * Hardware Occlusion Query: yes 00:41:31 * User clip planes: yes 00:41:31 * VET_UBYTE4 vertex element type: yes 00:41:31 * Infinite far plane projection: yes 00:41:31 * Hardware render-to-texture: yes 00:41:31 * Floating point textures: yes 00:41:31 * Non-power-of-two textures: yes 00:41:31 * Volume textures: yes 00:41:31 * Multiple Render Targets: 4 00:41:31 * Point Sprites: yes 00:41:31 * Extended point parameters: yes 00:41:31 * Max Point Size: 63.375 00:41:31 * Vertex texture fetch: yes 00:41:31 - Max vertex textures: 4 00:41:31 - Vertex textures shared: yes 00:41:31 Registering ResourceManager for type Texture 00:41:31 ResourceBackgroundQueue - threading disabled 00:41:31 Particle Renderer Type 'billboard' registered 00:41:31 SceneManagerFactory for type 'OctreeSceneManager' registered. 00:41:31 SceneManagerFactory for type 'TerrainSceneManager' registered. 00:41:31 MovableObjectFactory for type 'WonderTerrain' registered. 00:41:31 Loading package cegui 00:41:31 Creating resource group cegui 00:41:31 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui' 00:41:31 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:41:43 Loading package lua 00:41:43 Creating resource group lua 00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua' 00:41:43 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 00:41:43 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768 00:41:43 Loading package pkgview 00:41:43 Creating resource group pkgview 00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview' 00:41:43 Initializing base Lua library ... 00:41:43 Creating resource group __tmp__ 00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__' 00:41:43 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:41:43 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:41:43 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:41:43 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:41:43 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:41:43 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 00:41:43 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:41:43 Loading package base/ulea/barrel1 00:41:43 Creating resource group base/ulea/barrel1 00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1' 00:41:43 Loading package base/ulea/common 00:41:43 Creating resource group base/ulea/common 00:41:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:41:44 Mesh: Loading base/ulea/barrel1/Barrel.mesh. 00:41:44 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:41:44 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh' 00:41:50 Unloading package base/ulea/barrel1 00:41:50 Unloading package base/ulea/common 00:41:50 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:50 Destroying resource group base/ulea/common 00:41:50 Unloading resource group base/ulea/common 00:41:50 Finished unloading resource group base/ulea/common 00:41:51 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:51 Destroying resource group base/ulea/barrel1 00:41:51 Unloading resource group base/ulea/barrel1 00:41:51 Finished unloading resource group base/ulea/barrel1 00:41:52 Failed to create the client object `base/ulea/barrel1.A' 00:41:52 Loading package base/ulea/common 00:41:52 Creating resource group base/ulea/common 00:41:52 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:41:52 Looking for `(null)' variant in package `base/ulea/common', but there are no variants at all in the package 00:41:54 Unloading package base/ulea/common 00:41:54 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:54 Destroying resource group base/ulea/common 00:41:54 Unloading resource group base/ulea/common 00:41:54 Finished unloading resource group base/ulea/common 00:41:54 Failed to create the client object `base/ulea/common.(null)' 00:41:54 Loading package base/zap/twsm 00:41:54 Creating resource group base/zap/twsm 00:41:54 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm' 00:41:54 CellMesh `base/zap/twsm/shed.mesh': Loading ... 00:41:54 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:41:54 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh' 00:41:57 Unloading package base/zap/twsm 00:41:57 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:57 Destroying resource group base/zap/twsm 00:41:57 Unloading resource group base/zap/twsm 00:41:57 Finished unloading resource group base/zap/twsm 00:41:58 Failed to create the client object `base/zap/twsm.1' 00:41:58 Starting package viewer main script ... 00:41:58 Error while running script `pkgview/main.lua': cannot read /pkgview/gui.lua: No such file or directory 00:41:58 Failed to run main pkgview script, aborting 00:41:58 Unloading package pkgview 00:41:58 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:58 Destroying resource group pkgview 00:41:58 Unloading resource group pkgview 00:41:58 Finished unloading resource group pkgview 00:41:59 Unloading package lua 00:41:59 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:59 Destroying resource group lua 00:41:59 Unloading resource group lua 00:41:59 Finished unloading resource group lua 00:41:59 Unloading package cegui 00:41:59 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:41:59 Destroying resource group cegui 00:41:59 Unloading resource group cegui 00:41:59 Finished unloading resource group cegui 00:43:14 Creating resource group General 00:43:14 Creating resource group Internal 00:43:14 Creating resource group Autodetect 00:43:14 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:43:14 Registering ResourceManager for type Material 00:43:14 Registering ResourceManager for type Mesh 00:43:14 Registering ResourceManager for type Skeleton 00:43:14 MovableObjectFactory for type 'ParticleSystem' registered. 00:43:14 OverlayElementFactory for type Panel registered. 00:43:14 OverlayElementFactory for type BorderPanel registered. 00:43:14 OverlayElementFactory for type TextArea registered. 00:43:14 Registering ResourceManager for type Font 00:43:14 ArchiveFactory for archive type FileSystem registered. 00:43:14 ArchiveFactory for archive type Zip registered. 