/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.handler.SkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2PcInstance; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; import net.sf.l2j.gameserver.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.serverpackets.SystemMessage; /** * This class ... * * @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $ */ public class Craft implements ISkillHandler { // all the items ids that this handler knowns //private static Logger _log = Logger.getLogger(Heal.class.getName()); /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance) */ private static SkillType[] _skillIds = {SkillType.CRAFT}; /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance) */ public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets) { //L2Character activeChar = actChar; //check for other effects try { ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.CRAFT); if (handler != null) handler.useSkill(actChar, skill, targets); } catch (Exception e) {} L2Character target = null; // sets target to null L2ItemInstance weaponInst = actChar.getActiveWeaponInstance(); // get weapon in hand ?useless? for(int index = 0;index < targets.length;index++) { target = (L2Character)targets[index]; //We should not craft if character is dead if(target == null || target.isDead()) { continue; } double power = skill.getPower(); if (target instanceof L2PcInstance) { SystemMessage sm2 = new SystemMessage(614); sm2.addString("Recipe book has been open."); target.sendPacket(sm2); } } } public SkillType[] getSkillIds() { return _skillIds; } }