#pragma tabsize 4 #include #include //Atm, weapon defines //======================================================================================== #define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1 #define dcmd2(%1,%2,%3) if ((strcmp(%3, "/%1", true, (%2) + 1) == 0) && ((%3[(%2) + 1] == ' ' || %3[(%2) + 1] == 0) && dcmd_%1(playerid))) return 1 //Colour Defines #define GREY 0x808080AA #define GREEN 0x20B2AAAA #define YELLOW 0xFFFFE0AA #define ORANGE 0xDA70D6AA #define WHITE 0xFFFFFFAA #define RED 0xFF0000AA //0xAA3333AA #define DARKRED 0x660000AA #define PINK 0xFF66FFAA #define BLUE 0x0000BBAA #define LIGHTBLUE 0x33CCFFAA #define CLASS_OUTSIDE_INT playerid,0 #define CLASS_PLAYER_POS playerid,508.7362,-87.4335,998.9609 #define CLASS_CAM_POS playerid,508.7362,-83.4335,998.9609 #define CLASS_CAM_LOOKAT playerid,508.7362,-87.4335,998.9609 #define CLASS_FACE_ANGLE playerid,0.0 //The new crap //======================================================================================== forward OnGameModeInit(); forward OnPlayerRequestClass(playerid, classid); forward OnGameModeExit(); forward OnPlayerConnect(playerid); forward OnPlayerDisconnect(playerid); forward OnPlayerSpawn(playerid); forward OnPlayerDeath(playerid, killerid, reason); forward OnVehicleSpawn(vehicleid); forward OnVehicleDeath(vehicleid, killerid); forward OnPlayerText(playerid, text[]); forward OnPlayerCommandText(playerid, cmdtext[]); forward OnPlayerInfoChange(playerid); forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); forward OnPlayerExitVehicle(playerid, vehicleid); forward OnPlayerStateChange(playerid, newstate, oldstate); forward OnPlayerEnterCheckpoint(playerid); forward OnPlayerLeaveCheckpoint(playerid); forward OnPlayerPrivmsg(playerid, senderid, text[]); forward CheckIfGunsInArea(playerid); //======================================================================================== //DCMD Commands //======================================================================================== dcmd_challenge(playerid,params[]) { SendClientMessage(playerid,RED,"You have challenged %p %s"); } dcmd_visit(playerid,params[]) { //done SetPlayerPos(playerid,2176.4924,-1829.8866,16.1406); //SetPlayerWorldBounds(playerid,2176.4924,2174.0342,-1823.7162,-1829.8866); } dcmd_view(playerid,params[]) { //done SetPlayerPos(playerid,2146.4744,-1814.2174,16.1406); //SetPlayerWorldBounds(playerid,2146.4744,2177.1245,-1819.5330,-1829.8866); } dcmd_view2(playerid,params[]) { //done SetPlayerPos(playerid,2152.0615,-1801.9026,16.1500); //SetPlayerWorldBounds(playerid,2152.0615,2146.4355,-1801.9026,-1819.6968); } dcmd_view3(playerid,params[]) { //done SetPlayerPos(playerid,2195.2471,-1815.8835,18.8672); //SetPlayerWorldBounds(playerid,2195.2471,2183.1423,-1823.7162,-1830.3844); } dcmd_view4(playerid,params[]) { //done SetPlayerPos(playerid,2192.2388,-1829.8866,18.0852); //SetPlayerWorldBounds(playerid,2192.2388,2195.0879,-1785.4004,-1815.2256); } dcmd_view5(playerid,params[]) { //done SetPlayerPos(playerid,2151.6270,-1829.8866,18.5474); //SetPlayerWorldBounds(playerid,2151.6270,2177.1816,-1823.7162,-1766.3525); } dcmd_fight(playerid,params[]) { //done SetPlayerPos(playerid,2151.0398,-1785.2968,18.5499); //SetPlayerWorldBounds(playerid,2151.0398,2194.6853,-1785.2968,-1786.4722); } //admin == dcmd_jail(playerid,params[]) { //done SetPlayerPos(playerid,2194.6794,-1839.1165,17.2422); //SetPlayerWorldBounds(playerid,2194.6794,2167.8840,-1839.1165,-1830.6465); } // == admin //======================================================================================== //Variables //======================================================================================== main() { print("\n----------------------------------"); print(" tomozj's Fightclub Script"); print("----------------------------------\n"); } //======================================================================================== public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("tomozj's Fightclub"); AddPlayerClass(51,2176.4924,-1829.8866,16.1406,269.1425,20,10,0,0,0,0); SetTimer("CheckIfGunsInArea", 500, 1); //the gun timer AddStaticPickup(1240,15,2194.4529,-1816.6565,18.8672); // hp AddStaticPickup(1240,15,2192.8447,-1816.4419,18.8672); // hp AddStaticPickup(1240,15,2191.1631,-1816.3430,18.8672); // hp AddStaticPickup(1240,15,2189.2588,-1816.2313,18.8672); // hp AddStaticPickup(1240,15,2186.8083,-1816.0875,18.8672); // hp AddStaticPickup(1240,15,2184.5435,-1815.9551,18.8672); // hp AddStaticPickup(1242,15,2194.7749,-1816.3781,18.8672); // armour AddStaticPickup(1242,15,2194.9690,-1817.4498,18.8672); // armour AddStaticPickup(1242,15,2194.7275,-1819.3658,18.8672); // armour AddStaticPickup(1242,15,2194.4321,-1821.7091,18.8672); // armour AddStaticPickup(1242,15,2194.5613,-1824.0081,18.8672); // armour AddStaticPickup(1242,15,2194.5889,-1826.4832,18.8672); // armour AddStaticPickup(1242,15,2194.6187,-1829.1720,18.8672); // armour AddStaticVehicle(581,2182.1521,-1778.5657,12.9597,272.4021,66,1); // train1 - block AddStaticVehicle(581,2186.1191,-1781.0696,12.9662,264.2674,66,1); // train2 - block AddStaticVehicle(510,2188.8235,-1757.3103,12.9719,6.2095,66,1); // biketogo