00:43:14 FreeImage version: 3.9.2 00:43:14 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:43:14 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:43:14 DDS codec registering 00:43:14 Registering ResourceManager for type HighLevelGpuProgram 00:43:14 Registering ResourceManager for type Compositor 00:43:14 MovableObjectFactory for type 'Entity' registered. 00:43:14 MovableObjectFactory for type 'Light' registered. 00:43:14 MovableObjectFactory for type 'BillboardSet' registered. 00:43:14 MovableObjectFactory for type 'ManualObject' registered. 00:43:14 MovableObjectFactory for type 'BillboardChain' registered. 00:43:14 MovableObjectFactory for type 'RibbonTrail' registered. 00:43:14 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:43:14 Installing plugin: GL RenderSystem 00:43:14 OpenGL Rendering Subsystem created. 00:43:15 Plugin successfully installed 00:43:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:43:15 Installing plugin: ParticleFX 00:43:15 Particle Emitter Type 'Point' registered 00:43:15 Particle Emitter Type 'Box' registered 00:43:15 Particle Emitter Type 'Ellipsoid' registered 00:43:15 Particle Emitter Type 'Cylinder' registered 00:43:15 Particle Emitter Type 'Ring' registered 00:43:15 Particle Emitter Type 'HollowEllipsoid' registered 00:43:15 Particle Affector Type 'LinearForce' registered 00:43:15 Particle Affector Type 'ColourFader' registered 00:43:15 Particle Affector Type 'ColourFader2' registered 00:43:15 Particle Affector Type 'ColourImage' registered 00:43:15 Particle Affector Type 'ColourInterpolator' registered 00:43:15 Particle Affector Type 'Scaler' registered 00:43:15 Particle Affector Type 'Rotator' registered 00:43:15 Particle Affector Type 'DirectionRandomiser' registered 00:43:15 Particle Affector Type 'DeflectorPlane' registered 00:43:15 Plugin successfully installed 00:43:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:43:15 Installing plugin: Octree & Terrain Scene Manager 00:43:15 Plugin successfully installed 00:43:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:43:15 Installing plugin: Cg Program Manager 00:43:15 Plugin successfully installed 00:43:15 *-*-* OGRE Initialising 00:43:15 *-*-* Version 1.4.0 (Eihort) 00:43:15 CPU Identifier & Features 00:43:15 ------------------------- 00:43:15 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:43:15 * SSE: yes 00:43:15 * SSE2: yes 00:43:15 * SSE3: yes 00:43:15 * MMX: yes 00:43:15 * MMXEXT: yes 00:43:15 * 3DNOW: yes 00:43:15 * 3DNOWEXT: yes 00:43:15 * CMOV: yes 00:43:15 * TSC: yes 00:43:15 * FPU: yes 00:43:15 * PRO: yes 00:43:15 * HT: no 00:43:15 ------------------------- 00:43:15 *** Starting Win32GL Subsystem *** 00:43:15 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:43:15 Created Win32Window '' : 1024x768, 32bpp 00:43:15 GL_VERSION = 2.1.0 00:43:15 GL_VENDOR = NVIDIA Corporation 00:43:15 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:43:15 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:43:15 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:43:15 *************************** *** GL Renderer Started *** *************************** 00:43:15 Registering ResourceManager for type GpuProgram 00:43:15 GLSL support detected 00:43:15 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:43:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:43:16 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:43:16 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:43:16 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:17 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:17 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:17 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:17 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:18 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:19 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:19 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 00:43:19 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:43:19 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 00:43:19 RenderSystem capabilities 00:43:19 ------------------------- 00:43:19 * Hardware generation of mipmaps: yes 00:43:19 * Texture blending: yes 00:43:19 * Anisotropic texture filtering: yes 00:43:19 * Dot product texture operation: yes 00:43:19 * Cube mapping: yes 00:43:19 * Hardware stencil buffer: yes 00:43:19 - Stencil depth: 8 00:43:19 - Two sided stencil support: yes 00:43:19 - Wrap stencil values: yes 00:43:19 * Hardware vertex / index buffers: yes 00:43:19 * Vertex programs: yes 00:43:19 - Max vertex program version: vp40 00:43:19 * Fragment programs: yes 00:43:19 - Max fragment program version: fp40 00:43:19 * Texture Compression: yes 00:43:19 - DXT: yes 00:43:19 - VTC: yes 00:43:19 * Scissor Rectangle: yes 00:43:19 * Hardware Occlusion Query: yes 00:43:19 * User clip planes: yes 00:43:19 * VET_UBYTE4 vertex element type: yes 00:43:19 * Infinite far plane projection: yes 00:43:19 * Hardware render-to-texture: yes 00:43:19 * Floating point textures: yes 00:43:19 * Non-power-of-two textures: yes 00:43:19 * Volume textures: yes 00:43:19 * Multiple Render Targets: 4 00:43:19 * Point Sprites: yes 00:43:19 * Extended point parameters: yes 00:43:19 * Max Point Size: 63.375 00:43:19 * Vertex texture fetch: yes 00:43:19 - Max vertex textures: 4 00:43:19 - Vertex textures shared: yes 00:43:19 Registering ResourceManager for type Texture 00:43:19 ResourceBackgroundQueue - threading disabled 00:43:19 Particle Renderer Type 'billboard' registered 00:43:19 SceneManagerFactory for type 'OctreeSceneManager' registered. 00:43:19 SceneManagerFactory for type 'TerrainSceneManager' registered. 00:43:19 MovableObjectFactory for type 'WonderTerrain' registered. 00:43:19 Loading package cegui 00:43:19 Creating resource group cegui 00:43:19 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui' 00:43:19 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:43:33 Loading package lua 00:43:33 Creating resource group lua 00:43:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua' 00:43:33 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 00:43:33 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768 00:43:33 Loading package pkgview 00:43:33 Creating resource group pkgview 00:43:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview' 00:43:33 Initializing base Lua library ... 