#pragma tabsize 4 #include //======================================================================================== #define dcmd2(%1,%2,%3) if ((strcmp(%3, "/%1", true, (%2) + 1) == 0) && ((%3[(%2) + 1] == ' ' || %3[(%2) + 1] == 0) && dcmd_%1(playerid))) return 1 #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xFF4500AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_DODGEBLUE 0x1E90FFAA #define COLOR_LIME 0x00FF00AA #define COLOR_CORNBLUE 0x6495EDAA #define COLOR_SEAGREEN 0x8FBC8FAA #define COLOR_AQUAMARINE 0x7FFFD4AA #define COLOR_HAKI 0xBDB76BAA #define COLOR_CORAL 0xF08080AA #define CLASS_OUTSIDE_INT playerid,0 #define CLASS_PLAYER_POS playerid,508.7362,-87.4335,998.9609 #define CLASS_CAM_POS playerid,508.7362,-83.4335,998.9609 #define CLASS_CAM_LOOKAT playerid,508.7362,-87.4335,998.9609 #define CLASS_FACE_ANGLE playerid,0.0 //======================================================================================== forward OnGameModeInit(); forward OnPlayerRequestClass(playerid, classid); forward OnGameModeExit(); forward OnPlayerConnect(playerid); forward OnPlayerDisconnect(playerid); forward OnPlayerSpawn(playerid); forward OnPlayerDeath(playerid, killerid, reason); forward OnVehicleSpawn(vehicleid); forward OnVehicleDeath(vehicleid, killerid); forward OnPlayerText(playerid, text[]); forward OnPlayerCommandText(playerid, cmdtext[]); forward OnPlayerInfoChange(playerid); forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); forward OnPlayerExitVehicle(playerid, vehicleid); forward OnPlayerStateChange(playerid, newstate, oldstate); forward OnPlayerEnterCheckpoint(playerid); forward OnPlayerLeaveCheckpoint(playerid); forward OnPlayerPrivmsg(playerid, senderid, text[]); //======================================================================================== //Variables //======================================================================================== main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } //======================================================================================== public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } //======================================================================================== public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerInterior(CLASS_OUTSIDE_INT); SetPlayerPos(CLASS_PLAYER_POS); SetPlayerCameraPos(CLASS_CAM_POS); SetPlayerCameraLookAt(CLASS_CAM_LOOKAT); SetPlayerFacingAngle(CLASS_FACE_ANGLE); return 1; } //======================================================================================== public OnGameModeExit() { print("GameModeExit()"); return 1; } //======================================================================================== public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } //======================================================================================== public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } //======================================================================================== public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } //======================================================================================== public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } //======================================================================================== public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } //======================================================================================== public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } //======================================================================================== public OnPlayerText(playerid, text[]) { printf("OnPlayerText(%d)", playerid); return 1; } //======================================================================================== //Dcmd functions //======================================================================================== public OnPlayerCommandText(playerid, cmdtext[]) { /* dcmd(com,strlen,string) */ return 0; } //======================================================================================== public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } //======================================================================================== public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } //======================================================================================== public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } //======================================================================================== public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } //======================================================================================== public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } //======================================================================================== public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; } //======================================================================================== public OnPlayerPrivmsg(playerid, senderid, text[]) { printf("OnPlayerPrivmsg(%d,%d)",playerid,senderid); return 0; } //======================================================================================== strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } #pragma unused strtok //======================================================================================== wiper(playerid) { for (new a=1;a<=10;a++) { SendClientMessage(playerid,0xFFFFFFFF,"\n"); } return 1; } #pragma unused wiper //======================================================================================== IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if (x > minx && x < maxx && y > miny && y < maxy) { return 1; } return 0; } #pragma unused IsPlayerInArea