alias -l c1 { return $+(05,$1-) } alias -l c2 { return $+(07,$1-) } on *:text:*:#: { tokenize 32 $strip($1-) if ($left($1,1) !isin @!.) halt if ($right($1,-1) == stats) var %style = astats elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) elseif ($right($1,-1) == defname) && ($2) { writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-) .notice $nick 7You're default RSN for the host 4 $mask($fulladdress,3) 7has been set to $2- halt } else halt inc %ID if ($len($2-) > 12) { 4 $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) cleanup %ID halt } elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch else set $+(%,stats.rsn.,%ID) $nick set $+(%,stats.style.,%ID) %style set $+(%,stats.skill.,%ID) %skill set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) sockopen $+(stats.,%ID) hiscore.runescape.com 80 } on *:sockopen:stats.*: { var %id = $gettok($sockname,2,46) sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf } on *:sockread:stats.*: { sockread &Incoming bwrite $sockname -1 -1 &Incoming if ($bfind(&Incoming, 1, ).text) makehash $sockname elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores) cleanup $gettok($sockname,2,46) } } alias -l makehash { var %file = $1 bread %file 1 $file(%file).size &stats var %currentstat, %x = 1 while (%x) { var %x = $bfind(&stats,$calc(%x + 1), %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat else var %cmbstyle = melee, %combat = %MeleeCombat var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) var %combat = $round(%combat,2), %next = $ceil(%combat) %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p) %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) } cleanup %id } alias -l cleanup { unset $+(%,stats.*.,$1) sockclose $+(Stats.,$1) .remove $+(Stats.,$1) } alias -l xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 while (%x <= %level) { var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) inc %xp %TempXp inc %x } return $int(%xp) } alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) return $calc(%nextxp - %xp) } alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } alias -l setskill { if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction elseif ($1 == 23) || ($regex($1,/^(hunt|hun)(er|ing)?$/si)) return Hunter }