00:43:33 Creating resource group __tmp__ 00:43:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__' 00:43:33 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:43:33 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:43:34 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:43:34 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:43:34 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:43:34 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 00:43:34 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:43:34 Loading package base/ulea/barrel1 00:43:34 Creating resource group base/ulea/barrel1 00:43:34 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1' 00:43:34 Loading package base/ulea/common 00:43:34 Creating resource group base/ulea/common 00:43:34 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:43:34 Mesh: Loading base/ulea/barrel1/Barrel.mesh. 00:43:34 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:43:34 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh' 00:43:38 Unloading package base/ulea/barrel1 00:43:38 Unloading package base/ulea/common 00:43:38 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:43:38 Destroying resource group base/ulea/common 00:43:38 Unloading resource group base/ulea/common 00:43:38 Finished unloading resource group base/ulea/common 00:43:39 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:43:39 Destroying resource group base/ulea/barrel1 00:43:39 Unloading resource group base/ulea/barrel1 00:43:39 Finished unloading resource group base/ulea/barrel1 00:43:40 Failed to create the client object `base/ulea/barrel1.A' 00:43:40 Loading package base/ulea/common 00:43:40 Creating resource group base/ulea/common 00:43:40 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:43:40 Looking for `(null)' variant in package `base/ulea/common', but there are no variants at all in the package 00:43:42 Unloading package base/ulea/common 00:43:42 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:43:42 Destroying resource group base/ulea/common 00:43:42 Unloading resource group base/ulea/common 00:43:42 Finished unloading resource group base/ulea/common 00:43:43 Failed to create the client object `base/ulea/common.(null)' 00:43:43 Loading package base/zap/twsm 00:43:43 Creating resource group base/zap/twsm 00:43:43 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm' 00:43:43 CellMesh `base/zap/twsm/shed.mesh': Loading ... 00:43:43 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:43:43 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh' 00:43:46 Unloading package base/zap/twsm 00:43:46 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:43:46 Destroying resource group base/zap/twsm 00:43:46 Unloading resource group base/zap/twsm 00:43:46 Finished unloading resource group base/zap/twsm 00:43:47 Failed to create the client object `base/zap/twsm.1' 00:43:47 Starting package viewer main script ... 00:43:50 Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:44:31 Loading package base/ulea/barrel1 00:44:31 Creating resource group base/ulea/barrel1 00:44:31 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1' 00:44:31 Loading package base/ulea/common 00:44:31 Creating resource group base/ulea/common 00:44:31 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:44:31 Unloading package base/ulea/barrel1 00:44:31 Unloading package base/ulea/common 00:44:31 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:44:31 Destroying resource group base/ulea/common 00:44:31 Unloading resource group base/ulea/common 00:44:31 Finished unloading resource group base/ulea/common 00:45:36 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:45:36 Destroying resource group base/ulea/barrel1 00:45:36 Unloading resource group base/ulea/barrel1 00:45:36 Finished unloading resource group base/ulea/barrel1 00:45:38 Loading package base/ulea/common 00:45:38 Creating resource group base/ulea/common 00:45:38 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:45:38 Unloading package base/ulea/common 00:45:38 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:45:38 Destroying resource group base/ulea/common 00:45:38 Unloading resource group base/ulea/common 00:45:38 Finished unloading resource group base/ulea/common 00:45:39 Loading package base/zap/twsm 00:45:39 Creating resource group base/zap/twsm 00:45:39 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm' 00:45:39 Unloading package base/zap/twsm 00:45:39 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:45:39 Destroying resource group base/zap/twsm 00:45:39 Unloading resource group base/zap/twsm 00:45:39 Finished unloading resource group base/zap/twsm 00:45:40 Error while running script `pkgview/main.lua': cannot read /lua/cmdhandler.lua: No such file or directory 00:45:40 Failed to run main pkgview script, aborting 00:45:40 Unloading package pkgview 00:45:40 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:45:40 Destroying resource group pkgview 00:45:40 Unloading resource group pkgview 00:45:40 Finished unloading resource group pkgview 00:46:12 Unloading package lua 00:46:12 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:46:12 Destroying resource group lua 00:46:12 Unloading resource group lua 00:46:12 Finished unloading resource group lua 00:46:13 Unloading package cegui 00:46:13 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:46:13 Destroying resource group cegui 00:46:13 Unloading resource group cegui 00:46:13 Finished unloading resource group cegui 00:52:14 Creating resource group General 00:52:14 Creating resource group Internal 00:52:14 Creating resource group Autodetect 00:52:14 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:52:14 Registering ResourceManager for type Material 00:52:14 Registering ResourceManager for type Mesh 00:52:14 Registering ResourceManager for type Skeleton 00:52:14 MovableObjectFactory for type 'ParticleSystem' registered. 