on *:text:!gaxe:#:{ if (%dm != $null) { if (%dm.wepset == 3) { if ($nick != %dm.attacker) { notice $nick %dm.color $+ 10 It's not your turn! halt } if (%dm.attacker == %dm.starter) { set %dm.daxe $rand(0,50) if (%dm.starter.health < 15) { set %dm.daxe $rand(20,70) } if (%dm.opponent.health < %dm.daxe) { set %dm.daxe %dm.opponent.health } dec %dm.opponent.health %dm.daxe if (%dm.opponent.health < 1) { set %dm.opponent.health 0 goto two } msg $chan %dm.color $+ 4 %dm.starter 10 hits 4 %dm.opponent 10 with his Dharok's Great Axe and hits a [ 4 $+ %dm.daxe $+ 10 ] 4 %dm.opponent 10 has 4 %dm.opponent.health 10 health remaining. msg $chan %dm.color $+ 10 Go ahead, 4 %dm.opponent 10 it's now your turn! set %dm.attacker %dm.opponent halt } if (%dm.attacker == %dm.opponent) { set %dm.daxe $rand(0,50) if (%dm.opponent.health < 15) { set %dm.daxe $rand(20,70) } if (%dm.starter.health < %dm.daxe) { set %dm.daxe %dm.starter.health } dec %dm.starter.health %dm.daxe if (%dm.starter.health < 1) { set %dm.starter.health 0 goto two } msg $chan %dm.color $+ 4 %dm.opponent 10 hits 4 %dm.starter 10 with his Dharok's Great Axe and hits a [ $+ %dm.daxe ] 4 %dm.starter 10 has 4 %dm.starter.health 10 health remaining. msg $chan %dm.color $+ 10 Go ahead, 4 %dm.starter 10 it's now your turn! set %dm.attacker %dm.starter halt } :two if (%dm.opponent.health < 1) { mode $chan -m mode $chan -vv %dm.starter %dm.opponent msg $chan %dm.color $+ 4 Congratulations %dm.starter $+ ! 10 You have defeated %dm.opponent with a mighty %dm.daxe for a 4 KO! unset %dm.* unset %dm halt } if (%dm.starter.health < 1) { mode $chan -m mode $chan -vv %dm.starter %dm.opponent msg $chan %dm.color $+ 4 Congratulations %dm.opponent $+ ! 10 You have defeated 4 %dm.starter 10 with a mighty 4 %dm.daxe 10 for a 4 KO! unset %dm.* unset %dm halt } } } }