#define MAX_PROPS 100 enum prop_enum { Float:xpos, Float:ypos, Float:zpos, fname[256] } stock PropUpFunc(playerid, propid, Float:size) { new propinfo[prop_enum]; set(propinfo[fname],propfile(dini_Get(PROP_MAIN, str(propid)))); propinfo[xpos]=dini_Float(propinfo[fname], "x"); propinfo[ypos]=dini_Float(propinfo[fname], "y"); propinfo[zpos]=dini_Float(propinfo[fname], "z"); if(GetPlayerDistanceToPointEx(playerid,propinfo[xpos],propinfo[ypos],propinfo[zpos]) < PROP_DIST) { if(Player[playerid][area]!=propid) { Player[playerid][area]=propid; SetPlayerCheckpoint(playerid,propinfo[xpos],propinfo[ypos],propinfo[zpos],size); } return true; } else if(Player[playerid][area]==propid) { DisablePlayerCheckpoint(playerid); Player[playerid][area]=0; return true; } return false; } #define PropUp(%1,%2,%3) if(PropUpFunc(%1,%2,%3)) return true CheckpointUpdate(playerid) { for(new i = 1; i <= dini_Int(PROP_MAIN, IDS); i++) { if(MAX_PROPS-1 < i) return false; PropUp(playerid, i, dini_Float(propfile(dini_Get(PROP_MAIN, str(i))), "size")); } return false; }