00:52:14 OverlayElementFactory for type Panel registered. 00:52:14 OverlayElementFactory for type BorderPanel registered. 00:52:14 OverlayElementFactory for type TextArea registered. 00:52:14 Registering ResourceManager for type Font 00:52:14 ArchiveFactory for archive type FileSystem registered. 00:52:14 ArchiveFactory for archive type Zip registered. 00:52:14 FreeImage version: 3.9.2 00:52:14 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:52:14 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:52:14 DDS codec registering 00:52:14 Registering ResourceManager for type HighLevelGpuProgram 00:52:14 Registering ResourceManager for type Compositor 00:52:14 MovableObjectFactory for type 'Entity' registered. 00:52:14 MovableObjectFactory for type 'Light' registered. 00:52:14 MovableObjectFactory for type 'BillboardSet' registered. 00:52:14 MovableObjectFactory for type 'ManualObject' registered. 00:52:14 MovableObjectFactory for type 'BillboardChain' registered. 00:52:14 MovableObjectFactory for type 'RibbonTrail' registered. 00:52:14 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:52:14 Installing plugin: GL RenderSystem 00:52:14 OpenGL Rendering Subsystem created. 00:52:15 Plugin successfully installed 00:52:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:52:15 Installing plugin: ParticleFX 00:52:15 Particle Emitter Type 'Point' registered 00:52:15 Particle Emitter Type 'Box' registered 00:52:15 Particle Emitter Type 'Ellipsoid' registered 00:52:15 Particle Emitter Type 'Cylinder' registered 00:52:15 Particle Emitter Type 'Ring' registered 00:52:15 Particle Emitter Type 'HollowEllipsoid' registered 00:52:15 Particle Affector Type 'LinearForce' registered 00:52:15 Particle Affector Type 'ColourFader' registered 00:52:15 Particle Affector Type 'ColourFader2' registered 00:52:15 Particle Affector Type 'ColourImage' registered 00:52:15 Particle Affector Type 'ColourInterpolator' registered 00:52:15 Particle Affector Type 'Scaler' registered 00:52:15 Particle Affector Type 'Rotator' registered 00:52:15 Particle Affector Type 'DirectionRandomiser' registered 00:52:15 Particle Affector Type 'DeflectorPlane' registered 00:52:15 Plugin successfully installed 00:52:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:52:15 Installing plugin: Octree & Terrain Scene Manager 00:52:15 Plugin successfully installed 00:52:15 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:52:15 Installing plugin: Cg Program Manager 00:52:15 Plugin successfully installed 00:52:15 *-*-* OGRE Initialising 00:52:15 *-*-* Version 1.4.0 (Eihort) 00:52:15 CPU Identifier & Features 00:52:15 ------------------------- 00:52:15 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:52:15 * SSE: yes 00:52:15 * SSE2: yes 00:52:15 * SSE3: yes 00:52:15 * MMX: yes 00:52:15 * MMXEXT: yes 00:52:15 * 3DNOW: yes 00:52:15 * 3DNOWEXT: yes 00:52:15 * CMOV: yes 00:52:15 * TSC: yes 00:52:15 * FPU: yes 00:52:15 * PRO: yes 00:52:15 * HT: no 00:52:15 ------------------------- 00:52:15 *** Starting Win32GL Subsystem *** 00:52:16 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:52:16 Created Win32Window '' : 1024x768, 32bpp 00:52:16 GL_VERSION = 2.1.0 00:52:16 GL_VENDOR = NVIDIA Corporation 00:52:16 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:52:16 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:52:16 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:52:16 *************************** *** GL Renderer Started *** *************************** 00:52:16 Registering ResourceManager for type GpuProgram 00:52:16 GLSL support detected 00:52:16 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:52:16 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:52:16 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:52:16 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:52:16 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:17 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:17 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:17 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:17 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:18 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:18 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:18 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:18 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:18 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:18 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:19 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:19 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:19 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 00:52:19 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:52:19 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 00:52:19 RenderSystem capabilities 00:52:19 ------------------------- 00:52:19 * Hardware generation of mipmaps: yes 00:52:19 * Texture blending: yes 00:52:19 * Anisotropic texture filtering: yes 00:52:19 * Dot product texture operation: yes 00:52:19 * Cube mapping: yes 00:52:19 * Hardware stencil buffer: yes 00:52:19 - Stencil depth: 8 00:52:19 - Two sided stencil support: yes 00:52:19 - Wrap stencil values: yes 00:52:19 * Hardware vertex / index buffers: yes 00:52:19 * Vertex programs: yes 00:52:19 - Max vertex program version: vp40 00:52:19 * Fragment programs: yes 00:52:19 - Max fragment program version: fp40 00:52:19 * Texture Compression: yes 00:52:19 - DXT: yes 00:52:19 - VTC: yes 00:52:19 * Scissor Rectangle: yes 00:52:19 * Hardware Occlusion Query: yes 00:52:19 * User clip planes: yes 00:52:19 * VET_UBYTE4 vertex element type: yes 00:52:19 * Infinite far plane projection: yes 00:52:19 * Hardware render-to-texture: yes 00:52:19 * Floating point textures: yes 00:52:19 * Non-power-of-two textures: yes 00:52:19 * Volume textures: yes 00:52:19 * Multiple Render Targets: 4 00:52:19 * Point Sprites: yes 00:52:19 * Extended point parameters: yes 00:52:19 * Max Point Size: 63.375 00:52:19 * Vertex texture fetch: yes 00:52:19 - Max vertex textures: 4 00:52:19 - Vertex textures shared: yes 00:52:19 Registering ResourceManager for type Texture 00:52:19 ResourceBackgroundQueue - threading disabled 00:52:19 Particle Renderer Type 'billboard' registered 00:52:19 SceneManagerFactory for type 'OctreeSceneManager' registered. 