internDirec = internDirec * (0.03f); internDirec.x += 1; internDirec.y += 1; internDirec.z += 1; Avatar.InternVelocityX = (ushort)(32768 * internDirec.x); Avatar.InternVelocityY = (ushort)(32768 * internDirec.y); Avatar.InternVelocityZ = (ushort)(32768 * internDirec.z);