case CP_BINCO:{ property = P_BINCO; } case CP_TATOO:{ property = P_TATOO; } case CP_BOTIQUE:{ property = P_BOTIQUE; } case CP_CASTLE:{property = P_CASTLE;} } if(property==999) { SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it."); return 1; }