00:52:19 SceneManagerFactory for type 'TerrainSceneManager' registered. 00:52:19 MovableObjectFactory for type 'WonderTerrain' registered. 00:52:19 Loading package cegui 00:52:19 Creating resource group cegui 00:52:19 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui' 00:52:19 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:52:25 Loading package lua 00:52:25 Creating resource group lua 00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua' 00:52:25 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 00:52:25 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768 00:52:25 Loading package pkgview 00:52:25 Creating resource group pkgview 00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview' 00:52:25 Initializing base Lua library ... 00:52:25 Creating resource group __tmp__ 00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__' 00:52:25 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:52:25 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:52:25 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:52:25 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:52:25 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:52:25 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 00:52:25 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:52:25 Loading package base/ulea/barrel1 00:52:25 Creating resource group base/ulea/barrel1 00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1' 00:52:25 Loading package base/ulea/common 00:52:25 Creating resource group base/ulea/common 00:52:25 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:52:25 Mesh: Loading base/ulea/barrel1/Barrel.mesh. 00:52:25 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:52:25 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh' 00:52:27 Unloading package base/ulea/barrel1 00:52:27 Unloading package base/ulea/common 00:52:27 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:52:27 Destroying resource group base/ulea/common 00:52:27 Unloading resource group base/ulea/common 00:52:27 Finished unloading resource group base/ulea/common 00:52:28 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:52:28 Destroying resource group base/ulea/barrel1 00:52:28 Unloading resource group base/ulea/barrel1 00:52:28 Finished unloading resource group base/ulea/barrel1 00:52:28 Failed to create the client object `base/ulea/barrel1.A' 00:52:28 Loading package base/ulea/common 00:52:28 Creating resource group base/ulea/common 00:52:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:52:28 Looking for `(null)' variant in package `base/ulea/common', but there are no variants at all in the package 00:52:30 Unloading package base/ulea/common 00:52:30 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:52:30 Destroying resource group base/ulea/common 00:52:30 Unloading resource group base/ulea/common 00:52:30 Finished unloading resource group base/ulea/common 00:52:30 Failed to create the client object `base/ulea/common.(null)' 00:52:30 Loading package base/zap/twsm 00:52:30 Creating resource group base/zap/twsm 00:52:30 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm' 00:52:30 CellMesh `base/zap/twsm/shed.mesh': Loading ... 00:52:30 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:52:30 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh' 00:52:32 Unloading00:53:54 Creating resource group General 00:53:54 Creating resource group Internal 00:53:54 Creating resource group Autodetect 00:53:54 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:53:54 Registering ResourceManager for type Material 00:53:54 Registering ResourceManager for type Mesh 00:53:54 Registering ResourceManager for type Skeleton 00:53:54 MovableObjectFactory for type 'ParticleSystem' registered. 00:53:54 OverlayElementFactory for type Panel registered. 00:53:54 OverlayElementFactory for type BorderPanel registered. 00:53:54 OverlayElementFactory for type TextArea registered. 00:53:54 Registering ResourceManager for type Font 00:53:54 ArchiveFactory for archive type FileSystem registered. 00:53:54 ArchiveFactory for archive type Zip registered. 00:53:54 FreeImage version: 3.9.2 00:53:54 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:53:54 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:53:54 DDS codec registering 00:53:54 Registering ResourceManager for type HighLevelGpuProgram 00:53:54 Registering ResourceManager for type Compositor 00:53:54 MovableObjectFactory for type 'Entity' registered. 00:53:54 MovableObjectFactory for type 'Light' registered. 00:53:54 MovableObjectFactory for type 'BillboardSet' registered. 00:53:54 MovableObjectFactory for type 'ManualObject' registered. 00:53:54 MovableObjectFactory for type 'BillboardChain' registered. 00:53:54 MovableObjectFactory for type 'RibbonTrail' registered. 00:53:54 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_GL_d.dll 00:53:54 Installing plugin: GL RenderSystem 00:53:54 OpenGL Rendering Subsystem created. 