AddStaticVehicle(510,2186.4241,-1757.1820,12.9681,5.2637,66,1); // biketogol AddStaticVehicle(510,2193.9233,-1743.1450,13.1439,4.0233,66,1); // biketogo sep return 1; } //======================================================================================== public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerInterior(CLASS_OUTSIDE_INT); SetPlayerPos(CLASS_PLAYER_POS); SetPlayerCameraPos(CLASS_CAM_POS); SetPlayerCameraLookAt(CLASS_CAM_LOOKAT); SetPlayerFacingAngle(CLASS_FACE_ANGLE); return 1; } //======================================================================================== public OnGameModeExit() { print("GameModeExit()"); return 1; } //======================================================================================== public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } //======================================================================================== public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } //======================================================================================== public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } //======================================================================================== public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } //======================================================================================== public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } //======================================================================================== public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } //======================================================================================== public OnPlayerText(playerid, text[]) { printf("OnPlayerText(%d)", playerid); return 1; } //======================================================================================== //Dcmd functions //======================================================================================== public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(challenge,9,cmdtext); dcmd(visit,5,cmdtext); dcmd(view,4,cmdtext); dcmd(view2,5,cmdtext); dcmd(view3,5,cmdtext); dcmd(view4,5,cmdtext); dcmd(view5,5,cmdtext); dcmd(jail,4,cmdtext); dcmd(fight,5,cmdtext); return 1; } //======================================================================================== public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } //======================================================================================== public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } //======================================================================================== public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } //======================================================================================== public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } //======================================================================================== public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } //======================================================================================== public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; } //======================================================================================== public OnPlayerPrivmsg(playerid, senderid, text[]) { printf("OnPlayerPrivmsg(%d,%d)",playerid,senderid); return 0; } //======================================================================================== strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } #pragma unused strtok //======================================================================================== wiper(playerid) { for (new a=1;a<=10;a++) { SendClientMessage(playerid,0xFFFFFFFF,"\n"); } return 1; } #pragma unused wiper //======================================================================================== IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if (x > minx && x < maxx && y > miny && y < maxy) { return 1; } return 0; } #pragma unused IsPlayerInArea //======================================================================================== //Added stuff //======================================================================================== /*public CheckIfGunsInArea(playerid) { if(IsPlayerInArea(playerid,2151.0398,2194.6853,-1785.2968,-1786.4722)) { //Checks if player is in the fighting zone GivePlayerWeapon(playerid,26,100000); GivePlayerWeapon(playerid,28,100000); } else { ResetPlayerWeapons(playerid); } }*/ /* public CheckIfGunsInArea() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)==1) { if(IsPlayerInArea(i,2151.0398,2194.6853,-1786.4722,-1785.2968)) { //switched y coords, but they might have been right on a custom function GivePlayerWeapon(i,26,100000); GivePlayerWeapon(i,28,100000); } else { ResetPlayerWeapons(i); } } } }*/ public CheckIfGunsInArea(playerid) { for(new i = 0; i < MAX_PLAYERS; i++) { new checkguns[MAX_PLAYERS]; if(IsPlayerConnected(i)==1) { if(IsPlayerInArea(i,2151.0398,2194.6853,-1785.2968,-1786.4722)) { //Checks if player is in the fighting zone GivePlayerWeapon(i,26,100000); GivePlayerWeapon(i,28,100000); CheckGuns[i] = 1; } else { if(CheckGuns[i] == 1) { CheckGuns[i] = 0; ResetPlayerWeapons(i); } } } return 1; }