on *:text:!scouts*:#:{ if ($2 == LuckyBot) || ($2 == LuckyCmb) notice $nick $2 has set the world more times than you can imagine! else { if ($2) var %infonick = $2 else var %infonick = $nick var %tempnum = 0 var %tempnum2 = 0 /set %tempnum $($+(%,%infonick,1),2) /set %tempnum2 $($+(%,%infonick,2),2) if (%tempnum2 == 1) %tempstr = %infonick has scouted the world %tempnum2 time! else { if (%tempnum2 > 1) %tempstr = %infonick has scouted the world %tempnum2 times! else %tempstr = %infonick has not been noted scouting the world! } if (%tempnum == 1) %tempstr2 = %infonick has set the world %tempnum time! else { if (%tempnum > 1) %tempstr2 = %infonick has set the world %tempnum times! else %tempstr2 = %infonick has not been noted setting the world! } if ((%tempnum2 == 30) { notice $2 Congradulations! You now are eligable to become a voice in #LuckyPc! Please wait for LuckyCmb to set your access. /ms send $me $nick deserves 3 access on #luckypc } elseif (%tempnum2 == 60) { notice $2 Congradulations! You now are eligable to become a halfoperator in #LuckyPc! Please wait for LuckyCmb to set your access. /ms send $me $nick deserves 3 access on #luckypc } if (%tempnum2 == 110) { notice $2 Congradulations! You now are eligable to become an operator in #LuckyPc! Please wait for LuckyCmb to set your access. /ms send $me $nick deserves 3 access on #luckypc } /notice $nick %tempstr %tempstr2 } }