00:53:55 Plugin successfully installed 00:53:55 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:53:55 Installing plugin: ParticleFX 00:53:55 Particle Emitter Type 'Point' registered 00:53:55 Particle Emitter Type 'Box' registered 00:53:55 Particle Emitter Type 'Ellipsoid' registered 00:53:55 Particle Emitter Type 'Cylinder' registered 00:53:55 Particle Emitter Type 'Ring' registered 00:53:55 Particle Emitter Type 'HollowEllipsoid' registered 00:53:55 Particle Affector Type 'LinearForce' registered 00:53:55 Particle Affector Type 'ColourFader' registered 00:53:55 Particle Affector Type 'ColourFader2' registered 00:53:55 Particle Affector Type 'ColourImage' registered 00:53:55 Particle Affector Type 'ColourInterpolator' registered 00:53:55 Particle Affector Type 'Scaler' registered 00:53:55 Particle Affector Type 'Rotator' registered 00:53:55 Particle Affector Type 'DirectionRandomiser' registered 00:53:55 Particle Affector Type 'DeflectorPlane' registered 00:53:55 Plugin successfully installed 00:53:55 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:53:55 Installing plugin: Octree & Terrain Scene Manager 00:53:55 Plugin successfully installed 00:53:55 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:53:55 Installing plugin: Cg Program Manager 00:53:55 Plugin successfully installed 00:53:55 *-*-* OGRE Initialising 00:53:55 *-*-* Version 1.4.0 (Eihort) 00:53:55 CPU Identifier & Features 00:53:55 ------------------------- 00:53:55 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:53:55 * SSE: yes 00:53:55 * SSE2: yes 00:53:55 * SSE3: yes 00:53:55 * MMX: yes 00:53:55 * MMXEXT: yes 00:53:55 * 3DNOW: yes 00:53:55 * 3DNOWEXT: yes 00:53:55 * CMOV: yes 00:53:55 * TSC: yes 00:53:55 * FPU: yes 00:53:55 * PRO: yes 00:53:55 * HT: no 00:53:55 ------------------------- 00:53:55 *** Starting Win32GL Subsystem *** 00:53:56 GLRenderSystem::createRenderWindow "", 1024x768 windowed miscParams: 00:53:56 Created Win32Window '' : 1024x768, 32bpp 00:53:56 GL_VERSION = 2.1.0 00:53:56 GL_VENDOR = NVIDIA Corporation 00:53:56 GL_RENDERER = GeForce 6600 GT/PCI/SSE2 00:53:56 GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 00:53:56 Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 00:53:56 *************************** *** GL Renderer Started *** *************************** 00:53:56 Registering ResourceManager for type GpuProgram 00:53:56 GLSL support detected 00:53:56 GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 00:53:56 FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 00:53:56 FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 00:53:56 FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 00:53:56 FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:57 FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:57 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:57 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:57 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:58 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:58 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:58 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:58 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:58 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:58 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:59 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:59 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:59 FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 00:53:59 FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 00:53:59 [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 00:53:59 RenderSystem capabilities 00:53:59 ------------------------- 00:53:59 * Hardware generation of mipmaps: yes 00:53:59 * Texture blending: yes 00:53:59 * Anisotropic texture filtering: yes 00:53:59 * Dot product texture operation: yes 00:53:59 * Cube mapping: yes 00:53:59 * Hardware stencil buffer: yes 00:53:59 - Stencil depth: 8 00:53:59 - Two sided stencil support: yes 00:53:59 - Wrap stencil values: yes 00:53:59 * Hardware vertex / index buffers: yes 00:53:59 * Vertex programs: yes 00:53:59 - Max vertex program version: vp40 00:53:59 * Fragment programs: yes 00:53:59 - Max fragment program version: fp40 00:53:59 * Texture Compression: yes 00:53:59 - DXT: yes 00:53:59 - VTC: yes 00:53:59 * Scissor Rectangle: yes 00:53:59 * Hardware Occlusion Query: yes 00:53:59 * User clip planes: yes 00:53:59 * VET_UBYTE4 vertex element type: yes 00:53:59 * Infinite far plane projection: yes 00:53:59 * Hardware render-to-texture: yes 00:53:59 * Floating point textures: yes 00:53:59 * Non-power-of-two textures: yes 00:53:59 * Volume textures: yes 00:53:59 * Multiple Render Targets: 4 00:53:59 * Point Sprites: yes 00:53:59 * Extended point parameters: yes 00:53:59 * Max Point Size: 63.375 00:53:59 * Vertex texture fetch: yes 00:53:59 - Max vertex textures: 4 00:53:59 - Vertex textures shared: yes 00:53:59 Registering ResourceManager for type Texture 00:53:59 ResourceBackgroundQueue - threading disabled 00:53:59 Particle Renderer Type 'billboard' registered 00:53:59 SceneManagerFactory for type 'OctreeSceneManager' registered. 00:53:59 SceneManagerFactory for type 'TerrainSceneManager' registered. 00:53:59 MovableObjectFactory for type 'WonderTerrain' registered. 00:53:59 Loading package cegui 00:53:59 Creating resource group cegui 00:53:59 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui' 00:53:59 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:54:04 Loading package lua 00:54:04 Creating resource group lua 00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua' 00:54:04 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 00:54:04 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 1024 H: 768 00:54:04 Loading package pkgview 00:54:04 Creating resource group pkgview 00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview' 00:54:04 Initializing base Lua library ... 00:54:04 Creating resource group __tmp__ 00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__' 00:54:04 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:54:04 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:54:04 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:54:04 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:54:04 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:54:04 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 00:54:04 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:54:04 Loading package base/ulea/barrel1 00:54:04 Creating resource group base/ulea/barrel1 00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1' 00:54:04 Loading package base/ulea/common 00:54:04 Creating resource group base/ulea/common 00:54:04 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:54:04 Mesh: Loading base/ulea/barrel1/Barrel.mesh. 00:54:04 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:54:04 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh' 00:54:07 Unloading package base/ulea/barrel1 00:54:07 Unloading package base/ulea/common 00:54:07 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:54:07 Destroying resource group base/ulea/common 00:54:07 Unloading resource group base/ulea/common 00:54:07 Finished unloading resource group base/ulea/common 00:54:08 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:54:08 Destroying resource group base/ulea/barrel1 00:54:08 Unloading resource group base/ulea/barrel1 00:54:08 Finished unloading resource group base/ulea/barrel1 00:54:08 Failed to create the client object `base/ulea/barrel1.A' 00:54:08 Loading package base/ulea/common 00:54:08 Creating resource group base/ulea/common 00:54:08 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:54:08 Looking for `(null)' variant in package `base/ulea/common', but there are no variants at all in the package 00:54:09 Unloading package base/ulea/common 00:54:09 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:54:09 Destroying resource group base/ulea/common 00:54:09 Unloading resource group base/ulea/common 00:54:09 Finished unloading resource group base/ulea/common 00:54:10 Failed to create the client object `base/ulea/common.(null)' 00:54:10 Loading package base/zap/twsm 00:54:10 Creating resource group base/zap/twsm 00:54:10 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm' 00:54:10 CellMesh `base/zap/twsm/shed.mesh': Loading ... 00:54:10 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:54:10 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh' 00:54:12 Unloading00:59:12 Creating resource group General 00:59:12 Creating resource group Internal 00:59:12 Creating resource group Autodetect 00:59:12 SceneManagerFactory for type 'DefaultSceneManager' registered. 00:59:12 Registering ResourceManager for type Material 00:59:12 Registering ResourceManager for type Mesh 00:59:12 Registering ResourceManager for type Skeleton 00:59:12 MovableObjectFactory for type 'ParticleSystem' registered. 00:59:12 OverlayElementFactory for type Panel registered. 00:59:12 OverlayElementFactory for type BorderPanel registered. 00:59:12 OverlayElementFactory for type TextArea registered. 00:59:12 Registering ResourceManager for type Font 00:59:12 ArchiveFactory for archive type FileSystem registered. 00:59:12 ArchiveFactory for archive type Zip registered. 00:59:12 FreeImage version: 3.9.2 00:59:12 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 00:59:12 Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 00:59:12 DDS codec registering 00:59:12 Registering ResourceManager for type HighLevelGpuProgram 00:59:12 Registering ResourceManager for type Compositor 00:59:12 MovableObjectFactory for type 'Entity' registered. 00:59:12 MovableObjectFactory for type 'Light' registered. 00:59:12 MovableObjectFactory for type 'BillboardSet' registered. 00:59:12 MovableObjectFactory for type 'ManualObject' registered. 00:59:12 MovableObjectFactory for type 'BillboardChain' registered. 00:59:12 MovableObjectFactory for type 'RibbonTrail' registered. 00:59:12 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\RenderSystem_Direct3D9_d.dll 00:59:13 Installing plugin: D3D9 RenderSystem 00:59:13 D3D9 : Direct3D9 Rendering Subsystem created. 00:59:13 D3D9: Driver Detection Starts 00:59:13 D3D9: Driver Detection Ends 00:59:13 Plugin successfully installed 00:59:13 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_ParticleFX_d.dll 00:59:13 Installing plugin: ParticleFX 00:59:13 Particle Emitter Type 'Point' registered 00:59:13 Particle Emitter Type 'Box' registered 00:59:13 Particle Emitter Type 'Ellipsoid' registered 00:59:13 Particle Emitter Type 'Cylinder' registered 00:59:13 Particle Emitter Type 'Ring' registered 00:59:13 Particle Emitter Type 'HollowEllipsoid' registered 00:59:13 Particle Affector Type 'LinearForce' registered 00:59:13 Particle Affector Type 'ColourFader' registered 00:59:13 Particle Affector Type 'ColourFader2' registered 00:59:13 Particle Affector Type 'ColourImage' registered 00:59:13 Particle Affector Type 'ColourInterpolator' registered 00:59:13 Particle Affector Type 'Scaler' registered 00:59:13 Particle Affector Type 'Rotator' registered 00:59:13 Particle Affector Type 'DirectionRandomiser' registered 00:59:13 Particle Affector Type 'DeflectorPlane' registered 00:59:13 Plugin successfully installed 00:59:13 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_OctreeSceneManager_d.dll 00:59:13 Installing plugin: Octree & Terrain Scene Manager 00:59:13 Plugin successfully installed 00:59:13 Loading library F:\Dev\MCProject\svn\MirrorCity\out\win32\debug2\Plugin_CgProgramManager_d.dll 00:59:13 Installing plugin: Cg Program Manager 00:59:13 Plugin successfully installed 00:59:13 *-*-* OGRE Initialising 00:59:13 *-*-* Version 1.4.0 (Eihort) 00:59:13 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 00:59:13 OGRE EXCEPTION(6:FileNotFoundException): 'C:\Documents and Settings\Administrator\Application Data\MirrorCity\PkgView-ogre.cfg' file not found! in ConfigFile::load at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreconfigfile.cpp (line 84) 00:59:24 CPU Identifier & Features 00:59:24 ------------------------- 00:59:24 * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 00:59:24 * SSE: yes 00:59:24 * SSE2: yes 00:59:24 * SSE3: yes 00:59:24 * MMX: yes 00:59:24 * MMXEXT: yes 00:59:24 * 3DNOW: yes 00:59:24 * 3DNOWEXT: yes 00:59:24 * CMOV: yes 00:59:24 * TSC: yes 00:59:24 * FPU: yes 00:59:24 * PRO: yes 00:59:24 * HT: no 00:59:24 ------------------------- 00:59:24 D3D9 : Subsystem Initialising 00:59:24 *************************************** 00:59:24 *** D3D9 : Subsystem Initialised OK *** 00:59:24 *************************************** 00:59:25 D3D9RenderSystem::createRenderWindow "", 800x600 windowed miscParams: 00:59:25 D3D9 : Created D3D9 Rendering Window '' : 800x600, 32bpp 00:59:25 D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 00:59:26 Registering ResourceManager for type Texture 00:59:26 Registering ResourceManager for type GpuProgram 00:59:26 D3D9: Vertex texture format supported - PF_FLOAT32_RGB 00:59:26 D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 00:59:26 D3D9: Vertex texture format supported - PF_FLOAT32_R 00:59:26 RenderSystem capabilities 00:59:26 ------------------------- 00:59:26 * Hardware generation of mipmaps: yes 00:59:26 * Texture blending: yes 00:59:26 * Anisotropic texture filtering: yes 00:59:26 * Dot product texture operation: yes 00:59:26 * Cube mapping: yes 00:59:26 * Hardware stencil buffer: yes 00:59:26 - Stencil depth: 8 00:59:26 - Two sided stencil support: yes 00:59:26 - Wrap stencil values: yes 00:59:26 * Hardware vertex / index buffers: yes 00:59:26 * Vertex programs: yes 00:59:26 - Max vertex program version: vs_3_0 00:59:26 * Fragment programs: yes 00:59:26 - Max fragment program version: ps_3_0 00:59:26 * Texture Compression: yes 00:59:26 - DXT: yes 00:59:26 - VTC: no 00:59:26 * Scissor Rectangle: yes 00:59:26 * Hardware Occlusion Query: yes 00:59:26 * User clip planes: yes 00:59:26 * VET_UBYTE4 vertex element type: yes 00:59:26 * Infinite far plane projection: yes 00:59:26 * Hardware render-to-texture: yes 00:59:26 * Floating point textures: yes 00:59:26 * Non-power-of-two textures: yes 00:59:26 * Volume textures: yes 00:59:26 * Multiple Render Targets: 4 00:59:26 * Point Sprites: yes 00:59:26 * Extended point parameters: yes 00:59:26 * Max Point Size: 8192 00:59:26 * Vertex texture fetch: yes 00:59:26 - Max vertex textures: 4 00:59:26 - Vertex textures shared: no 00:59:26 ResourceBackgroundQueue - threading disabled 00:59:26 Particle Renderer Type 'billboard' registered 00:59:26 SceneManagerFactory for type 'OctreeSceneManager' registered. 00:59:26 SceneManagerFactory for type 'TerrainSceneManager' registered. 00:59:26 MovableObjectFactory for type 'WonderTerrain' registered. 00:59:26 Loading package cegui 00:59:26 Creating resource group cegui 00:59:26 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'cegui' 00:59:26 Texture: cegui/MirrorLook.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 00:59:28 Loading package lua 00:59:28 Creating resource group lua 00:59:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'lua' 00:59:28 Creating viewport on target '', rendering from camera 'Eyes', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 00:59:28 Viewport for camera 'Eyes', actual dimensions L: 0 T: 0 W: 800 H: 600 00:59:28 Loading package pkgview 00:59:28 Creating resource group pkgview 00:59:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'pkgview' 00:59:28 Initializing base Lua library ... 00:59:28 Creating resource group __tmp__ 00:59:28 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group '__tmp__' 00:59:29 Texture: pkgview/early_morning/_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:59:29 Texture: pkgview/early_morning/_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:59:29 Texture: pkgview/early_morning/_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:59:29 Texture: pkgview/early_morning/_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:59:29 Texture: pkgview/early_morning/_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:59:29 Texture: pkgview/early_morning/_dn.jpg: Loading 1 faces(PF_R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1. 00:59:29 Texture: pkgview/fullgrass.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 00:59:29 Loading package base/ulea/barrel1 00:59:29 Creating resource group base/ulea/barrel1 00:59:29 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/barrel1' 00:59:29 Loading package base/ulea/common 00:59:29 Creating resource group base/ulea/common 00:59:29 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:59:29 Mesh: Loading base/ulea/barrel1/Barrel.mesh. 00:59:29 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/ulea/barrel1/Barrel.mesh in resource group base/ulea/barrel1 or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:59:29 base/ulea/barrel1.A: error loading mesh file 'base/ulea/barrel1/Barrel.mesh' 00:59:31 Unloading package base/ulea/barrel1 00:59:31 Unloading package base/ulea/common 00:59:31 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:59:31 Destroying resource group base/ulea/common 00:59:31 Unloading resource group base/ulea/common 00:59:31 Finished unloading resource group base/ulea/common 00:59:31 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:59:31 Destroying resource group base/ulea/barrel1 00:59:31 Unloading resource group base/ulea/barrel1 00:59:31 Finished unloading resource group base/ulea/barrel1 00:59:32 Failed to create the client object `base/ulea/barrel1.A' 00:59:32 Loading package base/ulea/common 00:59:32 Creating resource group base/ulea/common 00:59:32 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/ulea/common' 00:59:32 Looking for `(null)' variant in package `base/ulea/common', but there are no variants at all in the package 00:59:33 Unloading package base/ulea/common 00:59:33 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:59:33 Destroying resource group base/ulea/common 00:59:33 Unloading resource group base/ulea/common 00:59:33 Finished unloading resource group base/ulea/common 00:59:33 Failed to create the client object `base/ulea/common.(null)' 00:59:33 Loading package base/zap/twsm 00:59:33 Creating resource group base/zap/twsm 00:59:33 Added resource location 'F:\Dev\MCProject\svn\MirrorCity-Content' of type 'FileSystem' to resource group 'base/zap/twsm' 00:59:33 CellMesh `base/zap/twsm/shed.mesh': Loading ... 00:59:33 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource base/zap/twsm/shed.mesh in resource group base/zap/twsm or any other group. in ResourceGroupManager::openResource at f:\dev\ogre3dsrc\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 602) 00:59:33 base/zap/twsm.1: error loading mesh file 'base/zap/twsm/shed.mesh' 00:59:35 Unloading package base/zap/twsm 00:59:35 Removed resource location F:\Dev\MCProject\svn\MirrorCity-Content 00:59:35 Destr